Shifty PFS Group Alpha (Inactive)

Game Master Nik B.

Cyphermage Dilemma

Post session player reporting

Maps & images


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Silver Crusade

Teifling monk 2nd | AC16 T15 FF 13 | HP /15 | F +4 R +5 W +5 | Init +4

i'll stand off to the side of her being quit as possible...

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grim stands ready for the goblin horde he's sure will come pouring out of a door at any minute...

Sczarni

Kishara overcomes the fairly typical lock after a few moments.

This room contains piles and piles of paper trash and wood scraps—it’s also full of rats and vermin and smells strongly of both.

A full search of the room by the party finds several sheets of paper written in code with four recognizable words on it: Almas, Kaer
Maga, Absalom, and Whitethrone. Given the state of the contents you guess this room hasn’t been used for trash in weeks.

MAP

Grand Lodge

M Tengu Magus 3 HP 25/27

Tikrit sheathes his Katana and follows the others inside, drawing a scroll as he does so. "This is their headquarters?" he says with disdain.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara wrinkles her sensitive nose at the stench, "Lay down with dogs and you'll get up with fleas. Lay down with goblins and... well..." she gestures at the state of the place, shaking her head.

She gathers the coded documents and scowls at the city names, lingering on Absalom. "Looks as though they may have cells all over, even in Absalom. We must make sure these make it to headquarters." She secures the papers in her map case to protect them and prepares to proceed to the next door. "Shall we try the south door next? Might be a good idea to clear an avenue of escape before we stir up the whole of this hornet's nest."

Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
I'm not supposed to roll the Disable Device myself, correct? She gets a full +10 bonus when using her MW tools, and she will strive to work as carefully and quietly as possible.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

"I concur with your strategy, Kishara. We should secure the door to this room when we depart so others will not know we were in here - we may need retreat to a safe and defensible spot such as this..." Grim says. He is ready to take point and lead the group to the indicated door.

Sczarni

Kishara wrote:
I'm not supposed to roll the Disable Device myself, correct?

As far as I know, you are perfectly entitled to roll your own disable check. The only real point of controversy comes up around the meta involved in perception checks, but that's been going forever :p

Given there are no slings, swords, or spells going off around her, Kishara is able to concentrate on doing her average job on an average lock, to the unsurprising but satisfying sound of the lock tumblers clicking over. Breaking the door open quietly and discretely, Kishara is able to peek inside.

MAP

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Grimaldus uses the silent signals he learned at the academy to indicate he wants to head to the party's right (to the left on the picture towards the front door) and that Yhen should take rear guard to watch their backs as they clear the room.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara nods her agreement to Grim's signalling and peers down the long hall warily. When she is satisfied there are no traps ahead and no immediate danger in the hall, she leads the way, slinking silently toward the first door. She pauses to listen and then tests the door to see if it is locked.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19
Stealth: 1d20 + 9 ⇒ (15) + 9 = 24
Perception(listen at door): 1d20 + 9 ⇒ (8) + 9 = 17

Sczarni

This long hallway stretches 110 feet from east to west and is periodically broken up by thick, iron portcullises. Several sets of doors can be seen at even intervals along the north and south walls, and at the far east end the hallway appears to terminate in a room filled with large cages. The floor of the hallway was recently swept, but spiderwebs remain on the ceilings.

Kish slips quietly across the hall and listens at the south western door, she hears the muffled chatter of Goblins beyond it.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara squats down, making the stupidest, ugliest looking face she can manage and points at the door, doing her best to silently mime to the others that she hears Goblins behind the door.

Can she tell if the door is locked? Or make an estimate to how many might be in the room?

Sczarni

Best guess answers are - 'unlocked' and 'a bunch'

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kish makes a show of counting on her fingers up to 5 or 6 and then shrugs, grimacing theatrically and steps aside for Grimaldus with an after-you gesture. She pulls one of her throwing daggers and stands by to open the door for him and follow in after.

Sczarni

Someone want to run over the general outline of the plan, or just Grimmy booting in the door and laying in the smack on the far side?

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

"Got it," says Yhen agreeing with Grim's plan.

I will go with Grim's plan.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Alls Kish knows is after the day's she's had, she doesn't want to go first. >_< Figured we need to take a moment for any prep spells, and then burst in and try and silence them before they can raise a cry.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

We certainly don't want a pack of goblins appearing behind us at the wrong time. Best to take them out now!
Grim nods in agreement, and steps up to the door, greatsword still in hand. He looks at the rest of the party to ensure they are ready and whispers, "We flood the room and kill all of the goblins. Ready?" He then counts off on his fingers Three...Two...One...and then throws open the door and rushes into the room, silently moving in with no yelling or other clues of the impending doom coming.

Sczarni

dice festival:

1d20 ⇒ 4
Grim 1d20 + 4 ⇒ (17) + 4 = 21
Kaneko 1d20 + 2 ⇒ (18) + 2 = 20
Kish 1d20 + 4 ⇒ (20) + 4 = 24
Mandrak 1d20 + 4 ⇒ (13) + 4 = 17
Tik 1d20 + 1 ⇒ (19) + 1 = 20
Yhen 1d20 + 8 ⇒ (20) + 8 = 28
Enemy 1d20 + 6 ⇒ (13) + 6 = 19

Piles of broken furniture lay against the east wall and a single, nondescript desk sits in the middle of the room facing the door in the south wall. Another door, just as thick and sturdy, is opposite the main door on the north wall.

Four Goblins look surprised to see you all.

MAP

Surprise Round
1 standard action
Yhen
Kish
Grim
Kaneko
Tik
Mandrak

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Depending on the actions of others, Grim will move to F6, intending to limit the goblins movement in the room. (I can modify this as folks with higher Init go =)

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Could Kish 5 foot step to E5 and fling her Dagger at Goblin-G5?
Throw Dagger: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d4 ⇒ 2 Sneak Attack: 1d6 ⇒ 4

Sczarni

Not really G5 because from the door he's recessed back far enough to have cover, but G6 would be fair game. This assumes Grim does indeed move.

Grand Lodge

M Tengu Magus 3 HP 25/27

Tikrit activates his spring-loaded wrist sheath to retrieve his wand of Shield and summons the protective magic of the spell. "Let's show those Goblins what for." he whispers.

Shield. Current AC 19

Silver Crusade

AC18/Touch12/Flatfoot16/CMD 14||HP18/[18]| Fort:+5 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +7|Init+2| Female Hwangot Aasimar Cleric 2 (Mendevian Priest Archetype) / Fav. Class

Kaneko brings her spear into place as part of a move action and charges using her reach. (D6)

1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Merde
1d8 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

Yhen just moves to D-5.

I can't do anything without seeing these buggers.

Sczarni

In order for things to play out as above, I had to rejig who goes in what order, or you all end up blocking each other etc, so hope you don't mind the liberty taken!

Grim moves in blocking escape.

Kish steps and throws critically wounding the Goblin, but he remains alive.

Kaneko charges through, but the point of her longspear misses the Goblin.

Yhen moves up.

Tik fires up his wand.

Mandrak moves in.

MAP

R1
Init order adjusted
Grim
Kish
Yhen
Kaneko
Tik
GOBLINS
Mandrak

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

"Time for the beatdown, little buggers. Surrender or perish!" Grimaldus growls, even as he swings his greatsword at the goblin before him.
Power Attack: 1d20 + 5 ⇒ (3) + 5 = 8 damage: 2d6 + 8 ⇒ (3, 4) + 8 = 15

Grand Lodge

M Tengu Magus 3 HP 25/27

Tikrit drops his wand and advances into the room, drawing his Katana. With a shrill cry, his blade shimmers and he strikes two-handed.

Free to drop wand, Swift to activate Arcane Pool, Move to D7, Standard to attack 2-handed. 1d20 + 7 ⇒ (20) + 7 = 27
Confirm Crit 1d20 + 7 ⇒ (14) + 7 = 21
2d8 + 10 ⇒ (3, 7) + 10 = 20

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

"I'll try to give you guys more time to finish those goblins,"

Yhen will Slumber Hex the goblin at C8.

"Take a break for minute."

Grand Lodge

M Tengu Magus 3 HP 25/27

That was the one I attacked, I think. :)

Sczarni

1d20 ⇒ 5 The Slumber Hex would have stuck, Tik did you still wish to explodinate on that Goblin? or pick a different target?

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara moves into the room, drawing her rapier and bears down on the Goblin in the far corner @ G8

Attack w/ Rapier: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d6 ⇒ 1 Wow, I think I have damage envy...

Sczarni

Grim swings but misses.

Kish 1d20 ⇒ 3 JUST manages to get over the top of the table she needed to cross (or eat AOOs) and pins the Goblin, wounding but not killing.

Yhen puts the Goblin to sleep.

Kaneko up
Tik want to shift that attack?

MAP

Grand Lodge

M Tengu Magus 3 HP 25/27

Yeah, I can't reach any of the others.

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

Sorry Tik, I just thought it would be the farthest goblin.


VC - Sydney, Australia

Tik you can slip beside Grim to F7 and hit from there by my math...

Silver Crusade

AC18/Touch12/Flatfoot16/CMD 14||HP18/[18]| Fort:+5 ;Ref:+2 ;Wil+5|Percept +5/Sense Motive +7|Init+2| Female Hwangot Aasimar Cleric 2 (Mendevian Priest Archetype) / Fav. Class

Kaneko moves to F6 and attacks any of the goblins still up with her reach.

1d20 + 3 ⇒ (18) + 3 = 21 and 1d8 + 3 ⇒ (6) + 3 = 9

Sczarni

Updating in the AM! Sorry for delay

Silver Crusade

Teifling monk 2nd | AC16 T15 FF 13 | HP /15 | F +4 R +5 W +5 | Init +4

...thanks for moving me... if anythings alive i attack it!

Sczarni

1d20 + 2 ⇒ (13) + 2 = 15
1d20 ⇒ 17

The last standing Goblin swings for Mandrak, but it's attack catches nothing of note. Mandraks swipe ends its concern.

The battle ends.

Down the hall you can hear a bunch of goblins screaming, the sounds of battle have triggered the alarm.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

"The battle is not won yet! Quickly enter the room and position yourselves around the door to prevent more than one or two from coming in at a time. Kill any of them who enter! If you have a bow then shoot the ones who are in the hall." Grimaldus calmly calls out to his friends as he moves to stand 5' inside of the door. E6

Grand Lodge

M Tengu Magus 3 HP 25/27

Tikrit nods quickly and moves to the side of the door D5, readying a scroll.

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

Yhen knowing that brute force is not her thing, slides down at the back.

Yhen will also ready her light crossbow, and load it with a bolt if she has enough time.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara hurries to unlock the front door, in case they need to make a quick escape and then moves into position near the door and peeks around the jamb to see what the enemy is doing.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29

Not sure where everyone is, so I'll leave it to Shifty to find her a spot.

Silver Crusade

Teifling monk 2nd | AC16 T15 FF 13 | HP /15 | F +4 R +5 W +5 | Init +4

will stand at the ready.... moving toward of the door...

Sczarni

You pour into the room and brace yourselves for the on-rush of carnage... but nothing happens. The shouts at the en of the corridor still chitter away, but already they have started to quieten.

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

"Someone must be herding those goblins. Sounds like they are doing the same thing we are - setting a trap. Shall we go and trip it?" Grimaldus asks with a fierce grin and the fire of battle in his eyes.

Grand Lodge

Witch 2; AC 13/ T 12/ FF 11; Hp 14/14; Init +8; Per +6; BAB +0; CMB +0; CMD 12; F +1/R +2/ W +4; Speed 30 ft

"I'm afraid we have no choice, otherwise they can just blow this whole room up."

Sczarni

So what's the plan?

Current Map

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

"I recommend a room-by-room purge. Tikrit and I will take point. Kishara and Kaneko next. Kish - you're in charge of getting the doors open. Yhen and Mandrak next. Yhen provides cover and Mandrak takes rear-guard to make sure noting catches us from behind. Watch out for goblin archers or other ranged attacks. If we are engaged by a force at the end of the hall, we eliminate them first and then come back to each room. Any questions?" Grimaldus seems at ease, briefing the team on a standard building clearance operation.

Sczarni

Door off courtyard, door in hallway, or cracking the portcullis first?

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