Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

"Anyone hurt?"


Ivar lowers the head to his axe and rests it on the ground, then using both hands he pries the pincer of the dead creature off of his leg, causing the blood to flow freshly onto his leg. Waving to Janzadar as he kicks the creature away, "I was slightly injured, and the poison seems to have affected me a little also." Without moving too far forward he attempts to push the door open and look inside.

perception: 1d20 + 5 ⇒ (14) + 5 = 19


M Halfling Rogue 2

"I stubbed my toe!" The Colonel goes to retrieve his thrown dagger.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

"I think my bow is broken.."


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar moves to Goldilocks.
"Let me see if I can help."
He examines the wounds and the effect the poison got on Ivar, helping him as much as possible with his healing knowledge.
Heal Check (+1 Guidance): 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
"I could use Shimye-Magalla's power to heal you, but I fear we must be careful not to careless call them. Do you mind if we wait?"


You are unable to help with the poison.


drbuzzard wrote:

There is enough room in the corridor for 2 people to fight abreast (10' wide).

Ivar shakes his head as the blood on his leg starts to clot. "No save your power, the wound is shallow and the poison hopefully will wear off. Let us proceed down this corridor and find supplies and possibly the cause of our misfortune then get off this accursed boat."

Ivar, axe in hand, proceeds forward; keeping a keen eye out.

perception: 1d20 + 5 ⇒ (10) + 5 = 15


Basically there are doors to rooms, but since you were on the boat for a while you know where everything is.

Captain’s Cabin: The captain’s cabin is a wreck—a jagged hole in the side has allowed most of the room’s contents to spill out into the surf and wash away. Yet even a cursory search reveals some useful supplies, most of which are found in an overturned desk (fortunately, the desk was too large to fit through the hole in the wall). One upper drawer contains several keys—one of these fits Jask’s manacles. Another drawer contains several sea charts and maps, along with the captain’s log (see sidebar). The maps include one of the west coast of Garund that plots the Jenivere’s route to and from Sargava—the island of Smuggler’s Shiv is not marked on this map, but it is marked on a second map of Desperation Bay, though the map provides no details on the island apart from its general outline and a note warning of danger. A lower desk drawer is locked (Break DC 23, Disable Device DC 25)—it contains a bottle of fine brandy worth 50 gp, a darkwood model of the Jenivere in a glass bottle worth 100 gp, and a small coffer containing 350 gp. Also in this lower drawer is a long leather satchel that holds a dozen potions for emergency use: four potions of cure light wounds, a potion of cure moderate wounds, four potions of lesser restoration, a potion of remove disease, a potion of water breathing, and a potion of water walking. Finally, a large footlocker leaning against the desk contains Jask Derindi’s confiscated gear, including a masterwork dagger, a suit of leather armor, two potions of cure light wounds, a holy symbol of Nethys, and a spell component pouch.

Larder: Although the majority of the Jenivere’s food stores were kept in the now-missing cargo below, enough preserved rations are stored here to supply a single person with food for 24 days. You also find the Cook's body—a DC 16 Heal check identifies the bites on his neck and shoulders as serpentine in origin, although from a rather large snake.

Supply Room: This is the room the eurypterid was so eager to get into—it contains not only a number of supplies, but also the unfortunate first mate, Alton Devers. Trickles of blood run under the door to the supply room, as if something inside has recently been bleeding. The door is stuck, but already damaged (hardness 5, hp 3, Break DC 21). Alton’s body lies slumped against the wall, quite dead. An examination of his body reveals two sets of wounds—the first seem to be a bit older and consist of rapier wounds (courtesy of Alton’s battle against his mind-controlled captain) while the others are inflamed stings (from the eurypterid). Identifying the likely weapons used for each is a DC 16 Heal check—this check also reveals that it was poison that finished him off. Alton still wears his masterwork studded leather armor and clutches his masterwork short sword in one hand.
A search of the rest of the supply room turns up several tools and lumber that could come in handy in building a secure campsite: a block and tackle, three large canvas sheets, two fishing nets, a grappling hook, two bullseye lanterns, 12 f lasks of lantern oil, 150 feet of hemp rope, and five shovels.


Ivar moves past the dead eurypterid to the supply room door, finding it stuck he begins to chop away at it with his axe. Due to the poison he misses the door, hitting first the door frame, and then the ceiling; finally hitting the door, just barely breaking through it. I assumed Ivar needed to roll a 10 for the door, didn't thing you would mind a little theatrics ;)
attack: 1d20 + 4 ⇒ (5) + 4 = 9 for damage: 1d12 + 9 ⇒ (8) + 9 = 17
attack: 1d20 + 4 ⇒ (2) + 4 = 6 for damage: 1d12 + 9 ⇒ (10) + 9 = 19
attack: 1d20 + 4 ⇒ (10) + 4 = 14 for damage: 1d12 + 9 ⇒ (1) + 9 = 10

Once Ivar is in the room he notices the dead first mate.
heal: 1d20 + 1 ⇒ (3) + 1 = 4

Shrugging his shoulders, he begins to strip Alton of his weaponry, "It looks like Alton wasn't so lucky, he won't need this fine weaponry any longer, we should have time to bring it along, he would have wanted us to use it, I'm sure."

After stripping the body of anything useful, he gathers all the usable items into a makeshift pack, dragging what he cannot carry, as he exits the supply room he grabs the eutrypterid by a leg, "This will make good eating, did anyone find anything else worth taking back to our deserted island?"

drbuzzard; if I did too much at one time, just stop him where ever, from the extended post it looked like we were ready to move on.

on a separate note, does anyone want to keep a "item list"?


Nah, this is all out of combat. The sea bug was the only threat present.


Lalali looks thouroughly over the ships interior, picking up what can be found easily.

Can anyone get that drawer open?

Do we recognize the map? I think a lot there is GM info, do we know that as well or do you want some checks?

Heal: 1d20 ⇒ 5
Heal: 1d20 ⇒ 14

Gear found:

6 potions of cure light wounds,
1 potion of cure moderate wounds,
4 potions of lesser restoration,
1 potion of remove disease,
1 potion of water breathing,
1 potion of water walking.

1 holy symbol of Nethys,
1 spell component pouch.

1 block and tackle,
3 large canvas sheets,
2 fishing nets,
1 grappling hook,
2 bullseye lanterns,
12 f lasks of lantern oil,
150 feet of hemp rope,
5 shovels.


I am making the assumption that you take enough time to get to everything. Probably should have edited some out of that last paragraph though.


Might be good editing that out^^ Not only avoids metagaming, makes it easier not to as well and more thrilling.

Let´s take the weapons and all that stuff and bring it ashore, shall we? We might still make use of it, better than letting the sea have it.

The real question is, are we able to read the map and know where we are or not?


A geography roll might be able to locate your location using the map.

Also, it is far too late to edit the post. That window shuts in an hour.


kn:geography: 1d20 + 8 ⇒ (19) + 8 = 27

Mh those maps are interesting...


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

At the Captain’s Cabin Janzadar makes sure to get all the items, breaking whatever is necessary.
At the Larder he examines the cook body.
Heal Check: 1d20 + 8 ⇒ (6) + 8 = 14
"Poor soul, might Shimye-Magalla guides him to his destination."
At the Supply Room he examines Alton's body.
Heal Check: 1d20 + 8 ⇒ (2) + 8 = 10
Damn those rolls... Can Janzadar take 10?
He strips the body from it's gear.
"I don't like doing this, but we will need his weapon and armor more than him will. And we must carry the bodies, and bury them."


You are able to recognize the island being fair distant from Sargova, but a known location. What is known about it is that the currents are tricky and a lot of ships are known to get wrecked on the shoals. Hence the island sees zero traffic from passing ships who avoid it like the plague.
As there is no rush, you can carefully examine the body and determine that rapier wounds were the cause of death.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

While preparing to move the bodies, Janzadar takes the time to examine them further.
"The cook was killed by a large snake. We should be careful of it. The captain has two sets of wounds. Rapier first and insect later. An insect like the one that attacked us, but it was poison what finally killed him."


A large snake? That could be still around then...interesting. How did the captain get into a fight though and who wounded him and why? Perhaps the ship was attacked? Probably the insect surprised him later while he was resting.

Lalali takes out the maps.
I was able to find out where we are with these maps. We seem to be here, in this place called Desperation Bay, on this island called Smugglers Shiv. There seem to be a lot of currents and of course there´s nearly no traffic from other ships. So we are really stranded and it seems we will spend some time here. I wonder how we got so far off course though in the first place. Janzadar, perhaps you should commune with your Shimye-Magalla for answers.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar nods.
"Her mysteries are deep, her designs hidden in the dark. But I can try."


Her? That´s news to me...Shimye-Magalla sounded like a him to me. On occasion you should tell me more about that. Might even be interesting beyond the knowledge gain.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar smiles and bows.
"It will be my privilege to tell you about her. And him. He is all in the earth, she is all in the sky."


Ah interesting human concepts...i would have thought it´s the other way around in such a combination, as usual in human cultures.
She smiles at Janzandar.
At least there´s stories to tell by the fireplace in the evening this way.

Shall we continue exploring the ship? Or just get all ashore? We might want to build a camp before nightfall as well.


@drbuzzard, would a profesion: sailor or geography roll help with knowledge about the island?
@Lalali and Janzandar, I believe the body we found was the first mate, Alton Devers

As Ivar, with Lalali's and Janzadar's help, gets the gear ready to carry he asks, smiling. "Shall we continue this conversation about the mysteries of Shimye-Magalla on dry land? The tide will be rolling in soon and I would rather walk our way back to the island than swim." He then lifts his portion of the equipment they have found and begins to head to the rail of the boat.


Owing to the dangerous currents and shoals, the island is considered unexplored. It is considered a navigation hazard and doom to ships which venture too close.


Good point Ivar! Should we give the dead a proper funeral or do you want the sea to claim them?
Lalali surely isn´t a great help transporting things, but she does her best.

I assume we transport everything we found as well as the wood and other stuff to the shore if there isn´t something to explore on the ship anymore?


You have explored everything available on the ship. The rest is wrecked and/or under water.


Lalali-Re wrote:

I assume we transport everything we found as well as the wood and other stuff to the shore if there isn´t something to explore on the ship anymore?

I assume the items you listed under "gear found" would be what we are taking, along with the giant lobster/scorpion, Ivar is fond of sea food ;)

Ivar, shouldering most of the gear, turns to Lalali, nodding toward the dead, "I believe the cook and first mate would prefer being buried at sea. I still wonder if anyone else survived, how else were we and our gear placed so peacefully on the beach?"

Leaving the question to wait until discussion later, Ivar heads back to the beach, as he assumes that the rest of the party is following him.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar starts carrying the first body.
"A proper burial."
Goldilocks: You are right, not the captain's body, but the First Mate Alton body. Thanks


"Leave it to a religious zealot to drag a sailor out of the sea to bury him on land." Ivar looks over his shoulder seeing Janzadar attempting to drag the first mate's body off of the ship, shaking his head, he continues toward shore, calling back. "Are you bringing the cook as well, or does he not deserve the ministrations of your gods?"


Everyone on the ship was a sailor, and burial at sea is reasonably expected. Weighing them down and tossing them overboard with a word to Gozreh would be appropriate.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Not sure if that works so close to land, but ok.
Janzadar heeds Goldilocks, and gives them both a proper sea burial, as far as he is able, after making a prayer for them.


Well it's a lot better than climbing rocks while carrying bodies. I'll avoid having the gods be offended.


Lalali stands by, remaining silent and contemplating their deaths in elven fashion.

After the sea burial, she drives the others to hurry though.
Come on, let´s build a small camp and shack. After that bug attack, i want some safety for tonight. Who knows what kind of predators might be lurking and prowling around here.

kn:nature on that threat: 1d20 + 8 ⇒ (5) + 8 = 13


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

The bird just watches and helps when needed.. "We should probably divy up those potions.."


Malok, you should be a next building specialist! Come on and help! Or are you so bad at it that you went seafaring instead of nestbuilding and mating? Doesn´t matter, here´s your chance to practice and proof yourself! We will divy up the potions after that.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

"There is at least one big snake."


drbuzzard, you mentioned earlier that there were other survivors.

As they got back to the beach where they found their gear Ivar drops the things they found in the ship, "We can make tents from the canvas, though I don't mind sleeping under the stars. However I doubt we will be able to build anything here on the beach that will keep out many wild animals, especially snakes. We should probably keep a fire and a watch at all times."

beginning to move the canvas and ropes, looking for something to use as poles he continues. "We may want to explore the island to see what there is we can use for shelter and something to use either for a boat or a signal."


Yes, you head back to the beach and find 5 other castaways from your ship.

Aerys Mavato- female half elf. Aerys is a trim, athletic woman with short dark hair, tanned skin, and fierce blue eyes. She dresses in tightly fitted leather armor and favors dark clothing and tricorn hats. You remember from the voyage that she was downright nasty to anyone who made a pass at her. She eventually spent most of her time in her cabin drinking hootch.

Gelik Aberwhinge Gelik is a spry, energetic gnome with blond hair and a neat goatee.
He dresses like a noble at all times (“If you can’t take the time to dress properly, no one will take what you have to say seriously—and they’d be right not to!”). With liberal use of prestidigitation, his fine clothes always seem freshly cleaned. Only the ink stains on his fingers break the illusion of a proper gnome nobleman (“If you don’t have ink stains on your fingers, no one will take your writing seriously—and they’d be right not to!”). You recall him having a rather unpleasant sense of humor, most usually at the expense of others.

Ishirou Ishirou is a rugged Tian man who appears much older than he is, with graying hair worn in a ponytail and a perpetual scruffy beard. His clothing and armor are well kept and clean, but obviously of low quality. Only his sword, a beautiful katana has any real value. Ishirou is rightfully protective of it, as it is his only material link to his cultural heritage.

Jask Derindi Appearance: Jask is a middle-aged,plain-looking Garundi man with hair
starting to gray and watery eyes. Whenthe PCs first meet him on the beach, all he has are ragged clothes and manacles that bind his wrists behind his back. You don't recall interacting with him on the voyage as he must have been locked up somewhere.

Sasha Nevah Sasha has tousled red
hair and mischievous green eyes, and is missing the pinky finger of her left
hand. She bears a tattoo between her shoulder blades .Slender and athletic, Sasha never stands still or stays quiet for long. You remember her bing a bit larger than life, almost to the point of being manic, laughing too hard, and mercurial in temperament.

There's a trick to making each one of these NPCs useful to the party that you have to figure out. Some are simpler than others. Need to know where everyone is from since it sets starting attitude.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar is a Bonuwat Mwangi man.


Lalali is a forlorn elf whose ancestors might once have been ekujae, but she herself seems more civilized. You get the impression she might be from somewhere around Sargava.


M Halfling Rogue 2

The Colonel escaped slavery in Cheliax, and spent time in Andoran afterwards.


the Ironbound islands, Just realized you asked where we were from, so I guess it matters.

were any of the five members of the crew, would there have been any interaction with any of the four others that aren't chained up?


Everyone of these NPCs were passengers, not crew.

Col. where did you spend time in Andoran?

The module is a touch specific.


M Halfling Rogue 2

Augustana.


while he is helping set up the camp Ivar calls over to the others who were not awake yet when they went to the boat. "Hey, If we get a proper camp set up it will help everyone's chances of survival."

'We need to resolve the prisoner, a dangerous criminal could be a problem.' Seeing the ragged man in chains, Ivar goes and speaks to him. "Who are you and what did you do to get locked up?"


OK, noboy seems to satisfy the 'auto indifferent' background hurdle, so they are all unfriendly.

The prisoner responds to Ivar "I was an employee of the Sargavan government, but when I tried to uncover corruption, I was framed and fled. I was captured to Conteyn, and was on my way back to Sargova. I'm actually comparatively happy to be shipwrecked. "

Among the keys you found in the captain's cabin one would appear to fit the manacles.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Sense Motive: 1d20 + 8 ⇒ (4) + 8 = 12
Janzadar hears the man words, trying to measure him up.


He sounds perfectly honest.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

"He is a survivor like the rest of us, and we need his help to survive. I vote to release him."

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