
| Sassarra | 
 
	
 
                
                
              
            
            The map didn't move the bad guys, but the logical way for them to have got the attacks they did and get out of the cloud is to move straight forward. So I moved them.
Sasarra chuckles as they move up, dampened a bit as one hits her hard. she unleashes a bolt of lightning through all three of the minions and then twists around to fly away.
Torrent vs. all three.  DC 18 reflex save for half.  using her internal buffer and infusion specialization.
Torrent: 3d6 + 6 ⇒ (1, 6, 2) + 6 = 15 electric damage
Acrobatics to avoid AoO: 1d20 + 11 ⇒ (11) + 11 = 22

| Zaaka the Pointy! | 
 
	
 
                
                
              
            
            Zaaka steps over to face all three of them and deal with them as the shivered and jolted with lightning.
Full attack, always against the one who looks most wounded until they drop.
tail attack: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 1d4 + 13 ⇒ (2) + 13 = 15
spikes attack: 1d20 + 10 ⇒ (1) + 10 = 11
damage: 1d6 + 13 ⇒ (1) + 13 = 14
spikes attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d6 + 13 ⇒ (6) + 13 = 19
If any survive to attack me, I will opportune parry and riposte them
Parry: 1d20 + 10 ⇒ (17) + 10 = 27
Riposte: 1d20 + 10 ⇒ (15) + 10 = 25
damage: 1d4 + 13 ⇒ (3) + 13 = 16

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Never mind about AoO for Skrelznit. I forgot I was up in the rigging.
Skrelznit casts a spell, and an angry looking tiny thunderstorm appears around the leader.
Aggressive Thundercloud damage: 3d6 ⇒ (4, 3, 5) = 12 Electricity Reflex DC16 negates
Euphoric Cloud 2 rounds remaining. Aggressive Thundercloud 3 rounds remaining. Spells 1:5/5 2:1/3
Looseal squawks with pain and alarm, but after a brief telepathic pep talk from Skrelznit she resumes the battle.
Looseal HP 23/39
Talons: 1d20 + 10 ⇒ (14) + 10 = 24 Damage: 1d4 + 2 ⇒ (3) + 2 = 5

| Hokina | 
 
	
 
                
                
              
            
            Round 2:
Sassarra blasts the group on the grownd.
Reflex: 1d20 + 2 ⇒ (1) + 2 = 3
Reflex: 1d20 + 2 ⇒ (5) + 2 = 7
Reflex: 1d20 + 2 ⇒ (14) + 2 = 16
Zaaka's tail finishes off the one he hit with his tail before, but does not land any other blows.
Skrelznit's storm hits the leader hard, and Looseal does the same.
Reflex leader: 1d20 + 7 ⇒ (1) + 7 = 8
The half-orcs swing at Zaaka. The 1st gets Parry'ed and is hit back by Zaaka. The 2nd attacker misses.
falchion attack: 1d20 + 8 ⇒ (14) + 8 = 22
falchion attack: 1d20 + 8 ⇒ (2) + 8 = 10
Looking over the fight, the leader defensive casts a spell. She disappears.
concentration: 1d20 + 13 ⇒ (10) + 13 = 23
invisibility
Round 3 start:
 Party is up.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Spellcraft DC17: 1d20 + 6 ⇒ (10) + 6 = 16
Skrelznit almost knows what the spell was.
Seeing his target disappear, Skrelznit directs the angry cloud (Move action) at the nearest thug (Yellow).
Zzzzap!: 3d6 ⇒ (5, 4, 5) = 14 Electricity Reflex DC16 negates
He tries to push Blue overboard with a battering ram of summoned water.
Casting Hydraulic Push.
Bull Rush: 1d20 + 8 ⇒ (16) + 8 = 24
Euphoric Cloud 1 round remaining. Aggressive Thundercloud 2 rounds remaining. Spells 1:4/5 2:1/3
Looseal picks a target at random for her bombard. This time she finds a large apple to drop.
1 Blue 2 Yellow: 1d2 ⇒ 2 Yellow it is.
Bombard: 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 1d4 ⇒ 3
The apple hits, but it was too soft to do any damage of note.

| Sassarra | 
 
	
 
                
                
              
            
            As blue goes washing back (assuming blue does), Sassarra cries out, "This one, we take alive!"
She blasts him with lightning, though she's not trying to kill, just to stun him a bit.
blast, touch, nonlethal: 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13
nonlethal electricity: 3d6 + 6 ⇒ (6, 3, 2) + 6 = 17

| Hokina | 
 
	
 
                
                
              
            
            Round 3:
Skrelznit pushes Blue over the side. Blue takes damage from falling: 4d6 ⇒ (1, 5, 5, 6) = 17
Skrelznit, Looseal, and Zaaka finish off yellow. While Sassarra goes after Blue.
Seeing the others go down; blue gets up and tries to get away, but trips in the reef.
Acrobatics: 1d20 + 6 ⇒ (6) + 6 = 12
Round 4 start:
The party is up. Just blue left you can see.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Skrelznit readies his trident and points it at Blue.
I has higher ground-k-k-k. Cap'n says to take you alive, but if you'se tries anything I might just slip-k-k-k.
Trident, Higher Ground: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Looseal swoops in with claws bared.
Claws: 1d20 + 10 ⇒ (17) + 10 = 27 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Cap'n? We still gots the leader, floatin' around indivisible-k-k-k.
I think Skrelznit meant to say "invisible".

| Sassarra | 
 
	
 
                
                
              
            
            Sassarra calls out to the air near where she last saw the leader. "Your ambush has failed. Your tricks will get much harder to pull if we get back to civilization with that story. We have a specific goal and we're willing to trade for it. If not, we'll have a nice chat with your friend here, and we'll get what we want eventually."
diplomacy: 1d20 + 12 ⇒ (15) + 12 = 27
She'll also talk to the crew. "If any of the others are still alive, keep them from bleeding out."

| Sassarra | 
 
	
 
                
                
              
            
            "So, where's the boss lady?" she asks brightly. "We want something and you aren't it. I'm willing to forgive you if you talk. If not, Besmara's children need to eat."

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Save the eyeballs for Looseal, Cap'n-k-k-k!
Intimidate, Aid Another: 1d20 + 4 ⇒ (4) + 4 = 8
Skrelznit grins back at Looseal, but find that she's been distracted by a shiny fish and his implied threat falls flat.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Anything else you need to tell us-k-k-k?
Intimidate: 1d20 + 4 ⇒ (17) + 4 = 21

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            I likes to be sneaksie, Cap'n-k-k-k! Let's go that way-k-k-k!

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Skrelznit sees no reason not to gather up the loot, starting with the golden wasp.
We're rich, Cap'n-k-k-k!

| Sassarra | 
 
	
 
                
                
              
            
            "Not so fast, that was what we promised to return." she says, "But the rest of it is ours. Just don't get so focused on looting that we don't keep an eye out for the b!#!*. Remember she does illusions.
Sorry about that. My mother has been in the hospital. she's doing better now. Of course Monday I go on a weeklong trip to beautiful Greenwood Indiana. I may have connectivity issues.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Sometin' tells me this statue is special somehow, Cap'n-k-k-k. Who can we ask about it?
Skrelznit is suggesting to take the statue back to the High Priestess to ask about it.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Oh, right. It's been 2-1/2 months since we heard that, and I forgot. We are heading back to return the Golden Vespal to the priestess then, I think.

| Sassarra | 
 
	
 
                
                
              
            
            I'm back from Indiana.
We'll keep the statue in a haversack as we approach the temple. When we enter we will ask to see the High Priestess, and give her the good news.
What was the other loot?

| Sassarra | 
 
	
 
                
                
              
            
            "We took out many of their fighters and drove them from their camp, but the leader escaped." she says, obviously displeased about this. "We'll still be looking for her. She was magical and had some tricks that were effective. I suspect that they will be less effective once word spreads about this." She'll then relate the story of the ambush and the various magics that were used.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            And Captain Sassarra was very bold-k-k-k!
Skrelznit knows who to butter up if he wants a promotion.

| Sassarra | 
 
	
 
                
                
              
            
            Sorry about this. Piazo didn't tell me there was something waiting.
"It was a pleasure doing business with you. Hopefully there will be more pleasant interludes in the future." With that she makes her leave so that they can track down this spy.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            With Captain Sassarra's permission, Skrelznit hits the taverns with some of the crew to try to find Jaymiss Keft.
Sense Motive: 1d20 + 8 ⇒ (10) + 8 = 18
He attempts to send Looseal out to look for half-elves, but discovers that all humanoids, from kobolds to giants, look basically the same to her.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Skrelznit ambles over to Carver's Hall, where he tries to subtly locate a half-elf named Jaymiss Keft.
Diplomacy: 1d20 + 0 ⇒ (20) + 0 = 20
For once, his "trick" of throwing his voice to make Looseal sound like a parrot finds a receptive audience. He basks in the attention.

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            You is drinking rum-k-k-k? Skrelznit is drinking rum! We be friends! Rum friends!
Skrelznit slides in next to Jaymiss and does his best to get him talking. After a while, he tries to lead the conversation toward the subject of spies.
Diplomacy: 1d20 + 0 ⇒ (3) + 0 = 3 Sense Motive and/or Profession Sailor whenever appropriate. Take Ten if possible, roll for me if not.
Yeah, never mind. Maybe I just get drunk instead.

| Sassarra | 
 
	
 
                
                
              
            
            "Excuse my friend. He can't hold his liquor. Allow me to buy you a drink to make up for his rudeness."
She is trying to overcome Skrelznit's bad impression and make a good one for herself.
diplomacy: 1d20 + 12 ⇒ (14) + 12 = 26

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Skrelznit falls off his stool, mumbling incoherently about belt buckles that refuse to eat tuna sandwiches on odd Fridays.

| Sassarra | 
 
	
 
                
                
              
            
            "True, a lot of my kind prefer caves to the sea." she says with a shrug. "But a few of us have gotten together to make our fortunes. Thanks to a little luck, a lot of skill and some good friends, we're doing rather well."
"Though we have had to dodge a few warships." She adds a quiet, "Damn devil-lovers" under her breath where it's not likely to be overheard.
diplomacy: 1d20 + 12 ⇒ (12) + 12 = 24

| Hokina | 
 
	
 
                
                
              
            
            "Yea. The Chelish navy has been much more active as of late, and is tracking down ships better then ever." He leans over and speaks more quiet. "I blame Haddon Pike. He runs a small fishing boat, that does smuggling on the side. That thing is; I know the locate black market. On his smuggling trips he has not been buying or selling any contraband.
He takes a swig of beer. "Why would a fisherman, and part time smuggler, hire a boat and not carry fish or goods? I think he has been feeding them information. He has been hold up in his cottage for that last week or so."

|  Skrelznit Stinklaw | 
 
	
 
                
                
              
            
            Skrelznit peels himself off the floor and drags himself onto a barstool.
Haddon Pike, eh? Where we finds him, huh? Cap'n, we go finds him, yes yes?
What's he smuggle usually? What's his boat like? Bet it's not as awesome as ours, right right?
Let's go see this Haddon Pike.
 
	
 
     
    