Aldren Halfblood's page

583 posts. Alias of SnowHeart.

Full Name

Aldren Halfblood of House Astavare


Cleric of Calistria (3) | HP: 19/19 | AC: 16 t10 fl 16; 17 t10, fl17 (w/shield) | Fort+3 Ref+1 Will+7 (+2 vs enchantments; Immune sleep) | Init+0 | Perc+6 (low-light) | CMB+3 CMD 13


Conditions: n/a


Male Half-Elf






Common + Celestial, Elven, Infernal

Strength 14
Dexterity 10
Constitution 10
Intelligence 10
Wisdom 18
Charisma 14

About Aldren Halfblood

This man stands at about average height but he could hardly be confused with most men. Tussled blond hair frames a fair-skinned face with high cheekbones and azure eyes. Lips that seem to float between a smile and a pout set off an unusually perfect set of teeth. Beneath the hair, his ears are slightly pointed, revealing his elven ancestry.

He wears a tabard crafted of black velvet and trimmed in gold, oversized to accommodate a finely crafted breastplate beneath. Breeches and a traveling cloak of the same material complete the ensemble along with a pair of black leather boots.

Stat Block:

Aldren Halfblood of House Astavare
Male half-elf cleric of Calistria 3
CN Medium humanoid (elf, human)
Init +0; Senses low-light vision; Perception +6
AC 16, touch 10, flat-footed 16 (+6 armor)
hp 19 (3d8+1)
Fort +3, Ref +1, Will +7; +2 vs. enchantments
Immune sleep
Speed 30 ft. (20 ft. in armor)
Melee cold iron morningstar +4 (1d8+2) or
. . dagger +4 (1d4+2/19-20) or
. . mwk heavy mace +5 (1d8+2)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 14, 2d6)
Spell-Like Abilities (CL 2nd; concentration +4)
. . 1/day—alter self (specific human, drow, or elf form)
Domain Spell-Like Abilities (CL 2nd; concentration +6)
. . 7/day—copycat (3 rounds), dazing touch (3 HD max)
Cleric Spells Prepared (CL 3rd; concentration +7)
. . 2nd-invisibility[D], calm emotions (DC 17), hold person (DC 17)
. . 1st—charm person[D] (DC 16), bless, murderous command[UM] (DC 16), protection from evil
. . 0 (at will)—bleed, detect magic, light, read magic
. . D Domain spell; Domains Charm, Trickery
Str 14, Dex 10, Con 10, Int 10, Wis 18, Cha 14
Base Atk +2; CMB +4; CMD 14
Feats Selective Channeling, Spell Focus (Enchantment)
Traits child of kintargo, sacred conduit
Skills Acrobatics -3 (-7 to jump), Appraise +4, Bluff +9, Disguise +3, Heal +8, Knowledge (history) +4, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +5, Perception +6, Profession (courtesan) +9, Sense Motive +10; Racial Modifiers +2 Perception
Languages Celestial, Common, Elven, Infernal
SQ elf blood
Combat Gear potion of cure light wounds (2), potion of enlarge person, potion of hide from animals, potion of lesser restoration, alchemist's fire (2); Other Gear mwk breastplate, buckler, cold iron morningstar, crossbow bolts (20), cold iron crossbow bolts (20), alchemical silver crossbow bolts (10), dagger, light crossbow, mwk heavy mace, absinthe (per bottle)[UE], bedroll, belt pouch, flint and steel, harlot sweets (2), holy text (The Book of Joy)[UE], iron holy symbol of Calistria[UE], masterwork backpack[APG], mess kit[UE], noble's outfit, signet ring, soap, spell component pouch, tabard[UE], trail rations (5), waterskin
Special Abilities
Cleric Channel Positive Energy 1d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Charm) Granted Powers: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine.
Cleric Domain (Trickery) Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Copycat (7/day) (Sp) Create a single mirror image duplicate
Dazing Touch (3 HD max, 7/day) (Sp) Melee touch attack dazes foe for 1 rd, Immune if more HD than your level.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Selective Channeling Exclude targets from the area of your Channel Energy.

The Ten Minute Background:
Five Concept or Story Points
1. The bastard son of House Astavare, one of Kintargo's lesser noble houses, he's always been a source of embarassment to his family. He was dropped, unwanted, by his elf mother at the manor's doorstep. While he learned to hide his half-elven features in public with innate magical talents, he was never accepted by his family. He has no knowledge as to the context of his conception, but he was nonetheless raised by his putative father -- or rather the nurses and third-rate tutors that were hired to keep him away from the "real" family.
2. Aldren embraces the vengeance aspect of Calistria more than the lust and prostitution.
3. Taught by his family to keep his feelings and emotions hidden, his temper and wrath is a slow burn. In daily interactions, he strives to maintain an amicable demeanor, whether it is calm and docile or friendly and flirtatious. But he holds grudges and nurses them.
4. When not pursuing vengeance or otherwise dealing with the dangers of daily life as a member of an outlaw faith, he is a consummate hedonist. He adores finery and luxuries and has been known to use alcohol to excess and even dabble in pesh and other narcotics.
5. He conceals his faith through a blend of magic, friendships and lies. It was a topic that never came up with his family, so keeping it hidden hasn't been a terrible challenge so far.

Two Goals
1. Restore the presence of the Church of Calistria in Kintargo
2. Take vengeance on those who committed the apostasy of turning the House of Satin Veils into a petty bank

Two Secrets
1. He's murdered a relative (half-sibling? cousin? uncle or aunt?) and has no regrets. It was pre-meditated and cold-blooded but rooted in his concept of vengeance and view of his faith. He used his alter self and charm person abilities to seduce the relative, then slit their throat when their back was turned. The relative was a worshipper of Asmodeus and had used the shuttering of the House of Silken Veils to put several of the sacred courtesans into slavery.
2. Unknown to him, there was a witness who saw Aldren's face when he let the Alter Self drop.

People Tied to the PC
1. Keya Moonsnow (F elf CG) was Aldren's lover and a sacred courtesan at the House of Silken Veils. She was one of the elves sold into slavery by Aldren's relative.
2. Laria Longroad is a recent contact he has developed and one with whom he has sympathy. Slaves have a greater need for vengeance than most, and Aldren is happy to stoke those flames.
3. The former high priestess in charge of the House of Silken Veils in Kintargo was a mentor and teacher to Aldren, tough and sometimes mercurial but always with an eye towards teaching him the faith. She nursed his anger and resentment, and taught him that exactig vengeance for wrongs done unto others
4. Foe(s): Just about everyone in his family (he tries to avoid them) and he has an axe to grind with the Bank of Abadar for their sacriledge, though he appreciates the true enemy there are the Asmodeans.

Three Key Memories/Moments
1. Being kicked out of his family's house and officially disowned. It is what finally drove him into the faith of Calistria.
2. Murdering his relative. He did not enjoy it, but did find it satisfying to have rid the world of a bit of evil. That it was done through an "evil" act does not bother him, though he has spent time pondering why that is the case.
3. Watching from the crowd as Keya was sold into slavery and feeling powerless to do anything about it.

Fear or Paranoia
1. Falling into the bonds of slavery or imprisonment. Keya's fate bothers him personally. The fate of other slaves bothers him in the abstract, but he sees that mostly as a tool and an opportunity. But the thought of himself becoming a slave? Losing everything he has? They'd likely cut his tongue out so he couldn't cast spells, and he'd never enjoy the luxuries he does now. He'd sooner slit his own wrists than let something like that happen.