Skulls & Shackles
(Inactive)
Game Master
Foxy Quickpaw
Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II
Male Gillman Water Kineticist 2 ____ 34 HP
A blast of water comes sailing at the crab. within 30 ft so pointblank shot
Attack : 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24
Damage: 2d6 + 6 + 1 + 1 ⇒ (4, 6) + 6 + 1 + 1 = 18
Narrator
Assuming it was Noonans crab.
The crab in front of Noonan is drowned in a blast of water and breaks in half at the predetermined breaking point Noonan added to it.
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
Is there one more left?
"Ye durned to big crustations, I am going to eat ya ere and now."
Left punch: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 191d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 1d4 bleed
right punch: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 221d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Narrator
The last piece of sea food is beaten within an inch of his life. And just as it wants to fight back.
Bleed: 1d4 ⇒ 2
Looking around on the beach reveals a path up the 'mountain' that forms most of the island. The path consists of rough stairs chiseled into the stone.
Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Grab dinner then head to the path.
Up we go. We have a Doctor to save!
Narrator
Also there is a field close to the path. The stairs leads up the mountain and end at a well-built timber stockade that surrounds a small lodge in a
jungle clearing. Vines wrap and strangle a great tree that rises next to the lodge, blocking light from above. Beside it is a bubbling spring.
Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Ho the house! Do anyone be home?
Narrator
No one answers, but the gate is hanging ajar.
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
Estelle will approach the house, moving past the gate and up to the spring. Leaning down she will refill her canteen.
Narrator
In the tree above is hiding a creature that reaches down with it's long arms.
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 8 ⇒ (5) + 8 = 13
Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Grab: 1d20 + 8 ⇒ (9) + 8 = 17
The creature beats Estelle and grabs her by the neck chocking her and lifting her off the ground.
(No speaking)
Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Go save Estella, Go, Go, Go!
Inspire courage + 1 (Round 4/12)
Then he Draws his shortbow.
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
The second one ties my CMD the first doesn't beat it.
Estelle grabs on to the one arm that is holding her in place, using it to leverage her body up and drive each knee into the beast.
knee: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 241d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 1d4 bleed
knee: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 171d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Narrator
Looks like the choker choose the wrong target. Estelle draws it out of the tree with her weight as she knocks it out.
The other one goes for the talky guy instead.
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Grab: 1d20 + 8 ⇒ (12) + 8 = 20
Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 8 ⇒ (20) + 8 = 28
This ends the courage inspiring talk.
Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4
In the time that they walked to the house and spring, Jarrus had already reloaded and wished he'd brought some rum with him.
Walking into under the shade of the tree he waited a short way away from Estelle, then turned at the sound of Lito yelling and sees the creature and Estelle fall from the tree, drawing his firearm he shoots at the beast. (10Ft away)
Attack: 1d20 + 7 ⇒ (8) + 7 = 15 (Touch AC)
Damage: 1d8 ⇒ 6
Narrator
Sorry, but without precise shot that is a miss
Jarrus shoots into the canopy but besides a handful of leaves that fall down nothing is hurt.
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Noonan rages and starts climbing the tree to get the one that has Lito
Climb: 1d20 + 12 ⇒ (19) + 12 = 31
Rage 1/10
Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4
"Curses!" Curses! Next level then.
Narrator
Noonan easily jumps up the tree getting to the creature.
Trytton, Lito?
Male Gillman Water Kineticist 2 ____ 34 HP
Trytton pulls water from the bog around him and coalesces it into a blast. The noise is intense as the water swirls.
Gather power as move action, within 30 ft
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 2d6 + 6 + 1 ⇒ (5, 6) + 6 + 1 = 18
However the blast goes very very wide
Narrator
The creature keeps hold of Lito and attacks Noonan.
Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
RAWR! Noonan claws at the nasty
Rage claw: 1d20 + 9 ⇒ (15) + 9 = 241d6 + 4 ⇒ (6) + 4 = 10
Rage claw: 1d20 + 9 ⇒ (20) + 9 = 291d6 + 4 ⇒ (4) + 4 = 8
Confirm claw: 1d20 + 9 ⇒ (5) + 9 = 141d6 + 4 ⇒ (3) + 4 = 7
Narrator
Which is enough to put the creature out.
Fight over
Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Wow. Quite a place when even the plants are critics!
Shall we continue looking for Sandara?
Head to the house.
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4
Jarrus reloads and goes up to the door of the house/lodge, knocks first then checks to see if it's open, then listens for any sounds from inside. If it is open he steps to the side of the doorway and opens the door.
"Ahoy, anybody there?"
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Narrator
Some of you accumulated quite the damageduring the fights since the Grindylow attack on the ship. You should take care of that before somewhere in the future you find yourself out cold.
The wooden door to the lodge is of good construction but is currently ajar. Inside is a single chamber, crowded with a large amount of furniture, including a comfortable bed, a small writing desk, cooking
gear, and several barrels of rotting food. The stench of rot is overpowering and mosquitos swarm within the room, particularly around the hooded corpse hanging from a chain off a beam in the middle of the room. A stool lies on the floor nearby where it was kicked.
The mosquito swarm turns from the corpse to Jarrus.
Initiative Mosquitos: 1d20 + 1 ⇒ (20) + 1 = 21
He finds himself surrounded by the little bloodsuckers.
Swarm: 2d6 ⇒ (1, 5) = 6
Fort save DC 13 vs malaria
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Init: 1d20 + 2 ⇒ (15) + 2 = 17
Noonan gets out a torch and flit and steal for mosquito burning
Male Gillman Water Kineticist 2 ____ 34 HP
Init: 1d20 + 5 ⇒ (10) + 5 = 15
Trytton follows and seeing the swarm attack Jarrus, he throws a blast at the swarm, trying to avoid Jarrus.
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d6 + 7 ⇒ (4, 6) + 7 = 17
Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4
"Ack ack what the! GAAAHH!! Get these things offa me!!"
Jarrus screams as he runs out of the lodge and drops and rolls in the sand.
Fort Save: 1d20 + 5 ⇒ (3) + 5 = 8
Now I's got malaria, worst field trip evar.
Narrator
Trytton's blast washes half the mosquitoes out of the air.
Does the water blast count as energy or as weapon damage? To keep the party alive I assume for now, it's a gush of water and these little things are just flushed away.
Narrator
Jarrus is tasty and so the mosquitoes continue to suck his blood.
Swarm: 2d6 ⇒ (5, 6) = 11
Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
I am liking this place less and less... Let's try this. Sleep now you stupid bugs!
Cast sleep (DC 15) on the swarm
Narrator
Will Save Jarrus: 1d20 + 1 ⇒ (15) + 1 = 16
The swarm (as a collection of mindless creatures) is unaffected by the spell.
Luckily Jarrus is unaffected too :P
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Noonan starts swiping bugs with his torch
Torch: 1d20 + 7 ⇒ (1) + 7 = 8 2 points fire damage to swarm
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
prior to all this Estelle will drink that CMW potion
CMW: 2d8 + 5 ⇒ (3, 8) + 5 = 16
After Mosquito
Estelle will back out of the building, grabbing a torch of her own and attempting to light it.
Narrator
The swarm manages to elude Noonan's tries to burn it.
Male Gillman Water Kineticist 2 ____ 34 HP
Trytton will throw another blast of water at it.
Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14
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Narrator
Trytton flushes the rest of the mosquitoes out of the air.
Onset Jarrus (Days): 1d3 ⇒ 2
Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4
Jarrus lies on the floor breathing heavy "Bloody blood sucking little sons of Lamashtu." then starts scratching at all the mosquito bites as he rises from the sand.
"Thanks for the help Trytton, everyone." he says.
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
"It was someone else's turn to lead with their face, next I vote Noonan he is much prettier than me."
Estelle smiles at the man, then heads back into the house with torch in had.
Perception taking 20?: 20 + 8 = 28
Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24
Noonan nods and flexes his muscles as he heads in.Hmm..attracted to me, good hips.
Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4
Jarrus stands there looking around. "Um... Can I get a torch? Anyone?" he says almost pleadingly. When suddenly a bussing sound flies past his ear, he flinches and with a "Eep!" runs over to the others behind Estelle and Noonan into the lodge. Keeping his head low and looking around to avoid more mosquitos.
Narrator
As Estelle walk in to take a closer look the stinking corpse grabs her.
Grab: 1d20 + 4 ⇒ (11) + 4 = 15
But even though she is caught on the wrong foot it doesn't get hold of her.
Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative Estelle: 1d20 + 1 ⇒ (17) + 1 = 18
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
Estelle kicks at the knee of the corpse,
Knee Kick: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 4 ⇒ (5) + 4 = 9 1d4 bleed
"Dammit Noonan you were ta go first"
Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4
On Jarrus' turn.
"Oh fer...!" Jarrus says moving to the writing desk and grabbing a the chair and swings against the hanging corpse.
Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 1 ⇒ (3) + 1 = 4
Narrator
The corpse is hit hard. But corpses don't bleed.
No double kick and no moving away?
Jarrus sets the corpse into a spinning motion.
Male Gillman Water Kineticist 2 ____ 34 HP
Trytton throws another blast of water
Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d6 + 6 ⇒ (4, 4) + 6 = 14
Narrator
The ghoul is blast apart with this high pressure cleaner.
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12
I figured I didn't really have room to move and it was more reactionary vs a full round.
Estelle steps back and allows Noonan to go first.
Narrator
Estelle finds a suit of leather armor, six spears, and eight finely tailored courtier’s outfits (worth 30 gp each).
In addition, the lodge contains a spice cabinet holding 5 pounds of pepper in waxed bags (worth 10 gp total), a silver tankard worth 30 gp, and a silver locket depicting a beautiful, buxom young blonde woman worth 45 gp.
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