Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


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Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

It would be interesting to see how far we are from 7th level. Seems like it has been a while since we reached level 6. Just wondering because you, Varkata, could then cast the Restoration to save on the raising cost some.

Perhaps the Sarenrae temple will give us a discount. After all, we were given the monastery to use for ourselves, and we gave it - not sure if we received anything for it - to be rebuilt as a temple/monastery again. That should be worth something (1/2 price raise dead?).


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

The only issue with that (and it applies to Raise Dead also) is the big material component. I'm happy to not charge you for my spellcasting services, but I don't have several thousand gp in diamond laying about.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

No, I understand that. There is the material component cost, but also the casting cost that sometimes gets charged if done by an NPC. We can avoid the casting cost if you can cast Restoration. The material component cost will have to be paid either way unless the temple does it as a gift for the services that we have rendered cleansing the temple and freeing Kelmarane.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Oh, no worries, I'm not so mercenary as to charge casting costs (though I suppose, if I did, I'd pay off the headband that much faster....)


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Sorry to spring this on people so late, but...

I just got a call from the nice people who's cottage I'll be renting over the next 2 weeks informing me that the internet connection to the place is currently flaked out.

Originally, I'd not mentionned the upcoming absence because I thought I'd be able to get on once per day (but later, after the country air causes the wife to get all sleepy), but now I'm not so sure what my connectivity will be like.... and it may depend on whether or not there's decent cell service out there.

Anyhow, bottom line: I will not be able to post reliably from Sunday (the 8) until Sunday the 22nd. Again, I apologize for springing this on people, but it's a somewhat unexpected turn of events. Feel free to DMPC Varkata while I'm gone -- on the plus side, she wasn't part of most of the big loot gathering and so, shouldn't be missed during the the sell-off and purchasing of things...


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

It seems like we are going to be taking a little hiatus in any case.

I forgot about the cost we were going to incur rezzing Kzrira. I agree it should come out of the loot pre-split.

Amir- You may want the ring of protection and Amulet if you are looking to up your AC. They are half price!


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

I did notice that and was rather pleased that the two gaps seem to (mostly) overlap.

Worst case, if we haven't brought Kzrira back before things resume (and I'm not back), it gives her something to do. :)


hi all,

I managed to get everything packed and moved across the West in about 48 hours. I'm speedy like that. Camp starts Sunday so likely few posts until the 16th or so. No worries on the absence, Varkata. It'll mostly be old business and nothing vital for a bit after I get back. Thanks for the notice.

OK, to answer a few questions and let you know what I'm plotting-

xp are under the Campaign Info tab. You'll need about 5000 more for 7th. I do try to keep around WBL recommendations so you should ideally be around 20k in gear and wealth. It would help me if you could let me know where you are currently.

I think we're prob a bit low. The last book seemed kinda sparse on treasure. There is much more loot coming up. I wouldn't really sweat money too much. Being a bit on the poor side def gives some incentive to keep adventuring and bargain with NPCs. With the Carrion King dead and immediate threats to Kelmarane cleared, what are your current goals after rezzing Kzrira and de-cursing Karethas?

I'd be fine with your lending or forwarding Varkata gear. I started the new players with half-WBL exactly because of slight anti-magic mart bias. I don't particularly care for any item being available at the corner store, but considering that you are in the biggest bazaar in the world- near everythign is available. I prefer the old school approach of having players adapt to what they recover rather than just buy whatever they want, but again. Katapesh.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

I agree about the pre-split loot as far as rezzing Kzrira. I'm honestly not sure why I even phrased it the way that I dd because I have only every played it "every person for themselves" once and I despise it in most cases...

I think I have the amulet on at the moment and I would happily take the ring too. I agree it saves me cash/money and it gets me where I want to go.

Have we been at 6 that long? If there is some conceivable way to delay raising Kzrira if it seems close we could try that route but I think we are in pretty good with the church and, frankly, the faster we pay out to get Kzrira back in fighting shape the faster we can take on bigger things and make more money. *shrug*


I believe you last leveled up just before the Carrion King encounter so you haven't been 6th that long.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Okay here we go...

Assume the following:

Amir = Ring and Amulet (5000)
Kzrira = Chainmail +3 (6650)
Varkata = Headband +4 (8000)

With that in mind I can sell the rest at a bit of a bump since I am a Duskwalker Agent for a total of $16636.75 That total plus the worth of the items listed above becomes 36286.75 which works out to shares of approx 9071.68 with 2/3 silver left over in decimal place math.

So with that in mind...:

Amir = Ring, Amulet and $4071.68
Kzrira = Chainmail and $2421.68
Varkata = Headband and 1071.68
Karethas = 9071.68

I need a minimum 6000 to get flaming on Sholeh so I think for now it would be safe to assume that I can use the majority of my wealth (I have about 700 gp on me) to support Kzrira's raising. (we may also be able to exchange work for the raising and not pay out at all or less) regardless I figured its better to conceive of the raise as a bill to pay rather than a split pre-treasure since it will make cost accounting and inter-party loans easier to figure out?

I'm also down, once we have a sense of the cost of the raise, to take a percentage of my cash on hand and throw it into a group fund. WBL is wonky to me in that there are plenty of incidental costs that I don't think track character to character/level by level on...like healing gear and so on. So I think Varkata's observation about a party pool is appropriate.

=============================================

As for what is next... I think there is plenty to do in the notion of sandbox play around Kelemerane as far as city building and patrolling, rooting around, etc. We can always go back to the Carrion King's digs, there were places we didn't go and gnolls we didn't kill.

There is that door we couldn't get through...my brain is struggling to remember the where/why...but it was a temple door out of the city we found in a cave? That ringing any bells?


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

It is weird, the first AP seemed to take forever, like 2 years. The second AP seemed to go by in a few months. Perhaps we missed something, or the APs switched earlier than I though, but it seems strange.

I am good either way. I really need better armor, but for right now might be better benefitted by getting a Belt of Dex to up my attack, reflex and AC.

Kzrira really does not care when you raise her, although this apathy might in part be because she is DEAD.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

The mithral would be super-useful for you, Kzira, and I'm way too far in debt as it is to try to snag it.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Well I can probably front enough cash to Kzrira for the Dex +2 but at the price versus future cost we shouldn't let the Mithril Chain go no matter who wears it. From a pure economy standpoint It makes sense to split it the way I have noted since it leaves us all with some disposable cash and items that at least move us forward goal wise. Not to mention we need to get a sense of what the ressurection options are as that might hit us all in the disposable cash front.

Unless anyone feels differently, minus our mutual shares to get our automated arrow thrower back on her feet Varkata is basically getting the old bard's share so she isn't "owing" anything at the moment. Faelar retired and Nasir left the group in Katapesh (or some similar scenario) so from Amir's perspective its an investment in a future/ongoing relationship. "Welcome aboard" and all that.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Well now, I'll never say no to a signing bonus. I'd even happily pass around a mug or two to show my gratitude.... and you know nobody tries to slip a Cleric of the Drunken Hero the swill. ;)


Kzrira Maiwith wrote:
It is weird, the first AP seemed to take forever, like 2 years. The second AP seemed to go by in a few months. Perhaps we missed something, or the APs switched earlier than I though, but it seems strange.

THe simple explanation is that the 1st book had a lot of sandboxy town and side quest material and I padded it liberally. Book 2 was really just a dungeon crawl and I streamlined it so it didn't get boring (for me anyway). The House of the Beast is of interest later, but not in the immediate future...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Either way, I am enjoying this which is currently my second longest running campaign with DMZZ being relatively quiet recently. Yeh, I will enjoy it more when I am alive and able to start tossing sarcastic remarks again.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I'm fine with the distribution of wealth that Amir suggests, but as it has been stated, we will need to see what the cost of the resurrection will be.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5
Kzrira Maiwith wrote:
Either way, I am enjoying this which is currently my second longest running campaign with DMZZ being relatively quiet recently. Yeh, I will enjoy it more when I am alive and able to start tossing sarcastic remarks again.

Your death has in now way impeded your sarcasm...so I'm not sure what you are complaining about. ;p


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)
Amir Awad Hajjir wrote:
Kzrira Maiwith wrote:
Either way, I am enjoying this which is currently my second longest running campaign with DMZZ being relatively quiet recently. Yeh, I will enjoy it more when I am alive and able to start tossing sarcastic remarks again.
Your death has in now way impeded your sarcasm...so I'm not sure what you are complaining about. ;p

Yeh, but it has all been subliminal for the past few weeks.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Ok, I'm back -- we can remove the robot brain from Varkata. ;)


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Varkara has a brain? You are lucky, mine got removed by the carrion king.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Well, it's half-orcish, so it's hard to say for sure. ;)


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

BTW, I forgot to include the Handy Haversack we found in my listing of loot. I would like to keep it, so that would be 1000 off of my eventual share.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

*gasp* Oh okay.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

I think you just wanted to make Amir redo the math. :P


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Revised treasure breakdown accounting for those two item (also subtracting assumed discount for night stall sale I would have gotten, and adjusting for the haversack)

Amir = Ring, Amulet and $3059.18
Kzrira = Chainmail and $1409.18
Varkata = Headband and $59.18
Karethas = Haversack and $7059.18

Not sure if Voodoo thinks we need to play that part through or can hand wave a busy night at the Stalls.


Hand wave that. I'm putting y'all through enough for the raise dead.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

For myself, the delay was twofold -- I don't have a past relationship with Radi, and, further, wasn't sure where this was going, because of the hand-waving sales thing immediately above this post.

Still here, though. :)


Radi is a new NPC so you've got as much experience with him as anyone else. He was the one slave from the gnolls that survived. I'm trying to establish your relationship with him.

I am drawing out the raise dead a bit mainly because I do think it ought be a pretty rare and important event. but I think I need to move on with it because the dead person appears to be the most lively of the old guard...


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Ah, sorry, I didn't place him -- and, as I said, I think part of it is that he seemed to want to sell things, which we've "already" done, as it were.

However, I'm more than happy to buy a freed slave an ale... I'll go do that.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yeh, and here is a current picture of your archer whenever you open her bag of holding. You can see, even with her low charisma, why she is grumpy. You know how long it takes to detangle hair like this?

Kzrira after 3 weeks in a bag of holding.


Varkata Steeleye wrote:
Ah, sorry, I didn't place him -- and, as I said, I think part of it is that he seemed to want to sell things, which we've "already" done, as it were.

yeah, Amir knows the markets even better the Radi. I was just having a little fun to see how you would let him down.

: )


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Oh, Kzrira, I'm sure that someone's asked Varkata to keep you Gently Reposed this whole time. You'll be fine once we get all the greasy bits off your former-corpse.

Unless the Bag's leaking and there are Astral Rats or Flies or something in there with you.


Oooh, astral rats. I like the sound of that...


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Wasn't there a chance of the contents of a bag of holding being found in the Astral or Ethereal back in 1ed? I seem to recall that for some reason....


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5
Varkata Steeleye wrote:
Wasn't there a chance of the contents of a bag of holding being found in the Astral or Ethereal back in 1ed? I seem to recall that for some reason....

YEs I think that if the bag was destroyed there was some % chance they might be come upon in the other planes.

Sorry for my delay I got hit with a grinding headache of Friday, turns out its a bone infection! Hooray! Antibiotics and a root canal...oh boy. Thats tomorrow. Grad thesis is due for peer review Wed night. etc etc etc.
So I am around, and will become escalating to more lively as I tick the various issues of my lists in the next few day.


Yikes! I've got crummy teeth as well. Good luck on the thesis. When's your defense.

I think I remember the whole Bag of holding-Portable hole combo thing would dump your stuff out on the ethereal plane or something.

Note: I'll be traveling again for about two weeks starting Wed. I won't be out in the woods this time, but will be spending some time with my mother and I'm actually not sure if she has internet...!


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

You know, sometimes I miss grad school....

...right until people talk about comprehensives, grading papers and thesis committees, generally.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Great - so is is your fault that one tooth started hurting this weekend.

POINTS A FINGER AT AMIR!!!!!

-----

I skipped the whole grad school thing - other than business school and law school which are really just expensive wastes of time that teach you cool things that are completely useless in real life.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

I have to submit my stuff for group and individual peer review on Wed and then its out in the wild for two weeks, after that I get another...hmmm 2-3 weeks to fix what the review found and submit for final evaluation. So I guess my official defense/review happens later July. Given the strucutred nature of the whole capstone process at my school (they had problem with high dropout during the thesis process) I don't think I will need to officially defend in the same way I was going to have to when I started this process years ago when I dropped out (whoops).

There were some great things that have come of the Masters process, mostly all in the vein of learning things. Im not sure it has any bearing on my professional life and since I am no longer sure I want to be any stripe of an academic it won't serve me in that way either. I'm not unhappy I did it but sometimes I wonder if I could have chosen a better major, different school, blah blah blah.

I accept responsibility only for mine own teeth. Keep your tooth pains to yourself! I got enough trouble as it is on that front!


This book actually does have an interesting side trek. I wasn't sure if I wanted to use it because this is also the most railroady part of the AP and I didn't want to get too off track, but I think that I can make it work. It should give Varkata a chance to shine a bit as well.

On that note, I'll be traveling over the next fortnight. I should have some access, but may be MIA a few days here and there just so's you know.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

I'm at the hospital with my wife. We are having our first baby. Please feel free to bot me for a few days


Congratulations! No worries.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Congrats, Kzrira should be partially recovered by the time you get back.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Congratulations!


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

I already said congrats in another game thread... ... ... congrats. :p


I would tend to think objects stowed in an extra dimensional space would be immune to divination by standard means though a lead scroll case wouldn't hurt.

Note that expert would likely need to actually examine the scroll to determine its authenticity and abilities.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yeh, I have no clue how extra dimensional spaces affect divination. I like that they block it though, of course this just means the bad guys will do the same thing to us.


Skills:
(Acro -1; Appr +0; Bluff +2; Climb +2; Diplo +6; Disg +2; EscArt -1; Fly: +4; Heal: +9; Intim +2; Kn(Arc/Hist/Plane) +4; Kn(Loc) +2; Kn(Rel) +8; SenMot +11; Spelcrft: +7; Stealth -1; Surv: +4; Swim +2)
Female Half-Orc Cleric 8/Bloodrager 1
Vitals:
(HP: 80[98]/80[98] AC: 23[21]/11[9]/22[20]; Percep: +11 [+13]; Init: +1; Fort +11[+13], Ref: +4, Will: +12[+14]; CMD: 22[24]; CMB +11[+13]; Speed: 50; Fire: Immune)

Lead's pretty cheap. Bags of holding, more so. Although I believe there are divination spells that will reach across planes -- which would catch extradimensionals (I imagine)

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