Skull and Shackles: How to drown a Kobold

Game Master Hokina

The Ship
Crew, Ships, and Towns data
loot sheet
Old recruitment topic
Sea Map

Battle Map

Infamy: 10
Disrepute: 10
Ships:
Dragons' Kin | 1620/1620 HP | 20/20 Crew


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Which of the three paths not taking in D9 do you want to take?


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60
Hokina wrote:
Which of the three paths not taking in D9 do you want to take?

We'll keep continuing around the right wall. So the SW tunnel


You enter what looks likes a bunk room. Seaweed beds fill the room.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit carefully searches for valuables.

Perception: 20 + 16 = 36 +1 vs. Traps


Skrelznit finds some raw gold and sliver ore, and a decomposed human hand wrapped in seaweed like a sushi roll. On the hand is a ring.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit takes the gold and silver and -- after a brief but intense internal dialogue regarding loyalty vs. personal gain -- the ring and notifies his Captain.

He stares at the filthy, decomposing monster paw in his hand, then shows it to the party.

Sometimes these things grant wishes-k-k-k. Anyone can Detect Magic on this-k-k-k?


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

"Quinn?" she asks.


1d20 + 6 ⇒ (19) + 6 = 25
Quinn nods. "It is a magic ring. It allows the wearer to make animals like them." She looks back to the hand. "Looks like sahuagin are not 'animals'." Ring of Animal Friendship

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Well, that's very useful-k-k-k.

Skrelznit already has some animal-friendship skills from his Hunter training, so if Zaaka or Sassarra wants the ring feel free to take it.

Shall we move on the the other room-k-k-k?


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

Sassarra nods and they move out.

I was thinking that we should turbocharge your animal-fu with the ring. With the ring they start at friendly, then Wild Empathy can bring them up to helpful. I expect that we'll be leaving here with a shiver of sharks. :)

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit's not gonna argue with that impeccable logic.

Moving on...standard Take 10 on Perception.

Stealth Synergy: 1d20 + 17 ⇒ (20) + 17 = 37

Damn, two nat 20's in a row and I burn them on routine skill checks. :-/


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

Sassarra perception: 1d20 + 11 ⇒ (15) + 11 = 26 Stealth 35
Zaaka perception: 1d20 + 7 ⇒ (6) + 7 = 13 Stealth 37

Better than not getting any 20's at all.


You find your selves in a hallway that looks to doubles as a Larder. Parts of large died eels, and even fellow dead sahuagin hang on chains.

Sassarra finds a wand among the hanging bodies.

1d20 + 6 ⇒ (9) + 6 = 15
Quinn looks over it, but shakes her head.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Let me see that-k-k-k.

Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24

I'm going to suuuuuck at the next battle, but for now Dicebot loves me.


Skrelznit figures out that the it is a wand of produce flame.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Handy-k-k-k!

I think Skrelznit is the only one who casts Druid spells, so I'll take it unless Captain Sassarra has other plans.

Back to D9 and investigate the passages South, starting with the one on the left?

Take 10 on Perception.

Stealth Synergy: 1d20 + 17 ⇒ (17) + 17 = 34


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

No problem. Always good to have a little fire handy. Except when we're underwater

stealth synergy: 2d20 ⇒ (13, 12) = 25 32 for Sassarra, 34 for Zaaka


I updated the map. You have just been to 14 and 13. 11 is the only path left from D9. There is also a path at the end off 13, and 14 (the hallway/food storage).

Walking into the last exit from the feeding room, you find the room mostly void. A single statuette sits in the center of the room. It looks like some type of wide-mouthed sea dragon.

DC 20 Knowledge religion:

The dragon as a depiction of Kelizandri, Elemental Lord of Water, also known as the Brackish Emperor.

Quinn whispers to the others the information. 1d20 + 8 ⇒ (16) + 8 = 24

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit pays a minor obeisance to the statue as he passes by on his way to the seaweed curtain.

Doesn't hurt to make good with the god of water when you're swimming through it, right?

Take 10 on Perception past the curtain, move on stealthily if nothing is perceived.

Stealth Synergy: 1d20 + 17 ⇒ (11) + 17 = 28

Whenever he can, he takes a short break to see through Looseal's eyes as she soars on the wind.


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

She passes by the statue without looking. No need to draw attention.

stealth synergy: 2d20 ⇒ (7, 9) = 16 Sassarra 26, Zaaka 28


Looseal looks to be keeping a eye on something in the Canopy with vines for arms. Looseal keeps well above its reach.

Slowly sneaking in, you find your self in a room full of eggs and small sahuagin; some the size of a claw.

In the middle of the rooms sands a Sahuagin of a abnormally large size trying to keep the young Sahuagin in line. She quickly turns looking at Sassara.
"intruders!" Perception: 1d20 + 8 ⇒ (19) + 8 = 27

init rolls:

Sahuagin: 1d20 + 2 ⇒ (20) + 2 = 22

Skrelznit : 1d20 + 5 ⇒ (7) + 5 = 12
Zaaka: 1d20 + 7 ⇒ (17) + 7 = 24
Sassarra: 1d20 + 4 ⇒ (5) + 4 = 9

Zaaka goes, then the large Sahuagin, then the whole party.

Round 1:


Zaaka cries out with a mighty roar as he hurls himself at the big fishperson.

attack: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d6 + 11 ⇒ (1) + 11 = 12
sneak attack: 1d6 ⇒ 5


Round 1:
Zaaka cuts into the abnormal sized fish.

The beast licks her lips before clawing into Zaaka. Zaaka ducks under the fish's mouth.

Bite: 1d20 + 10 ⇒ (2) + 10 = 12
Claw 1: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d4 + 8 ⇒ (2) + 8 = 10
Blow 2: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d4 + 8 ⇒ (2) + 8 = 10

Round 1 End:
The Big fish toke 17 from Zaaka
Zaaka took 2 claw (20 damage) from the big fish.

Round 2 start:
The whole party is up.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

You kids go play now-k-k-k. The gr'ups need to talk-k-k-k.

Skrelznit begins to summon (Summon Nature's Ally II) a watery ally.

Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

Sparks swirl around her and she channels them into the creature before swimming up to close with it.

touch attack: 1d20 + 9 ⇒ (9) + 9 = 18
electric damage: 3d6 + 3 ⇒ (1, 2, 3) + 3 = 9


Zaaka spins out of the way of one claw, but gets caught by the second.
immediate action: Dodging panache to get +3 AC

He then continues to spin, thrusting his spiked body against the creature.

attack (armor spikes): 1d20 + 10 ⇒ (5) + 10 = 15
damage: 1d4 + 6 ⇒ (4) + 6 = 10

attack (tail spike): 1d20 + 10 ⇒ (19) + 10 = 29
damage: 1d6 + 6 ⇒ (1) + 6 = 7

confirm (tail spike): 1d20 + 10 ⇒ (6) + 10 = 16
crit damage: 2d6 + 12 ⇒ (2, 6) + 12 = 20

attack (bite): 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d4 + 3 ⇒ (2) + 3 = 5
cold damage (dragonmaw): 1d6 ⇒ 3

confirm (bite): 1d20 + 7 ⇒ (19) + 7 = 26
crit damage: 1d4 + 3 ⇒ (3) + 3 = 6


Round 2:
As Skrelznit starts to summon, Sassarra and Zaaka strike down the big mother.

The body floats dead.

End of combat


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

We will search the body and the room.

perception, S: 1d20 + 11 ⇒ (6) + 11 = 17
perception, Z: 1d20 + 7 ⇒ (12) + 7 = 19

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit assists in the searching, after a brief but animated discussion with a small water elemental expecting something to attack and focusing on Captain Sassarra briefly while Skrelznit tried to remember any sort of pidgin Aquan to tell it to stop.

Just as he was making headway and the elemental was starting to understand, it popped out of existence back to its own plane.

Perception: 1d20 + 16 ⇒ (11) + 16 = 27


You don't find anything of use.
South of 13, 14 is the only way not when yet.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Let's move on to 14 then. :-)

Stealth Synergy: 1d20 + 17 ⇒ (20) + 17 = 37

Take 10 on Perception for 26.


You have been to 14. Only path left is 15.

Skrelznit sees a very small opening on the wast wall. Looks like there is a room behind it, but is covered in sediment; blocking the path.
The rest of the room looks to be storing sharks in pins.

To the north-east looks to be another path.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Psst-k-k-k. There's something here-k-k-k.

If possible, Skrelznit digs and/or pokes a hole in the sediment just wide enough to get a glimpse inside.

Take 10 on Perception for 26.

Assuming he sees nothing of interest, he then casts Expeditious Excavation to open a hole large enough for a kobold to move through.

If nothing happens after that, he enters cautiously.

Stealth Synergy: 1d20 + 17 ⇒ (16) + 17 = 33


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

stealth synergy: 2d20 ⇒ (7, 20) = 27 Woo hoo! Stealth crit for everybody


Casting his spell, Skrellznit opens the room. In the back of the room lays a mummified body of a humanoid; a silvery pendant dangles from its neck. It looks to be tied to a rusty archer.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Panache 1/1 | AF 2/2 | Spells 1:3/5 2:1/3

"tied to a rusty archer" -- I don't know what that means. Is it a typo?

Skrelznit is suspicious.

How does a body get mummied underwater? How does it stay mummied underwater? Whoever tied it there, why didn't they take that shiny necklace?

I don't trusts this-k-k-k.

He cautiously examines the body from all available sides, without touching it yet.

Perception: 1d20 + 16 ⇒ (2) + 16 = 18 +1 vs. Traps

If he doesn't find anything, he gently pokes it with the trident. If nothing happens then, he stabs the trident into the gut of the body.

Can Quinn Detect Magic?


Zaaka approaches the mummy from the other side, ready to parry any attacks it makes.

Sassarra holds ready to blast it if it attacks.


Sorry, spelling typo. "Tied to a rusty anchor".

Quinn does not detect any magic, but as Skrelnit stabs into the body; the eye sockets open reviling dots of light. The mummy looks ready to attack.

Sassarra make your attack, and Skrelnit roll your damage.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit is proficient and uses it two-handed.

Trident damage: 1d6 + 6 ⇒ (4) + 6 = 10 + whatever bonuses and effects the trident has

Not sure exactly what kind of critter this is, but if it's not immune to Critical Hits I'll make a case here for this being a Coup de Grace attack. As always, GM has the final say. :-)


Sounds fine. Coup de Grace, but no fort. As it is clearly undead. The trident's effect is a immediate action, but also a fort save. It is +1 human bane.

Skrelznit's trident stabs deep into the mommy's body. 22 damage

Is Sassarra going to take her ready action?


[spoiler=INIT rolls]

Skrelznit: 1d20 + 5 ⇒ (1) + 5 = 6
Zaaka: 1d20 + 7 ⇒ (2) + 7 = 9
Sassarra: 1d20 + 4 ⇒ (14) + 4 = 18

mummy: 1d20 ⇒ 8

Order:
Zaaka and Sassarrat
Mummy
whole party.

[b]Round 1:[/ooc]

Zaaka and Sassarrat are up.


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

Sorry, busy weekend.

When she attacks, the lightning runs up and down the anchor chain, burning the mummy deeply.

Readied blast
touch attack: 1d20 + 9 ⇒ (20) + 9 = 29
electric damage: 3d6 + 9 ⇒ (5, 2, 6) + 9 = 22
Confirm Crit: 1d20 + 9 ⇒ (18) + 9 = 27
crit damage: 3d6 + 9 ⇒ (5, 1, 2) + 9 = 17

She then drawing in even more power to fry it again and send it's spirit back to whatever afterlife it deserves.

Gathering power to empower a blast
touch attack: 1d20 + 9 ⇒ (17) + 9 = 26
electric damage: 3d6 + 9 ⇒ (2, 4, 4) + 9 = 19 28 empowered


Zaaka hurls himself at it, tail and spikes tearing at the undead.

tail attack, flanking: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d6 + 10 + 1d6 ⇒ (6) + 10 + (5) = 21

spikes attack, flanking: 1d20 + 11 ⇒ (4) + 11 = 15
damage: 1d4 + 10 + 1d6 ⇒ (3) + 10 + (3) = 16

He reaches out his head to bite it, then stops and pulls back. It was probably off.


Round 1:
Before the Mummy could even try to attack, Sassarra and Zaaka lays it back to rest.

:) Having fun killing everything fast?
End of battle.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Skrelznit cheers the double crits that helped enable their success.

Yay-k-k-k! Rest in pieces, rag-doll-k-k-k!

He examines the necklace and searches the body and area for any further tidbits.

Perception: 1d20 + 16 ⇒ (20) + 16 = 36


Looking closely, Skrelznit sees that the pendant looks to be made of some odd type of Platinum. In the shape of a cluster of tentacles and fluke tails, blue and black shades, the pendant shining.
you think the pendant is worth about 2,000 GP.

Skrelznit finds the twisting colors and tentacles shocking. Some deep inter fear strikes out at him; as if the tentacles reached out around Skrelznit's neck.
Skrelznit make a will save.

Fail DC 15 will save:

Skrelznit is shaking for 1d4 ⇒ 3 rounds.

No magic is detected.

The Exchange

Small Male Kobold Hunter/4 Rogue/3 (HP 42/53 | AC:21 T:16 FF:16 | CMB:+8 CMD:23 | F:+7 R:+12 Evasion W:+6 | Init:+5 | Perc:+16 Darkvision 60ft | Move:30ft) +1 HB Trident +11 (1d6+7/20x2) | Panache 1/1 | AF 2/2 | Spells 1:4/5 2:1/3
Looseal:
Bird/6 (HP 23/39 | AC:21 T:14 FF:17 | CMB:+5 CMD:19 | F:+6 R:+8 (+12 vs Ench) W:+4 | Init:+4 | Perc:+6 Low-light vision | Move:10ft, Fly +11 80ft Avg) Bite +11 d4+2/20x2 | Attack,Bombard,Come,Deliver,Down,Flank,Seek,Watch
Skills:
Acro +13 Clmb +12 DD +12 EA +9 Fly +6 HA +5 Heal +8 Int +4 (Arcana) +2 (Dung) +5 (Geog) +5 (Local) +6 (Nature) +5 Perc +17 (Traps) +18 Prof Sailor +10 Ride +9 SM +8 SoH +9 SC +6 Stlth +18 Surv +13 (Track) +15 Swim +10 UMD +6

Will DC15: 1d20 + 5 ⇒ (4) + 5 = 9

Skrelznit staggers back, trying to shriek but having trouble breathing. He clutches his throat, repeating over and over,

Get it off me! What is it??

Perception DC40:
Wow, you made a Perception check that high? I want you on my competitive jigsaw puzzle team! I'm going to invent that sport just for you. :-)

Anyway, it's pretty clear that whatever Skrelznit is battling is something only he can see.

He claws at his throat repeatedly, but after a few moments he seems to fight off whatever it was and returns to normal, albeit with a somewhat haunted look in his eyes, as if he'd seen his own doom.

He refuses to touch the pendant ever again.


Zaaka's eyes will go wide. "It's cursed!" and he will back away. Sassara will look at Quinn, "Anything you can do about it? If not we leave it behind."


will: 1d20 + 6 ⇒ (10) + 6 = 16
Religion: 1d20 + 6 ⇒ (7) + 6 = 13
Quinn looks at the pendant for a moment, but shakes her head.
"There is no magic, but it feels... tainted. Something has turned this metal. Even melting it won't do much; it is part of the metal."


F Elf Kin/Rog 14 | HP 202/202 | AC 34, F 26*, R25*, W22, +2 vs trap | Resist fire 14 | Per 21, Stealth 26 | spd 50/fly 60

She nods, "Then we leave it behind."
anything else interesting here before we move on?

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