Shadow over Riddleport

Game Master Joana

"We cornered his drunken ass in the Goblin last time. This time, we won't show any mercy. We'll kill him for what he did to Larur, and then he'll tell us where Lil is." -- Braddon Hurst


901 to 950 of 3,632 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>

M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Heck of it is, Samaritha's the one to put it together. And either Gris or Snake have curses in their class, if not their book.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Three Disable Device Traits:
Criminal: You spent your early life robbing and stealing to get by. Select one of the following skills: Disable Device, Intimidate, or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

Collector (Gnome)P
Source Gnomes of Golarion 15
You have a small, bizarre collection of apparently worthless items, such as rusty nails, animal droppings, clockwork cogs, or bent spoons. You find this strange menagerie useful in ways no non-gnome could understand. Seeking new items to add to this collection is endlessly fascinating to you, and while no one else may understand why a Chelish horsenail is worthy to add to your collection when a dwarven wheelbarrow nail is not, it all makes sense to you. Select one of the following skills: Craft (any one), Disable Device, Escape Artist, Perform (any one), or Spellcraft. Whenever you have your collection within 5 feet of you, you gain a +2 trait bonus on all checks made with the selected skill. Once this skill has been selected, it cannot be changed, nor can you gain it for any other collection you begin amassing.

Gold Finger (Qadira)P
Source Guide to Society Organized Play 16
Your family comes from a long, proud tradition of housebreaking and thievery. You are a strong part of that tradition. You gain a +1 trait bonus on Disable Device and Sleight of Hand checks and one of these skills (your choice) is always a class skill for you.

So you can also be a Gnomish horse thief from Qadira :P


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

A devout Gnomish horsethief from Qadira, if you Irori has blessed you with "Wisdom in the Flesh".


Okay, we'll retcon in a bit of conversation with Samaritha and then move the party upstairs to find Tendal for his opinion. Braddon and Malkith can get some stew on the way, as they haven't eaten dinner yet. Then we should have everyone caught up to each other.


Mark, I'll get Phil back in the mix shortly. You seem to have been pretty busy IRL lately, so I hope you haven't gotten too bored waiting.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

I could have Gris knock to offer a portion of stew?


Thank you but no. I've got it covered, just waiting for the opportune moment.

Besides, Gris wouldn't have wanted someone to come by shilling stew while he was otherwise engaged with Jaelle. ;)


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

The lads'll have to invest in a checkerboard. How's a bro to know, if a bro don' show?

Y'know?

:-)


Male Halfling Inquisitor of Calistria (Heretic archetype)

Not a problem Joana - I'm eagerly watching and waiting for a chance to get back in the mix, but no real hurry.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Busy time of the year for me at work. There'll be issues with posting at times. Just a heads up.


Gristav, you asked a while back about what time of night it is, and I completely failed to get around to answering. We'll say it's around 10:30 to 11 by the time you're all back at the Goblin.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

So Gris is hungry. And tired. Thanks.


As of now, everything's happening simultaneously again: Braddon, Gristav, Malkith and Snake upstairs in the dining room with Larur and Samaritha, and Phil on his way up there with Saul, Bojasc, Tendal, and Daynadrian. Thuvalia is the only resident of the Gold Goblin not accounted for in either location at the moment.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Why do I hear that last line with a descending chord?

Synchronicity, yay!

So, if I make with the fae eyes at Samaritha, Bojasc is going to just happen to startle the ferret into jumping onto my neck?

%*D


Male Halfling Inquisitor of Calistria (Heretic archetype)

Braddon - assuming the question in thread was aimed at Phil, he'll respond after Saul responds to his question ;)


Male Halfling Inquisitor of Calistria (Heretic archetype)
Gristav wrote:
Equal of equals, something like that?

Point of order - Gristav doesn't speak Halfling, so there isn't any way he could actually know to turn the phrase back around at Phil. Please don't lean so hard upon the meta.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

I never opened the Halfling spoilers. Gristav heard 'equal' twice, and he guessed at the meaning (well, I did) and he turned that around.

Was I that close?


Male Halfling Inquisitor of Calistria (Heretic archetype)

You heard a halfling word being spoken... not equal.

Also - this may just be me, and probably petty - but I cringed at the Harry Potter reference. A statement like that doesn't actually mean anything in Golarion.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

I played on the sound of the word. It was obvious what I was referring to; you called me on referring to it. I think I was in bounds. I'll take my medicine if judged other.

Re: 'Wizard, Harry', Gristav can make references most people will get. But they cannot be unique to his world, because none of us will get those. Reference Luminetta. So 'Wizard, Harry', like his use of 'bona fides'. None of us are referencing Latin, but the meaning is conveyed. Again, I hope I'm in bounds.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Gristav wrote:

I played on the sound of the word. It was obvious what I was referring to; you called me on referring to it. I think I was in bounds. I'll take my medicine if judged other.

Re: 'Wizard, Harry', Gristav can make references most people will get. But they cannot be unique to his world, because none of us will get those. Reference Luminetta. So 'Wizard, Harry', like his use of 'bona fides'. None of us are referencing Latin, but the meaning is conveyed. Again, I hope I'm in bounds.

I never caught it. But I haven't seen all the movies either. I have read all the books, but, it's been so long there's no way I would remember something like that. Of course, I don't remember a lot of things, so, there you go. :)

I just figured you were using 'Harry' as a nickname for Hargreaves.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

I winced at the Harry Potter quote but said nothing since I've done Ghostbusters, horse I rode in on, Kermit the Frog and Monty Python. I figure I should be the last to cast aspersions. :-)

As for party unity, Braddon will accept both Snake and Phillip pretty easily as soon as he sees some benefit. The joys of CN means I can use the flimsiest of excuses. :-)

I would like to see the party work together more, either voluntarily or because Saul says so. While developing our relationships is fun, I don't feel (rightly or not) that we've advanced the plot much at all. I'm also not too sure where to go from here plotwise. And we've had more combat in the past two months than the past two years, which I hope heralds a bit more action, though maybe not that much.

That all said, and in direct contradiction, Braddon is intending to visit Lexy again when he gets some time off.


Male Halfling Inquisitor of Calistria (Heretic archetype)

If he was using Harry as a nickname for Hargreaves... then different words of reproach would be used :P

As for party unity - Phil's made a few attempts in both a passive and active manner.

Gristav was approached twice in fact - the first rejected offhand and the second aborted by both parties through mutually disharmonious and differing reasons. Washup being through demonstration that Gristav's personality and manner means that Phil's definitely not going out of his way to seek companionship with him or enter into any relationship unforced.

There was a spark of antagonistic interest with Tendal - but he lost PC status before that could be fully followed up.

Braddon and Malkith are almost non-entities to Phil, as he only sees them at meeting time - and you guys are tied up with the quest chasing down Lil and the scribe. Phil's not much chop in combat, and prefers the soft word to hard - so hasn't gone out of his way to engage... but he does ask Saul each morning if he's got anything specific he wants done. To date Saul's not given Phil any instruction, so Phil's happily skived off after his own interests.

For Serpe it's kind of up to him... If he hangs out with Gristav though, Phil's going to have very little drive to want to do anything with him.

Deus ex machina is the cleanest and simplest way to force cohabitation... but it would be an interesting result, dependent partially on how the joint mission is framed...


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Gris has a report to make to Phil on the meeting with Cas. Perhaps that's a plus?

I don't know Phil was rejected offhand by Gris, Gris has followed through. I can see Phil's perspective being different, though.


Male Halfling Inquisitor of Calistria (Heretic archetype)

This opening was immediately shot down. That's the one that was rejected offhand.

As to Cas - you've no report to make that Phil would have any interest in hearing. This was how Phil left it with you and this was how he left it with the shipwright.

To Phillip that episode is in the past and he has no lasting interest in it.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

Oh, yes, rejected offhand, but for cause (need to study spells), not (out of the way, Peck!).

Well, if Phil's no interest, he can refuse the report offhand.

Gris will feel Phil's owed the attempt of a report.


Dave gets extra credit for summarizing 70 pages of story in character. :)

We were iced in today, so I spent the day making pancakes, decorating the Christmas tree, and otherwise entertaining my husband and kids.

Re pacing: You have, in fact, reached a point where things are starting to escalate (meaning yes, more combat), and Saul will be giving you explicit "group missions." A lot of what you guys have been doing is meeting the dramatis personae -- enemies, allies, victims, and suspects -- as well as getting acquainted with the various storylines unfolding in Riddleport at the moment. Sorting out which are relevant to the main plot and which are sidequests is part of the challenge.

Also, no one's going to get onto me for 'Wolverine?' ;P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Not me! I thought it was great! :) I also liked the, "I ain't afraid of no ghosts" one as well, Braddon. That was pretty funny. Like I said, the Harry Potter one I missed and I haven't kept up with the thread long enough to see your other references, Braddon.

I've used, "I have a bad feeling about this", somewhere in one of my posts, for one of my pc's back in the day. But that's because I'm a Star Wars geek. Favorite movies of all time. Well, not the technically "First 3". I hate those. Worst movies ever. I only like the original 3. I pretend the newer ones just don't exist.

Personally, I like the movie type references to such things(obviously being able to catch them would help :P). Maybe they are cheesy, but hey, I like cheesy. :)

But that's just me.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Wolverine works as a standalone reference to the animal though. Those things are pretty full on.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Or to expand:
"I have a bad feeling about this" - stands on it's own giving a subtle nod to star wars but not explicitly referencing anything within it.

"I ain't fraid of no ghost" - again stands on it's own, giving a nod to Ghostbusters but not explicitly referencing anything within it.

"Yer a wizard Harry" - makes no sense. Lots of people are wizards, Harry doesn't exist so referring to him by name is just confusing. The emotive nature of the comment comes from a in-universe awakening to the world of magic that doesn't work because we're already knee deep in the same.

A Harry Potter reference that would work - say bandits attack and inexplicably one boy is left alive after. I'd be perfectly fine with you saying "So you're the boy who lived?"

Saul saying "Make it so" is ok, but him saying "Warp speed" would make me cringe.

Semantic distinction I know... but still.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Oh, okay. NOW I remember that part. It was Hagrid who said it, I think.

I see what you're saying. Initially I said to myself, "Who's Harry?" And that's where I came up with(albeit incorrectly) it being a nickname for Hargreaves.


I once was running a sandbox where I had to staff a temple and randomly generated the priests' race and level. I ended up with a couple of humans, an elf, a halfling, and seven dwarven clerics. So to distinguish the dwarves from one another, I made one the leader, one cheerful, one grouchy, one shy, one who had allergies, one who had a hard time staying awake during the day, and one who had taken a vow of silence. It took my players months to catch on. :)

We ought to be wrapping up Wealday in the next several posts, I believe. Looking ahead to the next morning, who plans to be in on interrogating Weatherby?


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4
Joana wrote:
Looking ahead to the next morning, who plans to be in on interrogating Weatherby?

Ooh, ooh, me, pick me!

Braddon is happy to help and willing to leave the talking to someone with more in the way of people skills. :-)

That said, he'll also stand at a doorway glaring at labourers if requested.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Joana wrote:
I once was running a sandbox where I had to staff a temple and randomly generated the priests' race and level. I ended up with a couple of humans, an elf, a halfling, and seven dwarven clerics. So to distinguish the dwarves from one another, I made one the leader, one cheerful, one grouchy, one shy, one who had allergies, one who had a hard time staying awake during the day, and one who had taken a vow of silence. It took my players months to catch on. :)

We had a tribe in a local game that venerated the Four Spirits of the Jungle: The Dog, The Ape, The Lion, and the Elephant.

If I were in your game, I'd be very nice to those dwarves. They're friends of the Queen. :)

Joana wrote:
We ought to be wrapping up Wealday in the next several posts, I believe. Looking ahead to the next morning, who plans to be in on interrogating Weatherby?

There'll be a breakfast briefing, even off-camera, so whoever speaks knows all we've found out? Gristav will suggest there, that perhaps a magical examination might be informative, and if Weatherby is magicked, time might fade Lil's central place in the man's thoughts.

Gris would be happy to be present, even speaking, even the speaker. But he'd be as happy absent, only knowing Weatherby is well, and will remain so.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phil has no interest directly in the interrogation, happy to maintain plausible deniability. If asked, his thoughts would probably be along the lines of killing Weatherby at the end of it. Or at the least discreetly paying a ship captain to take him as unwilling cargo as far south as he sails - preferably Rahadoum... or Sargava.


Male Halfling Inquisitor of Calistria (Heretic archetype)

An OOC question as I'm confused (as a player) - what 'accord' does Gristav think exists?

Phil's last words to Gristav were "I will deal with the shipwright, and my dealing of it shall not besmirch your satin white opinion of yourself or Larur... nor the shipwrights of yours."

Gristav's last words to Phil were "You go ahead, I've just realized I have duties elsewhere." which he followed up with walking in the direction of the shipyard - which Phillip interpreted as likely going to talk to Cas.

Phil's interpretation of that was that he told Gristav to leave it alone... which he followed up with a disregard of that and an intent to not leave it alone.

Yet now Gristav speaks of an accord... was that just the fact that Gristav is going to ignore everything Phillip says and just do what he wants anyway?
Note, I'm honestly asking.

----

On the poison - Gristav asked for it to be given to Larur, but Malkith put it before Saul.

Malkith wrote:
When he pulls he hand out again, he is clutching a familiar pair of vials. "Poison," he informs Saul as he turns them over to his employer

Time got a bit wibbly wobbly over the weekend, but that's what was actually posted.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

I've been phrasing and re-phrasing since I posted last, and I'm glad to see Mark's also on the job. I'm increasingly less hopeful for 'must-be-free-to-do-evil' Phil and 'must-the-same-to-do-good' Gris.

Gristav remembers Phil's last words as including one more sentence back. "I give not a sh1t for either your opinion nor Larur's interest at this point.", Phil said. Put that beside Gris' last, and yes, it's as you said, Phil told Gris to leave it alone, and Gris didn't trust Phil to have it left to him. Somebody that cared ought to be involved, Gris thought, and with his opinion already declaredly devalued, Gris elected to discontinue the discussion.

So Gris met with Cas, and did honor, he thought, to everyone involved.

With time passed, and tempers cooled, perhaps an 'All went well' report might go well? Ah, but no. Phil's even angrier. And remember, has no use for Gris' opinion. So, we're reduced to... Gris said 'accord'.

'Accord' is too strong a word, Gristav's habitual alliteration, and my error. 'Understanding', a better fit.

The understanding? That Phil has no interest in any interest but his own. And no interest in Gristav's opinions. And following from that, to turn your phrase, Phil will ignore everything Gristav says and just do what he wants, anyway.

I do wonder what gets them past this. The scenes I imagine are dark, indeed. You said, Phil would need trouble, to change his course. But will that trouble wash off, or leave scars? And if scars, scars on who? Who has to burn, to light Phil's candle?

I too, am honestly asking.

-----
edit:

On the poison, I see it in Bojasc's brutish hands, and Sam's drink, while Saul waits grinning upstairs. Which is why Gristav is keeping it in sight.


At this point, yes, the vials have only just been handed over and are still in the dining room. Larur left the room to get a key to a room for Snake; Saul is, in fact, in possession of the only key to the vault. Gristav wasn't around yet for the description of the vault and its security measures here.

Saul Vankaskerkin wrote:

"Contents?" Saul looks at Malkith sharply. "Just the coin we hope we don't have to pay out too much of to gamblers tonight -- and a few valuables of Larur's and mine. If you'd like to see our security measures, come along."

Saul leads Malkith and anyone else interested in seeing the vault back across the casino floor to the southern wing of the Gold Goblin. An empty square chamber is divided into rows by silken cord extending across the room, leading up to a counter separated from the public by a row of gleaming metal bars; closed doors are on the left and the right. "That's Larur's office," Saul indicates, pointing to the door to the west, "and this," he riffles through his key ring as he approaches the other door, "is the way to the vault." As he unlocks the door and pushes it open, he immediately walks into a wall of two large, nearly-identical men holding cudgels at the ready. He seems unsurprised, and the men visibly relax when they see Saul, although they still keep unfriendly eyes on those with him.

"Relax, boys," Saul grins. "Demonstrating our security to some of the new employees. Hans and Franz Beyar," he introduces. "Their job is to stand between the vault and anyone who wants to get into it." The two men reluctantly retreat into a bare room lit by oil lamps, sporting only two wooden chairs flanking a table, across which playing cards are arrayed; a game has obviously been interrupted by the intrusion. One of the men retrieves a key from his belt and uses it to unlock the only other door in the room, while his brother relocks the door by which Saul just entered. Both men follow Saul and his guests into the next area, which proves to be the cashiers' cage; two chairs wait behind a bare counter. "No money kept up here where the public can see it," Saul observes. "It'll be back here." He leads them back into another windowless room, with a desk and a chest. Open bins of chips of various denominations are on the shelves. "One of the boys will be back here at all times during business hours, and over here," he produces another key to unlock a door to the west, "is the counting room. After closing, this is where Larur and I and the boys will total up the day's receipts and put them in the vault."

The room he enters is shadowy, dimly lit only by the light spilling through the bars from the cashiers' cage. "Hans, a light please." One of the brothers lights a lamp and carries it into the room, revealing a long table lined with stools; a few slates and pieces of chalk to aid in the sums lie on the tabletop. "And down here," Saul concludes proudly, moving toward the northern wall and beckoning Hans to follow with the lamp, "is the vault. The door's made of six inches of solid steel, its hinges securely nested in a stone wall. Seven locks to foil magical means of opening doors, and I have the only key." He waggles his stump meaningfully. The vault door appears as Saul has described, with seven oversized keyholes surrounding a central locking wheel. "The vault is never opened with anyone other than myself, Larur, and Bojasc in the counting room; even Hans and Franz remain behind the cashier's cage when the door is open. It'll take a hell of a lot more than angry hooligans to get in here," he concludes confidently.


1 person marked this as a favorite.
Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

It is obvious you two are having IC issues and it appears OOC issues. Out of respect for Joana and her game, I'd highly recommend at the very least find a way to work together IC.

I've been involved in games where I've had big disagreements with other players. In one, we settled it. And it worked out well from then on.

In another, I left the game because I couldn't tolerate another player within the game. Funny enough, I'm in another game with him and it's all good. Go figure.

Now I'm not gonna go back and try and figure out what it is that started all this, because it's not important. You all know what's behind all this so you can try and work it out.

Just on my initial reaction, Gristav appears to be a fairly nice fellow and Phil appears to be a less than fairly nice fellow. This is just a "First impression" opinion and nothing more. I realize things can change over time. I'm not set in stone on such.

And while you mentioned Phil probably won't like Snake if he 'hangs out' with Gristav, well, I'm not sure exactly what that means but he's not gonna run the other way if Gristav shows up. He's part of the party, so, in a sense, he'll be "hanging out" with whoever's part of the party.

You know, I never signed up for this game initially, because it was set up as being kind of investigative and less combat. Well, me being the power gamer that I am, I never applied. Not that I don't love roleplaying, mind you, I find it integral. But I love combat. And I think Joana's one of the better posters on these boards, easily. Plus I've played SD in RL.

But when she asked me if I was interested, I followed along for a while and found you fellas top notch and it was actually a good read. And so I accepted and so far it's been quite fun! You guys are really good posters all the way around. Just goes to show that good posting makes a game far more fun than not.

So where am I going with this? I'm glad you asked.

In a nutshell, this is a good game with a SOLID DM. Don't ruin that fellas. For her or for yourselves. You two need to find a way to make it work. You may not like each other as players, but at least make it work as pc's.

And it's gonna take the both of you to work together. Not just Gristav and not just Phil. Both.

This is a game and a game is meant to be fun. That's it. Fun. It's no fun to have no fun when you're playing a game. Think about it. Take all that jumbo out I wrote above and that's what it truly boils down to. And when you've got several people involved, it takes everyone to make it fun.

Do you two really want to continue this back and forth from now on? I know I wouldn't.

But that's just me and my 2 cents. Give the change to charity, I don't need it. :)


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)

I can't speak for Mark, but I can try to see his side of it. He's got a scoundrel, happily swanning around town grifting. A new guy arrives, and he upsells the new guy to a mark as part of a grift. Only the new guy won't grift, and worse, he has a plan, about telling the truth. And when waved off, he instead hears cause to stay involved. Then he comes and tells the scoundrel about it.

So what to do? Mark's call. But perhaps instead of taking offense at the report, see the report as a moment of respect. Ask in character, what the 'accord' is, and when Gris says, "You're not going to listen to me, and I'm not going to listen to you, and you'll do what you must, and I'll do what I must. And hopefully, someone will be left alive to bury us both. And maybe even weep. I'd suggest some other course, but you've made clear, I've nothing to say of value. So even this, has been wasted.", have Phil weigh the fun of burning the bridge against the need to cross it in the future. So when Gristav gambits, "Or did you intend a different accord?", Phil can show us the wiseness in his Wisdom, and propose one. (Phil's got great Charisma, too, but he's never given it a showing with Gristav.)

Or any other plan that gets us past it, without more of the same just looming ahead, as Javell points out. If Phil can't stop sharping, I'll have Gris stop paying attention, or something. I've got the 'out' of Gris' low wisdom, while Mark may see no such 'out' from Phil's sharp-edged self-interest.


Male Halfling Inquisitor of Calistria (Heretic archetype)

At the end of this what annoys me the most is - why is it my call? Why must it be Phillip who is the one that needs to 'see the light' and 'change his ways'?

This despite the fact that he's not overtly done anything that should attract anyones ire? He's been honest to Larur about being a thief, his story to the shipwright was completely within the bounds of a harmless misunderstanding con, he's taken steps to prevent Bojasc from stepping up his wordless pursuit to raping Samaritha, he's got a steady girlfriend and hasn't outright lied to any of the main party. You may not like the way that he speaks or acts - but IC he's given no-one the right to treat him like a leper (as Larur seems to).

Why is it now that 'free to do evilness' and 'burning bridges' comes up only for him? We are in Riddleport, working for a bloody casino where the entire business district is against Saul and wouldn't have much of a problem with a quiet knife in the dark if given a reason. Our very existence is in exploitation of a loophole and defiance of the established 'law' of Riddleport. Why can't Phillip get cut a little bit of slack and be allowed to act in contrast to the law where it is appropriate?

The other problem that I see is that Phillip is perfectly fine existing side by side with activities that he doesn't like or has no interest in... but Gristav seems intent to stamp his GOOD alignment over every single thing that takes place.

Braddon can't rough up the prisoner anymore - because Gristav takes offense.
We couldn't have held on to the poison to potentially use ourselves... because Gristav takes offense.
He couldn't leave Phillip to resolve his own bloody plot point because Gristav took offense. (Note: I partially understand that Gristav doesn't trust Phillip - but when you had Gristav take off towards the shipwright... that was you telling me that Thornborn didn't trust Mark Sweetman. You should have given me that trust as a player to let me resolve it myself and then hung me by however I did so.)

I want the freedom as a player to play Phillip as a scoundrel and raconteur without needing to justify every little thing he does to Gristav - who has established himself as team fun patroller.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Phillip Hargreaves wrote:
At the end of this what annoys me the most is - why is it my call? Why must it be Phillip who is the one that needs to 'see the light' and 'change his ways'?

I thought I had remembered you saying Phillip would become more of a team player, after he'd had some sort of comeuppance that taught that lesson. I was not, I thought, working against your desired arc for the character.

Phillip Hargreaves wrote:
This despite the fact that he's not overtly done anything that should attract anyones ire? He's been honest to Larur about being a thief, his story to the shipwright was completely within the bounds of a harmless misunderstanding con, he's taken steps to prevent Bojasc from stepping up his wordless pursuit to raping Samaritha, he's got a steady girlfriend and hasn't outright lied to any of the main party. You may not like the way that he speaks or acts - but IC he's given no-one the right to treat him like a leper (as Larur seems to).

Gris went back to 'the leper' with a report. He had planned to lunch with the leper. Gris agreed, 'a harmless misunderstanding' was the correct presentation for Cas, but agreement wasn't what Phil wanted. I'm still not clear on just what would have made Phil happy, in any of these exchanges, short of Gristav auditioning for set dressing.

The brave and decent acts Phil has done, he's done while hidden, at least from Gristav. I haven't tracked anyone else's exposure to Phil's glories, but I've a tickle at the back of my head suggesting you even managed to have Sam not know Phil came to her aid. Maybe Bo will see Phil and Gris growling, and relate that tale. (From his side, but Gristav knows, mirrors reflect.)

As for Larur, Phil admitted to some stain of thief and demonstrated some shade of liar. He's a dwarf, of the tribe of Grumpy. But he's not stone. Introduce him to your lady friend. Bring him scrupulous receipts. Watch Gristav, with the daily blueberry delivery. (It was your idea, BTW. Your nickname's going to be 'Sargava'. ( -if it pleases))

Phillip Hargreaves wrote:
Why is it now that 'free to do evilness' and 'burning bridges' comes up only for him?

I was talking Phil/Gris, not the law of the land. Gristav did run interference for the prisoner party; he's a criminal, too. And he doesn't dislike Phillip, but he is coming to distrust him. There's really not much left but distrust, when communications are ended, and Phillip has declared no care for the interests that brought Gristav here. You left the common ground, but it's still there.

Phillip Hargreaves wrote:
We are in Riddleport, working for a bloody casino where the entire business district is against Saul and wouldn't have much of a problem with a quiet knife in the dark if given a reason. Our very existence is in exploitation of a loophole and defiance of the established 'law' of Riddleport. Why can't Phillip get cut a little bit of slack and be allowed to act in contrast to the law where it is appropriate?

Again, I thought you had an intent and plan to change. Don't, or do. Take all the slack you want, but when you lie about Gris, expect him to be interested. When he's interested, expect him to be involved. Thank you, for the opportunity to help con Cas. It just wasn't a fit for Gris. At least, not as it was presented.

Phillip Hargreaves wrote:

The other problem that I see is that Phillip is perfectly fine existing side by side with activities that he doesn't like or has no interest in... but Gristav seems intent to stamp his GOOD alignment over every single thing that takes place.

Braddon can't rough up the prisoner anymore - because Gristav takes offense.
We couldn't have held on to the poison to potentially use ourselves... because Gristav takes offense.

I was told to build a toon that would help an old gambler with a last chance to rebuild his life. It sounded like a Mickey Rooney movie, so I built a good guy. You want Pulp Fiction? Ask that roll of carpet, Gris can deliver.

I don't remember Gris talking Braddon down from 'rough', I remember Gris talking down the idea of chopping off hands. I don't think any sensible containment or interrogation standard includes such as an opening move, and I think if you weren't making a list, you'd agree.

Gris and the poison, I've explained to the GM. Ask Gris, maybe he'll explain it in character. And Gris and I both knew Gris probably would not have the clout to swing disposition of the drugs one way or another. Sometimes, one speaks in order to be heard, and sometimes, in order to listen.

Phillip Hargreaves wrote:

He couldn't leave Phillip to resolve his own bloody plot point because Gristav took offense. (Note: I partially understand that Gristav doesn't trust Phillip - but when you had Gristav take off towards the shipwright... that was you telling me that Thornborn didn't trust Mark Sweetman. You should have given me that trust as a player to let me resolve it myself and then hung me by however I did so.)

I want the freedom as a player to play Phillip as a scoundrel and raconteur without needing to justify every little thing he does to Gristav - who has established himself as team fun patroller.

Thorn (Ed Thorn - Thornborn was a failed toon, and close enough) has no distrust of Mark. And no desire to 'hang' either Mark or Phil. Just like with Sam and the Magess Bromathan, Gristav acted as he saw best, even if he knew it was undesired. Kind of like the space you want for Phil. Give me a chance to trust you. Give yourself a chance to trust me. And Phil and Gris, Mark and Gris, Phil and Ed, dittoes.

Finally, I do not seek, nor will I accept, any nomination for any subsequent term as fun patroller. Further, I hereby from my office as fun patroller by acclamation, exhort all players toward more fun. That act concluded, I hereby resign as fun patroller. I'll return the badge, but I'm keeping the hat, because it's hard to find hats to fit my swollen head.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Note: I acknowledge that fun patroller was a cheap shot, and apologize.
Second Note: Sam knows what Phil has done, but only Sam and Phil's left it completely up to her whether she share / acknowledge or not.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Okay.

Phil:

As per Gristav being good, let him be good.

An example: If Snake would've seen Braddon kicking a guy while he's got an arrow stuck in him and down on the ground, he would've said something. Notice the word, 'said' something, not 'done' something. He would've knocked him out and I would've probably healed him, seeing how he had a bolt stuck in him.

In this, we get to play our characters as we see fit. I'm not gonna slam him for what he does and I'd expect the same from him. As it should be.

Gristav:

Phil wrote:
I want the freedom as a player to play Phillip as a scoundrel and raconteur without needing to justify every little thing.

That's a fair enough statement in an of itself. He could've wrote, "...every little thing he does to anyone."

The above example fits here as well. Snake and Braddon act in accordance to who they are. Again, as it should be.

Let him play Phil.

Basically, as long as it's not detrimental to the party, let it ride. And what I mean by that is, as long as there's not senseless killing, let's just see how things play out.

It looks as if Phil and Gristav just need to probably avoid conversing with each other, for the time being. If anything is said, find a way to respond WITHOUT incident. Because at this point, all it seems like you two are doing is 'snap-snapping' at each other.

In a nutshell, let each other play your respective pc's as each of you see fit, as long as it does not INTERFERE with how each of you play your pc's as each of you see fit. You don't have to LIKE it, but you do have to ACCEPT it.

Again, barring something to the extreme of murder, then just...

Let. It. Ride.

And whatever happened to cause all this, it's over I would guess. It obviously happened before I showed up. Let it go. Obviously no one is dead from it so it can't be all bad.

Because you know, I promise you, you two can go back and forth on this FOREVER. When it comes to stuff like this, both are right and both are wrong. It just depends on which of you are asked.

You both have your take/opinion on the matter. I highly recommend you both to simply agree to disagree.


M 1/2E Magus 4 :2223a1: BAB3 CMB/D:5/17 AC/T/Ff:16/12/14 Init2 Perc1?3(F:9) HP36/36 FRW6,5,3(F:6) UMD11 Scft10 Alch/K:Arc/K:Lcl/Appr7 Ride/Climb/Swim/Dance:6 Dipl/Intim/Acrobatics5 Sense Motive3(F:6)
Phillip Hargreaves wrote:
Note: I acknowledge that fun patroller was a cheap shot, and apologize.

Can I still keep the hat? :)


Male Human (Varisian) ; 8/8 hp; AC 14 (11 t/13 ff); CMD 12; Init +1; Oracle of Lore 1

Obviously, I'll be in on the morning chat with the scribe. I'm assuming that can be taken care of before the bottles arrive?


Malkith Deraythen wrote:
Obviously, I'll be in on the morning chat with the scribe. I'm assuming that can be taken care of before the bottles arrive?

Up to you guys. If you want to do it before breakfast, that's fine by me. The delivery from the wharf is expected just after breakfast, so if you don't do it first thing, it'll probably have to wait until after that.


hp 7 / 38; AC 16; Init +2; 3 Str damage Male Half-elf Ranger 4

Braddon wants to do everything. He also wants to sleep in. :-)

Thus he is easily manipulated by the first person to knock on his door.


Will move on to Oathday morning tomorrow. Any additional business for Wealday night can be wrapped up retroactively if necessary.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Phil will wrap up all of his remaining night work in one more post - then am ready to move on.

Re-iterating that he's not planning to be in on the prisoner interrogation.


Male Halfling Inquisitor of Calistria (Heretic archetype)

Joana - am I safe to assume that Phil's recharged on Sin Sense and Adaptable Luck?

901 to 950 of 3,632 << first < prev | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Shadow Over Riddleport Discussion All Messageboards

Want to post a reply? Sign in.