Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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Malok shoots again.

point blank, shooting into melee
to hit: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15 damage: 1d8 + 1 ⇒ (4) + 1 = 5 hit

Between the various attacks, we'll say 3 more are down, so only 2 remain.

They will attack being dumb.

On Barton
to hit: 1d20 ⇒ 9 damage: 1d6 + 2 ⇒ (6) + 2 = 8 miss

On Halfpint.
to hit: 1d20 ⇒ 8 damage: 1d6 + 2 ⇒ (3) + 2 = 5 miss

FINISH THEM!!! <insert Mortal Kombat music>


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"I'm back in action! I see I hit two of them! Nice aim man in the sky!"


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Ligering Luck: 1/2

Barton lunges in with his longsword!

Longsword: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16

damage: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9


Jerking his axe from the falling corpse, Ivar steps forward and hacks at another cannibal, "You should have ran the other way." Missing the cannibal he buries his axe blade in the dirt.

Rage 3rd round. attack: greataxe, PA
attacks: 1d20 + 7 ⇒ (2) + 7 = 9 for damage: 1d12 + 9 + 3 ⇒ (6) + 9 + 3 = 18


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar fire again.
Ranged Touch Lightning Arc: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 2 ⇒ (5) + 2 = 7 Electricity

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

The palittledin keeps his groin-stabbin' streak as he parries the cannibal's attack and exclaims "Ye scallywags better think before trying to it one of me kin!"

Rapier to the breeches: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 4 ⇒ (4) + 4 = 8


Ivar, pounds sand, Janz zaps air, and the Peck continues his assault on the delicate sensibilities of your GM.


Also, Barton hit. missed mentioning that. Waiting on Lalali.


Acid Splash: 1d20 + 3 ⇒ (4) + 3 = 71d3 + 2 ⇒ (2) + 2 = 4

Lalali marvels at the combat prowess of the 2 survivors.

Probably that´s what kept them alive so long.


Miss.
I suppose Malok didn't want to shoot for some reason.

The last two cannibals, still in a feeding frenzy, attack.

Barton
to hit: 1d20 ⇒ 19 damage: 1d6 + 2 ⇒ (2) + 2 = 4 hit

Kender
to hit: 1d20 ⇒ 7 damage: 1d6 + 2 ⇒ (2) + 2 = 4 miss

How about you really finish them this time?


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Lingering Luck: 2/2

Barton slashes again

Longsword: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21

damage: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

You fired for me this round, at least I thought you did at the top of the page..


That was the end of last round (you shot, they attacks, note the order), and that would be 2 rounds ago now since last round is over. You can shoot this round if you like.

Barton drops his.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"Take this! Caw!!"

Study, fire..

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Dam: 1d6 + 2 ⇒ (5) + 2 = 7


And then Malok kill steals the last one, combat over (sparing the GM the wincing involved in more kinder groin stabs). .


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

"Everybody is ok?"


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"20 HK for me!"

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

"I'm fine and dandy, good sir! Well, except the bleeding wounds, ought t'check on those."


"I am unharmed Janzadar." pretty nifty work for wearing armor, I didn't realize Halflings trained with shields.' As he pulls his axe from the sand near the fallen cannibal, he greets his new found fellow castaways, noting the Halflings style of attack. "Well done, Randy, is it? Remind me not to get in a sword fight with you. I am Ivar a 'named man' from the Ironbound Islands and a crewmember of the ill-fated Jenivere"


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar spontaneously casts Cure Light Wounds on Galittlehad.
Heals: 1d8 + 2 ⇒ (2) + 2 = 4
"I hope you feel better now. And thanks for helping us against those cannibals."


Seems everybody else is fine.

Seems we found us something here - a halfling and a half-orc? Nice to meet some other potentialy sane survivors on this island. Do you have any clue where we stranded here? Want to tell your story?


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"I have an ouchie...."

clw: 1d8 + 2 ⇒ (2) + 2 = 4

"but I've got it."

"We were deep sea fishing off the shackles for blue-spined narwhales when our ship was attacked by pirates."

"Our captain tried to avoid the pirates by steering us into a storm, but our ship took on water and sank."

"Little-lad and I clung to the back of a giant sea turtle for 3 days until we washed up here."


That's about as believable as anything I would have come up with.

Grand Lodge

Male Halfling || (HP 44/48) | AC: 21 | T:15 | FF:18 | CMD 17 | Fort +14| Ref +13 | Will +12 | Init +4 | Perc: +10 | Speed 20ft) Rapier +12 (1d4 + 5 / 18-20 x2) //
Temporal Effects:
// Panache: 5/5 Smite Evil 1/2 ; Lay on Hands 4/6

"A handsome maneuver by the Captain, indeed. And a darned tasty turtle to boot." says the kenderhobbitling with a nod at his friends' tale "Anyway, no idea where this island is but I'll tell you something: I fancy my tropical islands full of elven babes and fruity cocktails, not cannibals. Piss poor advertising would be if I were to build a resort here."

"Cannibal Island: Vacations as tasty as our clients." says Dandy Randy the Dashing Daring Paladin before taking his pirate hat off and bowing "Presentations are in order: Me name's Sir Galittlehad, paladin of the Booze Lord and adventurer. Humble servant of ye, 'cept I know how good am I so forget the humble part."


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

Barton points a thumb at the halfling and says"He's a little overbearing ...." then he stops and guffaws "Get it ... a "little" overbearing....but he always has good booze."

"Anyway, m'name's Barton. I'm a researcher for the Pathfinder society back in Varisia. They sent me down here to settle the question of past-perfect conjugation in the cyclops language once and for all."


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"Well welcome to Hell Island.. I'm Malok, nice to have you aboard. We've been stranded here for a few days now, and so far it's been a mess. Zombies, Cannibles, Ghouls, crazy flying dragon things.. You are both welcome to join our efforts to escape this place though."


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

The Bonuwat cleric bows.
"I am Janzadar, faithful of Shimye-Magalla, and you surely are blessed if a turtle saved you. I am glad you are here with us.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Lead on to the flying-dragon thing's lair....."

"you do know where it's lair is .... right?"


Ivar nods his head, "A pleasure Barton and Randy, 'lorewelcome to our camp. A turtle you say, do you have any meat left, turtle is good eating." Pointing back to the hole, "We were just following up on some 'lore' ourselves, seems to be a pirate treasure at the bottom of that hole, I would like to find out for sure one way or another before we go looking for the flying creature."


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Well, have ye got a rope? We'll shimmy on down and have a look-see."


'Should I mention the undead? Nah, they'll notice the bodies floating once we get down there.' Ivar begins to walk toward the hole, "As a matter of fact we do. There are two ropes already lowered down. There was platform that fell, and the bottom has water in it so we may need to do some swimming."


In the bottom of the pit you find a chest.

The chest is locked and contains the following loot: 3,500 cp, 2,000 sp, 1,000 gp, 50 pp, a silk pouch of garnets and amethysts worth 500 gp in all, a half-dozen moldered and ruined noble’s outfits, a bejeweled masterwork cold iron starknife, a darkwood buckler, and a scroll of raise dead in a watertight mithral scroll tube worth 500 gp.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Where is the nearest shopping mall? Janzadar wants new shoes! :D


Sadly, it's a goodly distance by sea.


Skinwalker Bloodrager 1 | HP:16/16 | AC:15 FF:15 T:10 (-2 raging) | CMD:16 | F:+7 R:+0 W:+2| Init:+0 Per:+8 | Rage:9/9

"Do we have any idea of where this dragon-beastie makes its lair"


'Not a blasted clue.' Ivar shrugs his shoulders, "Not a blasted clue, shouldn't be to hard to find, just watch where it lands, right."

drbuzzard, what time of day is it?


It is getting to afternoon. Every time you've seen the flying beastie, it's been going north or south mostly. Usually it heads south at night.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"So we head south and try to find it's lair.. If we see it flying I can try to lure it in with arrows while everyone else hides as well.."


I prepared a spell which let´s me shoot quite far, but it´s not that potent. Magic Missile


Ivar shrugs his shoulders and begins to gather the loose javelins they had collected from the various cannibals, "Well if were going after it lets take the javelins just in case." He also picks up the finely made longspear, holding it up. "Does anyone want this, just in case?"

when ready
Once the gear is gathered Ivar takes point and begins to head to the west to get around the bay. Keeping a keen eye on the sky looking for the flying creature.

perception: 1d20 + 7 ⇒ (15) + 7 = 22

he will head to I3 and follow the coast to the river, do we see the flier more south or south-east or south-west?


SE. The line of flight is more or less due south from your camp.

I3:
This campsite features a partially completed wooden shack. A large pentagram has been carved into one wall of the shack and several human teeth have been hammered into the wood in its center.


I3 is familiar to us, I just wanted to give you a point we were going toward. So we can follow the coast around the bay and look for the flying lizard, going into the interior where we see it land. How long will it take us to get to Z?


I would say two days, that's a lot of jungle to push through without precut trails. You can get to the J near C7 in a a day.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar will burn the hut, as an unholy place.


drbuzzard wrote:
I would say two days, that's a lot of jungle to push through without precut trails. You can get to the J near C7 in a a day.

I just assumed we would walk the beach, but going to J works.

Ivar leads the team until time to stop for camp, he keeps an eye out while he gathers wood for the fire.

perception: 1d20 + 7 ⇒ (19) + 7 = 26


You are able to dodge a batch of snares on a trail once you get to it, and avoid any random encounters (because the GM is tired of them).

You arrive at Z in due course on the second day (in the afternoon). There's nothing there for you to see, so you move around the coast.

Eventually you come upon a sign which says "go wipe out the cannibals, this is the last part of the module- your GM".


having seen a sign, instead of a flying lizard; Ivar asks the others "Why don't we go look for the cannibals, I'm tired of them looking for us." He turns around, following the trail that leads to the place the cannibals live, keeping a keen eye out for traps they might have left.

Lets assume he's moving slow enough to take 10 (17) for traps between Z and wherever it is that the cannibals live, do want a survival check for tracks or is the cannibals home like Rome, all the trails lead there?


How about a survival check.


survival: 1d20 + 7 ⇒ (6) + 7 = 13

Ivar continues looking around for the right trail, but he's not sure he's headed the right way. "Hey guys, could someone help me look for tracks, I might be lost."


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok moves up.. "Here let me have a look"

Surv: 1d20 + 9 ⇒ (16) + 9 = 25

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