
Meerko Riverwyrm |

I would be highly in favor of this. Was about to suggest something similar anyway.
Sometimes life happens and that's fine but the biggest threat to most pbp's is loss of momentum and stagnation. It's paramount to keep things moving forward or interest can start to wane all to easy.
Might also help to get an idea of everyone's posting availability? My life is fairly flexible so I check in 2-3 times each day at least during the week and 1/day at least on weekends. Seems to slow down for everyone else Sat/Sun as well.
Is there anyone for whom 1/day is likely to prove difficult? Not wanting to criticize, it's just helpful to know what we can reasonably expect from everyone.

Hokina |

I know I said I would post the next day, but I am tired and need a little sleep.
I don't have my live game tonight. So I will have time tonight to roll.
Syrrex sent me a PM saying he has a lot on his plate. So it looks like he will have to drop from this game.
I still have not heard back from Meerko.
So at this point we are down to ~3. So back to recruitment.
Do you think I should make a new recruitment topic, or use the old one and try to get some of the Kobolds who posted there?

Sarag the Strange |

I feel the need to like just poke my head in again and quite blatantly tell them....You are not the 1%, you are kobolds and you are pirates. There should be no (or at least only one) Good aligned characters being thrown in the mix. You pilage and plunder for a living and like it...you can't exactly be a good character and do that.

Sassarra |

I've heard of good people and good groups playing S&S before. I think that it's a possibility. It requires that the good people be closer to neutral and that nobody's acting too evil in the party.
As a pirate, if you get the reputation of giving no quarter, then everything's going to be a fight always. If you get the reputation for treating the surrendered well and being ruthless to those that resist, you'll often find people surrendering to you. The latter works with some flavors of good.
Sassarra is neutral. Not balance neutral, but more that she doesn't have a strong philosophical bent. She can go along with most groups, though if it ends up being "Let's capture that ship so we can sacrifice everyone to our demonic masters", that's a bit much.

Sarag the Strange |

Personally I have done the awkward good boy pirate thing before in another at table game. It just doesn't correlate well. Neutral is really the kind of best to go for this game as it allows you to adjust based on the situation that's presented. Always trying to do the right thing gets in the way of being pirates.
But I want to say that out of group we have you who is TN, me who is CN (Right now he's a wimp because he has no confidence, given the right avenue he can get quite nasty and crazy), and Mopsank is NE. I just think that G characters especially kobolds that were half seeking such a life would not be right in our group?

Sarag the Strange |

Currently our group has the Stealth Synergy teamwork feat, if you want to pile on with it. We haven't figured out what we had planned beyond the first one so if you have thoughts let us know.

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I had gone with Coordinated Maneuvers, but I like Stealth Synergy.
I have an Animal Companion to share my Teamwork feats, so I get a little more leeway than the rest of you I think.
Unless Eepers and/or Grauchi want to do something interesting, I'll switch to Stealth Synergy.

Grauchi |

Currently our group has the Stealth Synergy teamwork feat, if you want to pile on with it. We haven't figured out what we had planned beyond the first one so if you have thoughts let us know.
I've checked out the teamwork feats used during character creation, I already went with Stealth Synergy.

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You know, when I signed that contract in my own blood, I wondered whether it was really a good idea.
Totally worth it.

Sassarra |

I've mostly updated to level 2, but I haven't decided on a rogue talent yet. I wonder if it would be worth it to invest in trapmaking talents...
Trapmaking would help use defend our own ship, but I'm not sure how much that will help. I might go for one or two over the campaign, but not more than that. I'd also wait until we've got our own place to pick them up.

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Combat Trick, Swift Poison, Minor Magic, or Weapon Training would be my choices.
Expert Leaper, Ledge Walker, Strong Stroke, or Wall Scramble would also be fun and way more useful on a ship than in the usual adventurer locations.
Leaping down from the rigging unseen by your opponent? Priceless.

Sassarra |

Early into the evening the Captain and his offers meet and divvy up the plunder.party's plunder:
3 potions of cure moderate wounds.
1 potion of invisibility.
Amulet of Natural armor +1
Each get 325 Gold
Okay, we need to figure out how we're dividing treasure. By need, by greed, by deed, or by plead.
Some options:
1) Keep track of who gets what and make sure it balances later.
2) Balance it as well as possible each time. In this case, whoever gets the amulet would get no cash and it would be split among everybody else.
2a) We can then keep track of the deficit
2b) We can let it go and hope it works out.
3) Just give everybody what they need and hope that Besmara is kind to those who get less.

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I like option 2a, but I'm not a copper-pincher on making it work out exactly. How about we start with who wants what, and go from there?
First question: do we keep the weapons we were given for the attack? If so, Skrelznit already has the best thing available (from his perspective) and can't make a convincing case for anything more.
If not, Skrelznit's desires, in order, are:
1) Amulet
2) potion CMW
3) 1 share (325) of the gold
4) potion invisibility

Hokina |

Yes. You keep the weapons given for the attack. They were the reword for the Reefclaws.
If it makes it easier on you I will break it down:
Each got 250 for doing your job of taking the wheel, clearing the back, and holding the boats.
The potions were for doing it fast.
The amulet was for for attacking the person who was sneaking up on the captain.
200 GP for capture the officer alive.
The rest of the gold (250) is for killing/capturing the crew. None got away. So you got the full amount.
I just combined all the gold and splat it.

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Ah, that helps. Seems like Grauchi was the only one who cared enough about the captain to do anything, so it would be odd for anyone else to get the amulet.
Skrelznit is happy with an even share of the gold and his shiny new (to him) sword. I'll gladly take any potion offered, but don't think I can claim one rationally.
Wait, Skrelznit has an opinion on the matter...
Mine mine mine mine ALL MINE-K-K-K!!! Give them to me! Mine! Mine-k-k-K! MINE!!! You gets nothing-k-k-k! Skrelznit gets all!
So, he basically agrees with me.

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Sassarra, I think you mean Grauchi. He's the only one of us with even a shred of loyalty.
For shame, Grauchi! ;-)
Updating character sheet to add 325GP. The rest is yours to fight over negotiate.

Grauchi |

It wasn't loyalty, the reasons for 'saving' the captain were:
- I haven't been bullied as much as those who were here earlier.
- I wanted to have the captain owe me something. something that allows me to slack off the rest of the trip.
- If we lost the combat we wouldn't be any better off I think, I actually think we would be worse off.
- Half a kill is dying in the attempt.
For the amulet, I would think it would go to Eepers, but he says it is useless to him, I don't know why?
If he doesn't want it, dips (its one of the few armor enhancements that work with my shape-shifting later on, right?). But I wouldn't want to keep it from anyone who also has a good reason to claim it.
I did buy my own 2 clw potions on character creation, so I can even give one away so they are spread.
I've updated my tab in the party inventory. I've added a small box in the party stores with links to each of the players treasury. I suggest we each update our own inventory so we can easily see who has how many resources when we divide the loot. The amulet is included on my sheet, but is subject to change.

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Doesn't matter why you saved him, Grauchi. The captain owes you, and you alone, for that. The amulet is reward for that.
-Posted with Wayfinder

Eepers |

- Half a kill is dying in the attempt.
Lol I'm gonna hold onto that one
For the amulet, I would think it would go to Eepers, but he says it is useless to him, I don't know why?
I already have +1 natural armor and it doesn't stack.
I somehow missed the existence of our individual inventory tabs, I'll get mine updated.

Sassarra |

I already have +1 natural armor and it doesn't stack.
This amulet, usually containing some type of magically preserved monster hide or other natural armor—such as bone, horn, carapace, or beast scales—toughens the wearer’s body and flesh, giving him an enhancement bonus to his natural armor from +1 to +5, depending on the kind of amulet.
It actually does stack. It's like magic armor - the base armor provides an armor bonus, and the magic applies an enhancement bonus to this.

Sarag the Strange |

Blarg, spreadsheets. I am terrible with those. If anyone wants the handaxe or has a use for it Sarag will go around offering it to those who could use it over the next two days. He is useless in close combat.
He would have no real use for the cure potion as he can do that stuff himself and is a coward so doesn't get close to combat. (Thoughts on getting a gun at some point by picking up a level of gunslinger at some point.)
Out of all of it, he'd want the potion of invisibility but he hasn't gained enough confidence to really push the issue.

Grauchi |

I updated everyone's inventory to "just prior to combat status".
The weapons are included:
+1 short sword to Skrelznit
+1 dagger to mopsank
+1 arrows and mwk arrows for Eepers
We have resulting:
Eepers: 465g
Grauchi: 150g
Mopsank: 2,394g
Sarag the Strange: 56g
Sassara: 150g
Skrelznit Stinklaw: 2,461g
We have to divide:
1950g
3 potions CMW (3x300g)
1 potion invisibility (300g)
Amulet of Natural Armor +1 (2000g)
So far everyone's "claim" (not yet given, right?):
Eepers:
1- Amulet of Natural Armor +1 (2000g)
2- Potion of Invisibility (300g)
3- gold
Grauchi:
1- Amulet of Natural Armor +1 (2000g)
2- gold
Sarag:
1- Potion of Invisibility (300g)
2- gold
Sassarra:
1- Potion of Cure Moderate Wounds (300g)
2- gold
Skrelznit:
1- Amulet of Natural Armor +1 (2000g)
2- Potion of Cure Moderate Wounds (300g)
3- 1 share (325) of the gold
4- Potion of Invisibility (300g)
5- gold
I'm kind of a fan of keeping track and dividing evenly. Letting those that are falling behind have first pick so they can catch up. I'm not a fan of competing with my team mates for loot.
Example of how we can divide: Everyone gives a list of preferences as above.
1. Sarag picks a potion of Invisibility. His value goes up to 356g.
2. Grauchi and Sassarra are next. Sassarra picks a CMW potion (450g). Grauchi picks the amulet of natural armor (2150g).
3. Next up is Sarag again. He abstains at 356g.
4. Sassarra abstains at 450g.
5. Eepers picks a CMW potion 765g.
6. Eepers abstains at 765g.
7. Grauchi abstains at 2150g.
8. Mopsank abstains at 2394g.
9. Skrelznit picks a CMW potion (2761g)
10. Skrelznit abstains at 2761g.
End values
Sarag: 356g
Sassara: 450g
Eepers: 765g
Grauchi: 2150g
Mopsank: 2394g
Skrelznit: 2761g
Dividing gold: 1950 + 356 + 450 + 765 = 3521 = 1174 + 1174 + 1173
Sarag gets 818g (to end at 1174g)
Sassarra gets 724g (to end at 1174g)
Eepers gets 408g to end at 1173g)

Grauchi |

Hokina wrote:
Early into the evening the Captain and his offers meet and divvy up the plunder.party's plunder:
3 potions of cure moderate wounds.
1 potion of invisibility.
Amulet of Natural armor +1
Each get 325 Gold
Okay, we need to figure out how we're dividing treasure. By need, by greed, by deed, or by plead.
Some options:
1) Keep track of who gets what and make sure it balances later.
2) Balance it as well as possible each time. In this case, whoever gets the amulet would get no cash and it would be split among everybody else.
2a) We can then keep track of the deficit
2b) We can let it go and hope it works out.3) Just give everybody what they need and hope that Besmara is kind to those who get less.
If we circle back to this post.
Skrelnitz votes option 2
Grauchi votes option 1
rest haven't said anything yet.