
Karethas ibn Faradin |

Karethas realizes that Amir has succeeded in making passage. He curses is own stupidity, ”I was wrong! Passage is through the worm. Stand still and be swallowed.” He waits for the worm’s attention to turn away, steps through the arch and stands very still.

Varkata Steeleye |

Varkata stops attacking, keeping the blade up in defense, and steps back carefully, "And they didn't think to tell us? Better to surprise us, was it?"
Know (Planes): 1d20 + 4 ⇒ (17) + 4 = 21
Spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8
Varkata is withdrawing - trying to avoid making things worse...

Sheik Voodoo |

Seeing that the attacks on his object of worhsip have stopped, Anwar scowls through his flaming beard at Karethas. "I said that the Burning One is the Way. You do not listen." The great creature- which Varkata thinks resembles a fiery version of the great Purple Worms that haunt the deepest depths of Golarion down to the venomous stinger which is checked though Kzrira still suffers from the venom. The great maw drops upon Karethas next sucking the wizard up. “ALIK NAR AL JANZIR-AL-NAR,” Anwar shouts and Karethas is seen no more.
Kzrira- fort DC 26 or 3 STR damage and encumbered
Round 3
Kzrira
Varkata

Varkata Steeleye |

Didn't take a neutralize (a scroll of which might be a good party asset..), and using the Heal skill to help takes time we may not have.
Varkata holda her position cautiously, "Will your 'Burning One' still take us, or will it continue to strike?"

Kzrira Maiwith |

Kzrira, looking a little weaker than usual, calls out to Varkata. [b]Might as well charge into its mouth, that is what everyone else did.
With that, Kzrira flies into the creature's mouth, returning the griffon to its miniature form as she does.
Currently - 6 strength

Sheik Voodoo |

"I said SURRENDER, not fly in its face, Cretin!" Anwar shrieks with extreme annoyance. The Great Burning Worm as big as a tower bites the tiny mortal flying at its face. The rows of horrible teeth are not held in check and Kzrira disappears broken and bloody down the hatch.
Kzrira-31 damage, fort DC 26 or 3 STR damage and paralyzed
"ALIK NAR AL JANZIR-AL-NAR" Anwar shouts, then with a sigh turns to Varkata. "I would not advise that approach. Just stand still before the Arch."

Kzrira Maiwith |

Fort: 1d20 + 10 ⇒ (16) + 10 = 26
Ha - only really badly hurt, not maimed and paralyzed and mostly dead.
Giving up, Kzrira drops down in front of the archway as instructed and hopes for the best with her broken and battered body.

Sheik Voodoo |

With Kzrira swallowed and no one left. Varkata surrenders, lowering her sword and offering herself up to the great worm.
*******
Amir and Karethas look back down the sloping corridor that ends in bubbling magma. The dim red glow from the molten stone backlights two dark forms that are suddenly disgorged in succession from the burning ooze and land on the living brass at their feet. Kzrira bleeds freely and can barely rise to her knees as she struggles against the mortal venom. Varkata nearly lands on her companion as she is spit from the fire.
Kzrira- second save, fort DC 26 or 3 STR damage and paralyzed
The passage is twenty feet wide and twenty feet high sinking into lava at the low end and rising to end in a featureless brass wall 80 feet ahead.

Varkata Steeleye |

Varkata looks around, then says, "Give me a minute or so to heal Kzrira -- I'd rather take the time to use the wand and save my magic for what's coming."
Neither Varkata nor her prayer beads can neutralize poison -- or restore the strength damage (today) -- but we can fix the wounds at least..
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
10 charges...

Kzrira Maiwith |

Although still in pain, with her muscles atrophied, Kzrira struggles to her feet, the weight of her equipment almost unbearable.
I do not know if you can cure the energy drained by its poison, but I will be not much more than a hindrance as I am now.
Strength 6 - she can shoot, but will take a penalty on damage I believe. Also, she is really going to be slowed by the weight.

Karethas ibn Faradin |

Karethas frowns, ”I can help a little bit.”
Lesser Restoration 1d4 ⇒ 2. Varkata usually doesn’t memorize Restoration spells and I had a bad feeling. Unfortunately, I only memorized it once.

Varkata Steeleye |

Varkata shakes her head, "I'm afraid I can't - Efreet aren't generally poisonners, and so I asked for spells that would help me destroy them. I didn't want to lose a potential bit of battle-magic to carry spells I didn't expect to need..."
She sighs, "I really should have looked into a few scrolls."

Amir Awad Hajjir |

With some hesitation Amir will inspect the wall, if nothing visual yields results he will deign to touch it...
Perception: 1d20 + 13 ⇒ (19) + 13 = 32

Sheik Voodoo |

Amir disable device: 1d20 + 14 ⇒ (11) + 14 = 25
A HA! on the digit.
Amir pulls back his sleeves and gingerly moves his fingers over the hot brass. After long tense moments, the wall slides down safely. The old rogue wipes sweat from his brow and confidently leads the way forward to the bottom of brass stairs leading up. The large corridor continues after the landing first to the right for 250 paces and the right again for about 1000 paces before the passage ends in another wall. Amir double checks it and then finds a way to open it again.
Beyond is an octagonal room rising to a domed apex high overhead. Roaring flames burn in sconces throughout the chamber. The wall you passed through is covered with a bas relief of a horrible barbed devil. Doors of different sizes—some composed of close-fitting brass bars, others formed from riveted brass plates, but all bearing heavy locks—stand closed on each wall of the chamber. All of the doors and bars glow red with heat. Heavy benches complete with manacles at top a bottom and racks or cruel edged and hooked tools identify this place as a torture chamber and dungeon.

Varkata Steeleye |

Varkata looks around and winces, "This is... truly disturbing... Not that we'd need more reasons to want to destroy them."

Sheik Voodoo |

Thank you for keeping up with posts, Varkata. You're my favorite.
Moving on.
A quick check finds all the doors locked except the one opposite the hidden entrance. It opens to another large corridor of brass. Another 300 paces and it turns left to fortified door. Varkata turns the heavy bolt and you enter a chamber:
The brass ceiling of these casement chambers seems to bow under the great weight of the fortress above. Stairs punctuated by landings, complete with firing ports, look out over the citadel’s entry. You are apparently at the base of some barbican or gatehouse to Jhavhul's estate. a broad stairway leads up past tall arrow slits.

Kzrira Maiwith |

Kzrira looks up at the stairs with their firing ports.
That looks reassuring. Who knows what they might shoot out of those ports.
She looks to her companions.
Something tells me that we might want to fly up there rather than walking up those steps and give Jhavhul a chance to shoot at us. Any chance you could make us all invisible Kaarethas?

Varkata Steeleye |

Varkata says, "I have a fly spell prepared, it's a gift from the Accidental God. In fact, based on our trip into the volcano, I think we can all fly -- the question is whether that would be enough to avoid archers - especially since we'd be a lot more visible without Karethas' invisibility."

Varkata Steeleye |

Varkata frowns, "Don't like being exposed... But even without invisibility, flying will be faster.."

Sheik Voodoo |

Kzrira activated her bronze griffin and Karethas hops up behind her. Amir and Varkata step upon the flying carpet and the Heroes ascend up the stairway past rows of arrow slits that look out over an entry ramp. The next level up is another large guardroom with arrow slits to the west and south. There is also a stout door to the south. Dual stairs lead up at the north end of the chamber. These chambers are now largely devoid of furnishings, but not of guards. A giant that somewhat resembles an Azer sits upon the stairs up. He is broad and stands twice as high as a very tall man. Fire rises where a beard would be like an Azer, but his skin is like black basalt. A pair of large wolfish creatures with red-brown fur and glowing red eyes immediately start barking loudly.
Karethas 1d20 + 6 ⇒ (17) + 6 = 23
Kzrira 1d20 + 5 ⇒ (14) + 5 = 19
Varkata 1d20 + 1 ⇒ (5) + 1 = 6
foe 1d20 ⇒ 8
Round 1
Karethas
Kzrira
Hot dogs
Amir
Varkata

Varkata Steeleye |

Was originally planning on using my domain spell and flying under my own power -- but yes, please. Longswords are not the best for ranged combat... on the plus side, since you're steering, I can buff before leaping into battle..
Varkata says dryly, "We're on the Plane of Fire. I think it's just safe to assume everything we have to fight is immune to fire." With that, she starts whispering the words to a simple prayer, calling on the Drunken Hero to give her a small piece of his luck in battle.
Divine Favour

Kzrira Maiwith |

Kzrira shrugs as she guides the griffon with her knees.
The giant is on fire, I assume that my cold arrows will not be appreciated.
With that, she begins to unload arrows at the giant.
Attack-rapid shot: 1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15
Damage: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (4) = 15 <-- 1d6 is cold damage
Attack-rapid shot: 1d20 + 16 - 2 ⇒ (6) + 16 - 2 = 20
Damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (4) = 12 <-- 1d6 is cold damage
Attack-rapid shot: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
Damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (1) = 9 <-- 1d6 is cold damage
And her aim is less than stelar.
Figures the only shot with a chance of hitting has 1s for both damage rolls.

Sheik Voodoo |

Have we lost Karethas?
"Hell hounds," Karethas says, "adapted to the infernal regions of Hell and quite welcome among the Efreet, I see."
Kzrira's arrows are deflected by the giant's heavy plate armor. The massive creature palms a brass globe from the pile at his side and sends it flying back at Kzrira. The boulder-sized sphere hits her. Kzrira-22 bludge The hellhounds keep barking sending cinders out of their mouths as their teeth snap. Amir swoops down for a landing as Varkata calls upon divine favor.
Round 2
Karethas
Kzrira
Hot dogs

Amir Awad Hajjir |

Im not super experienced as a wizard at these levels but I can give it a shot? I think in this round cast Fly? If someone else feels more confident have at it!

Varkata Steeleye |

I'd volunteer, but I've been fighting with my connection a little bit lately -- But that said, given that he's 'safely' mounted with Kzrira, I'm thinking he might go with a small summon/attack spell?

Kzrira Maiwith |

Oops, I thought that I had already gone. Posting now.
Kzrira grunts as the boulder strikes her.
Anything you have to stop those rocks? They hurt. She calls over her shoulder to Karethas as she continues to fire at the giant.
Attack-rapid shot: 1d20 + 16 - 2 ⇒ (11) + 16 - 2 = 25 <-- maybe?
Damage: 1d8 + 7 + 1d6 ⇒ (4) + 7 + (4) = 15 <-- extra 1d6 is cold
Attack-rapid shot: 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23
Damage: 1d8 + 7 + 1d6 ⇒ (3) + 7 + (3) = 13
Attack-rapid shot: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21
Damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (4) = 12
Unfortunately, her shots continue to be less than as accurate as she would like.

Kzrira Maiwith |

Seeing the damage done by the first rock, Karethas decides that making it harder for the giant to see the companions is advisable.
Cast Glitterdust on the giant, also get the hellhounds if they are in range.
DC19 Will or all sparkly (and blind)

Sheik Voodoo |

Karethas casts a spell from the back of the bronze hippogriff and the giant is consumed by a glittering cloud. The fiery goliath yells and grabs at his eyes. Kzrira keeps firing at the massive, heavily armored man and is able to target unprotected areas hitting twice out of three shots. The hounds glance back at the strangely acting giant and then charge the landed rug. The mastiff-sized hounds snap at Kzrira and one sinks blackened fangs into her thigh. Varkata-4 bite, no fire
Round 2
Amir
Varkata
Round 3
Karethas
Kzrira
Hot Dogs

Kzrira Maiwith |

Seeing the giant unable to protect itself, Kzrira continues to launch arrows at the fiery monstrosity.
Attack-rapid shot: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
Damage: 1d8 + 7 + 1d6 ⇒ (1) + 7 + (4) = 12 <-- 1d6 cold
Attack-rapid shot: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
Damage: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (4) = 17 <-- 1d6 cold
Attack-rapid shot: 1d20 + 11 - 2 ⇒ (3) + 11 - 2 = 12
Damage: 1d8 + 7 + 1d6 ⇒ (6) + 7 + (3) = 16 <-- 1d6 cold
I think that the dice gods have decided that we should all die. Maybe the 22s hit the blinded giant?

Varkata Steeleye |

Varkata pulls away slightly from the creature's bite, then quickly spins the blade in her hand, feeling it hunger to strike the thing down, as she tries to clear herself a path to the giant while he's still off-balance.
Ebon Flame (v hellhound): 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25 for 1d8 + 10 + 2d6 + 2 ⇒ (3) + 10 + (1, 4) + 2 = 20 Plus Cold: 1d6 ⇒ 5
Ebon Flame (v hellhound, iterative): 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33 Threat
Confirm: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 (Ugh. Stupid dicebot)
for 1d8 + 10 + 2d6 + 2 ⇒ (1) + 10 + (4, 1) + 2 = 18 Plus Cold: 1d6 ⇒ 4

Varkata Steeleye |

Varkata holds position, waiting to slice the other hound and rush the giant.
And makes sure people are still alive?