Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


301 to 350 of 2,406 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>

Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yeh - was hoping that you had sleep - common bard spell. But anything that would have helped would have been good.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Was looking over my profile and realized I hadn't updated my gold from writing in Idi's spells, and then I realized that we didn't split up the loot from his camp. Everyone should get 250gp. I owe Kzrira 9gp, so add that to your total Kzrira. Plus we have weapons in the wagon that can be sold at a later date.


CHUPACABRA ATTACK!!!

it was actually in the bestiary for Howl of the CK and I couldn't resist : )


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I had to laugh when I first read that it was a Chupacabra. It had to be since we had a goat with us :-).


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yeh - strange monster. We should just have Faelar keep healing the goat while the rest of us beat up on the lizard.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

You mean the rest of *you* beat up on the lizard. No "me" in "us" this time ;p

I think its a great gamer story, "So I was playing LoF and this Chupacabra totally takes me down..."


Amir- I encourage players to add a scar or wound to their description every time they go neg. Makes for good stories in game as well:
"and this one? Chupacabra outside Kelmarane. Fast sonuvabech. nearly got my goat."

Also, I reckon you guys have more than earned it...LEVEL UP!


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

WooHoo - leveling party...

HP: 1d10 ⇒ 7


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Leveled - Took Focused Shot for my feat. Adds Int bonus to bow/crossbow attacks.

Also if DM VooDoo will allow it, I was thinking of taking Dancing Dervish in another level or two so that we are not all fighting with rapiers. It allows att and damage based on Dex when using a scimitar.


Male Elf Bard - 1

That would make 2 of us having the Dervish dance then, as I also mentioned earlier that I was considering getting it, as I have such a pathetic damage output.

Hit Points : 1d8 ⇒ 5


I am fine with Focused shot and Dervish. I'd take them myself.

DD is kind of a must have for finesse fighters now. It probably needs to be generalized into something like Improved Weapon Finesse and available to more finesse weapons than the scimitar.

There's certainly no rule against overlapping feats so if you want it take it. If everyone is going to be running around with scimitars then Katapesh is the place for it! :)


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Done leveling. Hit Points 1d6 + 1 ⇒ (1) + 1 = 2 +1 from favored class...figures a one :-). I picked up Vanish and Unseen Servant. Vanish is an awesome low level buff once I get higher level and don't use the 1st level spells as much for bread and butter spells. Also learned Infernal.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Actually, you can always just get an Agile weapon, that has the same affect, it just adds an extra +1 to the cost of a weapon. Really, an Agile Keen rapier or scimitar is a nasty weapon for a high dex player.


Karethas- reroll 1s.

Hmmm- agile weapons a new one for me as I havent looked through the PFS Field guide. That's a possibility too if I feel generous...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yeh here is the description.

Agile Weapon

Essentially, the Agile Weapon power is the same to Dervish Dance as a Keen weapon is to Improved Critical feat. Both of the feats are only applicable to one type of weapon, thus the Agile/Keen simply give you that feat at the cost of a +1 on a weapon. The only real difference being that the Agile power works with any weapon that you can use Weapon Finesse with (Rapiers, Whips, etc.)


yep. looked it up on the PFSRD.

It's looking like another mystery for the gang-

Scroooby-roooby-ROOO!


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Well thats generous 8-). 1d6 + 1 ⇒ (1) + 1 = 2

Lol!
1d6 + 1 ⇒ (5) + 1 = 6


Male Elf Bard - 1

I have learned Detect Magic and Sleep. I have also learnt Aquan (Which I will say I learnt through the book on Genies). I chose Aquan as you mentioned the author of "The Tales" was a princess of the water genies, so it made sense to me. No point learning a language because it is convenient when there is no way to actually learn it or you haven't come across it. Or so I believe.

My Versatile Performance chosen was Dance, so I can use my dancing in place of Acrobatics or Fly. I have also put in an Extra section on my Alias, called Save Bonuses. This is where I have put my modifiers for my saves, as I have multiple now.

Okay, I think I will go with the Agile Rapier, if you are allowing the idea Voodoo. Faelar was always intended to use a Rapier anyway and that would mean I could help in combat more ... Once I get enough money that is.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I took a rank in linguistics and picked up gnoll. I know some of us already speak it, but figured on the trail, I would have likely learned it. Also put points in knowledge(engineering & dungeoneering), 2 ranks in perception, and 1 in handle animal.

Just in case anyone is wondering.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas could have taught you Aquan. He has all the elemental languages.


Male Elf Bard - 1

Ah, that would help too. Like Karethas, Faelar has a love of tongues. Although he may not be able to speak as many, that may change one day.

Looks like there is a language we share, for secret conversations from prying enemy ears if it is to discuss spells. I doubt many enemies are going to known Aquan.


I'll wait for Amir's check-in and then we'll proceed.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

1d8 ⇒ 1
1d8 ⇒ 2 Wow Really? *sigh* 3 Hit Points Here I COME! I guess I will take my favored 1 for 4 rather than the extra skill point.

Evasion!
Improved Feint (via Rogue Talent/Combat Trick)

Maybe one day I will do dervish...heh

1 Bluff
1 Perception
1 UMD
1 Climb
1 Sense Motive
1 Stealth
1 Climb
1 Acrobatics
1 Sleight of Hand

+1 BAB
+1 Ref

I wont be able to updat my sheet tonight, I am at work...

But proceed!


Faelar- ain't no Father Zastoran in my version of LOF. ;)

The old Nethian Cleric had too many holes so I've changed him to a red headed gnome Alchemist in a nod to editing mistakes that initially described Father Z as a red-haired halfling...


Male Elf Bard - 1

Having never played L-o-F before this, I have no idea who Father Zastoran is. I just called him Father due to the fact that he was trying to heal the guard when we first met and most healers are in clergies. Father, Mother, Sister and Brother. Seeing as I am not a healer, I don't indicate myself as Father, it was only when he mentioned volatile chemicals in his wagon I realised he was not a real healer, but Faelar has not clocked on just yet.

Very strange coincidence though.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Thinking forward here. I am considering taking 2-4 levels of Rogue. Really, this will only drop my BAB by 1, but will give me evasion, which is one of the coolest skills/powers there is. Also, will give some nice skill bonuses and backstab damage. My thoughts are doing a combo Bandit/Sniper archetype. At level 4 rogue, this will give me an extra move & swift action during surprise rounds and will extend the danger and backstab ranges of my arrows/bolts. Other than that, I will be sticking with fighter I think.

If anyone has any thoughts pro/con on this, please let me know.


Male Elf Bard - 1

I think it is a good idea, the only down-side I can see is that it will mean you have to wait a little longer to get "Weapon Specialisation, Greater Weapon Focus and Greater Weapon Specialisation". If you were going to get them at all. I think the extra sneak damage would be much more useful than the additional damage from those feats though and as you said, Evasion is one of the best abilities out there.

My verdict : Go for it.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Sorry, I am at a training today. Not much chance to post. I will be more available this afternoon.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Lord knows that 2 rogues flanking things will help us kill things that much faster which would logically reduce the amount of time we have to get hurt. That said my larger concern than the feats would be HP as Kzrira at this point is the party "wall". Evasion will help for some circumstances but the overall hit in HP might prove to be an issue.

THAT said...I have contemplated levels in fighter, as Amir is quite attached to his knives and sword...so it could be you dabble one way, I the other, and we sorta level out our mutual roles as skirmishers/front line of this particular group.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I just hope that we are able to see things before they see us. Then I can shoot them. The difference on HP is really only 4 points as rogues are 1d8 and fighters are 1d10, so averaging the additional 1d2 to 1 hp/level for 4 rogue levels is only 4 points total. And I may well take toughness at some point since fighters get so many feats.

And yes, it is odd that our "wall" is a small girl and our healer is a bookworm bard. As we discussed at the beginning, it makes for more strategy and tactics.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Well maybe come level 4 I will dip into fighter off and on. I see your point about the HP...to be honest I'm not quite sure why I thought it would be a bigger problem....maybe because I think I will still roll 2s from here on out ;-p


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

You are probably remembering AD&D where thieves rolled 1d6 versus 1d10 for fighters. It made a much bigger difference back then. Also, I think that only fighters got Con bonuses above +2 if I recall correctly.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Ohhhh yyeeeaaahhh. Wow some of that stuff his hard wired in pretty hard ;-p


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I will be taking levels of wizard combined with...more levels in wizard :-). The real difference in levels in fighter v. levels in rogue is going to be feats v. skill points since they changed the hitpoints.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Actually, you really do not even lose the feats as you get the Rogue Talents which include weapon focus and combat trick - so through level 4, there is really no loss, actually some gain if you take a combat talent which is not a fighter feat.


remember d4 for wizard hit points :P talk about a soft target.

I think rogue/fighter is one of the better combos.

rogue/wizard fuggedaboutit.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I like the rogue/wizard/arcane trickster. You only lose 3 levels of arcane casting ability, but get sneak attack damage - in other words, at 17th level, you can cast fireball during the surprise round and do 10d6+7d6 damage - not bad. I have one character that is going this route.


I don't believe fireball can add sneak attack damage as you don't roll to hit.

Good luck staying alive until you can take AT levels... I've tried it twice and bit it at 6-7th level. advice on the board is to go assassin for the spell requirement I believe.

I think the 2nd level spell requirement is just dumb. I'd require 5 ranks in disable device and sleight of hand plus ability to cast mage hand. That's it. you don't nerf your rogue and the spell bit at that level is just a low level spell swap for your normal talents.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

It is the 10th level Arcane Trickster bonus: Surprise Spells

At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.

Obviously it would be up to the DM, but I read this as any spell you cast that does damage gets the sneak attack damage, 7d6 @ Rogue/3, AT/10. Remember, it is only when they are flat-footed.

I have actually never played a prestige class since my last role playing before the last 8 months was AD&D in the late 80s and early 90s. With some 2nd edition I think.


Ha! I never even looked at the upper end class abilities as I never had a chance to reach them ; P

RESIST! RESIST! Arcane Trickster is a siren's song!

Prestige classes were a good idea that got a bit out of hand in 3 ed. I think I intended trying a couple of them, but never actually followed through. I either died first (damn you arcane trickster) or you had to be med high level or more if you didn't optimize and most of our games puttered out around 10th.

Archetypes are a MUCH better idea : )


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yeh - I like the archetypes. The ability to mix and modify classes slightly. Although, you gotta admit, for a blaster, it would be hard to beat a sneak attack from an arcane trickster. Plus, while not a great combatant, the ability for what is pretty much a wizard to flank and do 7d6 sneak attack damage is never a bad thing.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

So I missed treasure distribution for a while now...was 1000 split four ways plus Idi's spellbook the only thing we've picked up lately?


Male Elf Bard - 1

We also picked up weapons from the camp too, but as far as money goes, it was 1,000 divided between the 4 of us yes.


Amir, I also believe we bought you a mithral chain shirt at Katapesh which you have not put on your profile.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

...uhm...that is....my goodness. Absolutely true. Yay +1 AC!

Man I dont know what I was thinking...


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Are you not happy with your character Amir?


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

I like him plenty....not so happy with this feeling like Im gonna drop every fight but these pugwampi things are a pain in the ass and I believe it was mentioned oh so long ago as a joke in thread when we started the AP.


Male Elf Bard - 1

I like Amir, he brings a lot of flavour to the adventure. I will just have to walk around with the wand out more often I think.

When they were talking about Pugwampis earlier in the thread, I knew they had to be real ... but I didn't realise they would be so annoying!


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I hate the pugwampis, perhaps Kzrira should make it her life's goal to eliminate them from reality.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I can't wait to get Augment Summoning, +4 to Str and Con would be nice.

301 to 350 of 2,406 << first < prev | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Voodoo's Caravanserai All Messageboards

Want to post a reply? Sign in.