
Raskir Windspeaker |

Lots to keep track of.
CON 13/14 (drained 1)
HP max is 17 while drained, 20 when restored
HP 17/17
In effect: Barskin (+2 natural AC) and Bull's Strength (+4 Str)
Bestial form: darkvision, natural weapons
AC 16 (T 13, FF 15)
Longspear: +6, d8+4 (brace/reach)
Bite: +6, d6+4
2 Claws +6, d4+4
Remaining spells:
Level 0: Detect Magic, Light, Know Direction, Create Water, Mending
Level 1: Remove Sickness, Charm Person [Charm Animal spontaneous]
1/4 (?): change shape (to bestial form, std action) (free swift action to human form)
1/1: Born Free (reroll compulsion save)
1/1: Lycanthropic Bloodlust (temp HP)
4/5: Storm Burst hex
Healing hex (once per person)
Rakir growls like a bear, and runs to Valeria's side, stabbing at the guard with his longspear, which pierces his abdomen.
Longspear: 1d20 + 6 ⇒ (15) + 6 = 21
dmg: 1d8 + 4 ⇒ (6) + 4 = 10

Alvoise of Karcau |

Alvoise hurries to the next stack of crates. He presses his back against them and crouches down in case the guards on the ship have bows and target him. He listens for a guard to approach the small gap between the two stacks of crates and attack him if he comes within range of his deadly rapier.
Move action: move to T4.
Standard action: ready an attack if enemy (Q3) enters within range for a melee attack (T3)
(possible) rapier attack: 1d20 + 6 ⇒ (13) + 6 = 19 damage: 1d6 + 2 ⇒ (3) + 2 = 5

Xaikon Traxnik |

Move to W6 taking aim at Q3.
Seeing the others moving she moves besides the crates just on the first wooden pier, ducking behind the crates for concealment from the ship. Taking aim at the first pirate on the stone dock area.
Longbow: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9 +1 vs human, +1 tiger aspect
Arrow is released missing it's intended target.

DireMerc |

wait up a bit the pirates go after xaikon sorry for the delay
The closest pirates fall back to the nearest cover drawing their cutlass. The pirates on the docks and on the ship group up and draw and fire their shortbows at Alvoise and Xaikon.
attack Alvoise: 1d20 + 4 ⇒ (6) + 4 = 101d6 ⇒ 4
attack Alvoise: 1d20 + 4 ⇒ (7) + 4 = 111d6 ⇒ 1
attack Xaikon: 1d20 + 4 ⇒ (7) + 4 = 111d6 ⇒ 5
attack Xaikon: 1d20 + 4 ⇒ (6) + 4 = 101d6 ⇒ 5
But their shots are all far from their mark.
updated map after pirate movement
now you can all post again.

Alvoise of Karcau |

Alvoise slips between two stacks of crates and hurries to another group. Coming to a rest, he squats slightly to hide from any projectiles. Holding his rapier at his side, he readies to attack an enemy that steps too close to him.
Move action: move to R1
Standard action: ready an attack if enemy enters within range for a melee attack (R2)
(possible) rapier attack: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d6 + 2 ⇒ (1) + 2 = 3

Raskir Windspeaker |

Raskir continued to press the attack, but tried to stay behind the crates and other obstacles to keep from being an easy target. He ran to the next crate and stabbed at the guard.
longspear: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 adding for Bull's Strength, previous attack number was wrong
damage: 1d8 + 4 ⇒ (8) + 4 = 12

Xaikon Traxnik |

Moves from W6 to W9
Focusing on the ones on the ship, she moves further onto the dock and positions herself before aiming at the front pirate on the ship. Taking aim at H12
Longbow attack: 1d20 + 5 + 1 + 1 ⇒ (9) + 5 + 1 + 1 = 16 +1 vs human, +1 tiger aspect
Damage: 1d8 ⇒ 8

DireMerc |

When you ready an attack make the roll ahead of time.
Xaikon fire but the pirate ducks behind the prow of the ship and the arrow just barely misses him.
So val gets and attack on a pirate as they move up and so does raskir cause of his reach. Jayla shoots but misses.
Pirates attack
cutlass attack on Val: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 1 ⇒ (1) + 1 = 2
cutlass attack on raskir: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 1 ⇒ (5) + 1 = 6
cutlass attack on raskir: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 1 ⇒ (3) + 1 = 4
Boxes provide +2 ac because of cover against those on the boat
shotbow attack Xaikon (with cover): 1d20 + 4 ⇒ (13) + 4 = 171d6 ⇒ 2
shotbow attack Xaikon (with cover): 1d20 + 4 ⇒ (1) + 4 = 51d6 ⇒ 3
Those on the dock have a clear shot however.
shotbow attack Xaikon (no cover): 1d20 + 4 ⇒ (19) + 4 = 231d6 ⇒ 3
shotbow attack Xaikon )no cover): 1d20 + 4 ⇒ (13) + 4 = 171d6 ⇒ 5
Your you readied attack and attack of op, if it drops the pirate his attack is negated.
You can also all post your actions for the next round.

Jayla Talusia |

Jayla sees the pirates close in and decides the pirate at P5 is her next target.
Move action: study pirate as target.
She takes a shot.
Studied shot: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26 Dmg, studied: 1d6 + 1 ⇒ (2) + 1 = 3

Xaikon Traxnik |

Feeling 3 arrows strike her body she cringes at the pain, yet Xaikon quickly moves behind the boxes to gain improved cover from both groups of pirates.
Move from W9 to W11
Deciding that the pirate archers are a major threat to her, she chants to form misty vapours around her to help conceal her.
Obscuring mists. Completely forgot I had spells to use....

Alvoise of Karcau |

Alvoise leaps onto the crates next to him. Maintaining his balance despite the uneven footing he thrusts his rapier towards the blackhand smuggler next to Valeria.
Move action: move to Q1
Standard action: melee attack (P2)
Rapier Attack: 1d20 + 8 ⇒ (18) + 8 = 26 Confirm crit: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d6 + 4 ⇒ (2) + 4 = 6 extra damage if confirmed: 1d6 + 4 ⇒ (4) + 4 = 8

Raskir Windspeaker |

AoO
longspear: 1d20 + 6 ⇒ (20) + 6 = 26
dmg: 1d8 + 4 ⇒ (1) + 4 = 5
confirm: 1d20 + 6 ⇒ (17) + 6 = 23
dmg: 1d8 + 4 ⇒ (1) + 4 = 5
Raskir ducks under the blow of one attacking cutlass and spears the other pirate right through the stomach before he can reach him.
He follows up by dropping the spear and attacking the remaining pirate with tooth and claw.
bite: 1d20 + 6 ⇒ (14) + 6 = 20
dmg: 1d6 + 4 ⇒ (2) + 4 = 6
claw: 1d20 + 6 ⇒ (11) + 6 = 17
dmg: 1d4 + 4 ⇒ (1) + 4 = 5
claw: 1d20 + 6 ⇒ (4) + 6 = 10
dmg: 1d4 + 4 ⇒ (1) + 4 = 5
Tasting blood, Raskir feels a surge of vitality course through him.
temp hp: 1d6 ⇒ 6 lycanthropic bloodlust (trait) 1 minute

DireMerc |

The pirate at p5 is wounded and taken down by Raskir in a vicious assault.
The pirates in meele attack Raskir and Valeria.
attack val: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 1 ⇒ (6) + 1 = 7
attack raskir: 1d20 + 4 ⇒ (4) + 4 = 81d6 + 1 ⇒ (6) + 1 = 7
Missing their strikes they make a run for it. (provoking attacks)
The archer unable to see Xaikon because of the smoke target Raskir and Jayla.
attack Raskir: 1d20 + 0 ⇒ (11) + 0 = 111d6 ⇒ 3
attack raskir: 1d20 + 0 ⇒ (20) + 0 = 201d6 ⇒ 6
attack Jayla: 1d20 + 4 ⇒ (15) + 4 = 191d6 ⇒ 2
attack Jayla: 1d20 + 4 ⇒ (8) + 4 = 121d6 ⇒ 6
confirm crit raskir: 1d20 + 4 ⇒ (1) + 4 = 51d6 ⇒ 5
Your go again.

Alvoise of Karcau |

Alvoise drops to the ground and speeds across the dock area, hurdling barrels and jumping over crates. He comes to rest crouching behind three crates.
His speed is 40’. Double move to arrive in F3; I picture him moving from Q1 to G1 in a straight line and then to F3 at an angle.

Raskir Windspeaker |

Sorry, trying to keep up. Provoked attack.
bite: 1d20 + 6 ⇒ (3) + 6 = 9
dmg: 1d6 + 4 ⇒ (5) + 4 = 9
Raskir snaps at the departing pirate guard, then gives chase, biting at him again.
bite: 1d20 + 6 ⇒ (20) + 6 = 26
dmg: 1d6 + 4 ⇒ (2) + 4 = 6
confirm crit: 1d20 + 6 ⇒ (8) + 6 = 14
dmg: 1d6 + 4 ⇒ (6) + 4 = 10

Xaikon Traxnik |

Now shrouded in mist, she takes aim at a pirate on the boat.
Longbow attack: 1d20 + 5 + 1 + 1 ⇒ (2) + 5 + 1 + 1 = 9 +1 vs human, +1 tiger aspect
The dice is torturing me lately with low d20 rolls....

DireMerc |

Raskir manages a solid hit but not a crit.
Obscuring mist grants full cover to any creature that has more than 10 feet of smoke between them and is a 20 foot radius around the caster. Unless xaikon moves out of the smoke she cant shoot cause she cant see anyone.
The pirates pirate now caught drops his weapon and raise his hands in surrender.
"Another group of mercenaries from the town! We have to warn the captain get more guys out here!" You hear one from the ship shout.
The pirates at range fire once more. Targeting Raskir and Alvoise (you both get +2 ac from cover)
attack Raskir: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 111d6 ⇒ 2
attack Raskir: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 121d6 ⇒ 2
attack Alvoise: 1d20 + 4 ⇒ (20) + 4 = 241d6 ⇒ 5
attack Alvoise: 1d20 + 4 ⇒ (1) + 4 = 51d6 ⇒ 3
confirm crit: 1d20 + 4 ⇒ (16) + 4 = 201d6 ⇒ 6
Your go again.

Alvoise of Karcau |

Alvoise screams when the arrow hit him. In pain and confused, he embraces the anger stirring in his blood and lashes out with a fierce cry. He bolts from his place and whips his rapier in a frenzy as he attacks the enemy facing Raskir and Valeria.
Bloodrage 9/10 rounds. +6 hp −2 ac
AC 16 hp 30/41
Rapier Attack on K4: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Raskir Windspeaker |

Is K4 the one that surrendered? You guys are ruthless ;).
The 6 damage removes the temporary 6 hp I had. Not sure if I have taken any damage before that.
Raskir moves towards the guards on the dock, pausing for cover and to storm hex the nearest archer. Sparks crackle around him.

DireMerc |

Focused on combat Alvoise and Valeria helps strike down the surrendering pirate before they realize what he was doing.
Raskir moves up casting his spells and xaikon shoots one of the archers on the boat. (double move they board the ship)
The two archers on the dock retreat running to the ship while the two on the boat shoot at xaikon.
attack: 1d20 + 4 ⇒ (11) + 4 = 151d6 ⇒ 6
attack: 1d20 + 4 ⇒ (18) + 4 = 221d6 ⇒ 1
your go again.

Raskir Windspeaker |

OK, sounds like a difficult jump then. I believe I should be 30' farther along, around F2/3.
Raskir storm hexes another archer and then moves down the dock toward the boarding ramp.