Shadows of the Sand (Inactive)

Game Master caster4life

Players start as newly-trained members of a Qadiran strike force, about to embark on their first mission.

Start date: 4718 AR, Gozran 9th
Current date: 4718 AR, Gozran 30th

Current map
Qadira map
Mission log
Group loot
XP Tracker


101 to 150 of 641 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Sounds good.


Question: Do I get some gold to spend on gear? I'm assuming I still have the bracelet I found with the bonus to diplomacy.

Level 2:
+6 HP
+1 BAB
+1 Ref
+1 Will
Well-Versed (+4 vs sonic, language-dependent, bardic performances)
Versatile Performance: Sing (Bluff, Sense Motive)
Spells: Grease
Skills: Acrobatics, Perception, K. Engineering, K. Local, K. Religion, Linguistics, Perception, Stealth
Languages: Kelish Sign Language


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Were we rolling hp or taking average?

+1 Bab
+1 Fort and Refl
+6 SP
Track
Outflank Bonus Feat
+1 0 and 1st level spell known.

Companion
+1 HD
+1 Bab
+1 Will
+1 Skill
+1 Feat
Outflank Bonus Feat


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Yes Zaza. I just realized that I didn't link the group loot so that you guys could edit it and help me book-keep. Should work now. Zaza you can keep the bracelet and have Drakar's share of the treasure for this mission (since you did complete it, just somewhere else).

You guys have 1636 gp (409 gp each, minus any purchases you've made since) there as well as some significantly valuable other items. Some appraise checks in the warehouse could have gotten you a bit more but you also have payment coming from the Shadows as well as a promissory note for 1000 gp. I went ahead and IDed the scroll (teleport) and wand (SM II) for you guys to move us along more quickly this time but next time you'll want to do that. Remember, hero points for people who help me manage the loot! It's important for campaign longevity. And if you don't like how I set up the spreadsheet, it can definitely be moved around.

Lo'Laan: Yes average rounded up for hp past level 1.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Hi guys, I am going on vacations starting this tuesday.
I am venturing into the depths of the Scottish Highlands for two full weeks – boy did I longed for that :-)

Our far-off cottage is said to have (slow&unstable) wifi so I may be able to drop a couple of posts, but don't expect especially lengthy or regular posts until the 3rd July from me.

@GM: Could you please bot me when it becomes necessary?
My alias page(s) should contain all necessary numbers and some dice macros.
Otherwise, if you think that the next mission will be fast, another option may be to pass up on the next mission and catch up afterwards? I am good either way, whatever works best for you.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Thanks for the heads up Amari. Yeah I'll probably bot you. It won't be a problem. Amari will just be a little quieter than normal. XD


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

... and that says something, considering a monk with the RP equivalent of a vow of silence *lol*


Damn, I didn't think about how prone and Amari interact, should've let him full-attack first.

That sand is so, so greasy :P


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Haha. Yeah I thought it was funny to cast grease on sand. Technically one could argue it doesn't work given that the sand isn't quite a "solid surface" as required by the spell but I try to avoid shutting down what PCs want to attempt unless there's a solid reason to do so. Maybe the sand is solid enough. Who knows?


I took a look at the loot list and added some items to sell.

Can I claim the Wand of Summon Monster II?

There are curative potions, which I propose distributing as follows:
CMW (2 total) - Lo'Laan, Ashivla
CLW (6 total) - Lo'Laan x2, Ashivla x2, Amari x2 (I have a Wand of CLW so I don't need the potions.)

There's a promissory note for 1,000 gp, what's that about and how do we claim it?

I propose selling the following:
2 daggers
chain shirt
2 greataxes
2 banded mail armors
2 warm-weather outfits
Scroll of teleport
Total gold if these are sold: 2528.5 or 632.12 gold each. This doesn't account for whatever reward we get for completing our mission.

Zaza will spend some of that gold to buy:
Masterwork Whip
Scroll of Comprehend Languages
Scroll of Identify
Scroll of Remove Fear
Scroll of Silent Image
Scroll of Unbreakable Heart


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Note can be redeemed at a Crimson Caravan office. The CC wanted the warehouse and Ash and Lo swung a deal.


Female N human (Keleshite) time thief 2 | HP: 11/17 | AC:17 T:14 FF:13 | CMB:+5 CMD:17 | Saves F:+1 R:+7 W:+3 | Init:+4 | Per:+6 | SM: +0 | Mote of Time: 4/5 | Active Conditions: none
Zatinya wrote:

I took a look at the loot list and added some items to sell.

Can I claim the Wand of Summon Monster II?

There are curative potions, which I propose distributing as follows:
CMW (2 total) - Lo'Laan, Ashivla
CLW (6 total) - Lo'Laan x2, Ashivla x2, Amari x2 (I have a Wand of CLW so I don't need the potions.)

There's a promissory note for 1,000 gp, what's that about and how do we claim it?

I propose selling the following:
2 daggers
chain shirt
2 greataxes
2 banded mail armors
2 warm-weather outfits
Scroll of teleport
Total gold if these are sold: 2528.5 or 632.12 gold each. This doesn't account for whatever reward we get for completing our mission.

Zaza will spend some of that gold to buy:
Masterwork Whip
Scroll of Comprehend Languages
Scroll of Identify
Scroll of Remove Fear
Scroll of Silent Image
Scroll of Unbreakable Heart

That's good with me. Ashivla will pick up a masterwork kukri, a club, and a rapier.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ah... good. Ashivla picked up on my heavy hinting.


Female N human (Keleshite) time thief 2 | HP: 11/17 | AC:17 T:14 FF:13 | CMB:+5 CMD:17 | Saves F:+1 R:+7 W:+3 | Init:+4 | Per:+6 | SM: +0 | Mote of Time: 4/5 | Active Conditions: none

Ha, yeah. I usually have the golf bag on my characters but for some reason didn't get any bludgeoning weapon!


Good call, I will add a silver light mace and exchange my cestus for one made of cold iron.


Shadows of Sand GM wrote:

Hagen Cogsworth: The gnome is capable of dealing large amounts of fire damage at a time but is curiously competent with a wide range of useful arcane spells. His silver tongue has also slipped the group past too many Qadiran guards in the past.

Aelia Windswept: This dwarven woman typically casts spells to entangle or control enemies but occasionally takes the form of a leopard.
Tammen Harly: The burly human is known to fight using a glaive and is capable of attaining uncanny reach and control over the battlefield. The number of hard-hitting blows he has been observed to land in a few heartbeats are concerning.
Bishop: The Taldane team possesses one member who has managed to conceal his or her identity much more capably than the rest. The small figure has only been seen robed and veiled carrying a pair of saps but has slipped through many patrols inexplicably.

So, seems we're facing something like a human glaive fighter, gnome pyromancer, dwarven druid/divine caster, and maybe some sort of rogue?

Despite being a Ifrit Flame Dancer, Zaza is not actually fire resistant. We could plunk down gold for a Resist Energy, Communal scroll that Lo'Laan could use to shield us against fire.

Seems like we're better off using camels rather than rowboats going upstream?


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

We seem to have hit a real slow-down without Amari. Everything ok? What's up, Lo'laan?


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

Sorry bout that.
---

409
632.12
500
- 1541.12 + the note once it's been turned in right?
-----

Are there limits to what we can buy?


Female N human (Keleshite) time thief 2 | HP: 11/17 | AC:17 T:14 FF:13 | CMB:+5 CMD:17 | Saves F:+1 R:+7 W:+3 | Init:+4 | Per:+6 | SM: +0 | Mote of Time: 4/5 | Active Conditions: none
Zatinya wrote:
Shadows of Sand GM wrote:

Hagen Cogsworth: The gnome is capable of dealing large amounts of fire damage at a time but is curiously competent with a wide range of useful arcane spells. His silver tongue has also slipped the group past too many Qadiran guards in the past.

Aelia Windswept: This dwarven woman typically casts spells to entangle or control enemies but occasionally takes the form of a leopard.
Tammen Harly: The burly human is known to fight using a glaive and is capable of attaining uncanny reach and control over the battlefield. The number of hard-hitting blows he has been observed to land in a few heartbeats are concerning.
Bishop: The Taldane team possesses one member who has managed to conceal his or her identity much more capably than the rest. The small figure has only been seen robed and veiled carrying a pair of saps but has slipped through many patrols inexplicably.

So, seems we're facing something like a human glaive fighter, gnome pyromancer, dwarven druid/divine caster, and maybe some sort of rogue?

Despite being a Ifrit Flame Dancer, Zaza is not actually fire resistant. We could plunk down gold for a Resist Energy, Communal scroll that Lo'Laan could use to shield us against fire.

Seems like we're better off using camels rather than rowboats going upstream?

Ifrits should have fire resistance 5 if I'm not mistaken.

Resist energy is a good bet, although I assume that after the first fire attack he does, seeing that it is less effective, he'll switch to something like color spray.

Because the druid can shapeshift, they are all likely level 4, so that means scorching ray and glitterdust for the sorcerer/wizard, barkskin and summon nature's ally II for the druid, and a +2d6 sneak attack for the rogue. We should also find a way of preventing or quickly nonlethal damage due to the saps.

I think a rowboat would probably mean we don't have the chance for random encounters (such as scorpions?) while in the desert, so I would opt for that so we don't waste any resources before getting to the fort. Can one rowboat fit us all, or will it have to be two?


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Lo: I'm not sure what your numbers are asking about there. You can buy most common items/magic items from the quartermaster here. Just let me know what you want and it's probably fine.

Ash: Two passengers per rowboat.


Zaza has the Wildfire Heart alternate racial trait for +4 to initiative, swapping out fire resist 5.

Is it possible to get a Wand of Resist Energy as a Level 1 spell? Maybe with half charges? I believe that it's a level 1 spell for Lo'Laan. That might give more bang for the buck, and we can be less worried about pre-casting it on everyone.

Also, if this enemy party is really level 4, I'm not sure how we'll be able to deal with them. Color spray would absolutely wreck us. The perils of being level 2. Maybe we should all have Potions of Invisibility so we can retreat after hopefully taking out one or two of them?

We can do the rowboats.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

As you guys are picking up on, set piece battles in this campaign are what you do when things go very wrong. Amari's character at the other table was killed outright when he faced up against the line of enemy melee hitters. It was brutal but the team adapted quickly and, with a little luck, pulled off the comeback victory in dramatic fashion.


Yup yup. I think maybe we try to learn more about our enemy before we figure out further shopping.

Though I do want to ask about the Wand of Resist Energy again, because that'll be good for Lo'Laan. We might want to make that a party expense.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Yes you can buy a partially-charged wand of resist energy (lvl 1) for Lo to use. Good thought.

Charges?: 1d50 ⇒ 3

The quartermaster has one with 3 charges for 45 gp. He almost forgot about it since the thing is so close to used up. If you want a different one, you'll have to shop around. And time is money.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

150 xp for Zaza through this interaction so far. There's plenty of opportunities to earn xp here but Zaza seems to be the only one capitalizing on them at the moment.


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

The numbers were my attempt to figure out current party wealth while overlooking the obvious loot page.

I'll get a MW Weapon and Armor and can put whatever is left to a CLW wand or something else if anyone has a better plan.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Fyi, characters with mediocre face skills should still feel free to talk to NPCs. You don't need a diplomacy roll just to participate moving a conversation forward. Rolls are only needed at important points in the conversation and I won't actively seek to penalize low-cha characters just for RPing and talking.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Hi folks, I am back and catching up.
Many posts to write now ^^
@GM: Can I redcon some shopping for amari? I long for a Composite (2) Bow. Is there a way to upgrade my (1) bow to a higher rating or do I have to sell&buy for full price as when buying a full new item?


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Hey, Amari! Good to have you back.

Yes on retconning some shopping. I don't think you could do the strength upgrade unless you or someone on the team could pass that craft bows check or if you could find someone willing to do it. In general, you'd have to pay to swap. I don't think there are rules for upgrading those unlike magic items of +x to stat y.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Okay I'll try to figure out my budget.
I guess ...
Zazz' counted 632.12g without mission reward (500 per nose) for a total of 1132.12g - right?
Not much carry over for me, since I was rather blank after initial buying of stuff.
Can't remember any gold we got during the mission, but maybe that's already figured in?

Anyway, let's go making plans:
- Selling my current bow: +100g
- Getting a (2) Bow: -300
- Making it mastercrafted: -300

Intermediate: 1132+100-600=632g.
Nice, that was the bow I wanted! +1 Atk&Dmg compared to my old.
- Another stack (2) of blunt arrows plus those 6 I used on the scorpion 2.6g

@GM: Will you allow me to craft single magic arrows, rather than full 50' stacks. PFS seems to enforce full stacks, but raw you can buy as little as one arrow iirc.
I'd like to get myself a collection of one-of-a-type arrows for special situations.

@All: Anything else I should probably get?


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

@GM again: Being a big fan of the DOS games, I do love special arrows, like smoke, fireball, shocking, sleeping etc. Most can be built using pathfinders magic item creation rules.
Would you be okay if I go forward and come up with several arrows that I would like to see in the game and buy them, awaiting your approval (basically I would take on me the hassle to dig into the creation rules and throw the arrows together I have in mind to save you the effort)?

@All: Is anyone into crafting? I toy with the idea of going into crafting if Shadow allows me to come up with interesting arrows and don't want to tip toes with someone else' plans.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Yes I'm fine with buying/craftinh arrows in any increments. Some vendors might get annoyed about breaking up their bundles and require a little convincing.

Custom arrows sound fun! Go for it. Crafting feats will be pretty rewarding, though giving up a feat is always hard.

Anyone know the rules on drawing specific arrows from a quiver of a bunch of different arrows? As far as I know, the efficient quiver item allows this but I don't think you can automatically draw 1 specific arrow from a normal quiver as a free action.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

@GM: Cool.
How would the situation within the Shadows be for 'I need someone able to cast spell XY for my crafting project'.
- Roll % if someone is available + convince them (maybe + some coins for the effort)
- Pay them as by RAW (maybe with discount)
- ???

What would you see as requirements for pulling that off?
- Craft: ??? [something like Ammunition maybe? Or simply Bows?]
- Craft Wondrous Items ?
- Craft Magical Weapons&Armour ?

@Pulling arrows:
As long as you have only a hand-full of different arrow types (and not like 20 different ones) I would imagine that you would simply modify their shafts in some way that your fingers can very easily distinguish them.
- different kind of feathers
- nobby finish vs smooth vs ragged vs leather wrapping ...


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Craft magic arms and armor for magical arrows. Crafy bows for non-magical but special arrows (e.g. bleed).

Yes we'd roll a percentage. It wouldn't be too hard to convince most Shadows to help a bit if they were available. It's a pretty professional organization and this kind of cooperative crafting is already fairly common.

Yeah I understand coding them but I think the step of feeling an arrow then moving to feel a different one if necessary could turn drawing a single arrow into a move action, which is prohibitively slow. Perhaps a quiver could be divided into three compartments. For more divisions, you'd need to switch to a different sub-divided quiver.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Yeah, efficient quiver would be very high up the list, probably even highest up.
Thoughts:
- the efficient can hold multiple javelin-sized and even bow-sized items...
- you could just store additional quivers in there, couldn't you?
- or ask the crafter of the quiver to forego those compartments in favour of additional quiver-slots...

Hmmm I also will have to find a way to use wise for crafting or beating the DC's are going to be a pain....
He isn't really build to be a crafter from the start...
Hmmmm....

@Quiver: Could I retrieve a coded one as a move action? I would probably use standard, perfect strike attack with a special arrow.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Yeah a modified EQ is fine. And standard action firing works fine.


Female N human (Keleshite) time thief 2 | HP: 11/17 | AC:17 T:14 FF:13 | CMB:+5 CMD:17 | Saves F:+1 R:+7 W:+3 | Init:+4 | Per:+6 | SM: +0 | Mote of Time: 4/5 | Active Conditions: none

Sorry everyone, we've had a death in the family, so I won't be able to post until tomorrow mid-morning or so.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Sorry to hear that, Ash!


My condolences for your loss, Ashivla.


Female N human (Keleshite) time thief 2 | HP: 11/17 | AC:17 T:14 FF:13 | CMB:+5 CMD:17 | Saves F:+1 R:+7 W:+3 | Init:+4 | Per:+6 | SM: +0 | Mote of Time: 4/5 | Active Conditions: none

Hey everyone. I had several different family related emergencies happen this past week, and some that will happen in the near future and I don't know when everything is going to shake out. I'm really sorry about this, I hate to do this, but I'm going to have to pull out of all my games. I don't want to promise to be back next week, etc. and then not be able to make that promise. So, without knowing when I'll have a moment to update, I need to discontinue the games I'm in.

Sorry about this everyone. You all are fantastic.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Sorry to hear that, Ash. I thought something along these lines might be going on as your previous posting rates were excellent. It's been good having you and I hope everything goes well!

Everyone else:

How do we want to proceed? We could use at least one more character. We could open recruitment anew or reach out to Agaban and/or Lucien from the other table.


Woah, I am really sorry to hear about your troubles. Thank you for letting us know, and best wishes to you and your family.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Ahh, no!
Not our time thief!
Sorry to see you go, Ash.
Hope things righten themselves up soon for you.

@GM: I am good either way.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

I invited Agaban (Planetouched's Cleric) to join us. He was great to play with at the other table.

Grand Lodge

Male Undine Cleric (4) (Pharasma) | HP 27/27 | AC 19 (21) TC 13 FF 16 (18) | Saves F/R/W +5/+4/+9 | Init +3 Perc +4 SM +8 | spells 1st 5/5 + 1: 2nd 3/3 + 1 | Ice 7/7 Death 7/7 Race 1/1 Channel 2/2 | Active conditions: Wis +2

Hey everyone going to take a day or two for me to level and kinda catch up on what is going on exactly if anyone has any recommendations let me know and will look into it.

@shadows Thanks again for inviting me back into the campaign was missing the story as it was rolling out.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Great to have you, Agaban. I'll discuss with you and get you worked into gameplay soon.


Welcome back, Agaban!

Grand Lodge

Male Undine Cleric (4) (Pharasma) | HP 27/27 | AC 19 (21) TC 13 FF 16 (18) | Saves F/R/W +5/+4/+9 | Init +3 Perc +4 SM +8 | spells 1st 5/5 + 1: 2nd 3/3 + 1 | Ice 7/7 Death 7/7 Race 1/1 Channel 2/2 | Active conditions: Wis +2

Will need to sit down and spend the gold but for my increase in level going with

+6 HP
Linguistics
Knowledge (nobility)
Appraise
Spellcraft

+1 BAB, Fort, Will

Spells
Level 0 = Create Water, Guidance, Stabilize, Purify Food/Water
Level 1 = Bless, Sun Metal, Recharge Innate Magic (GM allowance), Obscuring Mist (domain)

I also changed out Elven to Ignan so Zaza and me have secret language but also picked up Al'Fahd as part of linguistics.

Thinking for the gold masterworking some of my equipment (not sure which would better options) and probably converting some of my daggers into silver/cold iron weapons. The rest would probably go into a wand (assuming only partial charge and leaning towards Silence, Hold Person, or Sound Burst or potions/alchemical weapons.

Posting this to get a little feedback from the group/GM as far as preference/ability to obtain/cost (wands). Also, think I could adjust using the level 1 rework if appropriate/GM allows along with getting some feedback from the group for potential directions.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Yes you can rework level 1. Partially charged wands can be bought but finding too precise a number of charges will be harder as fewer vendors will have that. Those are awesome wand spells. And secret languages are a good idea.

Grand Lodge

Male Undine Cleric (4) (Pharasma) | HP 27/27 | AC 19 (21) TC 13 FF 16 (18) | Saves F/R/W +5/+4/+9 | Init +3 Perc +4 SM +8 | spells 1st 5/5 + 1: 2nd 3/3 + 1 | Ice 7/7 Death 7/7 Race 1/1 Channel 2/2 | Active conditions: Wis +2

That works and guess can you give me a roll to see if I can find any of those wands with them already being in order of priority.

Silence on us would be amazing cause even though we have spellcasters we can still coordinate without speech and would assume most enemies wouldn't have that ability.

@group Think with nobility we have all the knowledge sets covered and sadly not a face person with -2 off the bat, but not sure if there are any skills we currently don't have but need.

101 to 150 of 641 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Shadows of the Sand Discussion All Messageboards

Want to post a reply? Sign in.