Wandering Messanger |
This is a recruitment thread for the Carrion Crown AP. It will be for one PC, using Gestalt rules. The player will roll 4d6 drop the lowest for their stats. I am doing this as a "trial run" of sorts to get a feel for how to run it with One PC for my friend. If there are any other questions, please ask. Everything non-3rd Party is allowed. Third-Party ok if you talk to me about it.
Tenro |
interesting idea.
4d6 ⇒ (4, 2, 1, 2) = 9 = 8
4d6 ⇒ (4, 5, 1, 2) = 12 = 11
4d6 ⇒ (2, 4, 3, 3) = 12 = 10
4d6 ⇒ (6, 5, 3, 2) = 16 = 14
4d6 ⇒ (5, 5, 2, 5) = 17 = 15
4d6 ⇒ (1, 3, 3, 1) = 8 = 7
is there a specific character type you are looking for? for instance, does your friend always play mages and you want a mage to test it with? or ninja or fighter/cleric/whatever class.
EDIT: WOW that is a terrible spread. +1 in total modifiers. if re-roll is permissible, here:
4d6 ⇒ (2, 1, 5, 3) = 11 = 10
4d6 ⇒ (5, 2, 5, 5) = 17 = 15
4d6 ⇒ (1, 3, 5, 6) = 15 = 14
4d6 ⇒ (5, 4, 5, 2) = 16 = 14
4d6 ⇒ (3, 2, 5, 1) = 11 = 10
4d6 ⇒ (5, 3, 5, 6) = 19 = 16
not super great, but passable.
Wandering Messanger |
Ellal, I was planning on having a party of one, not a full party, since I don't think he could handle, or would want to play all four. I plan on getting as far in the AP as we can, completing it if possible. Ptolmaeus, I was unaware there was a new playtest, so i'll take a look at it. I believe I will be choosing a player in the next couple of days. I'll go take a look at the ACG now and get back to you guys.
Wandering Messanger |
Just looking at the first page of the ACG playtest, I will say at the very least, you cannot make two ACG classes for gestalt. I might allow one though. I just think that would get too complicated, if it's the way I understand it, however that might be good way to play 1-on-1 games, since you could have a gestalt that fills out an entire party, though action economy is still a thing.
"The Lucky Halfling" |
Let's throw down some dice to sate my curiosity...
4d6 ⇒ (1, 1, 4, 4) = 10
4d6 ⇒ (6, 5, 6, 2) = 19
4d6 ⇒ (5, 4, 2, 4) = 15
4d6 ⇒ (5, 5, 3, 1) = 14
4d6 ⇒ (3, 5, 2, 2) = 12
4d6 ⇒ (1, 6, 1, 4) = 12
10 - 1 = 9
19 - 2 = 17
15 - 2 = 13
14 - 1 = 13
12 - 2 = 10
12 - 1 = 11
...curiosity sated. Good luck to everyone.
Ashe |
Sweet here goes
4d6 ⇒ (4, 1, 4, 2) = 11=10
4d6 ⇒ (1, 3, 6, 1) = 11=10
4d6 ⇒ (4, 3, 6, 1) = 14=13
4d6 ⇒ (1, 2, 6, 4) = 13=12
4d6 ⇒ (5, 5, 3, 1) = 14=13
4d6 ⇒ (1, 1, 1, 1) = 4=3
woot a -1 roll, I'm assuming I can roll this again so third times the charm right :)
4d6 ⇒ (1, 6, 3, 6) = 16=15
4d6 ⇒ (2, 5, 1, 3) = 11=10
4d6 ⇒ (6, 5, 5, 1) = 17=16
4d6 ⇒ (6, 4, 2, 6) = 18=16
4d6 ⇒ (6, 6, 1, 4) = 17=16
4d6 ⇒ (3, 2, 3, 3) = 11=9
And the dice gods speak. Will have build up shortly. I assume 2 traits. Do you want us to have one of them as a campaign trait or what?
Ashe |
Male Aasimar Synth Summoner 1, Paladin of Saranrae 1
LG Medium Outsider (Native)
Init +4;
Trait: Finding a Friend,
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (Dex +1, Natural +4)
hp 10(21) (Battle Form +1d10+1)
Fort +2(+3), Ref -1(+0), Will +6(+6)
DR 1/Evil, Favored Class
--------------------
Offense
--------------------
Fused Form
Speed 30'
Base Atk +1; CMB +6; CMD 15
Claw,Claw,Bite +5/+5/+5 1d4+4/1d4+4/1d6+4 x2
--------------------
Statistics
--------------------
Str 15, Dex 9, Con 10, Int 16, Wis 18, Cha 18
Base Atk +1; CMB +3; CMD 12
Feats:
Desperate Battler
--------------------
Eidolon
--------------------
Battle Form (Biped Eidolon)
Str 16, Dex 12, Con 13
Base Atk +1; CMB 4; CMD 22
Evolutions: Claws(free),Limbs arms(free), Limbs legs(free)
Evolution Points 3
Improved Natural Armor 1pt, Bite 1pt, Skilled Stealth 1pt
--------------------
Skills
--------------------
Diplomacy +10 (1rank,4cha,3class,2race)
Perception +7 (1rank,4wis,2race)
Stealth +10 (1rank,1dex,8race)
K. Religion +7 (1rank,3int,3class)
K. Arcana +7 (1rank,3int,3class)
Spellcraft +7 (1rank,3int,3class)
--------------------
Special Abilities
--------------------
Daylight 1/day
Summon Monster 1 (7/day)
--------------------
Racial Traits
--------------------
+2wis,+2cha
Defense Racial Traits
•Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
•Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.
•Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
Mostly done, what is starting wealth? Do you want t a backstory? Will finish up later time to leave work :)
Ptolmaeus Arvenus |
Alright, I'm thinking Aegis (Aberrant) / Monk (Martial Artist) if you're willing to allow psionic classes. I would not be all that invested in the flavor of psionics, I just really like the idea of a hero who is gradually becoming more and more monstrous as he plumbs the secrets of the dead.
Otherwise I might play a Fighter (Unbreakable) / Inquisitor or a Ranger / Sorcerer going into Dragon disciple.
Ashe |
Male Aasimar Synth Summoner 1, Paladin of Saranrae 1
LG Medium Outsider (Native)
Init +4;
Trait: Finding a Friend, Adopted(Dwarven)=Zest for Battle
--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 14 (Dex +1, Natural +4)
hp 10(22) (Battle Form +1d10+1)
Fort +2(+3), Ref -1(+0), Will +6(+6)
DR 1/Evil, Favored Class
--------------------
Offense
--------------------
Fused Form
Speed 30'
Base Atk +1; CMB +6; CMD 15
Claw,Claw,Bite +5/+5/+5 1d4+5/1d4+5/1d6+5 x2
--------------------
Statistics
--------------------
Str 15, Dex 9, Con 10, Int 16, Wis 18, Cha 18
Base Atk +1; CMB +3; CMD 12
Feats:
Desperate Battler
--------------------
Eidolon
--------------------
Battle Form (Biped Eidolon)
Str 16, Dex 12, Con 13
Base Atk +1; CMB 4; CMD 22
Evolutions: Claws(free),Limbs arms(free), Limbs legs(free)
Evolution Points 3
Improved Natural Armor 1pt, Bite 1pt, Skilled Stealth 1pt
--------------------
Skills
--------------------
Diplomacy +10 (1rank,4cha,3class,2race)
Perception +7 (1rank,4wis,2race)
Stealth +10 (1rank,1dex,8race)
K. Religion +7 (1rank,3int,3class)
K. Arcana +7 (1rank,3int,3class)
Spellcraft +7 (1rank,3int,3class)
--------------------
Special Abilities
--------------------
Daylight 1/day
Summon Monster 1 (7/day)
--------------------
Racial Traits
--------------------
+2wis,+2cha
Defense Racial Traits
•Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
•Skilled: Aasimar have a +2 racial bonus on Diplomacy and Perception checks.
•Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
-----------------
Gear 30gp Remaining
-----------------
Pathfinder kit 12gp
Rope 100ft 2gp
Crowbar 2gp
Waterskin 1gp
Rations 6days 3gp
Acid Flask x5 50gp
Alchemist Fire x5 100gp
CLW x2 100gp
------------------
Spells
------------------
Known
0: Detect Magic, Read Magic, Acid Splash, Guidance
1st: Mage Armor, Rejuvinate Eidolon
Cast
1st(2/day)
Alright Gavin is good to go. Let us know if you want a backstory. Thanks.
Ashe |
Won't worry about a story then. A little info on me. I'm in 8 PBP now. I post from work. 7am-4pm eastern time M-F. I post many times during the day and go as fast as you want to go if you can post at the same times. I check in afterwork if things are a foot, and the weekends, but weekends are slow in all my games. Just to let you know I'm always here so I won't leave you hanging if selected. Thanks for the consideration.
Grixus Nox |
Ok, So here is what I'm thinking at building a precision based Magus/Fighter who will move into duelist. Going with a sort of Bleach feel. Not that its a big deal one way or the other, but how do you feel about third party magus arcana abilities? Its not a big deal one way or the other, just thought I'd ask.
Here is a link to my character submission. I'll create a profile for him later today. Kekual Nox
Brother Kye |
I created this character for Carrion Crown. I think a one PC adventure could be very interesting. Much fewer parts of the machine to break down. I could convert him to Gestalt and would be happy to reroll stats. He is going to be primarily a Zen Archer Monk, but I have several ideas for other class dips, especially for Gestalt. Since this PC is going to be adventuring alone, how would you feel about also allowing it to be Mythic?
What level are you starting at and what races/templates are you allowing?
Brother Kye |
So, I guess this character won't work as written. He was built to multiclass into at least four different classes. I will have to build a new one which will likely be similar.
I'd most likely go Zen Archer Monk/Inquisitor and I'd like to be an Aasimar/Natural Lycanthrope (Panther). I toyed with Zam/Ninja, but I think I could make this guy very ninja-like but have the benefit of spells. He would fight in hybrid form by default and likely be very powerful, but being Mythic would make a huge difference for him, at least for my concept.
I also had an idea to make something of a partnership like the old movie Lady Hawk. I'd take the Leadership feat (once I reach the appropriate level) and have a healing/buffing druid as my cohort. The idea is to assume animal form (lycanthropy) during the day and disguise myself as the druid's animal companion. Perhaps she could carry my bow and be somewhat disguised herself a ranger or tracker. I'd probably need the Calling ability on my bow for this to be effective.
Brother Kye |
I can think of two off the top of my head that don't, and personally, I like both of them. Their from Core. Arcane Archer and Assassin. Look 'em up.
Arcane Archer is nice, but it requires several bow feats plus the ability to cast first level arcane spells. Every build I've seen for them includes mostly martial classes with a level of Sorcerer most of the time, sometimes Bard or Wizard. I suppose you could do it with martial on one side and caster on the other of this gestalt build, but that might be forcing a build you don't want.
No complaints... the restriction just seems to make prestige classes more difficult.