Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


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Male Dwarf Alchemist 4- Grenadier

I would love to do another campaign and you guys are great to play with. I happen to have a dwarf grenadier that I tried to get into a few campaigns. I see him being a good ships engineer/siege engine specialist. He can be adjusted to whatever your requirements would be.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I am trying to figure out what to play. With an Alchemist and Wizard, clearly something skill or melee is going to be necessary.

Right now looking through fighter, monk and rogue. I am just not feeling a ranger at this point.

Is it a standard 20 point build, 2 traits? Also, any restriction on races and/or sources?

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Let me double check what I had the original group build to and then we can discuss bumping it up to (I think) level 5.

I have half of mind to leave it as you three with maybe one DMPC played as a real character....thoughts on this? I'm not sure I want to post a full recruitment thread because I don't necessarily want a lot of attention/applications or working with folks I don't know well. Unless one of you know someone we could extend an invite to?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I suppose we could keep it at 3 and bump the characters to some type of gestalt characters, or us the mythic rules. My DMing experience is the Temple of Elemental Evil that I am running, so I am not the best yet on balancing party strength versus campaign CR.

If we are staying with 3, then I will probably go Monk or Druid so that we get some healing and decent melee in front of our conjurer.

I will see if I have someone who would want to join another campaign. I am always hesitant to recommend players, as several times when I have recommended a good players, some of who I had been playing pbp with for over a year, the player has gone awol shortly thereafter, more than once without explanation.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

There's a cleric of Besmara that would work fine as a DMPC and would be consistent from the first AP... I would prefer to avoid gestalt or mythic...although gestalt could be hilarious...but my instincts is to bring in a DMPC to balance over going gestalt...it require additional planning I'm not quite sure I want to take on.

Quillin was built with a 20 pt, 2 trait buy. Let's rein in the crazy races for now, I had a Vanara last time and he was fine but every game I look at right now seems to be populated with tieflings, aasimars and so on. If you have soe kick ass idea that hinges on a race let me know, otherwise gently guide yourself towards core on that front.

Gnome, Dwarf and...well sadly you are already playing a halfling in RotRL but all short folks would be funny.

I won't take it personally if you have a good fit and they disappear, I mean I will punish your character constantly but I won't blame you :p Think on it and let me know.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

My alchemist could handle most of the skill monkey stuff, just not the face side of things.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Oh I think Qullin should be the face. *chuckle*

Or maybe his parrot.

*shakes head*

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Oh the other thing I should mention is that I plan to use the rules for permanent injury for critical hits. It hasn't come up but it just makes so much sense in the setting.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Hmmm, so I need a face/melee character. You guys like to make things tough don't you.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

I dunno, its a pirate game. How much face do you really need?

If this game has taught us anything, its that sometimes its funnest when you don't try to account for everything *wink*


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Go melee and we'll figure the rest out 8-). We need a captain though!

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

TBH I assumed Quillin inherits the ship from AP1,, though if we want to retcon that all three of you did, I can work,with that.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I am looking at a monk, trying to see if it will work. Should give good melee and eliminates many of the ship mobility issues. Also, with Profession as a class skill and high wisdom, I should be able to have a pretty good sailing skill. Just need to see if I can get the character to work. If not, I have a few other thoughts.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I hadn't really looked at Quillion, but he had an ok Chr and obviously his Int is good. Thatt makes a good enough captain to me :-).


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

With a high Prof(sailor), I can also be the navigator/pilot (not sure what the proper name is for the one who is behind the wheel).


Helmsman.

Hmmm, Capt. Quillin. I kinda like that.

I'd rather try to bring in another player. I've got 2 good guys that aren't in a S&S game in my Zolurket campaign. I could ask there.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I think that having a 4th player is probably preferable. I don't mind having a DMPC, but think that the crew should probably stay with the ship most of the time.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)
voodoo chili wrote:

Helmsman.

DOH!!!!!

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6
voodoo chili wrote:

Helmsman.

Hmmm, Capt. Quillin. I kinda like that.

I'd rather try to bring in another player. I've got 2 good guys that aren't in a S&S game in my Zolurket campaign. I could ask there.

Sounds good.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

I should have the S&S threads up in the next 24/36 hours. Any word from your guys in the Mine game Voodoo. I will post a brief *how we got to where we are* assuming that things went generally well from the end of my previous game.

You should be level 4.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Since we have an alchemist and a wizard(conjurer), I am thinking about a Swashbuckler or Swashbuckler/Slayer (Advanced Class Guide classes). Trying to work out exactly how I want to play it.


Male Dwarf Alchemist 4- Grenadier

Character updated. HP Rolls:
1d8 ⇒ 2
1d8 ⇒ 1
1d8 ⇒ 8
Any rules on low HP rolls :-).

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6
Khuzdac "Sooty" Firebreath wrote:

Character updated. HP Rolls:

1d8
1d8
1d8
Any rules on low HP rolls :-).

Sure you can rerisk the reroll of all three straight.up or take PFS standard.


PirateDevon wrote:
I should have the S&S threads up in the next 24/36 hours. Any word from your guys in the Mine game Voodoo.

I had one possible. I'll give him a poke and level up Quillin. What was in that locked book o' spells by the way?

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

http://paizo.com/campaigns/FeverdSeasPirateIntrigues/

Just gonna leave that here...


PirateDevon wrote:

linkified.

Just gonna leave that here...

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Huh, missed that Sheesh.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

We never discussed this that I can find, but are people ok with me using the Handy Haversack that we found so I can also hand out potions as needed? Keeps all the treasure in one place until it gets filled. (I have still been keeping track of loot as we have been going on)

Oh, and Faelar should take the Wand of CLW with 15 charges we got in the last encounter.


Hmmm, the poison came from a neutral giant scorpion so not sure that it counts as an evil attack...

Seriously though, I tend to think of EVIL in the supernatural sense. More than just a tendency in behavior, i.e. alignment. The gnolls aren't even high enough HD to register on a detect evil spell.

According to detect evil, things that actually register at least faintly evil include- undead, evil outsiders, evil clerics and paladins, evil creatures > 5 HD and moderate power evil magic items.

Honestly, I'd take alignment totally off the table as that's not supernatural EVIL, just sociopathic behavior and it kills some roleplaying opportunities. But I'll let paladins have their fun.

I'll allow this time, but I'm clarifying for going onward.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I agree, there are bad people, and there are those who are so infused and dedicated to evil that anti-evil spells work.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Huh I never thought about it but since they have included a "granularity" to evil I suppose you guys make sense...honestly I haven't had a player use the spell in literally years so I haven't had to think about it LOL.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

It's all good. I used it mostly because I thought we would be running into that witch and in case any gnoll clerics tried mind controlling spells.


Karethas ibn Faradin wrote:
It's all good. I used it mostly because I thought we would be running into that witch and in case any gnoll clerics tried mind controlling spells.

and that would be a very wise move...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

As an FYI, I may have limited ability to post until Saturday. I will probably get some time in, but will be on the road for work and have a very busy schedule which is likely to greatly cut into my posting time.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Oy DORF!

You don't muster over to the S&S game in the next 36 hours I'm gonna muster you out and press-gang some other poor soul in!

We been talking to you mate!


PirateDevon wrote:
Oy DORF!

yeah, put down the beer and get to work!


I'll give Karethas another day to post and then just Aqueous Orb it. I know a lot of people have had a rocky start to 2014.

Oh, and Devon- most people light the oil first and then hurl it : )


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Sorry, been out of work for snow. That SHOULD make it easier to post, but seems that it is the other way around.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)
Sheik Voodoo wrote:


Oh, and Devon- most people light the oil first and then hurl it : )

Amir's special.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6
Sheik Voodoo wrote:

I'll give Karethas another day to post and then just Aqueous Orb it. I know a lot of people have had a rocky start to 2014.

Oh, and Devon- most people light the oil first and then hurl it : )

I didnt think I would get away with that as I dont have a wick, having not prepped them as cocktails I thought it would be a no go.


OK, a lot happened in that round.

Karethas- actually, the 'bug bomb' as written didn't allow a save vs distrction each round, but I'll let it pass. Aqueous orb holds 4 medium OR 1 large. Since the CK is large and the priest medium, I ruled that it couldn't grab the CK since that would exceed the limit.

Amir- yeah, you were fortunately outside threat.

Kzrira- I overstated the damage last round by 3, but with 76 in a round with that crit, sadly I don't think that matters. I'm not really sure where you are with hp as they don't appear to have been updated. Again, I'd prefer an updated stat block in your action post as Karethas does.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Hmmm, nothing like getting critted by a large greataxe - should I start working on another character? Or is there a chance to be raised?


yergh. worse than I thought. I forgot you really got poked at the outset from the Carrion Guard. I'm not sure why you all didn't heal up to full while you were waiting in the swarm, but again... battleaxe crit.

I'm not sure I even added in the human bane damage every time. On the plus side, your crit took him down by half. We'll have to see how this plays out.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

I think w.didn't heal because round by round we thought something would happen and we didnt think it through. Im not sure this matters but I wanted to be in E8, wouod that have changed anything?


Amir Awad Hajjir wrote:
I wanted to be in E8, would that have changed anything?

Unfortunately, no. You're switched with the guard, but CK still has reach. Looking at the obit thread, the CK's greataxe crit seems to be a leading cause of death beyond the first book. I even altered him a bit and took away his rage ability, but that greataxe damage is crazy.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

That is sort of why I wanted to box ourselves in the passage. I had no clue that the gnolls had a back way around or I might have made another plan, retreating farther for instance. I also did not realize that we were so far into this AP that we would run into the Carrion King. I figured we had a long way to go before that.

I was hoping that Karethas could drop weak summoned monsters to soak up the attacks while I took out the archers and casters. Oh well, so much for that idea.


Male Elf Bard - 1

Voodoo, is Kzrira correct, would I have seen that she was beyond all healing before I cast the spell? If she is, then I would have cast a different spell.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5
Sheik Voodoo wrote:
Amir Awad Hajjir wrote:
I wanted to be in E8, would that have changed anything?
Unfortunately, no. You're switched with the guard, but CK still has reach. Looking at the obit thread, the CK's greataxe crit seems to be a leading cause of death beyond the first book. I even altered him a bit and took away his rage ability, but that greataxe damage is crazy.

Does.reach negate cover? Would I even have provided cover...I dont even know, ive been only playing lower level for so long this is my first reach monster in years. LoL,


Kzrira- yeah, home field advantage. I think that has been a challenge with this dungeon- it kinda has a back door and adventurers have ended up in the basement much faster than they expected. You all are the appropriate level though so not as bad as hitting him at 4th...

Faelar- yes, she's very mutilated.

Amir- the ranged rule is that if the cover is closer to the target than the attacker, cover applies. I don't think it would apply for melee, but even if it did, all those hits were in the 30s.


Male Elf Bard - 1

I have posted my altered action in the Gameplay thread.

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