Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


1,201 to 1,250 of 2,406 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Ok, would an Ifrit Paladin 2/Oracle(battle) 2 work? I know that you already have a Barb 3/Oracle 1. However, my goal would be to go straight oracle after this. Possibly 1 more level of Paladin to get the level 3 abilities (Mercy, Aura of Courage, Divine Health).

My intention is to worship the Empyreal Lord Ragathiel. He, or she, will be a tank. Heavy armor, bastard sword, heavy shield.

In all, this will give strong defense, good melee, and good divine casting. I will try to get the background together this weekend or next week. I have a very busy week at work next week, so I might not get the submission finished, but will try.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Yeah I would go for it. I am letting the group ultimately pick who is in but I know you and Dorf are good to game with so I would cetainly let my other group know then when they are picking. :p

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

can I ask for your guys opinion on something please?

am I wasting my time with this 2 weapon fighting thing? its been a long time since I played a rogurd and I'm realizing that this int really working wel. I seem to be hitting offten but I don't do very much damage and I feel like a split myself when it comes to things like feats so that I could have invested in being better at getting advantage Tiki off of sneak attack.

I'm not a big optimization guy not I like being rogue for a lot of different reasons but I'm wondering if I should look at seeing if there's something different that I can do and seeing if Voodo would be interested or willing to let me think about it a little bit. I'm certainly fine keep playing the character the way that it is but I'll be honest there's some chatter on the board that made me think about it lately. that in the poultry amount of damage I'm doing.

fYI my phone is translating I ap.ologize for the typos


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I think that the real problem is you are a rogue, but we have no fighter for you to pair with. I am an archer, but I do not threaten. Thus, except for surprise/flatfooted rounds, you are never going to get the extra 2d6. Going 2-weapon allows you to do a lot of damage when you can sneak attack.

I do not think that you really need to change, and personally I love your character. We just need to get you flanking buddies - 1d4+1 Summon Monster 1 creatures makes for a lot of small targets, but all of them will give you the flanking. With flanking on that last big attack, you would have done +2d6 per hit which would have really helped us.

In the end, we are about the most unoptimized party in history. We have a fairly standard conjurer wizard, our fighter is an archer, we have no divine caster/true healer, our bard is mostly knowledge focused, and our rogue is turning into a front line fighter.

No matter what you do, it is at most going to help to cover one of multiple areas we are lacking in. If I went back and changed my level 5 feats to Weapon Focus/Specialization/Point Blank Master, then I could be sitting in the front row firing without drawing attacks. But, I still would not threaten, so I am unsure whether this would count as flanking until I get Snap Shot in a few levels.


Amir- with our fighter being ranged, you never get to flank which is where the rogue shines for damage. No sneak attack results in mediocre damage. You do hit when your rolls don't suck. Summoned creatures could help although summoning hasn't worked so well lately.

I disagree that the party is the "most unoptimized" in history. Kzrira is quite optimized and Karethas is doing a fantastic job as a battlefield controller. Amir works as a fun character and decent fighter and rogue. Faelar fills in with buffs and healing.

The party isn't min-maxed which honestly I can't stand, but is doing fine. You just took out a tribe of troglodytes and Kzrira with assistance was killing an unchosen each round. I thought they'd give you more trouble honestly. It's a 3.5 AP so you can handle it. I'm already boosting things a touch to keep it interesting.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

DM Voodoo and others:
I did not mean to insult people with my prior post. I love this campaign and the players in it. What I was saying is that other than Karethas as a conjurer/controller, we have almost no players in what I would consider traditional roles. However, this has forced us to be creative with our tactics - retreat & attack, using spells in more unusual ways.

Amir - one thought. If you can be allowed to make a minor change, you could switch the fighter to Lore Warden. You seem to want lighter armor, so losing the heavier armor proficiencies does not seem like a great loss. In return you would pick up 4 intelligence skill ranks and the Combat Expertise feat. You seem to be going this route anyway as you have Combat Expertise/Improved Feint. Perhaps DM Voodoo would allow the Combat Expertise to have come from the Lore Warden level, and then you could pick up Two-weapon Feint or Greater Feint. The combo would be nice for both of us as the enemy would lose all dex bonus reducing his AC for both of us, and allowing your sneak damage.


Male Elf Bard - 1

I am also planning to start getting up in the front lines to assist you with combat and a bit of flanking. Faelar was originally designed as a finessable fighter but he has evolved into a book-worm, which I am loving. But I am wanting to start being more helpful so will be assisting with flanking and fighting. I am still going down the path I have planned for him, just trying to be a bit more pro-active in the combats.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

If you wanted to do more damage, then sure 2 weapon fighting would make you better at that since the lack of flanking wouldn't hurt you so much. I don't think that fits Amir concept at all though. I would like to summon more allies for you to flank with, but the Summon Monster III monsters are SO good at crowd control on casters/weaker opponents (Awesome pounce, grab, rake leopard go!) that I usually go for those. I think you will see more multiple summons when I get Summon Monster IV. Greater Feint will definitely help with economy of actions.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Karethas - Amir already has Two-Weapon Fighting, Improved Feint and Combat Expertise.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Oops, meant two HANDED fighting.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)
Karethas ibn Faradin wrote:
Oops, meant two HANDED fighting.

Lol - now your comment makes a lot more sense.

If we really want to be more effective, I could take one level of monk. Even when holding items, like longbows, in two hands, they still threaten with unarmed strikes since they can use knees and elbows and feet, etc. That + Point Blank Master is a sweet combo. Of course this is one of the reasons why the Zen Archer is one of the more overpowered class archetypes in the game in my opinion.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Nah, that makes even less sense than Amir taking 2-H fighting.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Yeah I mean Greater Feint is on the agenda...I just can't get it until 8th or so due to the 3/4 BAB on the rogue, and that part I am fine with...

Gang up is the next one to grab because then even if there is just a leopard or Faelar running around it won't be so much of a position game and that will help.

I agree that I love Amir conceptually but focusing singularly on feinting wouldn't hurt my feelings about him since that is actually where I started but ultimately I think I just let the boards get to me about my damage output. I am doing better and better and the one down side to PbP is you get a lot of time to stew in your juices over whether or not a choice for your character was a "good" one.

I'll be honest I didn't catch the Lore Warden the first couple of go arounds until I saw the submission in my RotRL game. It is really neat, I wish I would have gone that route. Maybe Voodoo you would be open to me "converting" to it when I hit level 6? I'm never going to where the heqavy armor or anything like that...although Armor Training is nice but the ability to size up folks and keep my skills up is appealing. But that is totally up to you, I am fine to stay on my track.

Getting Gang up/ TW Feint and Greater Feint in the medium term will signicifcantly shift my output. Just got to be patient ;p

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

There is no way Kzrira is a monk. Like at all. LOL


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yeh - I agree. I played a Zen Archer in a few PFS scenarios at my first Con a few weeks ago. The enemy had two guys stand next to me with readied actions to attack-unarmed when I fired my bow. Of course I had Combat Reflexes and as soon as they attacked, since they did not have Improved Unarmed, I got free AoO and took them both down. It was actually rather amusing. They thought they would get some free punches in against the wimpy archer. Foolish mooks.

And a level of Monk would just make me even farther behind where I think I might want to be at some point. I still need 2 more levels of Ranger to get the free Endurance and to qualify for Horizon Walker.


I do think Amir should take a fighter archetype because I don't think armor training will be of use. And I don't mind a retroactive change. That said, I don't think Lore Warden is appropriate. If anything the connections to knowledge and PFS feel more like Faelar's shtick.

I think 2W fighter is a good fit for Amir and Weapon Master might be even better as you get the +1 hit and damage to short sword earlier and it applies even on a non-full round action. Also 5th level is a free do over.

If you're really looking for extra skill points, Tactician might not be bad and I'd say Gang Up would fit as a teamwork feat.

and yeah, def NOT signing off on zen archer :/

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

I'll take a look and let you know what I come up with.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

I think I will go weapon master. Amir is pretty obsessed with the swords at this point. I will edit his sheet to reflect dropping bravery and getting the +1 to CMD checks.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Heh - now you have to take a third level of fighter, which I suppose leads to a 4th level and opens up lots of fun fighter only feats, like Weapon Specialization.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Pretty much my intention at this point. Absent a dip or two I can keep up on skills with my int/class/human points and mostly I need feats, feats, & feats.

At the very end I might end up at 13/7 or 12/8 class split but that is a long way off.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Don't forget that you can grab up to 3 combat feats (Finesse Rogue (Weapon Focus), Weapon Training (Weapon Finesse), Combat Trick(another combat feat) with rogue talents. So, it does not hurt as much taking rogue levels if you are seeking feats.

Looking at your character, it appears as though you already took either Finesse Rogue or Weapon Training.


So the holidays are upon us and I have a whole lot of driving to do. This seems a nice place for me to pause for two week, but you've got a level up to keep you busy anyway. Cheers!

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Mhhmmm holiday driving. Good luck with that.

Although depending on what state you are in I hear it is okay to assault stupid drivers...or was that a myth?

Have a merry merry.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I hear that DM VooDoo has Improved Feint and Greater Feint. He can make other drivers think that he is pulling over for directions, and when the other driver stops to help, he takes off and passes the traffic.
______

Having thought about this way too much, I think that I may just stick with fighter for another few levels and just pick up Endurance as a normal feat. This way I get Weapon Training, another Armor Training, and a few more feats. I will then switch to Horizon Walker between level 8-10.


Honestly, I think staying with fighter offers the most options.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Heh - was editing the other post and dropping the ranger contemplation altogether.

HP: 1d10 ⇒ 9


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Ok, leveled. I must say that when I am not getting feats, it is SOOOOO much easier to level.

Skills: Stealth, Survival, Perception, Know(geography)x2
Weapon Training(bows)


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Hitpoints: 1d6 ⇒ 4+1 for Toughness
Spells: Aqueous Orb, Fly, & Pyrotechnics (Using Alt Human Favored Class bonus)
Skills: Bluff, Fly 2 ranks, Knowledge: Arcana, Knowledge: Planes, Perception, Spellcraft.

Done leveling as well.

I also changed my spell for the new day. I can't wait until 9th level when I can get rid of Abjuration as an opposition school.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Karethas, did you take your Bonus Feat at level 5? I do not see any Item Creation or Metamagic feats.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Hmmm...I thought I could take Superior Summoning with that. I don't know where I got that idea from though. I need to change it. I'm going to take Craft Wondrous Item instead.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Ah, that makes sense. Was wondering where you got the extra feat from. I thought that perhaps you and DM Voodoo had agreed to take Superior Summoning as the bonus.

I have started to list when/where I acquired each feat. I figure this way if I get negative levels, I will know what I lose. It also makes tracking down mistakes easier.


Male Elf Bard - 1

Hit Points : 1d8 ⇒ 5

I have completed my level up, everything leveled up as per usual, apart from now I can actually tell if people are lying or being deceitful thanks to my second versatile performance.

Next level I will be going into my Pathfinder Chronicler.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

HP: 1d10 + 2 ⇒ (10) + 2 = 12 Woot.

+1 HP Toughness
+1 BAB

+1 Ref/Wil

+5 Skill Points"

+1 Bluff
+1 Perception
+1 Acro
+1 Stealth
+1 UMD

Weapon Training: +1 Attack/Damage on S Sword

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

So since we have some time to contemplate this what are we going to do after we rest? We have to assume that they know we are around to some degree right? Seems to me that will make moving around more of an issue, or are we hoping they are dim enough to think we left?


Do tell... also what will be your light sources. Do we have a default for light and marching order.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I had considered taking Invisibility Sphere, but that would last 10 minutes at the most and our light source would give us away anyway. As for lighting, Karethas can carry the ever burning torch, and cast light on Amir's offhand sword, since he keeps it sheathed until he's in the fight.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

I also have the everburning torch which I can carry in my off hand, which I mention because I think it might be good for me to drop it in mellee to light up the area. Even if light is on my sword we have multiple sources?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Amir first
Kzrira second
Karethas third
Faelar last

This puts the scout in the front and Faelar, with moderate defense and perception, bringing up the rear.

I don't have any light source, although we can always cast light on arrows or my bow as necessary.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Happy Christmas all.

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Seconded


Aye, ~1800 miles down and the same to be repeated next week in the other direction... I think that I'm giving Santa a run for his money on the traveling front.

Amir- it sounds like Karethas is offering to hold your torch and light up Simin so you don't have to switch out for a weapon. Any tactics discussion or shall we proceed?


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5
Sheik Voodoo wrote:


Amir- it sounds like Karethas is offering to hold your torch and light up Simin so you don't have to switch out for a weapon. Any tactics discussion or shall we proceed?
Karethas ibn Faradin wrote:

I had considered taking Invisibility Sphere, but that would last 10 minutes at the most and our light source would give us away anyway. As for lighting, Karethas can carry the ever burning torch, and cast light on Amir's offhand sword, since he keeps it sheathed until he's in the fight.

You mean THAT? That RIGHT THERE? Yah I totally missed that part. My brain just totally *snip snip* that right outta my way. Reading comp! Who needs it?!?

I am READY!


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I'm good to go.


and I'm back. DV was delayed due to companions succumbing to colds. No interest in camping so we searched for lost mines and played poker instead. Good enough : )


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Mhhmm colds. Getting over one myself. HILARIOUS good time. *bleh*.

Glad you made it back from the wilds in one piece and in good spirits! Now back to the PC murder!


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Party time. Glad you had a safe, and hopefully fun, adventure.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

So I am wanting to gauge interest in something:

Voodoo played in my previous Skull and Shackles game that I had to shut down for a variety of reasons. I was wondering, if this group specifically was interested, if you guys wanted to play part 2 of the AP. Voodoo could bring back his character, and I would make adjustments to exit the other characters and bring you other guys in but I have been re-prioritizing some thing in my life and running another game is on my agenda in a limited fashion.

I'm asking you guys because we have a good flow, its a small group and in general I think pace would be decent. I probably won't do it if you guys aren't interested but that is in no way meant to make you pick one way or another.

Thoughts?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I would be interested. I was in an S&S campaign that died I think at the beginning of the 2nd AP. I was playing a tiefling aquatic druid in that campaign, although all the characters were tiefling as that was the theme of the campaign.

What would the requirements be for characters?


M Gnome Conjurer

Hmmm, I certainly would enjoy continuing with Quillin- clever little scamp. My Spring may be getting busier, but I'm done with the inertia over at RoW so a literal change of pace would be appreciated.


Male Elf Bard - 1

I would, however I am currently in a S&S campaign online and wouldn't want to receive any spoilers. Thanks for the invite though.

1 to 50 of 2,406 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Voodoo's Caravanserai All Messageboards

Want to post a reply? Sign in.