Telandia Edasseril

Shaeryyn's page

132 posts. Alias of Amelia.


Full Name

Shaeryyn Forestsong

Race

Eladrin

Classes/Levels

Wizard 9

Gender

Female

Size

Medium, 5'5, 130 pounds

Special Abilities

Eladrin Education, Eladrin Weapon Proficiency, Eladrin Will, Fae Origin, Trance

Alignment

Good

Deity

Melora

Languages

Common, Elven

Strength 8
Dexterity 14
Constitution 14
Intelligence 22
Wisdom 12
Charisma 10

About Shaeryyn

Defenses:

Spoiler:
AC: 22, Fort: 18 Ref: 22 Will:20
Init: +10, Speed 6, PI: 20 PP: 15 Speed: 6

Vision: Low Light

HP Info:

Spoiler:
HP:56, Bloodied: 28, Surges: 8, Healed: 14

Class Abilities: Wand of Accuracy, Cantrips, Spellbook, Ritual Caster

Skills:

Spoiler:

4: Bluff, Intimiate, Streetwise
5: Dungeoneering, Heal, Perception
6: Acrobatics, Endurance, Stealth, Thievery
8: Athletics
9: Diplomacy
10: Insight, Nature, Religion
12: History
17: Arcana

Feats:

Ritual Casting
Eladrin Sword Wizardy
Dual Impliment Spellcaster
Unarmored Agility
Fey Escape
Improved Initiative

Basic Attacks:

Melee: +8 vs AC, 1d8+1
Ranged: +12 vs Reflex, 2d4+10

Powers:

Cantrips: Ghost Sound, Light, Mage Hand, Prestidigitation

At will:

Magic Missile:

Spoiler:
+12 vs Ref, 2d4+10 force, may be used as RBA

Scorching Burst:
Spoiler:
Area Burst 1 within 10, +12 vs reflex, 1d6+6 fire

Encounter:

Fey Step:

Spoiler:
Move Action, teleport up to 5

Wand of Accuracy:
Spoiler:
+2 to one attack

Skewering Spikes:
Spoiler:
Range 10, 1, 2, or 3 targets, +12 vs reflex, 1d8+10, or 2d8+10 if only one target

Fire Shroud:
Spoiler:
:Close Burst 3, targeting enemies only, +12 vs Fort, 1d8+10 fire and ongoing 7 fire (se)

Corrosive Mist:
Spoiler:
Area Burst 2 within 20, +12 vs Fort, 2d8+10 acid, or 3d8+10 if there is only one target in the burst.
Effect: The burst creates a zone of floating acid droplets that last until the EOMNT. Any creature starting in the zone, or entering the zone, takes 6 acid damage

Daily:

Acid Arrow:

Spoiler:
R20, +12 vs Reflex, 2d8+10 acid and ongoing 7 acid(se). Make a secondary attack against each creature adjacent to target: +12 vs reflex, 1d8+10 acid, and ongoing 7 acid (se). Miss: Half damage and ongoing 4 acid (se) to the main target, and no secondary attack.

Summon Magma Beast
Summon Succubus
Ice Rays:
Spoiler:
R10, 1 or 2 targets, +12 vs reflex, 1d10+10 and immobilized EOMNT

Wizard's Fury
Phantasmal Assailant:
Spoiler:
R20, +12 vs will, 2d10+10 psychic, ongoing 7 psychic, and grants CA to all my allies (se)

Taunting Phantasms:
Spoiler:
Area Burst 1 within 10, +12 vs will, Hit: Target makes a MBA against any adjacent creature (including itself), Effect: Target takes 5 damage every time is misses a melee attack (se)

Shield (utility):
Spoiler:
Imm Interrupt. Trigger: I am hit by an attack, Effect: +4 to AC and reflex until EOMNT

Summon Iron Cohort (Utility)
Guardian Blades (Utility)
Refocus (Utility)

Rituals Known:

Spoiler:
Amanuensis, Arcane Mark, Comprehend Languages, Magic Circle, Object Reading, Animal Messenger, Banish Vermin, Create Campsite, Dowsing Rod, Explorer's Fire, Fastidousness, Glib Limerick, Magic Mouth, Make Whole, Portend Weather, Purify Water, Secret Page, Silence, Simbul's Conversion, Tenser's Floating Disc, Traveler's Camouflage, Traveller's Chant, Unseen Servant, Wizard's Curtain, Bloom, Corpse Light, Delver's Fire, Endure Elements, Eye of Alarm, Light Sight Vision, Lower Water

Equipment:

Adventurer's Kit
500 gold of ritual materials

Intensifying Longsword +2

Spoiler:
+2d6 on crit, adds 2 to ongoing damage

Scepter of Winter +2
Spoiler:
+2d6 on crit. Daily: Shield. Daily: Icy Rays

Amulet of Health +2, also grants Poison Resist 5
Circle of Chances:
Spoiler:
May reroll a save, must take the new roll