
Hokina |

Round 1:
the two female sahuagin move up and throw Tridents at Zaaka.
Trident on Zaaka: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10
Trident on Zaaka: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
damage Zaaka: 1d8 + 4 ⇒ (2) + 4 = 6
Krelloort moves forword and stabs out with his Trident, but misses.
Trident on Zaaka: 1d20 + 13 ⇒ (6) + 13 = 19
Round 1 end:
Zaaka takes 6 from a trident thrown at him.
Krelloort takes 24 from Sassarra.
Round 2 start: Plus any action zaaka takes if his delayed action when off.
Party is up.

Sassarra |

Sassara switches targets to the one with the bluish scales. Drawing in the storm, she lashes out.
5' step, gather power, empowered blast
touch attack: 1d20 + 9 ⇒ (6) + 9 = 15
electric damage: 3d6 + 4 ⇒ (1, 2, 3) + 4 = 10 =15 damage

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Skrelznit step up as his ally appears in flanking position.
Water Elemental, in water, flanking: 1d20 + 5 + 1 + 2 ⇒ (1) + 5 + 1 + 2 = 9 Damage, in water: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Short Sword, flanking: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 Damage, sneak: 1d4 + 7 + 1d6 + 1 ⇒ (2) + 7 + (2) + 1 = 12 +1 Bleed
Elemental round 1/4

Hokina |

Round 2:
Sassara switches targets to the one with the bluish scales. Drawing in the storm, she lashes out.
Sassara's blast hits hard, but the bluish sahuagin is still standing.
Skrelznit step up as his ally appears in flanking position.
Both Skrelznit and his water elemental were unable to get past the hard armor and skin.
Zaaka grins and becomes a whirling ball of spiky death.
Only his Tail gets past Krelloort's armor. Krelloort yells out in pain.
The angry, four armed, sahuagin puts all his might into his attack on Zaaka and goes into a frenzy.A blow from the trident, along with a claw lands.
Trident attack 1 on Zaaka: 1d20 + 13 ⇒ (12) + 13 = 25
Damage on Zaaka: 1d8 + 15 ⇒ (6) + 15 = 21
Trident attack 2 on Zaaka: 1d20 + 8 ⇒ (6) + 8 = 14
Damage on Zaaka: 1d8 + 15 ⇒ (3) + 15 = 18
Bite attack on Zaaka: 1d20 + 9 ⇒ (7) + 9 = 16
Damage on Zaaka: 1d4 + 4 ⇒ (3) + 4 = 7
Claw attack 1 on Zaaka: 1d20 + 11 ⇒ (10) + 11 = 21
Damage on Zaaka: 1d4 + 8 ⇒ (2) + 8 = 10
Claw attack 2 on Zaaka: 1d20 + 11 ⇒ (2) + 11 = 13
Damage on Zaaka: 1d4 + 8 ⇒ (1) + 8 = 9
As the Trident Pierces Zaaka's skin, Krelloort smiles and the trident glows; Zaaka feels his body harden.
Zaaka takes 1d4 ⇒ 4 Dex damage.
Zaaka make a DC 16 Fort save or slowed.
The other two sahuagin try to clear the path; clawing and biting at the water elemental. Each get a single claw in.
Blue:
Bite attack on water elemental: 1d20 + 6 ⇒ (4) + 6 = 10
Damage on water elemental: 1d4 + 4 ⇒ (3) + 4 = 7
Claw attack 1 on water elemental: 1d20 + 6 ⇒ (6) + 6 = 12
Damage on water elemental: 1d4 + 4 ⇒ (3) + 4 = 7
Claw attack 2 on water elemental: 1d20 + 6 ⇒ (19) + 6 = 25
Damage on water elemental: 1d4 + 4 ⇒ (1) + 4 = 5
Red:
Bite attack on water elemental: 1d20 + 6 ⇒ (5) + 6 = 11
Damage on water elemental: 1d4 + 4 ⇒ (3) + 4 = 7
Claw attack 1 on water elemental: 1d20 + 6 ⇒ (10) + 6 = 16
Damage on water elemental: 1d4 + 4 ⇒ (2) + 4 = 6
Claw attack 2 on water elemental: 1d20 + 6 ⇒ (20) + 6 = 26
Damage on water elemental: 1d4 + 4 ⇒ (1) + 4 = 5
Round 2 end:
bluish sahuagin takes 15 damage from a Sassarra's blast.
Krelloort takes 18 damage from Zaaka's tail.
Zaaka takes 31 damage from Krelloort's trident and a claw, and 4 dex damage. Needs to make a fort save or slowed.
water elemental takes 10 damage from two claws.
---------
Round 3 start:
Party is up.

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Skrelznit and his aquan ally try again in concert.
Water Elemental, in water, flanking: 1d20 + 5 + 1 + 2 ⇒ (15) + 5 + 1 + 2 = 23 Damage, in water: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Short Sword, flanking: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25 Damage, sneak: 1d4 + 7 + 1d6 + 1 ⇒ (2) + 7 + (4) + 1 = 14 +1 Bleed
Elemental round 2/4

Zaaka the Pointy! |

As he knocks away the trident, he keeps up his assault.
tail attack: 1d20 + 11 ⇒ (3) + 11 = 14
damage: 1d6 + 12 ⇒ (3) + 12 = 15
armor spikes attack: 1d20 + 11 ⇒ (1) + 11 = 12
Bite attack: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d4 + 3 ⇒ (4) + 3 = 7
Confirm bite: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 1d4 + 3 ⇒ (2) + 3 = 5
Opportune parry: 1d20 + 11 ⇒ (15) + 11 = 26

Hokina |

Round 3:
Sassara tries to finish off the bluish one.
The sahuagin drops from Sassara's bolt.
Skrelznit and his aquan ally try again in concert.
Teaming up, Skrelznit and the water elemental land their blows.
As he knocks away the trident, he keeps up his assault.
Zaaka lands his bite into one of Krelloort's arms. Krelloort is looking bad, but he fights back.
Trident attack 1 on Zaaka: 1d20 + 13 ⇒ (7) + 13 = 20
Damage on Zaaka: 1d8 + 15 ⇒ (4) + 15 = 19
Trident attack 2 on Zaaka: 1d20 + 8 ⇒ (14) + 8 = 22
Damage on Zaaka: 1d8 + 15 ⇒ (7) + 15 = 22
Bite attack on Zaaka: 1d20 + 9 ⇒ (2) + 9 = 11
Damage on Zaaka: 1d4 + 4 ⇒ (2) + 4 = 6
Claw attack 1 on Zaaka: 1d20 + 11 ⇒ (17) + 11 = 28
Damage on Zaaka: 1d8 + 8 ⇒ (2) + 8 = 10
Claw attack 2 on Zaaka: 1d20 + 11 ⇒ (9) + 11 = 20
Damage on Zaaka: 1d8 + 8 ⇒ (8) + 8 = 16
Zaaka qucikly parrys Krelloort's 1st attack, but Krelloort swings back with a 2nd attack that lands. As the Trident Pierces Zaaka's skin, Krelloort smiles and the trident glows; Zaaka feels his body harden.
Zaaka takes 1d4 ⇒ 4 Dex damage.
Zaaka make a DC 16 Fort save or slowed.
Zaaka's body locking up opened him to two claws cutting into him.
Seeing her fellow consort go down, the red scale sahuagin goes into a rage.
Bite attack on water elemental: 1d20 + 6 ⇒ (15) + 6 = 21
Damage on water elemental: 1d4 + 6 ⇒ (3) + 6 = 9
Claw attack 1 on water elemental: 1d20 + 6 ⇒ (15) + 6 = 21
Damage on water elemental: 1d4 + 6 ⇒ (3) + 6 = 9
Claw attack 2 on water elemental: 1d20 + 6 ⇒ (15) + 6 = 21
Damage on water elemental: 1d4 + 6 ⇒ (4) + 6 = 10
The red scale sahuagin rips apart the water elemental.
Round 3 end:
Blue scale sahuagin was finished off by Sassara.
Krelloort took 22 damage from Skrelznit and the water elemental.
Krelloort took 7 damage from Zaaka's bite.
water elemental was killed by the red scale sahuagin.
Zaaka took 48 damage from a trident and two claws from Krelloort
Zaaka took 4 dex damage.
Round 4 start:
Party is up.

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You'se can go ahead and dies now-k-k-k. Ha!
Water Elemental, in water, flanking: 1d20 + 5 + 1 + 2 ⇒ (4) + 5 + 1 + 2 = 12 Damage, in water: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Short Sword, flanking: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 Damage, sneak: 1d4 + 7 + 1d6 + 1 ⇒ (1) + 7 + (6) + 1 = 15 +1 Bleed
Crit Confirm: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 Damage, sneak: 1d4 + 7 + 1d6 + 1 ⇒ (1) + 7 + (4) + 1 = 13
Elemental round 3/4

Hokina |

Round 4:
Sassarra turns her attention to red and fires her bolt.
The sahuagin drops unconscious.
You'se can go ahead and dies now-k-k-k. Ha!
I think the water Elemental was killed by the attacks on it. Buy even without the flanking...
Skrelznit's blow rips thru Krelloort; leaving him unconscious and bleeding out.
end of battle.

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Ah, yes, in my haste I missed the elemental getting hit.
Skrelznit checks the bodies for loot and useful weaponry.
Take Ten on Perception for searching and trapfinding.
Zaaka, I have up to 4 CLW for you if you need/want them. Roll the healing yourself (d8+4 each) if so and I'll mark them off.

Hokina |

While knocking around on the throne, Skrelznit finds that there is a hollow space under the throne. The throne looks very heavy.
Loot in room I am adding to loot list:
gold-plated conch shell engraved with images of sea elves and hippocampi that holds a selection of putrid fish and humanoid livers.
a gilt tattooing kit
a burnished brass hand mirror.
a gold Varisian music box that holds the ivory image of a dancing harrower. Inscribed on the underside of the lid are the words “For my darling Isabella".
potions of cure moderate wounds (2)
masterwork scale mail
Magical trident (spellcraft check)
eel leather and coral war harness
deep platinum necklace

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Oooh, a trident-k-k-k!
Besmara, gives me wisdoms...
Spellcraft, Guidance: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Well, it is pretty...

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But Zaaka, think how we can use it against our enemies-k-k-k! It's only as evil as he who wields it-k-k-k.

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Skrelznit attempts to soothe his pointy brethren.
Let's get back to the ship, and Skrelznit will make you a nice cup of tea-k-k-k. Once I sleeps I can ask Besmara to make you all betters-k-k-k.
Diplomacy: 1d20 + 0 ⇒ (5) + 0 = 5 Adding this after that abysmal roll:
He smiles slyly and mutters under his breath,
Then you thinks more clearly, you big dumb oaf-k-k-k.
@GM, would I even be able to wield the trident? What size weapon is it?

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Zaaka, waits-k-k-k! Skrelznit is sorry-k-k-k-k!
-Posted with Wayfinder

Sassarra |

Sassarra looks at Skrelznit with a glance that suggests that he handle this before she has to get involved. She keeps watch while the boys work out their differences.
Does Quinn have any wands of curing or infernal healing? Or any lesser restoration?

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Skrelznit trails after Zaaka dejectedly.
Aww, come on. I didn't means it-k-k-k! I was all hopped up over the battle-k-k-k! I gots the Battle Fever, you heard of that right-k-k-k?
He watches Zaaka swim away. He calls out,
But I's better now-k-k-k! You's not an oaf, you is Zaaka the Pointy, defender of the Dragon's Kin and mightiest warrior in the land-k-k-k!
He quickly swims to catch up.
Skrelznit is really sorry. We good, right-k-k-k?

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Skrelznit scoffs.
Ha! You went toe-to-toe with that oversized, over-armed monster, and he still needed a mighty magic trident to even put a dent in you-k-k-k.
He puts his arm around Zaaka's shoulder in a friendly embrace.
Imagine how mighty we could be with that on our side-k-k-k.
His voice begins to get grandiose as his free arm sweeps out a great vision.
Why, we would be the scourge of the high seas, an' you...you our fiercest warrior-k-k-k!
Come on, let's get you patched up-k-k-k.
Skrelznit is genuinely sorry he hurt Zaaka's feelings and will try not to roll that low on Diplomacy checks any more.

Zaaka the Pointy! |

"He was pretty nasty. I guess even big heroes need to face some hard challenges!" He seems to turn himself around at that. "Let's go kill some more fish-people!"
Don't worry. It also plays into that Zaaka is young and headstrong and that was a pretty nasty beating. If we do have a healing wand, I think I can go on even with the ability damage.

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Hollow spot! What's under there?
-Posted with Wayfinder

Sassarra |

"Strength isn't the issue. We need to use brains. Zaaka and Quinn, use your rope on the back while Skrelznit uses the crowbar." She'll instruct each of them where to place the rope and crowbar for maximum mechanical advantage.
disable device: 1d20 + 14 ⇒ (18) + 14 = 32
Zaaka Aid another: 1d20 ⇒ 13

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Aye-aye, Cap'n-k-k-k!
Skrelznit puts his back, and his faith, into the effort.
Besmara, please to give to Skrelznit your strength.
Strength, Guidance: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24

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Skrelznit is happy to go first.
Take 10 on Perception & Trapfinding.

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Oh, yeah, I forgot Sneaksie!
Stealth Synergy: 1d20 + 17 ⇒ (4) + 17 = 21
Surely someone else can roll higher than that!

Hokina |

The chamber hidden below the great throne is empty save for two chests. One is a iron-banded chest decorated with skulls that seems to have held up remarkably well considering its immersion in seawater. The other is a stone box with the image of a fish-headed demon carved onto its
lid, whose seams appear to have been sealed by lead.
Sassarra can tell that the stone box is cemented to the floor. She also thinks it is a trap.
Sorry about taking so long. My family is getting ready to go on vacation (not me), so I lost track of time.

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Skrelznit examines the stone box.
Besmara, you is mighty. Help me see the truth.
Trapfinding, Guidance: 1d20 + 17 + 1 ⇒ (16) + 17 + 1 = 34
Besmara, helps me to keep all my fingers, please.
Disable Device, Guidance: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Being the suspicious sort, Skelznit carefully eyes the iron-banded chest.
Besmara, Skrelznit needs help again.
Trapfinding, Guidance: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33
Besmara, one last time, then Skrelznit leaves you alone for a while?
Disable Device, Guidance: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
I finally wore out my welcome, apparently.
Assuming he still has all his fingers after all of that, and with Captain Sassarra's blessing, Skrelznit attempts to open the iron-banded chest first, then if nothing eats him open the stone box also.