Nameless Assassin

Amari Al'Fahd's page

477 posts. Alias of Swordwhale.


Race

AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5

Classes/Levels

|| Conditions: Dead

Special Abilities

Flurry of Blows

Alignment

Lawful Neutral

Languages

Kelesh, Al'Fahd (Sign Language)

Strength 14
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 19
Charisma 7

About Amari Al'Fahd

---- STATS ----
Str: 14 -> +2
Dex: 14 -> +2 (+2 Belt -> 3)
Con: 12 -> +1
Int: 12 -> +1
Wis: 19 -> +4
Cha: 07 -> -2

---- DEFENSE ----
HP: 32 Current: 32
AC|Touch|FF: 19|18|16
.. Monk Wis-to-AC: +4
.. Dex: +3
.. nat. Armor (Amulet): +1
.. Monk AC Bonus: +1
== Temporary Modifiers ==
.. Mage Armor: +4 (23|18|20)
.. Fox Cunning: +2 (21|20|20)
.. Mage Armor + Fox Cunning: +6 (25|20|22)
CMD: 24
.. Monk Wis-to-CMD: +4 (included)
.. +2 vs Grapple
Fort-Save: 4
Refl-Save: 7
Will-Save: 7

---- OFFENSE ----
BAB: 4
CMB: 6/7
.. +2 Grapple
Initiative: 5
Speed: 40ft,
Melee:
.. Unarmed Strike +7 (1d8+2, 20x2)
Ranged: (permanent Gravity-Bow ring included)
.. +1 Composite Longbow (STR2) +11 (2d6+3, 20x3), 110ft, P, 60 Arrows
.. Flurry +11|+11 (2d6+3, 20x3)
.. Within 30ft: +12|+12 (2d6+4, 20x3)
.. Perfect Strike (roll attack twice take better, if threatens, use other roll for confirm, lvl/day)

---- FEATS ----
.. Risky Strike: -1 Atk, +2 Dmg (Free Feat=PA, Deadly Aim, ...)
.. Defensive Stance: -1Atk (melee), +1AC (Free Feat)
.. Precise Shot (Monk Bonus 1)
.. Perfect Strike (Monk Bonus 1)
.. Unarmed Combatant (Monk Bonus 1, Feat-Tax Class Errata)
.. Stealth Synergy (1st Lvl)
.. Point-Blank Shot (Human Bonus feat)
.. Weapon Focus: Longbow (Way of the Bow, Monk lvl 2)
.. Combat Reflexes (Monk lvl 2 bonus)
.. Master Craftsman: +2 on profession [Arcane Archer], qualifies for magic item creation feats using Profession instead Spellcraft (Lvl 3)
.. Zen Archery (Zen Archer 4, Use Wis instead Dex for ranged attacks)
.. Point-Blank Master (Zen Archer 4, no longer provoke AoO with ranged weapons)

---- TRAITS ----
.. Reactionary (+2 Initiative)
.. Orphaned (+1 Survival + Survival as class skill)

---- SKILLS ----
4+Int +1 human
.. Acrobatics +10
.. Climb: +6
.. Heal: +10
.. Perception: +11
.. Profession [Arcane Archer]: +13
.. Sense Motive: +10
.. Stealth: +10 (+12 in stealth suit)
.. Survival: +10

---- COMBAT GEAR ----
.. +1 Composite Longbow (STR 2) 2660g
.. Ring of Permanent Gravity Bow
.. Efficient Quiver:
.... Arrows (standard): 60/60 (2g)
.... Arrows, blunt: 40/40 (2g)
.... Arrows (whistling): 20/20 (2g)
.... Arrows (smoke): 2/2 (20g)
.... +0 Bane Arrow: +2 Atk, +2d6+2 dmg vs type (46.1g per arrow)
....... [Human]: 1/1

---- GENERAL GEAR ----
.. Monk Kit + Grooming Kit (clothes, blanket, backpack, rope, soap, torches[10], rations [5d], waterskin, comb, scissor, nail file, sponge, hairbrush, mirror, soap) :: 9g
.. Healers-Kit (+2 Heal, 8/10 charges)
.. Grappling Arrow
.. Mapmaking Kit (+2 Survival vs getting lost) 10g
.. local maps (25g)
.. Dex-Belt +2
.. Special, masterwork Stealth Suit (50g, +2 stealth)
.. Coins: 27
... -200g credit from Hadha

Appearance:

Amari Al'Bakr is a well build man with deep black skin and green eyes. He is completely bald but for a pitch-black mohawk bisecting the otherwise perfect-shaped scalp, about three fingers wide and half-a-thumb high.
He wears the most simple clothes, barely enough to cover half of his body and a battered, flat backpack on his back.
The only things that mark him as a warrior of any kind, is the big quiver filled with arrows and the composite bow that are strapped over his back and the numerous scars that are visible all over his body.

History:

Amari was born as the seventh child into a poor trapper and farmer family living at a remote water source in the desert of Qadira. Only days after his birth, the healthy young boy was taken by monks of the nearby Al'Fahd monastery. The Al'Fahd order guarantees all nearby farmers and small villages their protection – in exchange for the right to take one newborn every year from any one family under their protection. At that year, they chose Amari's family. This didn't go over well with Amari's mother of course and she tried to fight the monks that came to take her newborn away. The silent monks simply pushed her aside and left with the screaming child. They disappeared into the blazing desert before the father of the child could even grab his hunting bow.
Amari was raised by the order and never met his actual parents but he was told the truth about what happened eventually, since the monks of the Al'Fahd order vowed to never lie. He was told the rules and reasons why this had happened to him – and he accepted them. Without the occasional suffering of a few, the order could never hope to keep up the strength that is required to provide protection and peace for to the whole region.
The monks trained Amari to survive the desert, find and follow the tracks of bandits and shoot the bow as an act of meditation. The young boy showed quite some talent in silent movement and most physical disciplines his tutors laid before him: climbing the monastery walls, jumping from roof to roof and across deep drops.
The morning of his 18th birthday, Muhammed Ma'z'ama, head of the Al'Fahd council, came to his simple chamber. He would tell the young man, that the elders have watched him for the last four years and decided, that his talent would be put to better use in another … organization, called The Shadows. From the description of them, they seemed Amari to act similar to the Al'Fahd order, but for the benefit of the whole country rather than for a small section of it. Ma'z'ama told him to ready himself to leave the monastery within the next month – as soon as the recruiters would come to the stronghold the next time. As a last word of wisdom, the teacher told him:
"Change the path, not your goal and never your way."

Wish-List
- Adaptiv (+1000g) Composite Bow +x (highest as possible for DR-Piercing)
--> no need for strength rating if taking adaptiv enchant!!!
- Ring of Protection +x
- Reliable source for mage Armor