Skull and Shackles: How to drown a Kobold

Game Master Hokina

The Ship
Crew, Ships, and Towns data
loot sheet
Old recruitment topic
Sea Map

Battle Map

Infamy: 10
Disrepute: 10
Ships:
Dragons' Kin | 1620/1620 HP | 20/20 Crew


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nothing else.
Outside the room [ooc]in D15[ooc] you just find caged sharks.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit suggests they move on through the next room (D15) and examine the two apparent exits at the East end.

Map is sort of cut off at the bottom. Assuming the seeming exits to the NE and SE are the only ones going foward.

Stealth Synergy: 1d20 + 17 ⇒ (8) + 17 = 25
Take 10 on Perception for 26.

Before exiting the room, he tries out his new ring.

Profession Butcher: 1d20 + 8 ⇒ (14) + 8 = 22 to make some tasty tidbits from our dearly departed opponents to lure the sharks closer and promote goodwill.

Each caged shark should make a Will save DC15. Those that fail are Indifferent and Skrelznit attempts Wild Empathy (d20+4 vs. 15+(shark Cha mod)) to make them Friendly. GM is empowered to roll those, since I don't know how many sharks there are. As always, GM has the final say; these are just my suggestions based on my understanding of the situation.

Any sharks that are Friendly are released and encouraged (via pantomime if necessary) to explore the caverns and report back. Any that are Indifferent are released to live their lives. Any Unfriendly or worse are left in the cages.

It's a cruel world-k-k-k, and ya gotta know when not to hold a grudge-k-k-k against the guy who's got your jail key.

Disable Device +11 for any locks. Skrelznit will Take 20 if necessary.


will shark 1: 1d20 + 2 ⇒ (3) + 2 = 5
will shark 2: 1d20 + 2 ⇒ (16) + 2 = 18
will shark 3: 1d20 + 2 ⇒ (1) + 2 = 3
will shark 4: 1d20 + 2 ⇒ (9) + 2 = 11

Wild Empathy shark 1: 1d20 + 4 ⇒ (15) + 4 = 19
Wild Empathy shark 3: 1d20 + 4 ⇒ (16) + 4 = 20
Wild Empathy shark 4: 1d20 + 4 ⇒ (13) + 4 = 17

Skrelznit Handle Animal: 1d20 + 4 ⇒ (11) + 4 = 15

The charm animal effect would make them friendly, but Wild Empathy would lead to them being Helpful.
There is only 1 exit to the east from the room. The map I put up is just cut off at the bottom.

One of the sharks clearly does not like Skrelznit; biting at the cage and trying to get at him. The other three happy eat the Butchered meat.

Skrelznit finds that they have been trained to seek, and report back there are living things in the next room.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Thanks you, sharkies-k-k-k!

If they're still willing to help, Skrelznit asks them to help in the next room. If not, they are free to go.

Skrelznit offers to quietly lead the way into the next room, going slowly and carefully.

Perception: 1d20 + 16 ⇒ (8) + 16 = 24
Stealth Synergy: 1d20 + 17 ⇒ (17) + 17 = 34


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Sassarra will nod, "See, you are the right person for the ring! Now we just need to figure out how to add shark tanks to the ship."

I think there's this group of five rich nobles who will give people money in exchange for a cut of future profits. But we need good diplomacy or the bald one will kill us dead.

And Sassarra will be taking the locks from now on - she has a +14 DD

Sassarra perception: 1d20 + 11 ⇒ (17) + 11 = 28
Zaaka perception: 1d20 + 7 ⇒ (15) + 7 = 22
Stealth Synergy: 2d20 ⇒ (5, 20) = 25 Okay, that's 35 for Sassarra and 37 for Skrelznit and Zaaka


The three sharks agree to aid you.
In the next room, you find two sahuagin guarding a exit. The exit looks to be blocked by jellyfish.

You can easily over power two sahuagin, and you have the surprise. So just say want you do.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Do we all have the Ambush Squad feat? It allows both a Move and Standard action during Surprise rounds. We can drop the guards quickly, then play stab-and-run with the jellyfish, which I assume moves rather slowly.

Besmara, helps me remember about jellyfishies please.

Knowledge Nature, Guidance: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

Do we know anything about the strengths & weaknesses of jellyfish?


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Ambush squad must have been a hunter feat. But it sounds like a good choice for the rest of us to get. I think we should probably focus on the sahaugin and I can take out the jelly from a distance. Or is it jellies? It's hard because the word is it's own grandpa plural.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit readies his trident for a charge attack against the nearest sahaugin, with his shiver of sharks joining him.

None of my spells are useful here, and shortbow has horrible range underwater.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Not sure if it's possible without lifting the veil on the map, but if so:

Trident, Charge: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 +2 if flanking Damage, Sneak: 1d6 + 7 + 1d6 ⇒ (6) + 7 + (3) = 16 +Bleed +1 if flanking (Dirty Fighter trait)

AC 19 this round due to charge.

He sends his fishy friends in to attack whichever sahaugin they wish.

Bruce the Shark: 1d20 + 5 ⇒ (1) + 5 = 6 +2 if flanking Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Bruce the Shark: 1d20 + 5 ⇒ (9) + 5 = 14 +2 if flanking Damage: 1d8 + 4 ⇒ (4) + 4 = 8
Bruce the Shark: 1d20 + 5 ⇒ (9) + 5 = 14 +2 if flanking Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Yes, in Skrelznit's mind all sharks are named Bruce.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Sassarra and Zaaka will have to move in and hope that we get initiative before the bad guys.


Skrelznit and the sharks team up, and kill the two sahaugin.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Cap'n, I think you're up-k-k-k.

Skrelznit stands behind Sassarra ready to cast Firebelly and breathe on the jellies if they come near.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Did we get anything on the jellyfish? Is it one or multiple?


Skrelznit's understand of jellyfish is that when swarming, they mostly stay in a single warm place and only are aggressive if pray runs into it (easy for how clear they are).


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Sassarra will shake her head. "I could only take them out one by one. If you have anything that will get many of them, feel free."

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

We don't. So let's take them out one by one. Ready, Bruce?

Skrelznit readies his trident.


They are Diminutive size.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Ah, okay then. Boiled jellyfish it is.

Skrelznit casts Firebelly and moves slowly and quietly into range where he can hit the maximum number of jellyfish with a 15 ft cone.

Firebelly: 1d4 ⇒ 4 Fire, Reflex DC15 half

Firebelly 3 min remaining

Spells 1:2/5 2:1/3


Odd, I did the rolls, and I swear I posted....
They took 6 damage (the 50% for AOE on swarms). I also made rolls for INIT (party then jellyfish swarm), and a roll for if the vermin swarm even know that it was attacked (They don't).

The Jellyfish try and fail to move around the burst of heat rushing at them. They don't look to understand that they were attacked.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit seems pleased with the results and breathes again.

Firebelly: 1d4 ⇒ 2 Fire, Reflex DC15 half

Firebelly 2 min remaining.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Sassarra and Zaaka will wait to see if Skrelznit finishes them off. They can't do much against swarms.


1d100 ⇒ 22
1d20 + 5 ⇒ (11) + 5 = 16
The fire burns a few jellyfish, but most swift away. took 1 damage

The swarm still looks in good shape, but still does not know it is under attack.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Right. It's either this, or give up and go back to the ship.

Firebelly: 1d4 ⇒ 3 Fire, Reflex DC15 half

Firebelly 1 min remaining.


1d20 + 5 ⇒ (12) + 5 = 17
1d100 ⇒ 74
The swarm sifts, blocking much of the heat. The Swarm moves off, to a place where it is not being exposed to heat.

Looking into the opening, You find that it opens into the side of a big hole. Looking hundreds of feet up, you see the bottom of your ship.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Cap'n, I think we're done here-k-k-k. The ship is just above-k-k-k.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

"Then I think we've kept the Sahaugin from being a threat for a while. We'll have to come back in a while to see if some of the young'uns grow up looking for vengeance.


The party does not run into any conflict returning to the ship; what left of the Sahaugin looks to be in hiding.

You still have the Iron-braned chest from the bottom of page 34, that you said to keep till you got to dry land. It is locked.
Also the party levels.
Still want to go on?

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit studies the lock carefully and consults some learned tomes on lock design from the ship's small library.

Will attempt to pick the lock after leveling up for that additional +1 skill level. I'm game for continuing if everyone else is.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

I'm still here! I'll have to level up when I get home because they won't let me install HeroLab on my work computer for some odd reason.


Party ready?


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

I'm ready. I just forgot to update the sheets here, but I'll do that tonight.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Sorry, still need to level up. But we can continue and I'll make sure it's done before any significant rolls need to be made.

Where to, Cap'n?

How about some piratin'? I've got some nifty spells that let me board the enemy ship to cause havoc. I'm up for anything, though.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

After a good sleep, Sassarra wakes up feeling quite refreshed.

"We do need to head for Tidewater Rock. But anything we find on the way is fair game." She steps out from the forecastle, and finds something odd. As she steps off of the forecastle, she stays at the same level. The swirling winds around her are keeping her suspended in the air.

Kineticist was good to me this level.


Looking at your haul, and hearing the tale; Fishguts nods and smile.

"I think you are ready to officially become Free Captains. In the shackles, you need a letter of marque from the Hurricane King at Port Peril."


1d100 ⇒ 84
1d100 ⇒ 83
1d4 ⇒ 4

You fish up a massive crab; the size of a king size bed. When Fishguts opens it up to cook; he finds 900 gp in gems inside.

You safely make it to Tidewater Rock.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Woot! Crab dinner and gems to boot!

Skrelznit requests Enhanced Diplomacy from Besmara in place of Know Direction while he's in port.

He will attempt to cast it on Sassarra just prior to any important meetings.

Not changing my character sheet since this is a short term change.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

As she disembarks, she calls out, "The Sahuagin are dead. Our people have been avenged." With that she hoists the matriarch's head. "Such is the fate of all who cross Tidewater Rock!"


The lady of the rock walks over to Sassarra. leaning down she places a kiss on Sassarra's forehead.

"Thank you. You are true protectors of Tidewater Rock."

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit beams with pride.

We didn't do nothing that any other heroes would do-k-k-k.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

"Perhaps something other pirates wouldn't have done." she says, pausing to return the kiss. "But we are uncommon pirates."


The lady organizes a feast in your honer.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit uses his very best table manners and tries very hard to not accidentally bite any hands of the servers this time.

Still, nobody's perfect, right?


What does the party want to do now?

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Let's do some piratin'! As in, "take to the open seas and look for targets".

That being suggested, I'm actually open to anywhere the adventure takes us. I'm more used to having plot hooks drag me around, so this open world to explore sometimes leaves me unsure of what to do. Do we have any plot hooks left dangling?


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

We have the chest to open and we should head to Port Peril to let people know about how awesome we are. Of course, we'll need to arrive with plenty of booty, so we'll have to hunt us some rich fat merchants on the way.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit was planning to Take 20 (for 32 total, 33 with Guidance from Besmara) on lockpicking the chest open. I think he already checked it for traps, so if there's any there he didn't find them.


The lock was hard, but in time Skrelznit was able to pick it.

10 plunder worth of luxurious silks, fine furs, exotic spices, raw gold and silver ore.

ship’s figurehead called Besmara’s Bones
two fan feather tokens,
slippers of spider climbing,
ornate crown with undersea motifs crafted of deep platinum worth 5,000 gp
jeweled box (worth 500 gp)
assorted jewelry worth 2,500 gp,
and 2,083 gp, 18,900 sp, and 25,050 cp.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Look, Cap'n! I found 50 cp! ;-)


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Great, then you get to keep all fifty of them. I'll just take care of the rest of this.

"Well, it looks like we're on to Port Peril. All crew keep a good eye out for good targets on the way."

Looks like the post monster ate my last one.

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Kobold Draconic Bloodrager 2

I vote 1, but without balancing it in gold value. Just go for general usage and need. Someone gets the amulet now? Next time they just have lower priority if they want something somebody sense does. I think eyeballing it and using the honor system is good enough. Most, if not all, of us are adults.

As for this one, I say give everyone an even share if the gold and keep it simple with the items. My only request is the potion or amulet, nothing else has much useable value to me. If I have to pass on either for now ave have a little higher priority next time, that's fine too. Being up close and personal in combat though, that +1 AC would be handy since raging drops my AC.


Kobold 19/19 HP, Bard 7/9 Bard Perf, AC 16/13/14, Fort+2/Ref+5/Will+6, Lvl 1 Spells 3/3 Int +2, Perception +8

Sarag really has no use for pretty much any of that other then the Potion of invis to let him escape and keep up the bardic performance for the group, set himself up to sneak over and heal someone in the middle of combat without being murdered in the process.

No reason for AC as if I'm getting in range to be damaged, I'm doing something wrong. Well, less there are ranged characters who see me as a strategic threat. Then totally understandable.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Eepers, would you agree to giving your +1 and masterwork arrows away to a ranged character?


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Thank you Garuchi for calculating all that out. I second that proposal.


Kobold Draconic Bloodrager 2

I'd like to keep some of the masterwork arrows, maybe half, but yes if we have a bow-wielding character that has more of a focus on range than Eepers, I'll give the rest up. As a Bloodrager, that's all I have for beyond 5ft combat until 4th level.

Sarag, go ahead and take the potion of invisibility if it's all you're wanting. For me it wasn't too big of a deal, really all I'm looking towards is the amulet now that I see it stacks. Like I said though, I'm fine passing on that too if someone needs it more and just taking a higher priority at the next big loot drop.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

The amulet is yours then.

Grauchi can't use anything else, so he'll just look greedily at the gold until we decide what to do with that.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

I've updated the loot sheet:
- Eepers got the amulet
- Sarag got the potion of Invisibility
- Sassarra got the potion of Cure Moderate Wounds
- Skrelznit got the potion of Cure Moderate Wounds
- The group treasury got a potion of Cure Moderate Wounds
- 6 +1 arrows went from Eepers to Sarag
- 7 mwk arrows went from Eepers to Sarag
- I took a mwk buckler from the armory and updated Sassarra's sheet because I missed his buckler
- Restoratives no longer are included in player treasury since those should be shared at all times.
- Everyone got 325g from the loot

Party treasury:
- Small leather armor
- Small heavy mace
- Small Masterwork handaxe
- Small Masterwork dagger
- 1 potion of cure moderate wounds

I suggest either Mopsank or Eepers takes that potion since the rest of the party has restorative potions.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

You don't rely on Create Water on a ship journey. It disappears after a day. If you lose all the casters then the whole ship dies of thirst.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

That's a reason to keep us safe!!


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

My internet is acting up at home*, and at work I have to find time to post around doing the job they pay me for. So kindly robot me if I go missing.

*I've spent over 40 hours dealing with the cable company over various issues in the last two months! Yay!


Laptop is being serviced. I will post in a hour or two.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Happy belated GM's Day, Hokina. Your hard work is appreciated.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Oh, I didn't know.

Happy GM's Day Hokina! Your work is indeed appreciated and I hope you enjoy it as much as we do.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Sorry to see Eepers and Sarag go, but appreciate the notification rather than just disappearing. Good luck to them in their virtual and/or meatspace travels.

Will we have a recruitment to replace them?

Oh, I almost forgot. -k-k-k


If you all want two more to join, we can open recruitment.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

I'm good with that.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

I suggested it, so I'm good with it.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Yup, same for me

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

So, we all get a free Teamwork feat at level 3. My suggestions:

Coordinated Maneuvers +2 to CMB
Duck and Cover share best Reflex save roll
Lookout act in the surprise round if anyone can
Paired Opportunists +4 to AoO attacks
Precise Strike +1d6 precision damage while flanking

Of these, I think Precise Strike is what I would vote for first, followed by Lookout and Paired Opportunists.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

While Precise Strike is not the best for me, I can see the argument that it's best for the party. I'll go with it if others do.

For saves, I think that Tribe Mentality and Shake it Off are better than Duck and Cover (despite the constant Taylor Swift jokes). TM doesn't require us to be adjacent and deals with some of the most annoying effects. SiO gives a bonus to all saves without any drawback like D&C.

Bonded Mind is not as combat focused, but it does give us secure communications within LOS and opens up a couple of other feats.

For defending against combat maneuvers Wall of Flesh is good


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Oh, and I'll level up when I get home. It'll be after seeing if BvS:DoJ is as much of an abomination as people are saying.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

I think paired opportunist is good. I got augmented summons now, and action turn summons in 2 levels. They'll help with the flanking.

I'll level in the morning.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

See, that's why I update my character in the morning. It isn't paired opportunist, but precise strike that's good with summons/flanking.

How was BvS? I'm reluctant to go watch.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Hmmm, I've not been taking our daylight sensitivity into account. We should be Dazzled in direct sunlight.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

BVS? Buffy the Vampire Slayer was awesome. It is well worth watching and rewatching. It was an amazing show and it changed the face of genre television.

But I think you may mean another set of initials.

_ V _: Dawn of Justice was a spectacle of fancy images and misunderstanding. If you rendered it on the Emotional spectrum of the Lantern Corps, it would be all Red and Yellow, with a bare hint of Green and Orange. No Blue or Indigo and the Purple was unconvincing.

Take the darkness of Dark Knight Returns, remove the humor from, make sure that no character embodies the moral high ground (Except possibly WW - we just don't know enough about her to judge). Throw in lots of crap as teasers for the next 87 films (including the logos for all the characters), one Lolita reference that doesn't make a lot of sense except that Jeremy Irons is in the move (one of the few bright points, he makes a pretty good Alfred Fox).

If you go into _V_:DoJ imagining that it is an alternate world and the character names they use are not connected to the characters, you might enjoy it.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

:) I'll watch it when it happens to play on TV then. Not interested in earth 18754851 lore.


Okay. I created and connected the new recruitment thread.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Leveled up, with the exception of the bonus Teamwork feat.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Leveled myself.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
Sassarra wrote:
Leveled myself.

Whiskey, Vodka?


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

I'm more of a cider man myself.


Male Kobold Unchained Rogue 3

Hi! Sorry for disappearing for a few days, I was sick in bed. I'm back now, though, and it looks like it's time to level up! Personally, my vote for teamwork feat is Outflank, but that's just because it makes my job so much easier.


M Kobold Gunslinger (Bushwacker ACF) 4

Hi all. Very excited to be joining the campaign. I have been reading for a bit and will be following along.

I didn't see any teamwork feats that really work with the ranged blaster archetype, but I might have missed something. I am open to anything.


Hello, everyone! I'm honored to have been selected.

For teamwork feats, I highly recommend Escape Route. With good positioning, we can cover for each other and become nearly immune to attacks of opportunity.


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F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

Escape route would give us more mobility and help people get flanks as well as escaping.


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Male Kobold Unchained Rogue 3

I'm actually inclined to agree. That will be helpful for everyone.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

That works for me.


M Kobold Gunslinger (Bushwacker ACF) 4

Pew Pew is good with that - certainly in his character.

Adding it to my sheet.


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Male Kobold Unchained Rogue 3

Is "Pew-Pew" attempting to speak common among kobolds? I'm trying to figure out why a 9 int (slightly below average) character is speaking with the vocabulary of someone who's only just learned what talking is.


I was wondering the same thing myself. I sincerely hope that's his attempt at speaking common, and if he switches to Draconic (which is the only language Malicar will deign to speak to fellow kobolds), he'll have correct grammar, heh.


F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

I think it's just having fun.


I just realized why Pew Pew seems so familiar.


Male Kobold Unchained Rogue 3

That is the harshest judgment I have ever seen a player pass on a party member.


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Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Ow.

I know its a genuine link, but I feel rickrolled.


M Kobold Gunslinger (Bushwacker ACF) 4

Maybe a little bit of a jar in there....lol.

Pew-Pew doesn't know common, only Draconic. In my head it is his accent. Hopefully it isn't too annoying.

On a tactics perspective, I have shifty shot, but I don't have a way of denying dex bonus...so if anyone has any thoughts on that...I wouldn't mind picking up another damage die.


I wouldn't say it's annoying, but it does (in-character) make Malicar assume that the hyperactive, shrill gungan kobold is probably deranged. He's certainly a cripple, what with his blindness (his vision relies on light like some primitive softscale!).

The Exchange

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Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

It's sad. Skrelznit didn't want to say anything. It's probably pretty embarrassing.


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F Elf Kin/Rog 15 | HP 216/216 | AC 35, F 30*, R27*, W25, +2 vs trap, +2 vs control | Resist fire 15 | Per 23, Stealth 29 | spd 50/fly 60

With accents, my annoyance comes when I can't figure out what you're saying. Pew Pew hasn't hit that for me. (Mostly this happens in X-men games with people trying to play Gambit.)

As for the disability, Sassarra simply figures that whatever accident damaged his eyes also damaged his brain so he comes off as simple.


M Kobold Gunslinger (Bushwacker ACF) 4

Lol...Love it.


Just to let everyone know, I am leaving tomorrow for a 3-day pathfinder convention and will have very little time to check the forums, so I will most likely not be able to post during that time.

I'll see you all again on Monday!

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