Skull and Shackles: How to drown a Kobold
Game Master
Hokina
The Ship
Crew, Ships, and Towns data
loot sheet
Old recruitment topic
Sea Map
Battle Map
Infamy: 10
Disrepute: 10
Ships:
Dragons' Kin | 1620/1620 HP | 20/20 Crew
Kobold Draconic Bloodrager 2
I vote 1, but without balancing it in gold value. Just go for general usage and need. Someone gets the amulet now? Next time they just have lower priority if they want something somebody sense does. I think eyeballing it and using the honor system is good enough. Most, if not all, of us are adults.
As for this one, I say give everyone an even share if the gold and keep it simple with the items. My only request is the potion or amulet, nothing else has much useable value to me. If I have to pass on either for now ave have a little higher priority next time, that's fine too. Being up close and personal in combat though, that +1 AC would be handy since raging drops my AC.
Kobold 19/19 HP, Bard 7/9 Bard Perf, AC 16/13/14, Fort+2/Ref+5/Will+6, Lvl 1 Spells 3/3 Int +2, Perception +8
Sarag really has no use for pretty much any of that other then the Potion of invis to let him escape and keep up the bardic performance for the group, set himself up to sneak over and heal someone in the middle of combat without being murdered in the process.
No reason for AC as if I'm getting in range to be damaged, I'm doing something wrong. Well, less there are ranged characters who see me as a strategic threat. Then totally understandable.
Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
Eepers, would you agree to giving your +1 and masterwork arrows away to a ranged character?
F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
Thank you Garuchi for calculating all that out. I second that proposal.
Kobold Draconic Bloodrager 2
I'd like to keep some of the masterwork arrows, maybe half, but yes if we have a bow-wielding character that has more of a focus on range than Eepers, I'll give the rest up. As a Bloodrager, that's all I have for beyond 5ft combat until 4th level.
Sarag, go ahead and take the potion of invisibility if it's all you're wanting. For me it wasn't too big of a deal, really all I'm looking towards is the amulet now that I see it stacks. Like I said though, I'm fine passing on that too if someone needs it more and just taking a higher priority at the next big loot drop.
Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
The amulet is yours then.
Grauchi can't use anything else, so he'll just look greedily at the gold until we decide what to do with that.
Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
I've updated the loot sheet:
- Eepers got the amulet
- Sarag got the potion of Invisibility
- Sassarra got the potion of Cure Moderate Wounds
- Skrelznit got the potion of Cure Moderate Wounds
- The group treasury got a potion of Cure Moderate Wounds
- 6 +1 arrows went from Eepers to Sarag
- 7 mwk arrows went from Eepers to Sarag
- I took a mwk buckler from the armory and updated Sassarra's sheet because I missed his buckler
- Restoratives no longer are included in player treasury since those should be shared at all times.
- Everyone got 325g from the loot
Party treasury:
- Small leather armor
- Small heavy mace
- Small Masterwork handaxe
- Small Masterwork dagger
- 1 potion of cure moderate wounds
I suggest either Mopsank or Eepers takes that potion since the rest of the party has restorative potions.
F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
You don't rely on Create Water on a ship journey. It disappears after a day. If you lose all the casters then the whole ship dies of thirst.
Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
That's a reason to keep us safe!!
F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
My internet is acting up at home*, and at work I have to find time to post around doing the job they pay me for. So kindly robot me if I go missing.
*I've spent over 40 hours dealing with the cable company over various issues in the last two months! Yay!
Laptop is being serviced. I will post in a hour or two.
Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Happy belated GM's Day, Hokina. Your hard work is appreciated.
Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
Oh, I didn't know.
Happy GM's Day Hokina! Your work is indeed appreciated and I hope you enjoy it as much as we do.
Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Sorry to see Eepers and Sarag go, but appreciate the notification rather than just disappearing. Good luck to them in their virtual and/or meatspace travels.
Will we have a recruitment to replace them?
Oh, I almost forgot. -k-k-k
If you all want two more to join, we can open recruitment.
F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
I suggested it, so I'm good with it.
Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
So, we all get a free Teamwork feat at level 3. My suggestions:
Coordinated Maneuvers +2 to CMB
Duck and Cover share best Reflex save roll
Lookout act in the surprise round if anyone can
Paired Opportunists +4 to AoO attacks
Precise Strike +1d6 precision damage while flanking
Of these, I think Precise Strike is what I would vote for first, followed by Lookout and Paired Opportunists.
F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
While Precise Strike is not the best for me, I can see the argument that it's best for the party. I'll go with it if others do.
For saves, I think that Tribe Mentality and Shake it Off are better than Duck and Cover (despite the constant Taylor Swift jokes). TM doesn't require us to be adjacent and deals with some of the most annoying effects. SiO gives a bonus to all saves without any drawback like D&C.
Bonded Mind is not as combat focused, but it does give us secure communications within LOS and opens up a couple of other feats.
For defending against combat maneuvers Wall of Flesh is good
F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
Oh, and I'll level up when I get home. It'll be after seeing if BvS:DoJ is as much of an abomination as people are saying.
Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
I think paired opportunist is good. I got augmented summons now, and action turn summons in 2 levels. They'll help with the flanking.
I'll level in the morning.
Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
See, that's why I update my character in the morning. It isn't paired opportunist, but precise strike that's good with summons/flanking.
How was BvS? I'm reluctant to go watch.
Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
Hmmm, I've not been taking our daylight sensitivity into account. We should be Dazzled in direct sunlight.
F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
BVS? Buffy the Vampire Slayer was awesome. It is well worth watching and rewatching. It was an amazing show and it changed the face of genre television.
But I think you may mean another set of initials.
_ V _: Dawn of Justice was a spectacle of fancy images and misunderstanding. If you rendered it on the Emotional spectrum of the Lantern Corps, it would be all Red and Yellow, with a bare hint of Green and Orange. No Blue or Indigo and the Purple was unconvincing.
Take the darkness of Dark Knight Returns, remove the humor from, make sure that no character embodies the moral high ground (Except possibly WW - we just don't know enough about her to judge). Throw in lots of crap as teasers for the next 87 films (including the logos for all the characters), one Lolita reference that doesn't make a lot of sense except that Jeremy Irons is in the move (one of the few bright points, he makes a pretty good Alfred Fox).
If you go into _V_:DoJ imagining that it is an alternate world and the character names they use are not connected to the characters, you might enjoy it.
Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
:) I'll watch it when it happens to play on TV then. Not interested in earth 18754851 lore.
Okay. I created and connected the new recruitment thread.
Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Leveled up, with the exception of the bonus Teamwork feat.
F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
Sassarra wrote: Leveled myself. Whiskey, Vodka?
F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
I'm more of a cider man myself.
Male Kobold Unchained Rogue 3
Hi! Sorry for disappearing for a few days, I was sick in bed. I'm back now, though, and it looks like it's time to level up! Personally, my vote for teamwork feat is Outflank, but that's just because it makes my job so much easier.
M Kobold Gunslinger (Bushwacker ACF) 4
Hi all. Very excited to be joining the campaign. I have been reading for a bit and will be following along.
I didn't see any teamwork feats that really work with the ranged blaster archetype, but I might have missed something. I am open to anything.
Hello, everyone! I'm honored to have been selected.
For teamwork feats, I highly recommend Escape Route. With good positioning, we can cover for each other and become nearly immune to attacks of opportunity.
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F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
Escape route would give us more mobility and help people get flanks as well as escaping.
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Male Kobold Unchained Rogue 3
I'm actually inclined to agree. That will be helpful for everyone.
Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
M Kobold Gunslinger (Bushwacker ACF) 4
Pew Pew is good with that - certainly in his character.
Adding it to my sheet.
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Male Kobold Unchained Rogue 3
Is "Pew-Pew" attempting to speak common among kobolds? I'm trying to figure out why a 9 int (slightly below average) character is speaking with the vocabulary of someone who's only just learned what talking is.
I was wondering the same thing myself. I sincerely hope that's his attempt at speaking common, and if he switches to Draconic (which is the only language Malicar will deign to speak to fellow kobolds), he'll have correct grammar, heh.
F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
I think it's just having fun.
Male Kobold Unchained Rogue 3
That is the harshest judgment I have ever seen a player pass on a party member.
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Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
Ow.
I know its a genuine link, but I feel rickrolled.
M Kobold Gunslinger (Bushwacker ACF) 4
Maybe a little bit of a jar in there....lol.
Pew-Pew doesn't know common, only Draconic. In my head it is his accent. Hopefully it isn't too annoying.
On a tactics perspective, I have shifty shot, but I don't have a way of denying dex bonus...so if anyone has any thoughts on that...I wouldn't mind picking up another damage die.
I wouldn't say it's annoying, but it does (in-character) make Malicar assume that the hyperactive, shrill gungan kobold is probably deranged. He's certainly a cripple, what with his blindness (his vision relies on light like some primitive softscale!).
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Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
It's sad. Skrelznit didn't want to say anything. It's probably pretty embarrassing.
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F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
With accents, my annoyance comes when I can't figure out what you're saying. Pew Pew hasn't hit that for me. (Mostly this happens in X-men games with people trying to play Gambit.)
As for the disability, Sassarra simply figures that whatever accident damaged his eyes also damaged his brain so he comes off as simple.
M Kobold Gunslinger (Bushwacker ACF) 4
Just to let everyone know, I am leaving tomorrow for a 3-day pathfinder convention and will have very little time to check the forums, so I will most likely not be able to post during that time.
I'll see you all again on Monday!
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