Spring-Heeled Jack

Wandering Messanger's page

121 posts. Alias of Baron of the Sands.


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I'll go ahead and withdraw from recruitment. I just replaced my modem to fix my internet issues, and then my router went bad. So My access is very limited right now.


It might be a day or two before I can make another post, since my modem needs to be replaced, and my phone isn't real great for this kind of thing.


After looking back through the requirements, I see I missed a few things. Not used to using traits, so I'll need to pick a couple of those, and the HP isn't listed either. What do you mean by background skills?


http://www.myth-weavers.com/sheet.html#id=822293

There's the link to Ouranos. I'll have some story to post later, and include the monster with that.


Eventually, I would go from Inquisitor to Arcane Archer. I'll take a look at Mythic stuff in a bit.


Would I be able to go with a Mythweavers sheet and then link that here, or would you prefer I list it all out here in a post? I think I'll be going with Zen Archer/Inquisitor of some sort. Probably going to be an Oread.


I've been doing some more looking at a kind of Demonic Summoner kind of character, and I like that as well. I suppose I can come up with one for the Ranged and one for the Caster and should you want, you could choose which one you like better for the game (assuming you choose either)


Such as a caster type who focuses on summoning outsiders to fight for them, possibly using them while the caster sits back and flings spells. So many fun possibilities.


Possibly a Noble Drow, but I won't push my luck too far. Of course, there are plenty of other options I could go with for a character. That's just the one that pulled my interest first. Let me know what you think.


I've an idea for a type of Drow Backline Ranged type of Character, if you allow it. I may be running my own game tonight, so I'll have to work on it after that, aside from what I can do now. First I'll have to see what I want to do with the ranged, then figure out how to supplement it to something more useful/synergistic with the Gestalt. Thinking of something mixed with Monk (as I feel the Monk provides good utility/synergy with the ranged aspect, giving my characters more options in combat, and just being more fun to play in general.) I'll let you know.


No rules, just the 10,500. No, it doesn't have alternate racial traits.


The Hexes are Slumber, Flight, and Scar


Odd. I know I had the hexes on there at some point. I don't have any gear yet. That's why I'm here.


I know what you meant by the word. Feats, Class abilities, and everything else ARE separated. It's got everything on it besides the gear.


You can't really build Batman as whole, because PCs are generally good at some things. Batman is amazing at everything.


What do you mean? Separate?


I'm playing a Winter Witch in an upcoming campaign, and I have 10,500 Gold to buy gear. I'm not sure what I should buy for her, as I don't expect she'll be using conventional weapons all that much. I think I'll mostly have wands and some pieces of magic equipment. I was thinking about something like a Goz Mask to combine with her flying and a wand of Obscuring Mist, but that's pretty much all my gold right there.

http://www.myth-weavers.com/sheet.html#id=800345

That should be a link to the sheet, if you want to take a look.


*Running Rappan Athuk*
"NO CHEESE"

This graveyard bout to get a whole lot bigger.


Meaning my application was pointless? Right then... well you could have made the note beforehand. Good luck with your campaign then.


Hello boards. I'm trying to figure out what AP to run for 2 players, if that ends up being the road we travel. Yes, I understand AP are made for a party of 4, with varying differences in party make up. I'm aware they're not really meant to be handled by 2 players. I don't care. You let me worry about that. I'm just trying to learn whether or not there are certain APs that will work better than others for 2 people. I was thinking Council of Thieves might be a good one, but I'd like to know some other thoughts. Thanks!


It's possible the spot has already been filled. And I don't believe there really is a "best man" for these sorts of things. I'm sure either of us, or anyone else chosen to fill the spot will be just fine, considering they would be deemed sufficient to fill the spot. Aside from being able to consistently play, and follow rules, there isn't really anything that can really be judged by anyone other than the person deciding, because they are very general on what else they're looking for. But life goes on, whichever way the axe falls.


Form has been filled and filed. In any case, good luck!


I'm interested. I'll be filling out the form now.


I created a lovely Winter Witch recently that for problems getting a coherent party of 4 people (had 3, couldn't get the 4th). I've grown quite fond of her, and have a very strong desire to play her. I have no preference for the type of game, as long as it's not somewhere where she's going to be entirely useless. I decided to post here in case someone is looking for that last little addition to their configuration. I may try posting in other threads, but this seemed worth pursuing as well. If you'd like to speak about an adoption, feel free to send me a message or post here.


Hello all, I'm just wondering if anyone had any ideas about building characters or adventures from well known fairy tales. If you need more information on what I mean by fairy tales, I suppose that can be provided, but I'm talking about basically any children's story or some such thing. Also might play a bit with making an Alice in Wonderland type thing. If anyone has any ideas or knows of anything like this that's already been done (aside for The Harrowing module) I'd love to see it. Thanks!


I'll go through the new play posts later tonight or tomorrow, when I have time. Didn't see anything for a while, and just checked today.


Hello people. Right now, I'm finishing up my new character, and I'm stuck on what to get for her. I've got 150gp, and I really don't know what to buy. She doesn't need any armor, and I don't expect to be using her in melee range... ever (I hope). She does have a good Dexterity, but is not proficient with any Bows, just Crossbows, and with only being proficient with Simple Weapons, there isn't much in the way of weaponry for her. So I've got 150gp to spend on... anything that I normally don't spend gold on. Help me out guys. What do you think? I might give her a Longspear, since she can use it, and it has Reach, but other than that, I don't think I'll be giving her a weapon. Her spells and Hexes should work just fine.


In that case, all I have left to do is gear and she should be ready to go. Spells would just be prepared normally when I need them, though I imagine I won't be using too many. Do you need a copy of the sheet, or some kind of description, or anything else for my character?


For the Witch, it looks like the number of spells I know is ambiguous, in that there isn't a defined "spells known", so theoretically, I know all the spells on the list, it just depends on which ones I choose to prepare. Is this right?


I'm looking for pretty much any advice on running a game for one PC, by themselves. There will probably be NPCs to help them out in their adventure, but I'm looking for advice specifically for running published adventures. Tricks like Gestalt, and starting at a higher level only provide so much, and later in the course of things, simply aren't enough. Action Economy is the biggest issue I see with doing something like this. Anyone have any advice to help me out? This is not something that I'm doing right now, but I have been thinking about it lately, and may do so soon. Thanks.


I have decided to play a Winter Witch. I like the flavor of the class itself, and I think it will provide good utility. This should be fun.


Welp, just read through almost every post on here, then realized it was from last year. Awesome...

Anyway, as far as my character goes, I'm looking at two different approaches, depending on how long we plan on using these characters. I'd play a Winter Witch or some kind of Rogue/Ranger type character for characters being used indefinitely, because I like to develop them as characters, but if we're just using these ones for a short beginning and then moving on to something else, I'll take something more like a Fighter or Monk. Those classes are more straightforward and don't take too much in the way of developing.


I withdraw


Already did


I'll be withdrawing


I think that covers everything. Let me know if there is anything else you need or want.


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Stats:

10 Appearance
11 Constitution
12 Power
15 Education 14+1 for age
10 Dexterity
7 Strength
14 Size
15 Intelligence
60 Sanity
75 Idea Roll
60 Luck
70 Know
12 Magic Points
13 Hit Points
Damage Bonus +0

Skills:

Biology 21
Chemistry 16
Medicine 45
Forensics 51
First Aid 40
Pharmacy 6
Physics 16
Library Use 35
Sneak 40
Persuade 65
Fast Talk 25
Grapple 45
Sneak 30
Spot Hidden 65
Listen 50
Conceal 35
Drive Auto 40
Handgun 40

Background:

Adrian Roman, Age: 35 Occupation: Medical Examiner
Always a scholarly one growing up, Adrian was always more interested in books than with playing outside. His parents hadn't influenced him much growing up in terms of what they'd done, but more with who they'd been, as people. Adrian learned how to think and speak for himself, and to understand other people, even though his undiagnosed sociopathy kept him from caring too much about how they felt. He decided at a young age that he was going to study medicine to become a doctor, so that he could study the body more in depth, to gain understanding and knowledge that had not been found. Adrian always felt the strong desire to truly "know". To understand. Despite his scholastic aptitude, as he rose through the levels of education, he became less interested with the academia and more interested in his personal wants and goals. He spent less time worrying about studying and school, and more about thinking in the abstract. Things he could learn from education were not so difficult to learn, and he had little trouble, and preferred spending his free time figuring out the truth of the universe. As deep as he thought though, he never really talked to anyone directly about these thoughts and his discoveries, though occasionally he would provide these insights indirectly, through topic of conversation.
After his formal education was finished, Adrian began his path to become the first of what would be established in the position of Medical Examiner. There was corruption with the Publicly Elected Coroners, and many things were being overlooked or swept under the rug. One particularly exercised excuse was the lack of knowledge, mainly in the case of "unexplained deaths", which were due to poisoning. After the office of the M.E. was established and the corruption contained, Adrian began working with the Police to solve cases, providing information about how the deaths occurred, and even participating in active investigations. Because of the nature of this job, he became skilled not only using his Medical Expertise to aid him, but also his skills in perception and detective work, sometimes serving in that position as well. Since college, Adrian had spent some of his free time learning, studying, and practicing Aikido. It was his means of physical exercise and conditioning, and gave him quite an edge when it came to subduing suspects. The streets are not always so kind however, and he also learned how to use a Handgun as well, so that he could defend himself from opponents with similar armaments.

Recently, there have been strange, unexplainable circumstances around some of the crime scenes he analyzes. Nothing that would draw supernatural suspicion, but facts aren't adding up. Evidence is more inconclusive, and these puzzles elude him more and more, piling up. Very little seems to be making sense lately, and Adrian has begun looking for other people who may be able to make sense of his new cases.


1d10 ⇒ 8 Wealth


From my understanding, each point adds 1%


3d6 ⇒ (3, 2, 5) = 10
3d6 ⇒ (4, 4, 3) = 11
3d6 ⇒ (5, 5, 2) = 12
3d6 ⇒ (1, 4, 6) = 11
3d6 ⇒ (2, 3, 5) = 10
3d6 ⇒ (4, 2, 1) = 7

2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (5, 4) + 6 = 15

3d6 ⇒ (4, 1, 2) = 7
3d6 ⇒ (1, 3, 4) = 8
3d6 ⇒ (3, 2, 4) = 9
3d6 ⇒ (4, 2, 4) = 10
3d6 ⇒ (6, 5, 3) = 14
3d6 ⇒ (2, 1, 6) = 9

2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (6, 1) + 6 = 13

I'm finishing up the my character and wanted to ask, how much does each skill point increase a skill by? Or is there some other kind of determinant?


Alright, sounds good. I'll get on that tonight at some point.


I'm not looking for anything in particular. Anything works for me.


Yes, I'm interested. I'll also send you a PM


Then I'll wait for selection before doing anything else.


Wandering Messanger wrote:
Looks like I end up with an Elf doing...anything, aside from Rogue. Definitely workable. Anything else you need me to roll for? You want HP and Gold here? And are we rolling for HP at first level, or taking max?

Well, I could be a Rogue. It would certainly make for an interesting time. Should I come up with a character now, or wait for you to decide who's playing?


Looks like I end up with an Elf doing...anything, aside from Rogue. Definitely workable. Anything else you need me to roll for? You want HP and Gold here? And are we rolling for HP at first level, or taking max?


Strength: 3d6 ⇒ (5, 5, 1) = 11
Dexterity: 3d6 ⇒ (2, 1, 5) = 8
Constitution: 3d6 ⇒ (6, 1, 5) = 12
Intelligence: 3d6 ⇒ (3, 6, 3) = 12
Wisdom: 3d6 ⇒ (5, 1, 6) = 12
Charisma: 3d6 ⇒ (5, 4, 2) = 11
Race: 1d7 ⇒ 2


I would also be interested, though am in the same boat as AEroden. If you have any links to give me information on the particular system and character creation, that would be helpful. Or you can ignore me entirely. That's your choice. Thanks!


From what I gathered, I'm guessing the Parrots are a group of mercenaries. If you want to actually tell us whats going on, you'll probably get further. I don't even know what kind of characters you're looking for. But I'm at least interested. PM me if you're not going to say much more here.


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Taku Ooka Nin wrote:

Always remember that, as the DM, if you do something that the players view as completely unfair that there is a possibility that they will switch DMs without you knowing.

It is entirely possible that if you do something your two gamers find appalling that they might decide to start a game themselves and try to bring your players over to their game.

At the point this happens, the two are causing problems for the other four, and are absolutely welcome to find another DM.