Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


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Karethas ibn Faradin wrote:

I assumed the orb would only capture the first to fail their 2nd reflex save. I knew it couldn't catch both, but I wanted to do the damage to the CK and get it close to the mook in front.

Regarding the distraction: I thought it would work the same way as it does for the monster ability: it only lasts for a round, but the target has to save each time they are damaged by it. Sorry if I was mistaken.

Now worries on the skull bomb. It wasn't really following the rules.

Aqueous orb just has waaay too many unanswered questions. I think it just tries to do too much. It and the 'pit' group are becoming my least liked spells.

So what happens when a victim inside falls unconscious? I guess they just remain inside drowning and taking up space?
I think I see where you are aiming. I suppose even a full orb can keep running over someone and inflicting non-lethal so it could inflict the non-lethal on the CK and attempt to sweep up the guard. Problem is that it will threaten Amir though he's got a good ref save. Moving any farther would further endanger everyone. It might be better to just have it keep churning on the CK. Let me know.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I know that AO is not fully described. I kept trying to think how big the orb is. Eventually deciding on 10ft like you. I think unconscious bodies stay in the orb, taking up space and drowning if it is too long, although that would be difficult at this duration. I guess I will just keep it on the CK and risk Amir once to try to pick up the other guard.

Edit: I will NOT risk Amir since I have looked at his pitiful (for a rogue) +7 reflex save. :-)


NOTE: over the winter break my brother updated my computer and the latest version of Java screwed up maptools. I've managed to get it working but for some ridiculous reason it no longer recognizes the files it saves. Thus I end up having to recreate maps from scratch a lot which is F-ing annoying. I will try to update them as I can, but keep in mind it's extra effort which I really don't have time for.

Faelar- I've placed you in the corner, but you are threatened by and threatening the guard. I'd stab him. Picking up the bow now would receive an AoO.


Male Elf Bard - 1

Ah right, I will no pick the bow up yet then, but cannot attack this round as I have started my Performance.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Sorry had a weird blip on the famil radar, will get updates in today, sorry for the absence.


Kzrira has been properly eulogized: here

Amir, once revived and upon return to Kelmarane, surely has enough sway with Zayifid and the Church of Abadar to somehow restore Kzrira, but a return to Kelmarane (and onto Katapesh City where sufficiently powerful priests would be found) is still some ways a way. Until then, I'm open as to suggestions for an interim role for Tirion. I have a few ideas, but not set on anything particular.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Nice - I did not even realize they had a LoF death thread.

I am open for anything, I can continue to chat as a ghost, or can run another character if one is available.


Kzrira Maiwith wrote:
Nice - I did not even realize they had a LoF death thread.

There's ALWAYS a death thread.

I'm leaning toward having Kzrira's soul possess the Tempest bow. I can see some interesting twists with that.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I am good either way. I have always liked Kzrira, but can put together a new character.

Would the Tempest bow stay as a bow? Or potentially change to another type of weapon?


Male Elf Bard - 1

That's assuming it desires to stay in your possession, it may decide that Karethas is a better owner now. You never know.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Whats that Tempest? You want to be a short sword? No more smelly Kzrira, well OK...I mean its what YOU want after all...

*overly sly wink*


Male Elf Bard - 1

:P Or a Rapier, imagine the things that Faelar could learn from conversing with the weapon :P


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

That is *such* a bad idea. Can you imagine any given encounter we are having to yell at Faelar to pay attention as a damn magic weapon chats his ears off? We have a hard enough time getting you to focus on threats LOL.


Male Elf Bard - 1

I know, it would be so much fun, right?


The djinn crafted weapon is certainly not tied to any particular form and perhaps based on serving the party member most likely to survive might take the form of a Staff of Frost...


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Hmmm....yes...Staff of Frost. Direct damage and Battlefield control.


Karethas ibn Faradin wrote:

VooDoo, can you confirm my loot list from this one:

*Breastplate
*Great Axe
*Belt
*Ring
MW Scimitar
Comp Long Bow (+? Str)
Studded Leather
*Healing Potion
Splint Armor
MW Great Axe
Wand CLW (5 Charges)
*Needs Identification

yeah, Comp Longbow +4 Str.

and with a 23 Spellcraft you can ID everything-
+1 Large Breastplate, +1 Studded Leather, +1 Human Bane Great Axe, +2 Ring of Protection, and +1 Belt of Might Constitution.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Be Boop Boop. Updated in my profile. :-)


yeah. I suppose you can stuff a body into the satchel. It's oxygen poor so might get rotty in there and I don't know the best way to clean an interdimensional hole...

I think the CKs breastplate would be too big to fit in the bag. everything else is cool if you aren't going to put it to use.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I would think that a lack of oxygen would actually be better for slowing decomposition.


yeah, I was thinking anaerobic rot would be worse, but that's a wet environment. Shrugs. Maybe the mad doctor can mummify you??


Male Elf Bard - 1

Kzrira, Voodoo:
I have just had a thought that would make things very interesting ... if you would be willing to go along with it. Tempest is an intelligent item and currently has Kzrira's soul residing inside, normal Intelligent items have a chance to gain control of the wielder by the Ego check.

What I was thinking was that every round of combat Kzrira and I both roll and who-ever succeeds get to dictate the actions for that round, how does that sound? I can see it making things interesting and could even be done in non-combat situations if there is something that She doesn't agree with.


Male Elf Bard - 1

So ... any decision on my thoughts Voodoo?


Sure, that's where I was going. Up to you all how to handle it. But I thought it would be kinda funny.

Kzrira and Faelar:
You could even share actions. I'd allow Kzrira can fire the bow while Faelar sings.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Voodoo:

Using my attack/feats? Or Faelar's?


Male Elf Bard - 1

Kzrira and Voodoo:
That is an interesting concept, seems a bit difficult to maintain. At level 7 I get to start a Performance as a Move action, so I could see Faelar singing and then Kzrira taking control to shoot.

If you ever want to "take control" just roll a dice for yourself and myself and if you win you can act / speak / move as desired?


K/F:
Sounds good. I'm thinking more like a possession so: Kzrira would keep her Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities- feats, etc..


Male Elf Bard - 1

Kzrira and Voodoo:
That is what I had in mind, possession. Now I wonder what will happen if she gets re-incarnated.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Voodoo and Faelar:

Works for me. We can try it, and if something is missed or does not work, we can always have it changed.


NOTE: It's SPRING BREAK! I'll be traveling and camping so posting will be spotty this week.


I should be explicit perhaps that this AP is renown for being railroad-y and this would be the end of the line.

I usually don't even mention doors to nowhere because players will spend the next seven years trying to find a way past even if it's marked 'Custodian'...

Time to go home.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Hey look, a door. And it leads to another door. Which leads to another door. . . .

Kzrira-bow is ready to move on. I will be unavailable most of tomorrow, but will try to check things when I can.


I still can't believe how Karethas just flat out screwed that alchemist. DO NOT turn you back on Karethas.

So I'm guessing we just want to get back to town by the quickest, safest route possible?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)
Sheik Voodoo wrote:

I still can't believe how Karethas just flat out screwed that alchemist. DO NOT turn you back on Karethas.

So I'm guessing we just want to get back to town by the quickest, safest route possible?

Don't look at me. I'm just a dead body in a sack who is haunting a frozen bow.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Lol! Ummm....well, I thought he might be a little more capable than he turned out to be. And he was basically a Joseph Mengele of Golarion, what with all his experiments and such. So yeah, it was pretty much just heartless.

Yeah, make with the quickness back.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Karethas Ice Heart ibn Faradin Hater of Alchemists

I am all for getting the hell out of here.


Male Elf Bard - 1

Oi, hater of Alchemists, stay away from Qilué!!!


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

The ghost does not realize the great antipathy that has arisen between the pure arcanist and those who dabble in alchemical creations.


I'll wait to see if the wizard-assassin has anything to add and continue.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas Ice Heart...that has a ring to it. You know I didn't kill the alchemist myself, I just brightened up his outfit a bit :-).


"You got red on you-"

SO that's 820 sp, 450 gp, amethyst 90, cracked turquoise 11,
silver scroll 40, the scroll and wand (30 charges).


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Congrats all. As a note, if we continue to lose 1 player per AP, we are going to be running all ghosts and possessed equipment for the last book.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Are you referring to you dying or Faelar disappearing?

Voodoo-You forgot to mention that we level up!


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Here is my loot list with some notations. Please anyone feel free to comment on the notations, claim an item, whatever.

2 potions of lesser restoration We should keep
2 Potions of Bless
1 Potion of Clairvoyance We should keep
1 Potion of See Invisible We should keep
+1 Great Axe
+1 Breast Plate
1 Wand of Spiritual Weapon How many charges?
3 Ornate Hookahs value?
Handy Haversack Karethas would like to keep
Book of erotic poetry value?
Alabaster Jewelry box value?
broken urn value?
6 bottles of bitter wine value?
3 +1 studded leather armor
3 potions of clw We should keep
1 wand clw (15) We should keep
4 mw battle axe
3 longbows (Str 18)
2 khopeshes
+1 Large Breastplate
+1 Human Bane Great Axe
+2 Belt of Mighty Constitution We should keep
+2 Ring of Protection We should keep
MW Scimitar
Splint Armor
MW Great Axe
Amulet Natural Armor +1 We should keep
+3 Mithral Chainmail We should keep for Kzrira?
Headband of Inspired Wisdom +4.
Mysterious scroll artifact We should keep
Potions: Remove Disease, Neutralize Poison, and Tongues We should keep
820 sp, 450 gp, amethyst 90gp, cracked turquoise 11gp
silver scroll case 40gp
scroll- Obscuring Mist We should keep
Wand of Bear's Endurance(30 charges)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Well, since Faelar has disappeared, he is even more unlikely to be cognizant of the fact that there is a rotting corpse in his sack which has been stewing in the nice hot desert sun for several days. Yeh, I think that some perfume might be beneficial for her at some point.


Sorry, no level up. In fact there's a ways to go yet so it looks like there will be plenty of bonus material ahead. In fact, I find the next book pretty weak so it will be changed quite a bit. I'm going to throw something old school in and see if you can recognize it.

I think it's a good time to reassess the party though. I'm not sure if Faelar is totally gone or only able to post weekly, but that's not going to work either. As for a replacement, I think a designated healer/hitter would work best, but I'm not sure how we should go about recruiting a reliable player with that predilection.

Also, who will Kzrira haunt then?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I can ask around. I am in way too many campaigns, so I know more than a few good players/posters who might be interested.

We also need to figure out what to do with the skeleton in the closet (ok, not quite a skeleton yet, but getting there quickly.)

That is cheating, DM Voodoo added the "haunt" comment after I posted.


Ninjaed- I added that question above. I just looked up raise dead and realized that Kzrira may reach the expiration date...

the next step would be resurrection, but that requires a 13th level caster which is really rare. In fact, I don't know any in all of Garund aside from the Pharaoh of Osirion!


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

If we can fine just a low level cleric nearby then we can use Gentle Repose to keep her fresh enough for the Raise Dead.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Reincarnate is 7 days. Raise Dead is 1 day/level, so a minimum of 9 days since it is a 5th level spell.

How long will it take to get back? I think we are 2 days since the disemboweling at this point because of rope trick sleeping.

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