Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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Lalali will take 10 on climb for a glorious 9, following Ivar.
Once she is on the boat, she will remove any residue and clean herself up with prestidigation to reinstate arcane grace after the humiliating climb.


You cannot take 10 when there are consequences to failure.


Well then: Climb: 1d20 - 1 ⇒ (16) - 1 = 15


Not an issue.

Need climbs from Molock and Jan.


Still using prestidigation to remove fungal residue and look like a proper arcanist!

Perception: 1d20 + 2 ⇒ (16) + 2 = 18

So, anything special on this boat? Besides it being a giant fungus, like everything here?

I´m somehow not comfortable with this.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jan pretends to stand below, not going into the ship for now.
He has a bad feeling about it.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Climb: 1d20 + 5 ⇒ (14) + 5 = 19

"Let's get this over with before my feet start to itch."


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Sorry, last post was made with the incorrect alias (Jean instead of Janzadar).


The rogue decides to head across as well.

climb: 1d20 ⇒ 19 and gets all showy about it.

The wreck:
An ancient wreck lies wedged between a pair of rocks here, yet despite its age, the ruined sailing ship at first seems in relatively good condition. The ship has no color to its lines, and is completely covered in a layer of some gray mold. Even its sails appear fully intact, although what hangs from the spars is not canvas but sheets of thick, pale fungus. Several thick ropes of fungus connect the ship’s upper deck to the island almost like crude rope bridges.

There is nothing moving on the deck.

There is a hatch there to proceed below if you want.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar calls from the side of the ship.
"Everything ok? Is all that fungus?"


Yes all that is fungus. Seemingly the fungus ate or covered all of the original material, somehow replacing it. I wonder why and how though. And why this is only on this island. Very suspicious. Something must have happened here.


truly odd, Ivar scratches his head a little, "did the ship infect the island or did the island infect the ship. There are no ropes or lines attaching this island to the main island, perchance the mold had no way of growing to the large island like it did across the ropes of the ship." Pointing to the hatch, "Not that the growth of mold matters, let's inspect the hold, we may find something of value where the sun cannot shine and help this stuff grow." Ivar walks toward the hatch using his crowbar he pries it open and looks inside.

str: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
perception: 1d20 + 6 ⇒ (3) + 6 = 9


Perhaps something else infected the island. It might be there´s a connection to some underground area where this fungus erupted from. Or someone conjured something. Who knows. But you´re right, let´s go take a look into the slimy belly of this thing.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6


M Halfling Rogue 2

1d20 + 9 ⇒ (15) + 9 = 24+1 for traps

"Did you see the expert skill with which I traversed the obstacle?" The Colonel says, as he surveys the area.


The hatch opens up to a lower deck, which like the above, is covered in a layer of the gray fungus. You don't see anything moving down there.


M Halfling Rogue 2

"Any a you magic types able to shed some light? "


Ivar pulls a torch out of his pack, along with his flint and steel, waiting to see if there would be magical illumination available or if they were going to do it the old fashion way.


Lalali casts light on her hand to shine the way.


Smiling and nodding to Lalali-Re, "That will do." Smiling at the Halfling, "Right Colonel?"Ivar drops his torch back in his pack and returns the flint and steel to his pouch. Axe in one hand, he uses the other to balance himself as he drops into the hold. Keeping a keen eye out as he looks around for any sign of something of value.

if possible the will take 20 (26) on perception


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok readies his bow just in case..

Finally back from vacation so should be able to post normal again..


You drop into the hold. There's a number of doors to the sides of the ship and on door at the end of the hall to the aft.


may as well start with the aft.' Ivar makes his way to the door at the end of the hall, inspecting it carefully before he opens it.

he will take 20 (26) on perception inspecting the door for traps and listening for anything odd, before he open it


You don't notice anything in the way of traps.


assuming the door is unlocked
'Well, I didn't notice anything in the way of traps.' Ivar shrugs his shoulders and opens the aft door and looks inside.


Inside is a larger than normal fungus man, and four other normal fungus men, roll initiative.

Of course you are all by yourself down there.

MUAHAHAHAHAHAHA!

init: 1d20 + 2 ⇒ (1) + 2 = 3

and then I roll that. Bah.


the life of the bold, since the door is at the end of a hallway, may I assume that it is 5 ft and none of them can flank?

init: 1d20 + 2 ⇒ (15) + 2 = 17

Ivar smiles, releasing his rage. "About time for a challenge!" drawing a chakram he throws it at the larger of the fungus men, and then steps back the hallway.

move: draws chakram, Attack: Chakram, rage, round 1, 5 ft step back.
attack: 1d20 + 4 ⇒ (18) + 4 = 22 for damage: 1d8 + 6 ⇒ (7) + 6 = 13


Yes, you do have a choke point, so it isn't quite so dire if you use it.

The chakram makes a whizzing noise and it flies swifty to hit the target in the chest, with a loud chopping noise. However the large fungus man appears to be made of stern stuff and remains standing after that blow.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Assuming we can hear combat..

Malok drops into the hold and attempts to assist his companion..


Everyone is well aware that something is amiss. Well except Janzadar who never boarded the wreck.


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

And looks at the horizon, finding solace in the majestic beauty of nature. :D


Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
I´ll assume Lalali is a bit behind Ivar on the stairs, else there would be no light.

kn:arc/dung/eng/geo/hist/local/nat: 1d20 + 8 ⇒ (9) + 8 = 17
DR? Resistances? Special Attacks/abilities?

Acid Splash: 1d20 + 3 ⇒ (8) + 3 = 111d4 + 2 ⇒ (3) + 2 = 5


They're the same Vegepygmies you identified before. Nothing is different.

You miss (soft cover and shooting into melee)


Ok, have a map worked out and linked for this. Note there is a wall to your west with a door in the northernmost square. Only Ivar can see the enemy right now as the rest are coming down the stairs.


Col? You are lapsing again. Any more of this and I seek a replacement.


M Halfling Rogue 2

The Colonel tries to sneak down. stealth: 1d20 + 12 ⇒ (7) + 12 = 19Better be worth it.
Sorry. First week back to school kicked my ass.


The big fungus man stays 10' from Ivar and stabs away at him with his longspear.

to hit: 1d20 ⇒ 1 damage: 1d6 + 6 ⇒ (2) + 6 = 8 nevermind

Since I said hall, and the ship I used doesn't have one, I will have you stay in a position to plug the doorway (disregarding your step back.
Two other critters are able to get pokes at your with their spears.

to hit: 1d20 ⇒ 16 damage: 1d6 ⇒ 6 hit

to hit: 1d20 ⇒ 13 damage: 1d6 ⇒ 3 miss

PCs are up.

Only Ivar can see the baddies from current positions.


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok will move to where he can see and fire at the big one.. If it takes more than 30' move to get there nvm about the shot..

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Dam: 1d6 + 1 ⇒ (3) + 1 = 4


You move up behind Ivar and take your shot. However you miss wildly.


M Halfling Rogue 2

The Colonel continues to creep forward. Like a creep. Stealth: 1d20 + 12 ⇒ (14) + 12 = 26


As you don't actually have line of sight on any of the foes, you feel rather silly sneaking around.


M Halfling Rogue 2

Silly, but terrified!


It's ok if we pretend there is a hallway there ;)

'The Colonels smart, I know he doesn't want us to know he's a thief, but come on he's a Hobbit Halfling! I may as well give him the chance to give one of these vegetable men a dagger in the back.' Seeing the Colonel prepare to flank, Ivar steps back, drawing a chakram, "That spear is nice, I may keep it once you all are dead." and then he throws the chakram at the big guy.

5 ft. step, move action: draws chakram, attack: throws chakram
attack: 1d20 + 4 ⇒ (17) + 4 = 21 for =damage: 1d8 + 4 ⇒ (7) + 4 = 11

drb. could you move Ivar back 5 f. I can't move him on the map, thanks!


Seemingly Lalali moved somehow, so she will move back to the hall/starway and hold her hand over so the rest can see down there.


Lalali is on the square with the stairs on this map.

The spinning frisbee of death does the frisbee of death thing and takes the big one's head off. The body drops to the deck.

The fungus men all yell out something in their language and charge out.

Well to but they are a bit boxed in.

Col gets an AOOs on #5. Col. you get sneak on your target since you are hidden. (Ivar doesn't have a weapon in hand so he doesn't get an AOO)

#5 will attack Ivar. (if he lives)

to hit: 1d20 ⇒ 5 damage: 1d4 ⇒ 2 miss

#4 will also attack Ivar.

to hit: 1d20 ⇒ 18 damage: 1d4 ⇒ 2 hit

#3 will try to poke past and hit Ivar with his longspear.

to hit: 1d20 ⇒ 6 damage: 1d6 ⇒ 3miss

PCs are up.


Ivar wrote:
.... Axe in one hand, he uses the other to balance himself as he drops into the hold. Keeping a keen eye out as he looks around for any sign of something of value.
drbuzzard wrote:
(Ivar doesn't have a weapon in hand so he doesn't get an AOO)

Ivar is holding his axe in his other hand, so he would be armed.

AOO just in case
attack: 1d20 + 6 ⇒ (12) + 6 = 18 for damage: 1d12 + 6 ⇒ (6) + 6 = 12


M Halfling Rogue 2

The Colonel slashes out with his rapier reflexively, then again when I bar draws his weaponaoo with rapier: 1d20 + 4 ⇒ (17) + 4 = 21damage: 1d4 - 1 + 1d6 ⇒ (3) - 1 + (1) = 3rapier attack: 1d20 + 4 ⇒ (20) + 4 = 24rapier damage: 1d4 - 1 ⇒ (1) - 1 = 0sneak if applicable: 1d6 ⇒ 5


M Halfling Rogue 2

critical confirmation: 1d20 + 4 ⇒ (13) + 4 = 17possible critical damage: 1d4 - 1 ⇒ (1) - 1 = 0


M Halfling Rogue 2

Hahahahaha! All that typing for so little damage!


Ivar chops it down as the Colonel fails to actually do any damage at all with a critical hit (well technically you did 2 I guess, but I prefer it at 0 before it is funnier).


M Halfling Rogue 2

"My sword is defective!" The Colonel wails.

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