Skull and Shackles: How to drown a Kobold

Game Master Hokina

The Ship
Crew, Ships, and Towns data
loot sheet
Old recruitment topic
Sea Map

Battle Map

Infamy: 10
Disrepute: 10
Ships:
Dragons' Kin | 1620/1620 HP | 20/20 Crew


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Yea. The whole party is up.
Also, Sarag still has his round 1 actions as he was able to act in the surprise round.


I will repost this in here from game chat:
Would anyone have a problem with me putting in a 24 hour rule on Combat rounds? And a 48 hour on non-combat.
I know that my lack of posts for a while may have lead to people checking less often. I will hold my self to posting ~1 per day or more for now on.


Male Kobold Beastmorph 1 | HP 9 / 9 | AC 18; T 14; FF 14 | CMD 15 | F +2; R +5; W +2 | Init +3 | Per +6

I would be highly in favor of this. Was about to suggest something similar anyway.

Sometimes life happens and that's fine but the biggest threat to most pbp's is loss of momentum and stagnation. It's paramount to keep things moving forward or interest can start to wane all to easy.

Might also help to get an idea of everyone's posting availability? My life is fairly flexible so I check in 2-3 times each day at least during the week and 1/day at least on weekends. Seems to slow down for everyone else Sat/Sun as well.

Is there anyone for whom 1/day is likely to prove difficult? Not wanting to criticize, it's just helpful to know what we can reasonably expect from everyone.


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

I suggest combat is 24 hours, 48 hours on weekends. After all, some of us have face to face games.

48 on non-combat when somebody's holding us up.


Male Kobold Beastmorph 1 | HP 9 / 9 | AC 18; T 14; FF 14 | CMD 15 | F +2; R +5; W +2 | Init +3 | Per +6

Seems the holiday is hitting us full force. Just a reminder it's generally good form to let the group know if you're going to be incommunicado for a few days.


Male Kobold Oracle/1

I'm sooooooo sorry, everyone. We've been kinda busy (a friend from Canada was visiting us and my little sisters were performing in our city Thanksgiving day parade). So yeah.

Still, not an excuse. I'll be catching up really quick and should be able to keep up the pace now.


Kobold 19/19 HP, Bard 7/9 Bard Perf, AC 16/13/14, Fort+2/Ref+5/Will+6, Lvl 1 Spells 3/3 Int +2, Perception +8

It may be an issue of the holiday frenzies...but this is a bit bad at the lack of posting from some of our players...


I know I said I would post the next day, but I am tired and need a little sleep.
I don't have my live game tonight. So I will have time tonight to roll.

Syrrex sent me a PM saying he has a lot on his plate. So it looks like he will have to drop from this game.
I still have not heard back from Meerko.

So at this point we are down to ~3. So back to recruitment.
Do you think I should make a new recruitment topic, or use the old one and try to get some of the Kobolds who posted there?


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

both!


Kobold 19/19 HP, Bard 7/9 Bard Perf, AC 16/13/14, Fort+2/Ref+5/Will+6, Lvl 1 Spells 3/3 Int +2, Perception +8

Either works fine for me. If you had some runner ups from the old recruitment, toss em a pm possibly if you wanted.


I put up a new recruitment topic and linked it to the game.


Kobold 19/19 HP, Bard 7/9 Bard Perf, AC 16/13/14, Fort+2/Ref+5/Will+6, Lvl 1 Spells 3/3 Int +2, Perception +8

I feel the need to like just poke my head in again and quite blatantly tell them....You are not the 1%, you are kobolds and you are pirates. There should be no (or at least only one) Good aligned characters being thrown in the mix. You pilage and plunder for a living and like it...you can't exactly be a good character and do that.


Outside of the party:
~5% of the crew are Good (CG and NG: no LG)
~2/3 of the rest are neutral (N and CN: no LN)
~1/3 are evil. (1 LE, most NE or CE)

Lawful is rarer than Good: but not by much.


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

I've heard of good people and good groups playing S&S before. I think that it's a possibility. It requires that the good people be closer to neutral and that nobody's acting too evil in the party.

As a pirate, if you get the reputation of giving no quarter, then everything's going to be a fight always. If you get the reputation for treating the surrendered well and being ruthless to those that resist, you'll often find people surrendering to you. The latter works with some flavors of good.

Sassarra is neutral. Not balance neutral, but more that she doesn't have a strong philosophical bent. She can go along with most groups, though if it ends up being "Let's capture that ship so we can sacrifice everyone to our demonic masters", that's a bit much.


Kobold 19/19 HP, Bard 7/9 Bard Perf, AC 16/13/14, Fort+2/Ref+5/Will+6, Lvl 1 Spells 3/3 Int +2, Perception +8

Personally I have done the awkward good boy pirate thing before in another at table game. It just doesn't correlate well. Neutral is really the kind of best to go for this game as it allows you to adjust based on the situation that's presented. Always trying to do the right thing gets in the way of being pirates.

But I want to say that out of group we have you who is TN, me who is CN (Right now he's a wimp because he has no confidence, given the right avenue he can get quite nasty and crazy), and Mopsank is NE. I just think that G characters especially kobolds that were half seeking such a life would not be right in our group?


Grauchi, Eepers, and Skrelznit:
You can discuss your teamwork feat here, and if you want change it to work with the others or each other.


Kobold 19/19 HP, Bard 7/9 Bard Perf, AC 16/13/14, Fort+2/Ref+5/Will+6, Lvl 1 Spells 3/3 Int +2, Perception +8

Currently our group has the Stealth Synergy teamwork feat, if you want to pile on with it. We haven't figured out what we had planned beyond the first one so if you have thoughts let us know.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

I had gone with Coordinated Maneuvers, but I like Stealth Synergy.

I have an Animal Companion to share my Teamwork feats, so I get a little more leeway than the rest of you I think.

Unless Eepers and/or Grauchi want to do something interesting, I'll switch to Stealth Synergy.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
Sarag the Strange wrote:
Currently our group has the Stealth Synergy teamwork feat, if you want to pile on with it. We haven't figured out what we had planned beyond the first one so if you have thoughts let us know.

I've checked out the teamwork feats used during character creation, I already went with Stealth Synergy.


Kobold Draconic Bloodrager 2

I'm fine swapping to SS, I currently have Precise Strike (flanks deal +1d6)


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

Can we move on to the real adventure now? The extended grinding works much differently in PBP than in reality.


Okay. After the two days I have up are done we will move on.


Kobold 19/19 HP, Bard 7/9 Bard Perf, AC 16/13/14, Fort+2/Ref+5/Will+6, Lvl 1 Spells 3/3 Int +2, Perception +8

Character sheet should be all nice and updated.


Kobold Draconic Bloodrager 2

Jesus Skrelznit...

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

You know, when I signed that contract in my own blood, I wondered whether it was really a good idea.

Totally worth it.


Male Kobold Unchained Rogue 3

I've mostly updated to level 2, but I haven't decided on a rogue talent yet. I wonder if it would be worth it to invest in trapmaking talents...


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
Mopsank wrote:
I've mostly updated to level 2, but I haven't decided on a rogue talent yet. I wonder if it would be worth it to invest in trapmaking talents...

Trapmaking would help use defend our own ship, but I'm not sure how much that will help. I might go for one or two over the campaign, but not more than that. I'd also wait until we've got our own place to pick them up.


Male Kobold Unchained Rogue 3

Do you have any other suggestions?

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Combat Trick, Swift Poison, Minor Magic, or Weapon Training would be my choices.

Expert Leaper, Ledge Walker, Strong Stroke, or Wall Scramble would also be fun and way more useful on a ship than in the usual adventurer locations.

Leaping down from the rigging unseen by your opponent? Priceless.


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

Poor white - so far that's four attacks on him.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

He shouldn't try to flee cowardly then.


Kobold 19/19 HP, Bard 7/9 Bard Perf, AC 16/13/14, Fort+2/Ref+5/Will+6, Lvl 1 Spells 3/3 Int +2, Perception +8

Lol, but that is what kobolds do in a disaster as their leader dies.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

But it is a kobold patented tactic and he didn't pay royalties.


Eepers wanted the officer to not leave the ship, but Grauchi just wanted her off the ship; without a boat. :)


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

Well, the officer did say to "clean the filth of the ship", when pointing at Grauchi.

Grauchi took it personal... :P


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
Hokina wrote:


Early into the evening the Captain and his offers meet and divvy up the plunder.

party's plunder:
3 potions of cure moderate wounds.
1 potion of invisibility.
Amulet of Natural armor +1
Each get 325 Gold

Okay, we need to figure out how we're dividing treasure. By need, by greed, by deed, or by plead.

Some options:

1) Keep track of who gets what and make sure it balances later.

2) Balance it as well as possible each time. In this case, whoever gets the amulet would get no cash and it would be split among everybody else.

2a) We can then keep track of the deficit
2b) We can let it go and hope it works out.

3) Just give everybody what they need and hope that Besmara is kind to those who get less.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

I like option 2a, but I'm not a copper-pincher on making it work out exactly. How about we start with who wants what, and go from there?

First question: do we keep the weapons we were given for the attack? If so, Skrelznit already has the best thing available (from his perspective) and can't make a convincing case for anything more.

If not, Skrelznit's desires, in order, are:
1) Amulet
2) potion CMW
3) 1 share (325) of the gold
4) potion invisibility


Yes. You keep the weapons given for the attack. They were the reword for the Reefclaws.

If it makes it easier on you I will break it down:
Each got 250 for doing your job of taking the wheel, clearing the back, and holding the boats.
The potions were for doing it fast.

The amulet was for for attacking the person who was sneaking up on the captain.

200 GP for capture the officer alive.

The rest of the gold (250) is for killing/capturing the crew. None got away. So you got the full amount.

I just combined all the gold and splat it.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Ah, that helps. Seems like Grauchi was the only one who cared enough about the captain to do anything, so it would be odd for anyone else to get the amulet.

Skrelznit is happy with an even share of the gold and his shiny new (to him) sword. I'll gladly take any potion offered, but don't think I can claim one rationally.

Wait, Skrelznit has an opinion on the matter...

Skrelznit wrote:
Mine mine mine mine ALL MINE-K-K-K!!! Give them to me! Mine! Mine-k-k-K! MINE!!! You gets nothing-k-k-k! Skrelznit gets all!

So, he basically agrees with me.


Kobold Draconic Bloodrager 2

The amulet is useless to Eepers so I'm fine with that, and finding out he keeps his cool new arrows and 325gp is almost good enough for him. The potion of invisibility on the other hand... Yea, he wants it!


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

If it was for a specific job, then it make sense that Skrelznit gets it. I'm fine with a cur potion.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Sassarra, I think you mean Grauchi. He's the only one of us with even a shred of loyalty.

For shame, Grauchi! ;-)

Updating character sheet to add 325GP. The rest is yours to fight over negotiate.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

It wasn't loyalty, the reasons for 'saving' the captain were:
- I haven't been bullied as much as those who were here earlier.
- I wanted to have the captain owe me something. something that allows me to slack off the rest of the trip.
- If we lost the combat we wouldn't be any better off I think, I actually think we would be worse off.
- Half a kill is dying in the attempt.

For the amulet, I would think it would go to Eepers, but he says it is useless to him, I don't know why?
If he doesn't want it, dips (its one of the few armor enhancements that work with my shape-shifting later on, right?). But I wouldn't want to keep it from anyone who also has a good reason to claim it.

I did buy my own 2 clw potions on character creation, so I can even give one away so they are spread.
I've updated my tab in the party inventory. I've added a small box in the party stores with links to each of the players treasury. I suggest we each update our own inventory so we can easily see who has how many resources when we divide the loot. The amulet is included on my sheet, but is subject to change.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Doesn't matter why you saved him, Grauchi. The captain owes you, and you alone, for that. The amulet is reward for that.

-Posted with Wayfinder


Kobold Draconic Bloodrager 2
Grauchi wrote:
- Half a kill is dying in the attempt.

Lol I'm gonna hold onto that one

Quote:
For the amulet, I would think it would go to Eepers, but he says it is useless to him, I don't know why?

I already have +1 natural armor and it doesn't stack.

I somehow missed the existence of our individual inventory tabs, I'll get mine updated.


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
Eepers wrote:
I already have +1 natural armor and it doesn't stack.
d20pfsrd wrote:
This amulet, usually containing some type of magically preserved monster hide or other natural armor—such as bone, horn, carapace, or beast scales—toughens the wearer’s body and flesh, giving him an enhancement bonus to his natural armor from +1 to +5, depending on the kind of amulet.

It actually does stack. It's like magic armor - the base armor provides an armor bonus, and the magic applies an enhancement bonus to this.


Kobold 19/19 HP, Bard 7/9 Bard Perf, AC 16/13/14, Fort+2/Ref+5/Will+6, Lvl 1 Spells 3/3 Int +2, Perception +8

Blarg, spreadsheets. I am terrible with those. If anyone wants the handaxe or has a use for it Sarag will go around offering it to those who could use it over the next two days. He is useless in close combat.

He would have no real use for the cure potion as he can do that stuff himself and is a coward so doesn't get close to combat. (Thoughts on getting a gun at some point by picking up a level of gunslinger at some point.)

Out of all of it, he'd want the potion of invisibility but he hasn't gained enough confidence to really push the issue.


Kobold Draconic Bloodrager 2

Huh, I completely misread the description of that amulet Sassarra. I guess I wouldn't mind it then since Grauchi certainly has me beat on AC. Sounds like Sarag would want the potion of invisibility I initially nabbed.


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3

I updated everyone's inventory to "just prior to combat status".

The weapons are included:
+1 short sword to Skrelznit
+1 dagger to mopsank
+1 arrows and mwk arrows for Eepers

We have resulting:
Eepers: 465g
Grauchi: 150g
Mopsank: 2,394g
Sarag the Strange: 56g
Sassara: 150g
Skrelznit Stinklaw: 2,461g

We have to divide:
1950g
3 potions CMW (3x300g)
1 potion invisibility (300g)
Amulet of Natural Armor +1 (2000g)

So far everyone's "claim" (not yet given, right?):
Eepers:
1- Amulet of Natural Armor +1 (2000g)
2- Potion of Invisibility (300g)
3- gold
Grauchi:
1- Amulet of Natural Armor +1 (2000g)
2- gold
Sarag:
1- Potion of Invisibility (300g)
2- gold
Sassarra:
1- Potion of Cure Moderate Wounds (300g)
2- gold
Skrelznit:
1- Amulet of Natural Armor +1 (2000g)
2- Potion of Cure Moderate Wounds (300g)
3- 1 share (325) of the gold
4- Potion of Invisibility (300g)
5- gold

I'm kind of a fan of keeping track and dividing evenly. Letting those that are falling behind have first pick so they can catch up. I'm not a fan of competing with my team mates for loot.
Example of how we can divide: Everyone gives a list of preferences as above.
1. Sarag picks a potion of Invisibility. His value goes up to 356g.
2. Grauchi and Sassarra are next. Sassarra picks a CMW potion (450g). Grauchi picks the amulet of natural armor (2150g).
3. Next up is Sarag again. He abstains at 356g.
4. Sassarra abstains at 450g.
5. Eepers picks a CMW potion 765g.
6. Eepers abstains at 765g.
7. Grauchi abstains at 2150g.
8. Mopsank abstains at 2394g.
9. Skrelznit picks a CMW potion (2761g)
10. Skrelznit abstains at 2761g.
End values
Sarag: 356g
Sassara: 450g
Eepers: 765g
Grauchi: 2150g
Mopsank: 2394g
Skrelznit: 2761g
Dividing gold: 1950 + 356 + 450 + 765 = 3521 = 1174 + 1174 + 1173
Sarag gets 818g (to end at 1174g)
Sassarra gets 724g (to end at 1174g)
Eepers gets 408g to end at 1173g)


Male Kobold Saurian Shaman 5 | HP: 38/38 | AC: 22 (14 Tch, 19 FF) | CMD: 16 | F: +6*, R: +4, W: +7* | Init: +5* | Perc: +11, SenseM: +3
Sassarra wrote:
Hokina wrote:


Early into the evening the Captain and his offers meet and divvy up the plunder.

party's plunder:
3 potions of cure moderate wounds.
1 potion of invisibility.
Amulet of Natural armor +1
Each get 325 Gold

Okay, we need to figure out how we're dividing treasure. By need, by greed, by deed, or by plead.

Some options:

1) Keep track of who gets what and make sure it balances later.

2) Balance it as well as possible each time. In this case, whoever gets the amulet would get no cash and it would be split among everybody else.

2a) We can then keep track of the deficit
2b) We can let it go and hope it works out.

3) Just give everybody what they need and hope that Besmara is kind to those who get less.

If we circle back to this post.

Skrelnitz votes option 2
Grauchi votes option 1

rest haven't said anything yet.

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