Serpent Skull- Beer and Pretzels (Inactive)

Game Master drbuzzard

A light hearted running of Serpent Skull AP.

Tazion Map

Combat Map


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Actually since rope with a wall to brace against makes it DC 5, you can't actually fall, you just slow down sometimes, but eventually make it up to the top.


'So what can we see from here?' While the others climb the knotted rope, Ivar, taking advantage of the height of the cliff, and looks around the Island's horizon to see what he can see.
perception: 1d20 + 5 ⇒ (20) + 5 = 25
can he see anything interesting from up here?


You are at the very tip of the island which curves around a large natural cove. To the west are a couple smaller islands apparently part of this chain. The northern of the two seems to be covered in something other than normal greenery, but you can't really tell what. It seems gray.

To the south is the main portion of the island (past the cove), and it is fairly large rising up to a mild peak at the center.


did we come to ground in the natural cove?

'Well that's odd, what would cause an island to grow gray instead of green?' As the others reach the top of the cliff Ivar starts to point out the view, finally asking, "Why would that smaller island seem to be gray instead of green?"

knowledge: Nature; gray island?: 1d20 + 4 ⇒ (9) + 4 = 13 meh


You landed on the outside edge of the island rather than towards the inside of the cove.

Island Map

You landed at B. You are currently at the C1 at the point of the cape.


Mh good point with the rope! And thanks^^

Lalali would cast her spell upon the lizard once up there and try to lure it to them.

kn:local/geography/nature: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 2 ⇒ (1) + 2 = 3


will save: 1d20 ⇒ 3 fail

The lizard simply flies on over to you since you seem to be a swell sort of gal. It starts to lick your face.


Now,now, now, who´s a good boy? Ugh that tongue is rough. Come here, into the cage, then you´ll get this snack..

She tries to guide the lizard into the cage gentily and gives him a little dried fish snack once in there.

I´m afraid i don´t know what could cause that island to be so grey either, but it doesn´t look healthy somehow. Perhaps some twisted sort of moss. Maybe undead moss?

She looks around...

Do we see anything else of interest?


Not really. Across the cove is about six miles, so you can't really see much more that way than hills and jungle.

The lizard does go in the cage as you lure it in with the food, and then happily munches on the fish nugget.


'don't think I want to attempt that cliff again,' Recovering the grappling hook, Ivar leaves his knotted roped tied to the bush. "Shall we descend the rope and head back to camp? Now that we've seen the island a little from up here we can head inland tomorrow." Ivar climbs down the rope, when he reaches the bottom he puts his armor and pack back on, ready to head back to their base camp.

Once we get to the bottom shall we go back to the camp at b.
drbuzzard, for map keeping purposes, were D2 and D3 the other two shipwrecks and C1 where we saw lizards?


The Ds are all shipwrecks. C1s are all lizard nests.


thanks, so on our way to our present location did we see D1?


Yes, and you checked it out. It was empty.


I suggest we go check out the next nearest shipwreck if we can spot one. Is enough daytime left for that?


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok follows along with interest..


M Halfling Rogue 2

The Colonel whistles a tune as they walk.

Poorly.


You cannot get to a shipwreck today. It would be backtracking to your base and then well past to get to a new one.


Ok, we've caught a lizard and more importantly seen a little of the interior of the island.' As the party returns to camp Ivar observes. "Well we have at least verified a little about the island, tomorrow we can head inland. Since we have viewed the north eastern portion of this crescent shaped island from the cliff top shall we head to the south and west?"

later, just for fun
Once the party returns to camp, Ivar sheds his armor again, stripping down to his breaches, proudly displaying his sea-wolf tattoo.Gathering one of the fishing nets he wades into the water and spends the remainder of daylight attempting to catch a few fish for the stewpot.

survival or profession: sailor: 1d20 + 5 ⇒ (9) + 5 = 14


You are able to catch a few fish to supplement the stores you have recovered with some fresh meat. Sonia is downright ecstatic about her new pet and happily takes it off your hands and coos at it and spoils it with treats. It does still gaze longingly at Lalali however.


Lalali notices the little lizards looks and tries to show Sonja how to handle it best. She´s seemingly glad she could make Sonja happy.

Else she will try to search for some roots, berries and edible plants on the way and near the camp in the remaining time.
kn:nature: 1d20 + 8 ⇒ (11) + 8 = 19

What do you think, should we try to reach the places we have seen from that cliff? It seems there were some more stranded ships, might be worth to check them out. And sooner or later we have to go into the jungle and also north.


There is no north to go, you have been to the northern tip of the island.


M Halfling Rogue 2

"Yeah, shipwrecks have been very good to us lately," the Colonel grumbles.


After fishing until near dusk, Ivar returns to the encampment and after eating a little begins to clean the fish so they may smoke them. Asking the other castaways, "If we are going to go into the interior tomorrow do we want to move the camp or do we want to leave it here and have to return every night. I guess we could leave a few people here with most of the supplies and a bond fire ready to light and the rest of explore the island for a few days, Any thoughts?"


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

"I think we should stay to the coast, as rescue, or means of leaving the island, should be there. Maybe we can leave for a couple of days before returning."


I think that´s a good idea. Seems nobody will come to rescue us, how should they even know? And with all the sunken ships around here, rescuers might just crash on the riffs as well.


Ivar nods his head; ”So we are in agreement, we will leave some at the camp here while the rest of us explore the interior. But, instead of coming back tomorrow night, we will stay out, shall we say three days, before we return.”

Getting up he begins to bank the fire, ”Those of use who are going should leave early. I will take the first watch as I have the last couple of nights.”

Turning to the Halfling he smiles and draws his shortsword. ”Colonel, could you teach me to throw my saex the same way you do that letter opener you carry?”


I love to meditate in the mornings during sunrise, i might take last watch!

I suggest we check the points of interest marked on the map up to the cliff we just have been and then turn land inward from there into the jungle, going direction down (south?) on the map?


oops I thought Ivar had done the first watch with the colonel, actually this was the watch: colonel on the first, Ivar and Malok on the second, Lalali-Re with Janzadar on the third. Friendly NPC's Aery and Jask with the Colonel, and Sasha with Lalali-Re and Janzadar?'

Lalali-Re wrote:

I love to meditate in the mornings during sunrise, i might take last watch!

I suggest we check the points of interest marked on the map up to the cliff we just have been and then turn land inward from there into the jungle, going direction down (south?) on the map?

so do you want to go back to the rope Ivar left and march from there inland? Or go almost straight south to the beaches deepest point and go inland there and then continue south east?"

'She did watch the sun rise these last couple of mornings.' Hearing Lalali mention the morning watch Ivar nods his head "That makes sense Lalali, we may as well stick with the watches we had.

Turning back to the colonel, holding up his shortsword."What do you think colonel? Can you teach me to throw this or is it not balanced right?"


M Halfling Rogue 2

"Well, I can try. Your clumsy human body may not be able to ...it's all in the wrist."


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Malok takes his standard watch, while again sleeping in a tree..


GM stuff:

1d100 ⇒ 78
1d100 ⇒ 85

The night passes uneventfully.

The NPCs once again, in the interest of sparing the GM having to run them, volunteer to guard the camp.


On the map, B is where we landed and the camp is, C1 cliffs, D1 and D2 shipwrecks? And what was A?

Lalali supposes we could actually install a rope at the cliff next to the camp and then explore the jungle from there, moving west first and then east, slowly making our way south-east. We should make sure to bring some tools, machetes and enough rope for climbing.


Lalali-Re wrote:
On the map, B is where we landed and the camp is, C1 cliffs, D1 and D2 shipwrecks? And what was A?

it is my understanding that C1's are where the flying lizards are, that the two D's are in fact shipwrecks, but I don't know what A is.

Ivar gathers all his gear from the seaside camp, responding to Lalali's recommendation he places one of the fishing nets, one of the large canvas sheets, the block and tackle, one of the bull lanterns, half 6 the flasks of latern oil and a shovel in his pack also. Putting on his backpack and hefting his axe, "I still have the grappling hook and around one hundred and fifty foot of rope. That's a good idea, we should be able to leave some hanging so we can climb up and down." smiling he lays his left hand on his shortsword and smiles "Don't have a machete, can't seem to throw the saex but I can whack weeds with it."

Turning to his crewmates he asks Malok; "Hey Malok could you bring those flasks we found in the one boat? we might want to bring them along" then asking the rest. "So are we ready to go? Grab whatever your going to need for three days."

Turning to those who aren't going he smiles and says "We found Sonia's flying lizard, is there anything we can bring anyone else, seeing that your staying here."


B is your shipwreck. A is where you woke up on the beach.


As the team begins to get ready to go, Ivar realizing they were going to climb the cliff again starts tying knots in a fifty foot piece of the rope that he brought from the ship.

hey drbuzzard, I can assuming that there is a cliff where we set up camp on the beach that we are going to have to climb, correct?


We could actually build a small wooden platform at this cliff and then Lalali could mage hand the rope and tie it up there somewhere.
I imagine we will use this way more often.


Not everything on the island is cliffs. If you plan routes in advance, you can trek to the high ground and avoid them. You just need to do it before you get to a cliff.


so it is open space from the beach where we are?

Ivar looking at the group, 'they seem ready' shrugging his shoulders as he rests his axe on one he starts out. "May as well get started, were burning daylight.' He begins to lead the team in a southern direction, keeping an eye out for trouble, trying to stay on course as he attempts to plan the route in advance so as to trek to the high ground and avoid the cliffs.

perception: 1d20 + 5 ⇒ (1) + 5 = 6
survival: 1d20 + 5 ⇒ (5) + 5 = 10
wow those numbers really suck!


There is no such thing as open space on this island. You can hack your way through the jungle up the hills through to the highlands at the center of the island though.


Tired of attempting to shouldering his way through the brush, Ivar, turns and smiles at Lalali, "This is going to take longer than I thought, good thing we don't have any appointments." Changing his tactic he shifts his axe to his left hand, draws his short sword with his right and starts hacking his way through the jungle. Attempting to head to the highlands at the center of the island while he keeps a keen eye out.

perception: 1d20 + 5 ⇒ (13) + 5 = 18
survival: 1d20 + 5 ⇒ (7) + 5 = 12

how long will it take?


Male Human (Bonuwat) Cleric of Shimye-Magalla 4 | HP 23/23 | AC 14 T 13 FF 12 CMD 16 | F+5 R+5 W+9 | Init +2 | Perc +8 | Status: Normal

Janzadar follows Ivar.
Perception Check: 1d20 + 5 ⇒ (20) + 5 = 25
Aid Another Survival Check: 1d20 + 5 ⇒ (11) + 5 = 16


Well do you have a goal in mind or are you just heading south? Without a goal, asking me how long it will take is impossible to answer.

You can attain the highlands in a couple hours, and proceed along that if that is what you are asking. Movement, though, will be a lot slower than the beach.


GM do you want to link the map in the campaign header? I think a link in the short description would be visible on all pages. That would be very nice of you.

I´m sorry Ivar i got nothing to speed this up. Wish i could though!

As for goals, i´m not sure. Looking at the map and naming a location would on the one side be a bit metagamey, on the other side we don´t know what any of those are. Have we been at C2 and F?


Earlier I said the highlands in the "middle of the Island" but I didn't look at the map. Really I just had the nearest highlands in mind so they could take a look around,

Ivar, nods approvingly at Janzadar's carefully looking about and smiles at Lalali, responding, "Yeah me too, nothing to do about it though but head to the highlands and see what there is to see."

Once they reach the higher area Ivar observes. "Lets look for clear spot to try and identify more of the island, we only saw the northern half from the cliffs where we found the flying lizard."

if we are going south east can we reach the plateau just south of C2 and north west of F?


It looks like there is river beginning south of "C2" on a higher area. That is fairly clear for visibility to the south and west. Can we go there and take a look around?

Once they reach the highlands, Ivar, using a rope where he can, climbs a tree and looks around.

Take 10 (14) on climb
perception: 1d20 + 5 ⇒ (13) + 5 = 18


That´s a very good idea Ivar! Let´s look out for the source of that river and then follow it along.


You can certainly go there.

gm stuff:

1d20 + 9 ⇒ (15) + 9 = 24

You find a snake nest and a set encounter, so it's fight time.
It is a sneaky snake so I need perceptions (I'll take the one you already rolled Ivar, and you didn't see it.

init: 1d20 + 5 ⇒ (2) + 5 = 7


Shred:
HP 64/64 | AC 22 | T 15 | FF 18 | CMD 18 | Fort +9 | Ref +9 | Will +3 | Init +4 | Perc +16
HP 51/51 | AC 19 | T 13 | FF 17 | CMD 19 | Fort +9 | Ref +5 | Will +13 | Init +2 | Perc +18
Active Effects:
Longstrider(6H), Spider Climb(1H)

Perc: 1d20 + 14 ⇒ (9) + 14 = 23
Perc Hawk: 1d20 + 14 ⇒ (9) + 14 = 23


Initiative: 1d20 + 2 ⇒ (4) + 2 = 6


init: 1d20 + 2 ⇒ (8) + 2 = 10

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