Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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'Gotta love those eastern weapons, I wonder why we didn't invent them... crap here comes the little guys' Ivar smiles as the leader looses his head. Realizing almost to late, Ivar grabs his axe and chops at the first little guy, bringing his axe in an arch he swings at the second one coming out of the door.

thanks! If the next one moves where Ivar can chop at it that's great, if not and Ivar needs to step forward 5 ft he will do that,
attack: 1d20 + 6 ⇒ (19) + 6 = 25 for damage: 1d12 + 6 ⇒ (8) + 6 = 14


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar realizes something is happening, and moves to reach the others.
How many rounds for him to reach them?


Need a climb check first to cross over. All told, I'd say 2 rounds.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Can he take 10?
If not, or not enough...
Climb Check: 1d20 ⇒ 20
Nice!


Ok, you take this round to cross. Next round will get you into the hold.


Forgot to mention Ivar chopped another one down.

Need the bird to take his shot.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Study, Hawkeye, fire.. Sorry didn't realize..

Attack Big Guy: 1d20 + 8 ⇒ (17) + 8 = 25
Dam: 1d6 + 2 ⇒ (3) + 2 = 5


The bird is the word, managing to hit in spite of his -8 modifier. However his target remains standing.

Fungus men re-shuffle their positions and attack.

Both attack Ivar since he's big, hairy, and scary.

#3 to hit: 1d20 ⇒ 9 damage: 1d4 ⇒ 2 misses, the collapses since he was staggered

#2 to hit: 1d20 ⇒ 14 damage: 1d6 ⇒ 3 hit

PCs are up.

Jan is now on the boat rushing down the stairs. Can you kill everything just in time for him to arrive?


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

That is the question!


'Well that's one way to go,' Ivar begins to laugh as the sees the first vegie-man attack and fall faint, then he gets stabbed by the second, "Why you little ..." and turns toward the second attacker and swings his axe at that vegie-man.

Full attack: battle axe
attack: 1d20 + 6 ⇒ (12) + 6 = 18 for damage: 1d12 + 6 ⇒ (11) + 6 = 17


M Halfling Rogue 2

rapier: 1d20 + 4 ⇒ (6) + 4 = 10damage: 1d4 - 1 ⇒ (1) - 1 = 0sneak if he can flank: 1d6 ⇒ 2


And Ivar done kilt it.

Combat is over just in time for Janzadar to arrive.


Seeing the last vegie-man fall, Ivar, ignoring his several minor wounds for the moment, smiles and nods to the Colonel and to Malok. "Good work gentleman, I will never turn down help in a fight."

'may as well make sure they are dead.' Ivar walks toward the fallen vegie-men "We may as well make sure they are dead.'"and using his axe he chops through their necks removing the heads.

He then assists in searching the room for anything of value.

perception: 1d20 + 6 ⇒ (15) + 6 = 21

drbuzzard did you say the big one had a long spear?


Yes, the big one has a masterwork longspear.

Searcing around:

The Nightvoice’s cargo hold is a hideous scene—the skeletal remains of the ship’s crew lie enshrined here. In all there are 19 bodies here, each consisting of a mound of bones caked
over with mold; each sits amid a small circle of personal objects, teeth, coins, bits of jewelry, and other objects that the crew member valued in life. The vegepygmies honor these bodies
as their “birth corpses” in a crude form of ancestor worship. While many of the objects scattered around the skeletons have long since rotted or rusted away, a search of the hold reveals a total
of 432 cp, 284 sp, 123 gp, and jewelry worth 250 gp amid the bones, along with a pair of bracers of armor +1 and a wand of mirror image (5 charges).

You find a moldy ship's log in the cabin aft, but it is rather moldy and needs a linguistics check to decipher.


M Halfling Rogue 2

"Hmmmmm. Let me see that."linguistics: 1d20 + 8 ⇒ (6) + 8 = 14


drbuzzard was that the entire hold or just the one room?

Ivar lifts up the spear, "This is a fine spear, who would be best suited to use it?"

Smiling he turns to the Colonel, who is inspecting the moldy book. He then winks, "I will not ask you to use it Colonel, I know how much you like the daggers."

Setting the spear down begins gathering the coins and putting them in his rucksack. turning to Malok 'If nothing else Malok we can turn the coppers into arrowheads, right?"


M Halfling Rogue 2

"I try this stupid rapier and it doesn't work at all! When we get back, I'm going to have some words with the man I sto--bought it from."


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

"Everybody ok?"


You are unable to decipher the log at a quick glance, perhaps if you took more time you could figure it out.

That haul is for the whole place.


M Halfling Rogue 2

The Colonel spends some time with the document. Take 20 make sense? 10 if not. The rules confuse me.


If you guys want to spend some time here, you can take 20. This isn't a quick process figuring out what is written under all the mildew stains.


'Ah Janzadar, he did make it, I was beginning to worry.' Ivar walks over to Janzadar and shows his companion the small cuts on his arms and legs from the vegie-men spears. "Oh and there is one on my back from earlier." He reaches and turns pointing over his shoulder to a stab wound on the small of his back. "Can you heal them?"

Seeing the Colonel continue with attempting to read the book he smiles. "don't worry if the sword, you provided plenty of distraction sneaking up on them the way you did." Then pointing to the book, he asks. "If we bring that along would that prissy gnome be able to help us read it?"


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

"Of course." - Janzadar answers Ivar.
The Bonuwat man closes his eyes, and prays for Shimye-Magalla's help.
Channels energy heals everyone: 1d6 ⇒ 5
Channels energy heals everyone: 1d6 ⇒ 2
He finally casts Cure Light Wounds on Ivar.
Spontaneously cast in place of Divine Favor.
Heals Ivar: 1d8 + 2 ⇒ (5) + 2 = 7


'That feels better, even the pulled muscle in my shoulder has stopped hurting.' Ivar give a slight nod, "Thank you Janzadar." Having gathered all he could find of value Ivar asks; "shall we search the rest of the ship?" Going through the rest of the ship with a fine tooth comb, Ivar leaves no moss covered stone unturned.

will one perception roll do for the rest of the boat, or should we keep rolling or just take 20?
perception: 1d20 + 6 ⇒ (15) + 6 = 21


There's nothing else on the wreck.

You suspect the log might be the key to how things are here.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok shrugs.. "Not to keen on making arrows, only firing them.. Not to keen on that either at times.."

"Shall we head back to crusty island and continue our search?"


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar grabs the log and tries to read it.


You don't appear to have linguistics, so it is unlikely that you will be able to decipher it.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

"Can anyone make sense of this?"


Either a good Linguistics roll or spending a bunch of time figuring it out will get you the meaning. The Col. tried a roll and didn't make it. People can try, but linguistics is trained only, so if you don't have the skill, you can't try or aid.

Now if you want to camp out here and give the Col. some time to figure it out, he will, but you will have to spend the night here for that to happen.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar gives the ledger to the coronel.
"Let's go. Don't forget to take everything we can make use of."


Unfortunately didn´t train linguistics either yet, went for some knowledge on level 1.

Lalali will try to help the colonel as good as she can with deciphering the old log. She will let him turn the pages though...


After Ivar is done searching the ship for loot, and the others gives the ledger back to the colonel, Ivar ask, 'Shall we return to the island?"

Leaving the fungus covered boat by way of the fungus covered ropes to the fungus covered island Ivar continues the direction they were going on the fungus covered beach, axe in hand, keeping a keen eye out for any fungus covered movement.

perception: 1d20 + 6 ⇒ (18) + 6 = 24


You don't see any odd fungus movement other than the odd looking stalk swaying in the breeze.

The only other place of note in this gray wasteland is a high promontory on the other side of the islet. <hint hint> Who knows there might be something important there?<hint hint>

<GM nudge>

GO TO THE PROMONTORY!

I mean, what do you want to do now?


Seeing the promontory on the other side of the small island, Ivar observes to the team. "If we go to that promontory on the other side of the Island we should be able to see anything else of interest, Lets walk over that way." Ivar then heads to the promontory to get a better view.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar follows Ivar.
Aid Another Perception Check: 1d20 + 6 ⇒ (14) + 6 = 20


The promontory is separated from the islet proper by more of those fungal rope bridges.

In the interest of saving time, you are able to cross them without any trouble (you have practice now).

There is something of a trail which leads up towards the top. It doesn't appear to have seen much use in some time.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Jazadar follows Ivar on the way up.


'More mossy bridges, guess we will cross. After crossing the odd bridges, Ivar notices the old trail going to the top, "Hey look an old trail, why don't we check it out." Ivar heads up the trail, nodding as he sees Janadar quick to follow. As he nears the top he slows down and watches carefully for anything of interest.

perception: 1d20 + 6 ⇒ (4) + 6 = 10


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Right!
Seeing Ivar somewhat distracted, Janzadar looks by himself the top of the mound.
Perception Check: 1d20 + 6 ⇒ (18) + 6 = 24


Near the top of the rocky spire on the northern face, obscured from the sun and 40 feet 4 above the sea below, is a cave mouth. Numerous strange offerings lie around the cave mouth— brightly colored seashells, bits of polished stone, and many bones and skulls.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

"More offerings from those plant-men. We should praise their faith."
Janzadar, without touching anything, examines the items.
Perception Check: 1d20 + 6 ⇒ (19) + 6 = 25


You definitely seem to be on to something. They do seem to be offerings from the fungus men. Apparently something of great reverence to them must reside in this cave.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar cast light on a cooper piece, and starts into the cave...
Perception Check: 1d20 + 6 ⇒ (19) + 6 = 25
Stealth Check: 1d20 + 2 ⇒ (6) + 2 = 8


The opening leads 15 feet inside the pillar through several thick curtains of fungus to a 30-foot-diameter cavern.

As you start into the cavern you kick a rock ahead of you which causes echoes off the walls as it hits stone.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

"Sorry..."


Lalali follows some steps behind Janzadar, looking in amazement at the cave and fungi.

Perception: 1d20 + 2 ⇒ (2) + 2 = 4

No problem. She says as she rubs the fungus spores out of her eyes.


'Nice, no need to light a torch, both Janzadar and Lalali-Re can create light.' following along behind Janzadar he kicks the only other rock in the cave, shrugging his shoulders as Janzadar apologizes. Then seeing Lalali-Re rubbing her eyes, Ivar notices that she missed some on her cheek, so getting her attention he mimics her rubbing her eyes and then points to just below the right one.

stealth: 1d20 - 2 ⇒ (3) - 2 = 1
perception: 1d20 + 6 ⇒ (17) + 6 = 23


Ivar finds a really large rock and chucks it into the cave making quite a clamor.

As you enter the cave, you see it is covered in fungus, but there's an odd bit on the south wall (north entrance). It's violet in color and is draped over a human skeleton.


stopping a distance from the purple wall Ivar asks, "Does that make any sense to any of you?"

knowledge: nature: 1d20 + 5 ⇒ (6) + 5 = 11

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