
GM_of_the_Heads |

Probably you're waiting on me.
Do we want to just skip ahead to when you near the mountains? It's a couple days' journey, but let's be frank, not much of anything can threaten you in the woods.

GM_of_the_Heads |

Okay, the map is up! The wizard is the W, and the wall he's on is about 15' high. You can also see one of those fire drakes on top of the tower.
It looks like part of the fortress is built into the mountain, and part of it hangs over a cliff.

Tomorbataar |

Hah! How do you know that I wasn't also being funny when I wrote that? Betcha didn't think of that, did ya? Did ya? *eye twitches*
I've enjoyed this exchange maybe a bit too much.

Tomorbataar |

That's perfectly reasonably and I agree with your choice of moves. However, I also think we definitely need to move towards the wizard if possible. If we're within 15 feet, I can try to trip them, at which point we can maybe do the eating thing.
Maybe the silence works really well, and he can't fly easily, so we just bash him up.
Or maybe he decides to try to kill us quick, and doesn't cast fly right away, and we can knock down his wall and really beat on him.
At this point I'm just trying to think of new ways to say "kill him in melee".

Grash "Warhead" Varazson |

Well, one solution is that the wall is only 15 feet tall. We can reach 15 feet away from the body, and our body is probably about 10 feet tall on its own. The wall isn't tall enough to stop us from reaching the wizard.

Tomorbataar |

Beat your socks off!
Had a teacher who said that once, I don't ussually take notes but I wrote it down in my notebook and underlined it more than once.

GM_of_the_Heads |

Ah, yes, sorry, I forgot to draw the doors. Let me fix that... but yes, there's a set of double doors directly below the wizard.

Ziphora |

Not sure if they have 10 ft reach - but just to play it safe, waiting for Warhead/Tom to get out of the area so I can 5 ft step back and fire at the one flying.

Tomorbataar |

Seems reasonable, you've got our best ranged damage, so we want you to have the most hit points left when we get to the wizard, if we do manage to break in.
I don't think haste is really going to be a necessary option this fight, either, since anything that engages in melee is likely going to die anyway.

Ziphora |

I moved your mini? That ok? Since you'd need to be within 5 ft of the drake that didn't have a cross - though that movement would provoke if he had 10 feet reach.
If you got issues, I can move it back.

Tomorbataar |

Oh yeah, I totally meant to do that, looked at it for a bit to see if I could flank, considered the AoO thing, decided how I would move, then closed the window without moving.
Thanks for the reminder.

Ziphora |

Sorry. Sometimes my GM hat appears. I know I haven't been very good about checking maps lately...
But since I'm not a spellcaster so the positioning isn't that crucial to me.

GM_of_the_Heads |

They do not have 10' reach, so no need to worry there.

Tomorbataar |

After we kill this wizard I'm going to decapitate all the monsters in this area and have their heads taxidermied. Then I'll be able to use high quality throwing heads.
On a more serious note, some good old fashioned rocks might do good right about now, are there any about?

GM_of_the_Heads |

No rocks right now, but Beachhead might be onto something...

Tomorbataar |

Just checked out the old recruitment thread. I wanted to see what my rolls were for stats, because I remembered them as being decidedly not good. Things were even worse than I remembered, though, because I rolled stats once and got literally no positive modifiers, and only when I rolled the second time did I get modifiers which added up to +1. Thank the great hydra up in the sky for racial bonuses, right?
Apparently this is GM's first PbP with strangers, which I had forgotten. I think you've done a good job.

GM_of_the_Heads |

Yes, though I'll probably go ahead without him shortly.

GM_of_the_Heads |

Just checked out the old recruitment thread. I wanted to see what my rolls were for stats, because I remembered them as being decidedly not good. Things were even worse than I remembered, though, because I rolled stats once and got literally no positive modifiers, and only when I rolled the second time did I get modifiers which added up to +1. Thank the great hydra up in the sky for racial bonuses, right?
Apparently this is GM's first PbP with strangers, which I had forgotten. I think you've done a good job.
Why thank you. :) It hasn't always been as smooth as I'd liked, but I've enjoyed it.
And yes, I remember how horrible your rolls were... maybe I should give you a re-roll as a head mutation. :D

GM_of_the_Heads |

Eh, too tired. It'll be Monday before I update.

Tomorbataar |

You're welcome, you've kept things moving and haven't really flaked out.
I'm currently trying to get into another game where we rolled 4d6 drop lowest for four of our stats. I actually got an array with modifiers adding up to +1 in that as well (and then rerolled into an array adding up to -1). My point is, no good can come of me rolling stats.

Tomorbataar |

It's my understanding that Beachhead and ZIphora are over top of the wall, in which case the trolls can't get at them. So if we have our body take another step forward, we can seal off the confused trolls with the not confused one and, at the very least, we'll be spending a non-action to think about stepping forward in order to make the troll inside lose an action to teleport.
In that scheme, I would reposition myself to just south of the troll to the east, thus doing my best to give Beachhead flanking.
Alternately, I could get my iterative attack on the not confused troll inside, forcing him to roll another 20% stun chance off stunning head and having a decent chance to drop him. We could then use our body to try to overrun one of the trolls, in which case I'd want to attack the one to the west. I think this plan is much better if Ziphora casts haste this round, since then I'd bet on me being able to drop it. In that case we've got to keep making reflex saves against fire since she couldn't target the drakes, although perhaps that's helpful because trolls don't like fire?
I'll wait up to six hours to post, but I don't really feel like I'll be holding anyone back since if they would be posting then they can just say something here, and over the next few hours I'll be checking often enough that I don't think I'll slow things down too much.

Grash "Warhead" Varazson |

I don't think those are trolls. Trolls don't speak Goblin, for one thing. OOC, I actually recognize what they are, but Grash doesn't know so I won't say it.
That said, either plan could have merit... but can we agree on one?

Tomorbataar |

I'm good with that plan.
*chuckles*, *shakes head*.
Ziphora used haste, so I guess that decides things in my mind. I'm going to full attack and vote to move the body west.

Ziphora |

I think the haste would come in handy with the large number of dudes we're facing, eventually.
Now to see if haste gives me an additional attack with kinetic blast...
Ah no, kinetic blade only.

Tomorbataar |

Does the -35 non lethal damage in your statline mean that you have 35 nonlethal damage? If so we're probably going to need to let Beachhead regrow before attacking the wizard.
If not I think we should still try to do that, but it wouldn't be the end of the world if the wizard were escaping and we had to attack.

Ziphora |

Yep. My Nova has a price to it =)
I usually stack up to 28 everyday, just for the bonuses. But I pushed a little more then usual, figuring that we needed to deal with the trolls fast.
I also regrow in 1d4 rounds, since I sort of expected this coming.

Tomorbataar |

Alright. I don't think I've ever even read the occult classes, I basically have no idea what you're doing. You're not in a huge amount of danger right now though, I think, since Grash is a bit more in harms way.
Edit: also if the wizard has mind control capabilities it could be good if you're at close to dead but not dead yet.

Ziphora |

This is my first time I'm doing an occult class too! I try to pretend I know what I'm doing ;-)
Kineticist was the only way I could see to make a ranged class when you can't use manufactured weapons, unless you're going to use summoner for eidolon. Besides eidolons don't have enough feats.
Unless you want to play a blaster, which usually isn't my thing.

Tomorbataar |

A blasting sorcerer seems pretty sweet, I think that'd've worked out better for me considering I have pretty poor stats. Plus I like sorcerer a lot, just like all the core classes.
An animal companion is another option, they're okay.
But I've always wanted to play a monk, so I just went with that.

Ziphora |

I have issues with sorcerer blasters. Because the moment you hit elemental resistances, you're screwed. And melee classes do the dps better then blasters. Besides we started with a wizard, remember?
Wouldn't want to step on his toes. Also, I have issues with monks and rogues but that's another story for another time.

Tomorbataar |

You can still just be a sorcerer. It's not like you use up 100% of your resources to be a good blaster, I think you can end up still having a pretty good assortment of buff and battlefield control spells, so when you hit elemental resistance you still can just cast haste.
I had to think about the wizard thing for a bit, to be perfectly honest.