
Akahale Gilbrid |

"I believe you used them to build a fort during our last rest, Mage Mandrake,"
Akahale's soothing tones belie his concern at the strange image on the door.
"It is my belief that this is a representation of the Sleeper discussed in the runes upstairs. Shall we proceed?"
As always when confronted with abomination, the dragonborn becomes as tunnel visioned as a toddler.

Fabes DM |

I'm assuming that Hadarai is still covering Akahale's back.
Twin jets of frost shoot forth from hidden nozzles! Akahale and Hadarai are doused in cold.
Attack vs Akahale and Hadarai respectively. On a hit, you are immobilised. On a miss take half damage and slowed.
1d20 + 11 ⇒ (1) + 11 = 121d20 + 11 ⇒ (3) + 11 = 143d8 + 4 ⇒ (3, 2, 5) + 4 = 14
Everyone please roll initiative!
7 damage and slowed (se) to Akahale and Hadarai.

Hadarai the Third |

Yes! I see the low dice rolls are finally helping me :) And yes, I would defnitely have been near enough to Akahale to keep hiim protected... even if it means sharing his fortune.
Init: 1d20 + 5 ⇒ (19) + 5 = 24 (assuming Graf is w/n range)
"Ha! I'm glad you are exc-ci-cited over us being fr-frozen." Despite the latest events Hadarai does seem joyed at the prospect of another good fight.
Is this trap a repeatable attack or a one time shot? Do we see where it can be disabled, if it is?
Slowed (se)
HP: 71/78 (temp: 0), Surges 11/12, AP 1/1
Enc. Used: -
Dailies Used: -

Fabes DM |

I'll roll for Grafire:
1d20 + 7 ⇒ (11) + 7 = 18
Initiative
Hadarai 24
Grafire 18
Otto 15
Akahale 13
Mandrake 13
Shaeryyn 11
Countermeasures
-After the trap is triggered, an adjacent character can
delay one frost jet for 1 round (treat the trap as stunned
until the start of its next turn) with a DC 22 Thievery
check.
-An adjacent character can disable one frost jet.
Complexity 1 (4 successes before 2 failures). DC 24
Thievery. Each attempt is a standard action.
The lock can also be picked as Thievery check (standard action).
Hadarai and Akahale are considered adjacent.

Hadarai the Third |

Thievery is a bad choice for me... At best I can assist someone with the skill. I'll wait to see if Otto wants my help... if he needs/wants it, I'll assist (theivery: 1d20 +3).
Or could I maybe assist Akahale or myself with avoiding the jets/damage? Maybe an Endurance or Heal check to decrease the cold damage?... If none of those work, then maybe I'll just take the total defense action, try my save and just move out of the way.
Hadarai waits for his allies' thoughts.

Otto Samir |

Uh, just checking, does anyone here actually have training in Thievery? I've got +8 thanks to Bard of All Trades, but that's still not great. EDIT: Yep, only one with training in Thievery
"Alright, everyone. Out of the way. Might be able to disable this stuff." Otto forces his way through and begins fiddling with the lock.
It would probably be faster to ignore the traps and just pick the lock. I just hope we're using the Heroic Tier DC and not the Paragon Tier DC. 1d20 + 8 ⇒ (3) + 8 = 11

Fabes DM |

OK - here we go. Hadarai - please make a save. Otto -I can tell you now that even with aids, you're not going to pick the lock with that roll.
The group try to bypass the trap by pickign the lock but to no avail.
Initiative
Grafire 18 - DELAY
Akahale 13 - slowed (Se)
Mandrake 13
Shaeryyn 11
Hadarai 24 - Slowed -save needed
Otto 15

Hadarai the Third |

If he's useless where he stands, Hadaria action was to take the total defense, back away, and save, to allow his allies better reach.
Save: 1d20 ⇒ 18
Any word on other possible skills to help the challenge?
And to piggy-back Akahale's question, maybe if we can't brute force the trap, we can brute force the door down?

Fabes DM |

No go on Endurance and Heal. Feel free to try other methods. It seems to be a very solid stone door.
As Akahale and Ahadarai back away, Otto tries to pick the lock. He gets another burst of frost for his trouble.
1d20 + 11 ⇒ (15) + 11 = 263d8 + 4 ⇒ (7, 1, 1) + 4 = 13
Otto takes 13 damage and is immobilised (se)
Frost jets go after Akahale in the init order.
Initiative
Grafire 18 - DELAY
Mandrake 13
Shaeryyn 11
Hadarai 24
Otto 15
Akahale 13
Frost trap

Hadarai the Third |

"Otto, I can give you cover with my shield if you want to keep trying!"
On my turn, I can Aid Ally's Defense for Otto giving him a +2 to avoid the traps... if there are any dexterous folk, maybe they can try again to aid his lockpicking roll... I'm with him, if we can get through the door, it might be easier than pulling off 4 successes on disabling the trap
@Fabes: If Endurance and Heal are out, would difficult Dungeoneering help give a bonus (clues) to disabling the trap or openning the door?? (I know I may be stretching it... just looking for other skills in the skill challenge) -- of course, I also like Akahale's idea of just smashing the traps!

Akahale Gilbrid |

Akahale's best skill is being deeply scary. He's +18 Intimidate. I really don't think he can scare a door open, but he's very willing to try. Otherwise he can lie convincingly to it, talk to it really nicely, and possibly check it for magical or religious significance. We're a very non-dexterous party.

Otto Samir |

Akahale's best skill is being deeply scary. He's +18 Intimidate. I really don't think he can scare a door open, but he's very willing to try. Otherwise he can lie convincingly to it, talk to it really nicely, and possibly check it for magical or religious significance. We're a very non-dexterous party.
You mean +20, since you're within 5 squares of me. But yeah, this party is uniquely unsuited for opening doors. No one trained in Thievery, no one trained in Athletics, two party members who specialize almost entirely in social skills. Really, I have no idea if we're able to actually get past this thing.

Fabes DM |

Manny damages the door. Shaeryyn, you could also try magic missile. I forgot to say that you can try using brute force on it as a DC 25 Str check.
As the rest of the party try to glare at the door, pick the lock and otherwise help, an arrow of force streaks from the old man's outstretched hand and makes a crack in the door with a loud bang.
Initiative
Grafire 18 - DELAY
Shaeryyn 11
Otto 15
Akahale 13
Frost trap
Mandrake 13
Hadarai 24 - aiding Otto's defense

Fabes DM |

No, you can't assume that because the trap attacks every turn and Otto is currently right next to it, and Hadarai is also in the aoe. Otto - you need to make a save vs immob. MM damages the door.
Shaeryyn adds her own display of arcane force, adding to Manny's. Otto manages to wadge something into a jet. It should be safe for the next few seconds.
Initiative
Grafire 18 - DELAY
Akahale 13
Frost trap - stunned until next turn
Mandrake 13
Hadarai 24 - aiding Otto's defense
Shaeryyn 11
Otto 15

Mandrake the Mad |

The elderly mage sends another volley of force over his companions shoulders and into the door as the two braver ones continue to fiddle with the doorway,...
MM, 11 pts dmg
"Oh, you want more? You want suma dis'? C'mon an' git sum!" He smack-talks the door. You can't help but admire the elderly mages bravery.
Against a door. From behind several armed and armored companions,...

Fabes DM |

Manny continues to shoot at the door, whilst Hadarai hovers protectively.
To be clear, Hadarai, the trap attacks Reflex, not AC. A save may be more useful to Otto. Will assume Shaeryn carries on MMing.
Initiative
Grafire 18 - DELAY
Hadarai 24
Otto 15
Akahale 13
Frost trap - stunned until start of this turn
Mandrake 13
Shaeryyn 11

Hadarai the Third |

Mistype on my part -- it's a +2 to ally's defenses (not just AC)... waiting to find if Otto wants to try to back away from the door or stay put and try to disable it -- if he wants to run, the bonus save occurs on my turn and he would be free to move away (and *I* would move too)