Sleeper in the Tomb of Dreams

Game Master FabesMinis


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Back now. Shout out to Shaeryyn and Manny.

Init

Grafire 10 - DELAYED

Shaeryyn 16
Manny 17

Ghouls 9
1 immobilised (se)
Akahale 8
Otto 18
Hadarai 14


Minor action, drop sustained remnants of icestorms. Visibility now restored. (Were you giving the ghoul his 5 dmg each round from being in the area?) Then, ICE HAND ATTACK! Move action to move the ice hand towards the last ghoul. (I think I can move it 6 squares? Have to look it up when I get home) If in melee range,... SLAP!

1d20 + 11 ⇒ (17) + 11 = 282d8 + 10 ⇒ (3, 3) + 10 = 16

Manny moves his summoned icy hand towards the last ghoul, making racing chariot sounds as he guides it down the hallway,...


M Dragonborn Warlord / LVL 8

What did the five fingers say to the face? SLAP!! :D


Winter's Wrath should have ended several turns ago. I didn't notice it was (until end of next turn) so those squares shouldn't be obscured either. It's not a sustain power. They are still difficult terrain.

The hand doesn't get within melee range, I'm afraid. Save vs Immob for Ghoul 1d20 ⇒ 6

Init

Grafire - DELAYED

Shaeryyn - DELAYED
Akahale
Otto

Hadarai
Manny

>>>>MAP<<<<


male Dragonborn Warlock 10 (Dark pact)

Akahale advances, curses and attempts irradiation.

Move two squares to the left behind Otto.
Minor - curse the ghoul.
Minor - sustain Crown of Stars and attack v Will
1d20 + 10 ⇒ (5) + 10 = 15 - inc concealment for ghoul.
Looks like a miss.


Akahale approaches closer and shoots a star, which hits a wall with a hiss.

Init

Grafire - DELAYED

Shaeryyn - DELAYED

Otto
Hadarai

Manny
Akahale


Half-Elf Ardent 9

Move 2 squares to the left and Demorilizing Strike on the ghoul(-2 to all defenses until EOMNT) 1d20 + 14 ⇒ (3) + 14 = 171d10 + 7 ⇒ (3) + 7 = 10


Male Eladrin Paladin 10

I forgot my mark ended b/c I didn't engage the ghoul last round... ah well, the ghoul couldn't do anything anyways.

Move adjacent to the ghoul into the northern-most square (step north, then east to avoid the opportunity attack), (Minor) Challenge the ghoul (-2 attack and takes 8hp damage if he doesn't include me in an attack), (Standard) Holy Strike on the ghoul: 1d20 + 12 ⇒ (1) + 12 = 13, for 1d8 + 8 ⇒ (2) + 8 = 10 RADIANT/Fire damage.

EDIT: Whooohoo, another one. I think Hadarai just doesn't want to hog the spotlight, he wants other's to get credit for the kill... he's a giving teammate :)

Hadarai positions himself to still allow his allies an openning to strike. He spins his blade in front of the ghoul, knowing it won't strike any damage, but at least it will keep the undead's attention.

Current State:

Marking last Ghoul
HP: 59/76 (temp: 9), Surges 12/12, AP 1/1
Enc. Used: Fey Step, Thunder Smite

I continue my statistically improbable rolls of 1's on a d20
(this is my 4th 1 in my last 5 d20 rolls on this messageboard, lol)


male Dragonborn Warlock 10 (Dark pact)

That's a superb record, Hadarai :)

Akahale glances sympathetically at his eladrin friend.


Ghoul attacks Hadarai 1d20 + 12 ⇒ (12) + 12 = 241d6 + 4 ⇒ (5) + 4 = 9 Hadarai takes 9 damage and is immobilised (se)

The ghouls slashes the paladin with its claws and finally is free to move!

Save 1d20 ⇒ 19

Init

Grafire - DELAYED

Shaeryyn - DELAYED


Manny
Akahale

Otto
Hadarai immobilised (se)
Ghoul


>>>>MAP<<<<


male Dragonborn Warlock 10 (Dark pact)

Akahale shuffles along the corridor to join Otto and has another go at demolishing undead. His tolerance for abomination is never high and has been rapidly diminishing.

Move 2 squares to the left.
Minor: Sustain Crown of stars and splat ghoul 1 (v Will)
1d20 + 12 ⇒ (10) + 12 = 22. On hit, 6 radiant plus 1d8 ⇒ 6 curse damage
Standard: Eldritch Blast (Ref)
1d20 + 14 ⇒ (12) + 14 = 26
1d10 + 7 ⇒ (6) + 7 = 13 - if the radiant bloodies it, then the damage is +2.
Potentially 27 damage, 6 of it radiant.


Female Eladrin Wizard 9

I'm back. Sorry for the protracted absence, was in the hospital. FIne now, though, and raring to get back.

Shae works on trying to free herself from the paralysis.

Save: 1d20 ⇒ 1

However, she doesn't manage to do so.

HP: 42/56
Surges: 7/8
AP: 1/1
Enc Used: Corrosive Mists, Fey Step, Fire Shroud, Wand of Accuracy
Daily Left: Wizard's Fury, Icy Rays (Scepter), Circlet Power, Refocus, Summon Succubus
Status: Immoblized (se)


Akahale advances and blows a great chunk out of the ghoul's undead hide.

Init

Grafire - DELAYED

Manny
Otto

Hadarai immobilised (se)
Ghoul BLOODIED
Akahale
Shaeryyn immobilised (se)


M Dragonborn Warlord / LVL 8

"If you all need help over there let me know." Grafire works his way closer to Manny.


BUMP

Init

Grafire - DELAYED (are you moving in that case?)

Manny
Otto

Hadarai immobilised (se)
Ghoul BLOODIED
Akahale
Shaeryyn immobilised (se)


Half-Elf Ardent 9

Attack the ghoul with Energizing Strike, give the 9 temp HP to Hadarai. 1d20 + 14 ⇒ (20) + 14 = 341d10 + 7 ⇒ (4) + 7 = 11

Crit, so 17 + 2d8 ⇒ 17 + (7, 7) = 31 damage.


And that's a wrap! Combat over 400 XP each. The portcullises still block each doorway.

The last ghoul has its head lopped off by the psychic power of Otto.


male Dragonborn Warlock 10 (Dark pact)

I make that 19,370XP each unless I've missed something along the way.

Spending one surge to go back to one below full.

Akahale takes a short breather and pokes carefully at the Eidolon's body in search of anything interesting.


The snooping warlock finds naught but dark stone.


M Dragonborn Warlord / LVL 8

Grafire gengerly makes his way to the right handside porticullis and start looking for a weakness.
perception- 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21


"Awwww,... I like it when they pop!" Manny pouts as Otto finishes off the last ghoul, flexing the fingers of his giant ice hand before dismissing it.


Female Eladrin Wizard 9

Shae takes a moment to recover, and then also moves to examine the portculluses. "That was a rather interesting fight." she opines while resting.

Spend a surge. Search: 1d20 + 10 ⇒ (6) + 10 = 16

HP: 56/56
Surges: 6/8
AP: 1/1
Enc Used:
Daily Left: Wizard's Fury, Icy Rays (Scepter), Circlet Power, Refocus, Summon Succubus
Status:


Half-Elf Ardent 9

Otto pauses to catch his breath. "That was a damn pain. Now, how are we going to get this thing open?" He joins the others in searching for an easier way to open the portcullis.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11


M Dragonborn Warlord / LVL 8

Just realized Grafire will need to take a heal surge as well.


You note that the portcullis can be lifted. DC 22 Strength check.


Male Eladrin Paladin 10

"Hmpf, undead... I'll take undead over the crazy cultists from upstairs!"

Scanning the room a bit, Hadarai settles his shield over his shoulder. "Serpenthelm, I can give you hand with the gate, we should be able to lift it without trouble."

Perception 1d20 + 6 ⇒ (14) + 6 = 20
and if Grafire wants the assist: Strength check on the door: 1d20 + 3 ⇒ (15) + 3 = 18 (do I add 1/2 level?? If so, add another 4)

EDIT: LOL, now check out those rolls! Where were those when I was swinging a sword! At least I now know it wasn't a permanent curse!

Spend 1 surge

Current State:

HP: 76/76 (temp: 0), Surges 11/12, AP 1/1
Enc. Used: -
Dailies Used: -

Fabes DM:
You had mentioned I could switch out some powers, do you mind if I do that now? (not equipment, just some power shuffling... I want to pick up another Marking power)


Yes, any d20 check adds half your level. With a result of 22, you lift the gate. Which one are you lifting? And yes, you can swap those powers, Hadarai.


Male Eladrin Paladin 10

I figured we'd be openning the gate that allows us to continue on our path. So, the north gate I'm assuming. Also, I would warn the group before openning -- make sure everyone was ready to continue.


M Dragonborn Warlord / LVL 8

Ready and assisting
1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23


Hadarai has already opened the north portcullises. With that result you can open the southern one. So, which direction will the group go in?


male Dragonborn Warlock 10 (Dark pact)

South.

Nostrils twanging the reek of wrongness, Akahale turns to the southern portcullis.


You are in front of the southern door, which Grafire originally tried to open. It sits there, taunting you with its doorsome woodiness.


male Dragonborn Warlock 10 (Dark pact)

Turning his nose up at the wooden door, Akahale turns his attention to the more obliging portcullis, so recently opened by Hadarai and Grafire.

They did, didn't they? Or am I just being a complete idiot? Anyway, the idea was to see where the chains came from I think.


The chains go into the wall. As the eidolon opened the secret doors (hiding the ghouls) by pulling on the chains, it is a reasonable supposition that this is their function, as well as a further guide-rail perhaps for the cultists who used this place.


Manny watches the two large warriors grunt and heave, lift and jerk and raise the portcullis'. He sniffs disdainfully as he follows the others and mutters something about 'Brains in their Biceps'.


male Dragonborn Warlock 10 (Dark pact)

"Aha!"

Akahale's eyes light up when he notices the flight of stairs leading downwards.

"Further abomination lies below. I am sure of it."

Onwards and down?


Female Eladrin Wizard 9

Sounds good.


The heroes descend the spiral staircase behind the doors, rounding four times before coming to a door.


M Dragonborn Warlord / LVL 8

Grafire snickers at Manny's comment until he realizes he was talking about Grafire.

"So far, Mage, your brain has been as strong as my brawn. I gota give you that. I good team we have here I say."

Grafire tests the door to see if it is unlocked and opens it if not.

If not strength check against door - 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12

Pray tell Fabes, was the last encounter a milestone?


No, and it's only a -1 penalty, not a -2.

The door opens into a dark hallway. The north is the end of the corridor, and the south is a t-junction, leading east and west.


>>>>MAP<<<<


Male Eladrin Paladin 10

Hoisting his shield up higher, Hadarai will cautiously walk to the intersection and investige the East and West passages.

Perception 1d20 + 11 ⇒ (9) + 11 = 20


M Dragonborn Warlord / LVL 8

Grafire travels along with Hadarai to the intersection.


You'll need a light source.


Male Eladrin Paladin 10

Hadarai's sword is flaming... probably not a ton of light (maybe a square?), but he also has Low-light vision, though I don't think Grafire does :(
Maybe a better idea: I also wouldn't mind if one of the mages would like to cast Light on him as standard operating procedure... it would make sense as the front line defender. You could put it on his shield or sword to give the group light...


male Dragonborn Warlock 10 (Dark pact)

Akahale moves to the junction, sunrod held high. Snuffling disapprovingly as the palpable aura of abomination, he turns to the west.

Unless we've been in here four hours, the sunrod he cracked when we arrived is still glowing. Suggest west more for the sake of making a decision than for any concrete reason.


Sunrod still going, or indeed, glowing. You've been down for about an hour I should imagine.


Female Eladrin Wizard 9

I don't mind casting light whenever we need it.


Male Eladrin Paladin 10

Hadarai follows Akahale's lead to the west, moving in front of the dragonborn for his safety. Hadarai also glances to the east -- he wouldn't leave his rear blind.

Perception 1d20 + 11 ⇒ (13) + 11 = 24 looking down both halls

EDIT:: Ooops. I forgot I had already rolled perception. I had gotten a 20 the first time I moved to the intersection to investigate. Maybe the 20 is for the west corridor and the 24 is the for the east? lol whatever works.

@Shae: It might not be a bad thing to have multiple light sources, one fixed on me and one throwable with the sunrod... Unless someone can think of a reason not to, I'm good with having standard procedure be: "cast light on Had's shield" -- you can always cancel it with a thought in case we need the darkness.

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