Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


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Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

It seems that we are looking at a - "get enough equipment to get close to 11k". So, total up what you have.

For instance for me it is:
Mithral Breastplate +1 --> 5200 (Maybe +2, but this really eats my funds)
Tempest Bow (+1 Composite Bow, Adaptive (+5 max)) --> 3500
Greataxe +1 --> 2400

Total -- > 11,100

It might be better to just get a masterwork greataxe or some similar weapon so that I can get an Efficient Quiver or Belt of Dex +2.

The problem is that our actual wealth is well above WBL, so it seems strange to effectively reduce it. On the other hand, I understand why we are doing this to balance with the expected power of the AP.
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Ok all - on another note. Does anyone have a view on the Horizon Walker prestige class. Since I am not planning on taking Arcane Archer any more, it is an interesting variation on Ranger. Essentially it focuses on various Favored Terrains. Desert, Mountain, Plains, Plane of Fire, Underground all would be fitting for this campaign. Potentially others as well.

It is easy to qualify for, I just need a few Knowledge(geography) as I will get Endurance as a bonus feat with Ranger.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

I have some issues but need to wait to post...tbc


Kzrira has the gist of it. I way overdid treasure and I'd like to bring it back in line. Rather than just take things away, I'm giving you the chance to customize your gear and better align wealth.

I said hold on to the golden armor (+2 fort BP) as it will be seen as property of the church and requested in return, but you'll receive a slightly better rate than 50% for a trade. Same with flaming scimitar. Though if Amir really wanted to keep it perhaps a diplomacy check. I thought he might prefer to enhance his heirloom though.

The good mace is useful just for the DR bypass. I'm surprised there isn't a standard enhancement for that. It doesn't seem like that ability is quite up to a +1 bonus, but not sure I want to give it a +d6 damage like a low powered holy blade.

Remember this is a 3.5 AP and probably not much challenge for maximized PF. A walk through AP would be tedious for the GM and eventually dull for the players. It's my job to challenge you a bit and keep it interesting. That's hard when players get too maxed up and it just becomes an arms race. Thus I'm a stickler for putting a lid on things at least through the low and middle levels. L5 players shouldn't have more than +2 armor and +1 to +2 weapons. You ought to have something for which to strive.

Just my philosophy here so you know where I'm coming from. I figure left over treasure can just go to furnishing the monastery.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Okay with that in mind then I won't do the crazy math dance rant that I was about to go on. If the ultimate intention is to bring us back in line to 11,000 WBL and allow customization then the breakdown won't matter.

I honestly think that at this point we should just adjust gear to 11,000 and hand wave the various bonuses (and penalties) of life in the next year to leave us with basically all the non-magical and group based gear we have on hand (the chime of opening, the wands on Faelar and Karethas, and the red gem since it seems magic and important?) plus whatever we conceive each of our 11,000 is manifested as. I figure that leaves us slightly ahead of the game, we all are getting back close to what Voodoo imagines and we can keep track moving forward.

How does this sound?


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

For the record 11,000 would look like this for me:

+1 Short Sword [Heirloom] 2000
+1 Short Sword 2310.00
Mask of Disguise 1800
+1 Mithril Shirt 2100.00
Haversack 2000.00

Items Total 10210.00


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Ok, lets try to rework things:

Tempest Bow - 3400
Breastplate(Agile) +1 - 1550 <-- I love the Mithral breastplate, but eating up 4000 in value is just too much, it will just have to wait.
Efficient Quiver - 1800
Heavy Steel Shield +1 - 1150
Battleaxe(Masterwork) - 300
Slippers, Feather Step - 2000
Cloak of Resistance +1 - 1000

Total: 11,200 <-- slightly over, but hopefully workable
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If anyone has any thoughts on the Horizon Walker prestige class, let me know. It seems to fit my character.


Male Elf Bard - 1

So ... what is happening with the +1 Studded Leather Armour, how are we working out the money for that? Or are we just waving that towards the restoration of the monastery? I need to know this bit before I can work out the rest of my equipment.

If we just put it into the monastery then getting the +1 Mithral Rapier will put me at 11,320 (that is the cost of the Mithral included, not sure if I was meant to since we have the mithral chunks.) So can't get that, but can get the +2 Belt of Dex (if Karethas makes it) as this will put me at 10,300 (although the real cost would make it 12,300.

I like the horizon walker, it wouldn't increase your fighting potential though, but could work with your character. I would say go for it, just for the Roleplay bonuses.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Faelar - list out what you have. We are in a rather unique situation where DM Voodoo realized that we are a little too rich because of some items he has tossed in, especially since he was rewarding us for a 5 member party. List out what you have and DM Voodoo will have to make a call. I think you are looking at:
+2 Headband of Cha - 4000
+2 Belt of Dex - 4000
+1 Mithral Rapier - 2020
+1 Mithral Shirt - 2500 <-- 500/lb, rapier is 2 lbs, but mithral is 1/2 weight of norm. I think this is right
Ring of Feather Fall - 2200

Total - 14,720

Personally I would drop the Ring. It is very useful, but situational. Also, Karethas is high enough level that he can easily scribe a few Feather Fall scrolls that you and he can keep handy. Since Feather Fall has a casting time of Immediate, they can be used pretty much whenever you want.

If you drop the ring, you are at 12,520. I a little over, but not so much as to unbalance things.

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As far as the Monastery goes, I think we can say that we are able to spend lavishly on it (pretend that lots of the "money" above 11k per person went into rehabilitating and refurbishing it). I imagine that it is almost purely for role play purposes. For instance, I would want an archery range and some place to get away from all the annoying men I have to hang out with. Perhaps a nice bath, some indoorish plumbing. A wine celar for the rest of you, does not seem like something I would be into. A nice library for Karethas and Faelar. A training ground for me and Amir, although we would let Faelar practice with his shiny new rapier. And anything other than that which is interesting. Perhaps a few servants, not slaves, to care for us - manicures, pedicures, cooking, cleaning, sacrifice. Things like that.


Male Elf Bard - 1

Mithral Light Armour is just 1,000. Then an additional 1,000 to make it into a plus 1. The Chain shirt itself is only 100. So the Total for the shirt is only : 2100.

Mithral Rapier is 1,020 (500GP / lb). Then an additional 2,000 to make it into a plus 1. This brings the total for the Rapier up to : 3,020

Then also :

Headband of Charisma +2 : 4,000
Belt of Dex +2 : 4,000
Ring of Feather Falling : 2,200
Mithral Shirt : 2,100
Mithral Rapier : 3,020

The total makes it : 15,320
Without the ring that makes it : 13,120 Which is still too much.
So I have to choose between the +1 Rapier and the belt of +2 Dex.
Bearing in mind that I receive 50 GP for the book and I need to spend 100 GP on something else.

Your idea for the monastery is very nice and I like it very much. Maybe if we could even sort out the gardens too, that would be an amazing place for me to study when the weather is nice. Also I would like a separate room for my partner and I (if possible).


Again, Kzira is catching what I'm throwing. We've got a year of transition time so seems like a good time to rejigger before the next book starts. It's not like we are in the middle of a dungeon so we realistically don't need to account for every copper spent. Let's just say adventure was had, gold won and lost, etc. etc. The game was never called Accountants and Assayers! ; )

Faelar- I'm just looking for total value, not how much you spent for things. I'm not sure I follow why you feel the need for the Int and Cha boost. UMD as noted is easily done with getting some ranks next level. You've already got high skill checks in about all your Int and Cha modified abilities.

As for Cha, seems like gilding the lily to me. 19 is plenty high. the only spell DC that would be affected is your image spell. I'm not sure what your goal is??

I'd say drop the headband and you're solid.

I also think the image of the Blinged out adventure crib is awesome : )


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

We can redo the garden in the middle with a big statue of the carrion vulture we killed in the middle spouting water from its mouth.
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Faelar - I mixed up the Rapier and Armor. Mithral Armor +1 = 2020, Mithral Rapier +1 = 2520. It is 500gp/pound for mithral items. A rapier weighs 2 pounds, but mithral is 1/2 the weight of steel/iron. Therefore it should be 1 pound of mithral.

DM Voodoo - I think that Faelar's 19 Cha includes the +2 from the Cha cloak we found. We started with 20 point builds and I think he had a 16 Cha at the beginning.

+1 Mithral Shirt - 2100 -- 1100 for the shirt, 1000 for the enchantment
+1 Mithral Rapier - 2520 -- 520 for mithral, 2000 for the enchantment
+2 Dex Belt - 4000
+2 Cha Belt - 4000

Total -- 12,620

Amir's stuff is under by 800, mine is over by 200. Depending on what Karethas gets, we are only over as a party by 1420 at this point. It is DM Voodoo's call, but I think this is within reason for the group as a whole.
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We can redo the monastery temple into a showplace. Faelar can sing and dance and put on shows. We can be the "out-of-town" showplace/nightclub for the Kelmarane area.


Male Elf Bard - 1

Hmmm ... or maybe something a little more pretty.

Ah right, for some reason I had it in my head that you paid for the original weight, but upon reading through the Mithral details, I couldn't see that. I wonder why I thought that.

The Charisma was the cloak yes, but I think it was changed to the headband at some point. I require the extra Charisma as I will be taking a spell soon that will deal damage and requires a save for half damage. I would rather them not make the save too easily ... or at all.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

1. I would LOVE to play Accountants and Assayers, I submit a levy +3 against your unincorporated holdings for a bonus of +8!

2. I am under because I wanted gold in hand to get me up to 11,000 [Gotta have dolla bills, I'm an adherent of Abadar yo!] :p

3. Under no circumstance is our base to be the local casino/dive bar ;)

4. Faelar can't have 2 belts {i know its a mistype}

EDIT:

5. RE: Horizon Walker Meh to the MEH. Too situational, too obtuse. Regular ranger would better or more straight up fighter levels IMHO. Hell go Inquisitor if you think you can conceptually conceive her finding religion, they get some great spells that just amp up the volume on ranged stuff. I get wanting to have some "interesting" abilities but I'm not feeling HW.

6. Voodoo - Is it possible to get a Haversack that is shaped like an Adventurer's Sash rather than a backpack?

7. So my plan is two have a silver version of my heirloom sword commissioned with a sapphire (rather than the bronze and ruby of my family's sword) and then eventually I will get fire on one and ice on the other. What do folks think of that? Other than the handles which feature stylized dragon heads I think the blades, etc look like this.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Perhaps I am missing something, but I really find HW to be interesting. I would lose the level increases for animal companions, spells and a few other cool abilities - evasion, quarry, etc. But would pick up a pile of Favored Terrains along with some interesting abilities (Resist Fire 20 if I take Plane of Fire, Darkvision 60' if I take underground, water breathing if I take Plane of Water, increased speed for Plains.) I lose additional Favored Enemy bonuses, but with all the additional Favored Terrains together with Terrain Mastery/Terrain Dominance, I actually end up gaining favored enemy against more enemies it seems.

It also depends on when I take it. If I go to level 6 as a Ranger and 4 as a fighter, I get a fair amount of feats. If I take Boon Companion, then I will effectively have a companion of seventh level which gives the increase in size for most companions. Or, I could take a nature bond of the party which would give me the ability to grant my FE bonuses to you all. The only question is whether I could grant the FE from Terrain Dominance. If I have a high FE versus outsider(fire) or outsider(evil), this could really help Amir and Faelar if they are in combat.

As far as Inquisitor goes, I have thought about it, but I really do not think that Kzrira is going to become that devoted to any one god. She pays homage to Sarenrae and Desna, but not to the level of becoming a devout worshipper of them.
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I love the Haversash idea. I assume it would use the same slot as the Haversack, but definitely sounds cool and fits in with Amir's personality. Also, the matching swords are nice. If you are going Water/Fire, then one should be Bronze/Ruby(the fire one), and one should be silver/sapphire(the water or air one). The only thing to remember is that a flaming/flaming burst weapon will be less effective against many enemies in this campaign. Perhaps that one could burn with a holy flame (Holy or Bane (outsider(fire? evil?)).
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And how do you know that Faelar cannot use 2 belts. We have a year off and he is planning on spending the entire time in his library reading books and eating bonbons. It is possible that he will need Belts of Cha and Dex just to allow him to hold his pants up and convince others that his donkey wagon is for carrying goods, not him.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Yeah but you have to be IN those terrains to get those bonuses. How often are we going to be going to those planes? I mean sure underground but Plane of Fire? Plane of Air? I concede the fluff is great but from a pure "bang for your buck" I'm not so sure. Urban? Will Faelar really need +4 diplomacy help? I mean its capstone is awesome and sells the package to a certain extent but I just am not seeing the value? I guess if we know for sure we are heading to multiple planes and what not it might be worth it but I tend to view such circumstantial bonuses with suspicion. (For the record I'm not such a fan of the favored enemy ability either for the same reason. I acknowledge my prejudice. )
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I love the adventurer's sash. Its like the best idea ever as far as basic gear. Backpacks are akward and don't make sense. Bandoleer bag? Totally.

YEah my heirloom sword is bronze/ruby so I thought the silver/sapphire was a good opposite. We'll see what comes but I could always do corrosive and shock or holy or axiomatic/anarchic. I know one djinn/genie type resists fire but I'm not sure they all do. I could always shoot for phase locking so things can't leave our plane...heh. We'll see when I have money again. Maybe just keen them both.

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Oh he can have as many belts as he wants its just only one will "work" for magical purposes. Amir would be most sad if Faelar let his svelt figure go...HAve we ever seen a picture of a fat elf? Can that happen?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I am looking at this:

Terrain Dominance

At 3rd level, a horizon walker learns total dominance over one terrain he has already selected for terrain mastery. When dealing with creatures native to that terrain, the horizon walker treats his favored terrain bonus for that terrain as a favored enemy bonus (as the ranger class feature) against those creatures. This bonus overlaps (does not stack with) bonuses gained when fighting a favored enemy.
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I interpret this as any time we meet a creature native to that terrain, whether or not we are in the actual terrain, I would get the terrain bonus. So, if I were to take "underground", I would think that most aberrations would qualify as FE. Same thing with Plane of Fire, outsider(fire), or aligned plane (Hell, Abaddon, the Abyss) outsider(evil, (law/chaos)).

Also, you get the special abilities continuously. For instance if I took Terrain Dominance of Plane of Fire, Hell, and underground, I would have Darkvision 60', Fire Resist 20, and all my weapons would be good & chaotic aligned for the purpose of overcoming DR.

I would also get Blind-Fight and the ability to appear to be evil aligned from the Terrain Mastery as well as getting one more Terrain Mastery Ability - say Plane of Water (probably does not fit with campaign, but gives water breathing) or Desert (immunity to exhaustion).

The capstone ability is definitely cool, but WAY in the future. However, the first Terrain Master/Dominance could be in 4-5 levels which could be of great benefit moving forward.
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I am definitely not locked into anything and at this point and will probably go Fighter 4 and then Ranger 2-3 for a start. It is at that point I will have to make a decision. More Ranger (animal companion, spells, etc.), more fighter (lots of combat feats), or something different (Horizon Walker or something else that fits her character.)


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Sorry, I am off work this week so I'm checking the board less.
The problem with this is that it makes it meaningless to take Craft Wonderous Item, so I probably won't take it.

Cloak of Resistance 1000
Spellsight Bracers 3000

Buying:
Spells: (4x15)+(2x60)+(5x135)= 855gp
Crafter's Fortune 1
Obscuring Mist 1
Protection from Evil 1
Mount 1
Rope Trick 2
Detect Thoughts 2
Wind Wall 3
Stinking Cloud 3
Dispel Magic 3
Mad Monkeys 3
Magic circle against evil 3

Items: 6,000gp
Rod of Extend Spell 3000
3 Level 1 Pearls of Power 3000

Total: 10,885gp


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

True - that is a problem with Craft Wondrous Items at this point. Not sure how DM Voodoo will handle that. With all the time off, you could have crafted a good portion of what we want - my slippers, Faelar's Belt/Headband, your and my cloak. Not sure if you could craft the efficient quiver or haversacks at this point though. The weapons and armor and pearls of power and rods would still be full price though.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Kzrira - I missed that part of dominance....5 times in fact. That actually makes it WAY better. (That PC has always bothered me). If you think you will be at the point where the extra feats and what not from base classing it aren't as useful then I could see this being an enticing pick. Consider me properly convinced.

As to the WBL/Crafting thing - My first time on the boards was during some EPIC fights about the benefit of crafting feats for games starting at WBL at above level one. Fight upon fight upon fight about if the crafter would have beyond WBL and how much and if WBL was based on value versus cost (as a crafter's items would still be "worth" the same but "cost" less) etc, etc, etc.

TBPH, I think its not a waste to take it even if in this one instance we hand wave us back to WBL after the break. We are only level 4 soon to be 5, we ostensibly have much more wealth to gain that we can convert and Voodoo will have a tighter reign of the mechanical balance now that we are back to 4 PCs and so on. I don't think this set of circumstances invalidates the value of the feats for the future.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Oh, and don't forget what it says above: "From the City of Bazaars to the City of Brass". I think we will see a bit of plane walking to the Plane of Fire.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yeh - although that really is metagaming. At the same time, we have already met several daemons, and Kzrira liked them even less than the gnolls she has as FE. Also, we already know that there was an efreeti led war here, so it is not much of a stretch to foresee plane of fire as a realistic place to study and learn about for her.

Effectively, doing something like this would allow her to keep her bow damage/attacks decent, and also be effective if she does not have the bow. It would also allow Amir and Faelar to focus more on the skills they like as she would be getting 8 skill points per level in addition to the FE/FT bonuses.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

I'm a rogue, I like ALL skills :p


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

True, but with FE I get a nice bonus to Bluff, Knowledge, Perception, Sense Motive, and Survival. And with FT I get similar bonuses to Initiative checks and Knowledge (geography), Perception, Stealth, and Survival.

And I like skills, so getting 6+int with both Ranger and HW is right up my alley.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Ok all, another question - if I continue with ranger, which I think is what I need to do for at least 2 more levels, then I have an issue. I need a Combat Style, here are the options that seem realistic:

1) Stick with archery - the problem is that the only level 2 feat left is Far Shot which is very situational - the positive is that I can get Point Blank Master when I get to Ranger 6 - another negative is that I am becoming extremely focused and unrounded

2) Sword & Board - Take Improved Shield Bash with a fighter feat and then TWF next level for the Ranger/2 feat - this opens up Shield Master which is great if/when I get to Ranger 6 - also allows me to do more damage. My strength is not great, so more weapon damage is important. This would give me the best AC.

3)TWF - two weapons, I could take two picks or two swords, all kinds of options, but sort of boring, especially since Amir is going TWF

4)2-handed fighter - can get Power Attack which is very useful, Furious Focus at Ranger 6 is nice
--> if I did this, then I would drop the +1 shield and get a two handed weapon, probably +1 - great axe, great sword, something of that sort - with PA, I would get +6 damage using it 2 handed which makes up for some of my lack of strength if/when I get into melee

5) Mounted Combat - a completely different style - we are on the plains/desert and mounted combat could be useful - I would take Mounted Archery and if/when Ranger 6, Spirited Charge which is awesome, although quite situational

Of these, I think that 2-handed is probably the most useful. Power Attack is always worthwhile, and it is the least Feat intensive. Mounted is the coolest, but most situational. Sword and board is great, but requires a few more feats.


Wow, a torrent of posting lately. I personally think Horizon Walker is pretty cool. If Amir wants a magic fanny pack , well alright then.

Faelar- my thought on the mithral blade was that it would just be the MW price- 350 gp -as you were providing the materials. If you don't enhance the rapier at this point and take the belt, you're around 12000 which is close enough for me.

could you use two belts as suspenders??????? ; )

what else? oh yeah, crafting. I wasn't aware of the argument, but it seems a feat that doubles the amount of equipment you can have... i dunno. potions and scrolls fine, wands ok, but the rest ??

I've built PCs with crafting feats, but mainly for vanity projects, creating something new, or if we never get into a decent town (like jade regent). Since you have access to Katapesh, one of the biggest markets in the world, I'm not going to really limit what kind of items you can find and buy, though in another situation I might. so I don't know if it's all that much benefit for Karethas.

Kzrira- as I said, mounted might be fun. I do see some epic aerial battles, etc with genies, magic carpets, and flying mounts very appropriate to the setting.


Amir- you are aware that Lamashtu is known for dual wielding fire and frost kukris...

Also, what are your intentions during the year of down time?


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

All the better that I show her up with some bigger blades for Abadar! ;p I'll probably avoid fire/ice in favor of holy, keen or possibly something else but well see when I have money...

Well SOMEONE has to "pimp" the pad and I figure I am the most likely suspect as I imagine Faelar and Karethas will be primarily "nose in book". I figure Kzrira can roam the wilds for gnolls and I might help with that as I run back and forth to Katapesh to get our set up right. If there is time to moonlight as a contact for the Duskwalkers and the new markets of Katapesh...I'm not opposed to making introductions in that vein.

Those are my plans...

Oh and spread my father's ashes outside of Kelemerane.

While mounted combat is cool see my previous comment on circumstantial bonuses...I'm not seeing the problem with niche specialty in archery as Karethas and I will hopefully chew the melee scene up between my mobility and his summons so staying out of reach should be easy enough. That said I like two handed and sword and board....given Kzrira's personality I would say two-handed fits her better just from a "well if you are going to be hostile I will be even more so" point of view ;p


Male Elf Bard - 1

With the Belt of Dex and increasing the weapon it comes to : 12,320. Is that still okay? It does mean losing my Ring, which I am not too bothered about at the moment.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Faelar - as I said, Karethas can scribe a few scrolls of feather fall for 12.5gp which should cover the two or three times you might need feather fall. I have a level 7 sorcerer who had feather fall and has used it once. I also have a level 7 bard which has also used feather fall a grand total of 1 time.

Actually, if he spends 50gp, he can scribe the scrolls at level 4 and then it could cover all of us if we have to jump off a cliff or something.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

VooDoo, I wasn't really worried about the crafting thing. The way we are doing treasure just meant that it wasn't worth taking at the next level. Maybe that will change at different levels. Although, if you do not mind me taking a reasonable amount of scrolls for half price, then I would like a few that I cut off the list to stay under 11k.


my computer has the AVA soft virus. I may be sparse until i get it fixed.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yikes - good luck. Every time I hear about a pbp player having to deal with a virus, I am thankful to be able to use a Mac.


i found a fix on the 'nets. all good.

we've got A YEAR of downtime so no big hurries. a month in Katapesh won't kill anyone.

So I figure Kzrira spends some time at the Fort.
Faelar at the Archive in Solku.
Amir dealing with the Abadarians and merchandise.
Karethas further his coursework?

All back at the monastery after a couple months?

and go ahead and level up to 5th.


Male Elf Bard - 1

Hit Points : 1d8 ⇒ 7

I couldn't remember if we were rolling or taking 1 over half. But here is my roll anyway.

I would have tried to spend as much time in Solku reading as much as possible, yes. Is the in-game post after the year is up then?

Right, I have selected Lingering Performance as my feat, means we can get about 3 times as much of my performance per day. I have stuck with Bard and my new spell is Sound Burst. So I will be able to help out a LITTLE in combat and with a damaging spell.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

HP: 1d10 ⇒ 8

I think that I am going Fighter this level. Then Ranger the next few. Will have to make a final decision. Will figure this out tonight.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Considering what bad luck I have had with leveling up dice I will take PFS standard if allowed...

+5HP (Level)
+2 HP (Con)
+1 HP (FC)
+1 HP (Toughness)

+10SP (Class)
+1 SP (Race)

Weapon Focus [Short Sword]
+1 BAB
+1 For
+1 Wil

Sneak Attak +1d6
Trap Sense +1

I think that is everything. With my CHA bump from 4 and an couple of ranks this level my UMD is up to 8..not great but if we end up in a pinch and we have the funds to get an extra cure wand we might consider me carrying one.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Don't forget, with my ranger level, I can use the Cure wand as well.

Fighter 4

Feat: Dodge
Fighter Feat: Power Attack
Level 4 Fighter Feat Swap - exchange WF for Combat Reflexes

Skills Points: 2+2int+1race+1FC = 6

HP: 8+1con+1trait/FC

Levels 6-7 - Ranger/2-3, Mounted Archery for the feat

Level 8-10/11-13 - either Horizon Walker or Ranger, back and forth on which first,
--> Ranger gives me Hunter's Bond and FE(Outsider(evil) most likely)
--> HW gives me 2 FT(Underground, Plane(abyss? abaddon? hell?)(we be meeting some evil out here)) and then TM and Terrain Dominance - if I take Plane(abyss), all my arrows will be good aligned after level 10 which would be nice for DR eliminating the need for Clustered Shots which many DMs consider to be a broken feat.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

VooDoo, I figured Karethas would avoid the College, but would go to other sources for spells. My year will be sent in research.

1d6 ⇒ 4 +1 toughness, +1 favored class

Feats: Superior Summoning and Improved Initiative
Skills Points:
2 bluff
1 perception
1 Knowledge: Arcana
1 Knowledge: Planes
1 Spellcraft

Spells: Haste and Summon Monster III


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Grrrr - I have to read things better. I cannot take Power Attack as I only have a 12 Str and the requirement is 13.


Faelar- the older books were Ancient Osiriani, the newer were in Kelish.

You do have Kelish listed as a language you know. You can learn Ancient Osiriani if you wish.


Male Elf Bard - 1

Cool thank-you, it will help with his Historian role. I am surprised I didn't give it to him before actually.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Sorry for the delay all. Still trying to figure out what to do with my character.

Does anyone have any info on Mounted Combat feats (Mounted Combat, Mounted Archery, etc.) They look cool, but seem extremely narrowly focused. I would not mind taking Mounted Combat Style (Mounted Archery or Trick Riding) as my Ranger level 2 Style Feat. If I took Trick Riding, then I would have to rethink my equipment as light armor is necessary to use the feat.

Any thoughts are greatly appreciated. I really want to get moving forward with this, and am really stumped on what direction to take my character. Initially it was pure archery, but with only 4 in the party, I want to develop her more.

Options seem to be taking Ranger/2 now and selecting a ranger feat, but which tract.
- Archery I already have all the feats except Far Shot.

- Mounted would give me some color, but I am really having a tough time seeing a lot of use in the feats unless one is really mounted focused - lance, greataxe with strength, etc. There is Mounted Archery, but I am not a mounted type person, so cannot figure how useful it is and I see nothing helpful in all the hundreds of thousands of messageboard posts.

- Two-Weapon would give me Power Attack which is useful and would help if I were unable to use my bow.

- TWF is right down my alley, but seems way too feat intensive at this point.

- Sword and Board I love, but as with TWF requires too many feats.

- With Crossbow the feats are perfect - Deadly Aim & Improved Precise Shot, but this seems really cheesy.

-------
If I take a Fighter level, I can get three feats (1 replacing WF), but I cannot take Power Attack as my strength is too low. I can pick up Mounted Combat, Dodge and Mobility which will add some flavor and help me to escape from tight situations.

-------
Any thoughts are appreciated, in the OOC or pm. As I said above, I have run through probably 100 level progression scenarios and cannot find one I like.


Male Elf Bard - 1

Hmmm, there are a few possibilities there, but why only Fighter or Ranger? Surely there are some other classes that you could benefit from? If you were to do 4 levels of MYRMIDARCH (Magus Archetype) you could use your bow to deliver Arcane spells.

I honestly can't see Mounted Combat and Archery being that prevalent, plus I haven't seen Kzrira on horseback yet, I don't think. 2 Handed Weapons would be good if you get caught in close quarters and are unable to retreat, as you could still get a lot of damage out and means tou could even keep the Axe.

I agree that 2 Weapon Fighting is too Feat intensive, but you are thinking of going Ranger and Fighter, which get a lot of feats, so that shouldn't be much of a problem. But we already have a dual wielder.

In my opinion, I would say stick with Archery (as Far Shot is good if foes are fleeing or taking a long time to get to us) or 2 handed weapons (although that is also situational.)


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I agree with Faelar. I think mounted combat is limited in many campaigns, this one is not like Kingmaker, which really fits mounted specialists more.

When I look at what we are missing it is direct damage. Amir does good damage when he hits (dicebot hate hurts him) and Faelar helps, but really you are the one who can deal the most. If you want to be more versatile, then I would go two handed. Otherwise, I would stick with Archery.


There will likely be opportunities for mounted combat down the road, but it is true that there are dungeons to delve as well. Some melee capacity could be useful for Kzrira- 2H would likely be the best of the list offered, i suppose.


Male Elf Bard - 1

Okay ... I REALLY want to kill Undra now! We let her live and stay in the town and she turns it into a place that is far worse than when the Gnolls held it!


VC - Sydney, Australia
Faelar Braegen wrote:
Okay ... I REALLY want to kill Undra now! We let her live and stay in the town and she turns it into a place that is far worse than when the Gnolls held it!

Hire a Red Mantis and have her whacked :p


Male Elf Bard - 1

Fancy playing a Red Mantis Assassin, Shifty? :P


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I wouldn't say it's worse, but it is not particularly better.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Hello assassin, you have an air about you that we like. Kill the witch and join our group! LOL

Although, seriously, Shifty roll something up...:p

Mounted is one of those things that is all sorts of awesome when it can be used to full effect. Like rip dragons in half awesome. But the circumstantial thing is the issue.

I agree with Faelar that feat intensity isn't an issue as a fighter or ranger and I must admit that Kzrira becoming a magus could be fascinating and not SO huge a stretch.

Crossbow? Cheesy? I like them, always wanted to make a crossbow specialist...

That said the more I thought about this going mobility may be the best thing to do:

1. It allows Kzrira to get out of combat to get back to shooting since she only needs to dip a couple more feats throughout her progression to keep archery at "max".

2. It allows her to get into combat with Amir easily which then ensures Amir's maximum efficiency.

Were we more traditionally configured sword and board would be useful but I think we need to be "faster" with the lack of true clerical support. With Karethas getting into the range where he will be a "real boy" wizard wise the ability to move in and out of combat will be one of our biggest advantages with summoned creatures to screen our actions.

Other than mobility I think 2handed makes the most sense as it also contributes to my "speed" theory of how this group operates. Even if you aren't super mobile but pushing large damage I can get to you and we can still (hopefully) chop things down super fast.

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