Shadows of the Sand (Inactive)

Game Master caster4life

Players start as newly-trained members of a Qadiran strike force, about to embark on their first mission.

Start date: 4718 AR, Gozran 9th
Current date: 4718 AR, Gozran 30th

Current map
Qadira map
Mission log
Group loot
XP Tracker


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HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

You and me both. I have yet to try 2e, though.

Grand Lodge

Current Name: Top-Hat-Bob, Gelatinous Cube/Telekineticist CR5, 78/78 HP, Init -5, Percep-1, AC 4 Touch 4 Flat 4, 8 CMD (can't be tripped), Fort +12, Ref -2, Will -4 , debuff: 4 neg levels, -20 HP, -4 to stuff
attack:
[dice=kinetic throw]d20+12; d6+1+8[/dice]

you don't think falling counts as leaving a threatened square? (the one diagonal above someone?)


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

"An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you."

Forced movement generally doesn't provoke an attack of opportunity (unless stated otherwise), I think because it isn't an action. The grick lets go, which certainly doesn't provoke, then gravity moves him. He takes no action, not even a free action, to move down to the ground.

I wish that were a little clearer in the rules but I think that is correct.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

My munchkin senses are tingling.

Grand Lodge

attack:
[dice=longspear]d20+7; d8+5[/dice]
0/4 Inspiration, 1/2 Luck, Combat Stamina 2/4. Buff/Debuffs: Fighter 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Whoops, posted as Bob above.

So you are considering gravity to be a forced action. But the act of releasing is the cause behind the cause of gravity, which isn't intentional. :)

I'm just considering it for my own games. I would probably rule that falling provokes if done on purpose. (of course the target needs to know that someone is falling next to them)


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

You can rule thus. I think some other people would too.

The reason my ruling is thus is because the gravity is forced movement. The releasing is a free action that doesn't provoke and wasn't even done in a threatened square.

It'd be a bit different if someone jumped forward into a pit, for example, because they're using some of their movement through a threatened square.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

I'm gonna (hopefully) get to meet my firstborn tomorrow (or the day after if things take particularly long)...
So I'll be gone for a couple of days I guess, until things are semi-normal again.
*
Please bot me when necessary.


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Things will never be semi-normal again. They'll be better than normal!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Wow! Congrats, Amari! No rush. Do what you need to do!


To all my games: I'm extremely busy at work at the moment, which is making PbP hard. This will pass, but for now, please bot me as needed. Looking forward to connecting again when the storm passes.

Also, congrats Amari!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

No worries. Thanks for the heads up, Z.


I expect to resume posting in 1 week.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

This is the climactic battle so I'm willing to wait for Zaza to be ready to resume posting. Or I'll bot an action she requests if she gets a chance to check.


Hi everyone, I think I spoke too soon. My son is sick (hand foot mouth, not scary but very burdensome), and work is still intense, so it's been a struggle to do anything. Another week and I can hopefully turn the corner, but I don't want to overpromise. So sorry.

GM Shadows--I think you'd better just bot me. Sorry. :(


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ok I was reaching that conclusion, Zaza. Thanks for piping up. Will do as soon as I get a chance.

Grand Lodge

attack:
[dice=longspear]d20+7; d8+5[/dice]
0/4 Inspiration, 1/2 Luck, Combat Stamina 2/4. Buff/Debuffs: Fighter 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Maybe this is metagaming, but would the party if possible consider pulling back until I wake up. It really really sucks that I could simply miss the entire last battle because of bad roll. How unsatisfying.


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

I'll get ya on my way forward next round.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

If someone has remove poison, delay poison, self-perfection variant channel, etc, they can wake Jackdaw up.

We can say there's a 50% chance Agaban prepped delay poison in one of his 2nd level slots, as well. Jackdaw can try for that 51+ roll here in discussion if he likes.

Grand Lodge

attack:
[dice=longspear]d20+7; d8+5[/dice]
0/4 Inspiration, 1/2 Luck, Combat Stamina 2/4. Buff/Debuffs: Fighter 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

1d100 ⇒ 72

Grand Lodge

attack:
[dice=longspear]d20+7; d8+5[/dice]
0/4 Inspiration, 1/2 Luck, Combat Stamina 2/4. Buff/Debuffs: Fighter 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Phew


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Still here. I just don't want to bot a large section of the party in the final battle of the campaign.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

well I'm here. Should people sound off if they are ready to play?


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Hm?


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

I think it's still Zaza, who has major life stuff, that we're waiting on. I'll just have to bot her again later today and will start botting her faster.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Here but can't guarantee post frequency.
My newborn is still having trouble with his stomach and is keeping us busy a lot.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ah sorry to hear that.


Hi everyone. Work is still a mess and got worse when someone gave notice such that I'm taking over a big chunk of the work. Right now, I need to take a break from PbP until I can recover, and I don't know exactly how long that'll be (maybe a month, maybe less, maybe more)? I've done PbP reliably for years now and intend to return, but I also don't want a character botted indefinitely which is a burden on any game. So I'm fine with whatever is decided about my character--whether to continue botting her, setting her aside momentarily, or even doing something more permanent.

Really sorry, and I'll check in again when I can.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ok Z. Thanks for the clarification. I'll bot you along.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Well our GM did say this is the final battle here; if you could just spare 2 minutes every other day, we will get this wrapped up and you can retire permanently without feeling guilty about quitting.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Interesting dilemma.

One rule question though:
Coup does provoke and the drow should be within threat range of Amari.
You can substitute any combat maneuver for an attack, so afaik I could attempt to grapple the drow if he attempts to pull it through?
Would a grapple prevent the coup?

Not saying this is a go to option, but maybe it could be a safety net, should everything else fail...


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

The drow 5 ft stepped out of Amari's reach so no, he doesn't provoke from you. You can try to rush toward him but you're pretty sure that would trigger his readied action.


Hey, y'all better not let that bastard drow kill me! :P

I'm slowly getting back into my games. Seems like this one is reaching a dramatic finish!


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Just letting you know that I wasn't feeling well today (headache and drowsiness) but I think it was only due to lack of sleep and a bad choice of food - feeling better now.
Still struggling to be creative though...
So, sorry if I keep you waiting.


Glad you're feeling better. I had fatigue and body aches these last few days, and my wife had the same and also fever. But now we're feeling mostly better. We're being super-paranoid around the kid by wearing a mask when near, but he seems as happy as ever.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Sorry, Amari. I guess I'm destined to kill your PCs. But this was a noble death and a sacrifice Amari chose. I'll update more later. We'll see if you are avenged.


Damn, Amari. Sorry it came to that. You seem to have a knack for dying to save the rest of us. A hero's death for sure.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

As always, should you or any of your Shadows be caught or killed, the Secretary will disavow any knowledge of your actions.


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

1


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

2


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

3


Monsignor of the Order and Diplomat of the Council|AC 17: T 13, FF 15 |HP:27/27|Init:+4|Perc:+8, Darkvision 60ft|F+3, R+3, W+3| Spells: 1: 3/7| Conditions: mage armor

4

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