Shadows of the Sand (Inactive)

Game Master caster4life

Players start as newly-trained members of a Qadiran strike force, about to embark on their first mission.

Start date: 4718 AR, Gozran 9th
Current date: 4718 AR, Gozran 30th

Current map
Qadira map
Mission log
Group loot
XP Tracker


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AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

I am actually not that sure what my positioning is atm.
Forgot to check the map and just remembered that I actually am atop a crate, so ... uh, since it did not made any difference anyway, shall we say Amari is still on where he was, ignoring my last action? If I really would have gotten down from the crate, I'd have provoked and would not have had enough actions to do all of that.
*confused-mess-up* :-/


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Yes you can just be over there.

I know it's super grindy but I'm enjoying this fight from over here. It's making you guys adapt to the situation and think about how to deal with him besides just attacking his AC directly. Zaza and Saul in particular are thinking about that.

Agaban's hold person spell could be very useful here but he already cast it for today. This monk is an unchained scaled fist so his will saves are WAY lower than that of a chained, wis-based monk. Overall, he's definitely much more of a support character than a solo smasher.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

minor rules quibble. The AoO interrupts the action happening so if someone is prone and then stands, I am pretty sure that they are treated as prone. I am 100% sure I miss anyway.

Also, you called me by my real name! Paul/Saul, same difference anyway. Biblically, one is a good version of the other. :D


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Hmmm, I have always read interrupt, as in a technological sense, aka the AoO is resolved before the triggering action.
This means that if your AoO attack hits hard enough you can put the enemy down, thus ending his action for good.
Also: AoOs against spellcasters have the nasty effect forcing the caster to make a Concentration check against the damage taken or loose the spell. If AoO stops the triggering action by default, the extra handling for spells would be kinda redundant, right?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

The AoO doesn't stop the action, it interrupts it.

Enemy starts to stand---> player does an AoO as if the enemy is prone--> if enemy survives then it stands up.

Enemy starts to cast-->players does an AoO which might disrupt the spell--> spell goes off if enemy passes concentration check.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Ahh, yeah, my initial hasty reading of your question (?) was wrong :-/
Yup, we are on the same page.
That is also the reason why you cannot have trip-locking builds as at the time the enemy tries to stand he is still considered prone thus cannot be tripped again.
Kind unrealistic if you ever tried to stand while soemone was pushing you around but well ... ^^

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

If you could trip lock, wolves would be the deadliest monster on Golarion!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

I see the rules quibble. I treated it as his prone AC. I meant standing as a present tense verb and was describing what provoked but I see why it would be read as an adjective meaning that he was standing when AoOed. Also, aagggh! I can't handle playing in games with Saul when I know you're Paul! That's two games in which I've done that despite being very conscious of that...

Yes trip-locking would be beautiful indeed... we all salivate at the prospect...


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

@GM: is that neat ring Amaro got, RAW or is it a custom one? Amari will have a guest visit in Hadha's game (to help the party rescue my actual character) and I am looking into his gear ATM.

@All: anyone having a good idea what to combine a Zen At her with? The game uses a custom 1/2 gestalt ruleset (which is pretty cool btw). I think Inquisitor is a good fit but if someone got any other idea, enlighten me :-)


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ring of constant gravity bow is definitely my homebrew. XD

Inquisitor is a good choice. Warpriest is also very good. Unfortunately unchained zen archer needs a swift action to flurry, which interferes with inq and warpriest...


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Actually, he does not.
Spending Ki to get another attack on top of flurry is a swift action, but the baseline flurry is just an off-the-mill full round action.
Yeah, warpriest does look interesting too. Swift-action self-buffs is a neat trick indeed.
Oh, the choices!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Yes I meant the full, ki point costing flurry. It's all those attacks with a bane weapon that get super tasty.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Boy, good thing Gara did not lived long enough to make it into this scene.
It would have been ... interesting.
"Damn we got found out. He's Taldan. No one trusts a Taldan.
Let's kill him before he can slip away and then burn down the warehouse for good measure. Just to make sure.
Unless you think I shall interogate him first to find out for whom he is working after all..."
;-)


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Yeah Gara was a hilarious, terrifying train wreck...


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

I'm still paying attention I just haven't been intervening while you guys talk, btw.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Hmmm interesting. Can you be a pleasant person if you are a self proclaimed racist?


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Zaza is more pleasant to her friends and marks than open enemies, that's for sure. XD


She just needs some time for her eyes to open. Think of her as young and naive about other cultures

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

fair enough. Saul is road-weary and wise, and almost everyone who gets to know him ends up hating him, like all good gumshoes, so he takes friends wherever he can find them.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Sorry for going all silent.
Got sick, but its (quite) alright by now.
Burying through a load of work now, obviously, but I should be able to post regularly again. If not tomorrow, then next week.


Posting loot here, and claiming some of it.

Belt of dex +2 - Zaza
Focused metamagic rod, lesser - Zaza
Headband of cha +2
Wand of alarm 45 chrgs - Zaza
Wand of clw 47 chrgs
Amulet of natural armor +1
Belt of dex +2
Cloak of resistance +1
Oil of invis x 5
Ring of prot +1

Edited to add the metamagic rod. I'm giving myself a lot on purpose--you should claim anything you want from me and not feel bad about it.


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

I could use that other belt if no one else needs it.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Don't forget Saul and Jackdaw's 2 shares! We'll see how honest you guys are. Happy to take the belt, the amulet, the cloak, the ring, as you determine.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Amari is interested in:
- Cloak of resistance and/or
- Ring of Protection

I think we should distribute the invisibility potion equally, might come in very handy during sneaky actions.
I think we should give Lo the new wand, as he is the other player with the spell on his list beside Zatinya - who already has one.

My proposal:
- Saul gets the amulet
- Hadha the second belt
- Lo and I throw a coin to decide about who gets the cloak/ring

No idea about the charisma headband.


Zaza can let Saul borrow the Dex belt until he finds something better (since I think he's strength-based?).

I think as a sleuth, he also benefits from the charisma headband.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

As always, I'll let you guys decide how you want to divide loot.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

that is true, as a sleuth the charisma band would give me one more luck point. Also good for skills. Saul is decent at diplomacy and such.

Dexterity is useful for any build because of init and reflex saves, but Saul also has combat reflexes.

He will take whatever you would be willing to give. Totally your decision and no pressure in anyway


N Half-Orc Hunter 4
Stats:
Init: +4 | HP: 31/31 | AC: 19 | FF: 16 | Fort: +5 | Ref: +7 | Will: +3 | Perception: +10/+12 Low-Light Vision |

After that fight, I'd prefer the cloak tbh.


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

I assume we all get tapped with the Cure wands until we're hale and healthy again?


I think I healed you 8 HP on September 25.

New loot distribution:

Belt of dex +2 - Saul
Focused metamagic rod, lesser - Zaza
Headband of cha +2 - Saul
Wand of alarm 45 chrgs - Zaza
Wand of clw 47 chrgs - Party (anyone want to hold this? Otherwise I will, but I already have a wand.)
Amulet of natural armor +1 - Saul
Belt of dex +2 - Hadha
Cloak of resistance +1 - Lo
Oil of invis x 5 - Saul, Lo, Amari, Hadha, Zaza
Ring of prot +1 - Amari

I sort of assume Agaban is not around at the moment, but holler if you are!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Just cause, Saul, you have a 57.5% chance to hit this DC 20 linguistics check. Pretty much 50:50.


If you get it close, we can roll some aid checks and figure it out as a team. What a bonding opportunity!

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul's plans are set in his mind, he plans to have Jackdaw meet you by the well at night. So don't wait on me to keep moving the narrative forward.


Yeah, I think we just check out the well in the day and make sure we get or buy whatever we need to go down it at night.

Grand Lodge

attack:
[dice=longspear]d20+7; d8+5[/dice]
0/4 Inspiration, 1/2 Luck, Combat Stamina 2/4. Buff/Debuffs: Fighter 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

this is pretty funny that we can't see each other. I figured someone would see me. If you guys wanted to talk to each other, that would solve the dilemma here. :D


I think you manage to see Lo!


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Post will have to wait until tomorrow.
Evening post time was spent to finish the highly dramatic bossfight in my game!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Nice! Tomorrow is fine. Especially since you're on an earlier time zone than us.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Just to make sure: I shoot the not-sleeping drow.

Grand Lodge

attack:
[dice=longspear]d20+7; d8+5[/dice]
0/4 Inspiration, 1/2 Luck, Combat Stamina 2/4. Buff/Debuffs: Fighter 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

let me know when I wake up!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Haha. Will do.


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Sorry guys. Holidays is approaching fast for my family and I'm starting to mis-remember where I have and haven't posted. I'll try to keep better track.


HP: 24/24 | AC: 19/16/13 | F:3 R:7 W:4 | CMD: 15 CMB: 2 | Init: +6 Percep: +9, 11 vs traps

Things are ramping up for the holidays and there is a strong chance that I'll be less active over the week of Christmas starting on the 20th as my family, who are literally spread over the continent of North America, are all converging on a single house for the week. I'll try to respond as I can, but I can't promise anything.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

I'll be pretty sporadic starting on December 25th until January 1st myself.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Work is fubar until next week, immediatley followed by Christmas madness.
Don't count on me until monday.
I'll take-10 on the climb, which should be enough to get down easily.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

I'll be mostly, if not entirely, out of contact from today until Jan 1. Enjoy the holidays!


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

From combat:
"At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed."

I'm curious to know if anyone thinks that this might NOT mean you are flat-footed after acting in the surprise round but before acting in round 1. I don't really like that rule but I think it's clearly RAW and even RAI given that paranthetical comment.


The only way to avoid that interpretation is to define "regular turn" as including a turn in the surprise round. Even in the surprise round, you get to act in initiative order, so that's arguably a "regular turn in the initiative order." I mean, that interpretation is anything but clear, and is definitely motivated by deciding what the interpretation should be given the flavor of being flat-footed.

My best piece of evidence in support is the text of the "Surprise Attack" Rogue Talent.

Surprise Attack wrote:
During the surprise round, opponents are always considered flat-footed to a rogue with this ability, even if they have already acted.


AC:23|18|20, HPxx, CMD: 24, Saves (F|R|W): 5|7|8, Perception: +11, Initiative +5, Sense Motive: +10, Ki 2/5, Perfect Strike 4/4, Stamina 5/5 || Conditions: Dead

Discussion
Clear Consensus:
- RAI is you are flat-footed until your first turn, be it a surprise-round action or normal round.
- Why that "regular turn"? To rule out something like AoO actions that trigger before your turn but are actions nevertheless. So you are still flat-footed even if you get off (several) AoOs already.


Current Date: Gozran 25th Amari Maze Hadha Maze Zaza Maze

Ah I guess that must be the interpretation. Thanks guys. That seems so much better. Poor wording though, imo. "First standard action" or something might be better and they can call out standard actions out of turn from mythic or something as not counting if they want to. Unfortunately, a lot of this rules set has such problems.

I really wish they had published a cleaned up version of PF 1e instead of or in addition to 2e, which is almost completely different.

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