Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Rags flies around the corner and hits #1 with a Misfortune hex (DC19 Will)

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Well, a man gotta save against what a man gotta save

Fort: 1d20 + 15 + 3 ⇒ (11) + 15 + 3 = 29


Kronug: You are not hasted (though it is a will save).

Rags: will: 1d20 ⇒ 19 pass


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Last round sileth cast haste and moved up to get a clear shot on 6

This round...

+15 SEEKING (+6 BAB +6 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, -2spell combat) swft action using arcane pool to add 1d6cold and 1d6 shock to arrows

spell combat arrow: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 1d8 + 5 ⇒ (2) + 5 = 7
acid damage: 1d3 ⇒ 2
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 4

arrow#1: 1d20 + 15 ⇒ (5) + 15 = 20
damage: 1d8 + 5 ⇒ (1) + 5 = 6
cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 4

xtra Haste arrow: 1d20 + 15 ⇒ (5) + 15 = 20
damage: 1d8 + 5 ⇒ (4) + 5 = 9
cold damage: 1d6 ⇒ 2
shock damage: 1d6 ⇒ 4

arrow#2: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 1d8 + 5 ⇒ (1) + 5 = 6
cold damage: 1d6 ⇒ 2
shock damage: 1d6 ⇒ 3

apply cover penalty if necessary


Not quite sure how you moved up to get a clear shot and did a full round of attacks. If you're shooting from your current location, you can't even see the target. If you move up enough to even see the target, you don't get a full round.

I'll assume you move up to get a clear shot and it's the first one. It hits.


Ulthar is up.

Healbot will move up to Ulthar and drop a heal on him. 4d8 + 9 ⇒ (5, 5, 2, 8) + 9 = 29


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote:

Not quite sure how you moved up to get a clear shot and did a full round of attacks. If you're shooting from your current location, you can't even see the target. If you move up enough to even see the target, you don't get a full round.

I'll assume you move up to get a clear shot and it's the first one. It hits.

sorry I should have been more clear and requested that someone move my icon in round 1. I could not move the icon as I was posting from phone. But in round 1 I moved up 15 ft or whatever was necessary to get clear los on #6 and cast Haste. Round 2 I full attacked w/o moving


Ok, then he has cover since you've only done a 5' move this round (squares are 10').

Hit, hit, hit, miss (since Rags is flying).


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

SlapChop Deluxe: 1d20 + 19 ⇒ (1) + 19 = 20

Dam: 1d10 + 21 + 5d6 ⇒ (10) + 21 + (6, 5, 3, 3, 3) = 51

SlapChop Haste: 1d20 + 19 ⇒ (2) + 19 = 21

Dam: 1d10 + 21 + 5d6 ⇒ (9) + 21 + (2, 5, 4, 4, 1) = 46

SlapChop 2: 1d20 + 14 ⇒ (6) + 14 = 20

Dam: 1d10 + 21 + 5d6 ⇒ (5) + 21 + (2, 3, 3, 3, 6) = 43

Ulthar moves 5 more feet forward and leans forward a little bit to attack his cathartic foe opposite from Marckus.

If lunge is needed to get #6 into the kill-donut with spiky filling, AC 24. AC 26 If not. EDIT: BOO, DICE.


Actually he didn't have cover Sileth, which is why you hit. Rags is above you. Didn't edit properly.

6 is down after all the punishment.

Ulthar isn't able to engage with a 5' move so only his first attack is needed. He can move to close if he so wishes.

1,4 volley magic missiles at Rags.
damage: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10
damage: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11

2 volleys some at Kronug
damage: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7

3 steps back and casts a spell on Kronug. DC 16 will save.

PCs are up after the save


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth takes a 5ft step forward posting from home so was able to move icon and lets loose on #1

+16 SEEKING (+6 BAB +6 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, +1haSTE -2spell combat)
spellcombat arrow: 1d20 + 16 ⇒ (20) + 16 = 36
damage: 1d8 + 6 ⇒ (7) + 6 = 13
damage: 1d3 ⇒ 1
cold damage: 1d6 ⇒ 3
shock damage: 1d6 ⇒ 2

haste arrow: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 1d8 + 6 ⇒ (1) + 6 = 7
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 6

arrow#1: 1d20 + 16 ⇒ (10) + 16 = 26
damage: 1d8 + 6 ⇒ (6) + 6 = 12
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 4

arrow#2: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 1d8 + 6 ⇒ (4) + 6 = 10
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 4

apply cover penalty if necessary

CRIT CONFIRMATION spellcombat arrow: 1d20 + 16 ⇒ (3) + 16 = 19
ADDITIONAL CRIT damage: 2d8 + 12 ⇒ (5, 4) + 12 = 21

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Will Save plus Superstition: 1d20 + 7 + 4 ⇒ (10) + 7 + 4 = 21

The kellid fends off the magical assault, stepping towards the abomination before attacking once and again.

Power Reckless Witch Hunter #1: 1d8 + 18 + 3 ⇒ (2) + 18 + 3 = 23
Damage: 1d8 + 21 + 3 ⇒ (3) + 21 + 3 = 27
Power Reckless Witch Hunter #1: 1d8 + 13 + 3 ⇒ (1) + 13 + 3 = 17
Damage: 1d8 + 21 + 3 ⇒ (3) + 21 + 3 = 27


Sileth: 3 hits on #1 no confirm

Kronug hit, miss


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus analyzes and flanks another target, hoping this time that someone will shoot *someone else* rather than keep wasting his tactical advances.
Analyze vs CR + 10: 1d20 + 13 ⇒ (9) + 13 = 22 +4 to AC & Reflex
Acro to tumble: 1d20 + 12 ⇒ (19) + 12 = 31
Butt punch: 1d20 + 18 ⇒ (13) + 18 = 31, Damage: 1d10 + 9 ⇒ (1) + 9 = 10


You popped it in the butt.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Rags flies forward at uses a Misfortune Hex on #4 (DC19 Will)


will save: 1d20 ⇒ 12 pass


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

About that Magic Missile damage, do we have SR15?

and about that haste spell....


Ah yes, SR checks, forgot that.

3d20 ⇒ (7, 18, 2) = 27 no, yes, no

Sileth needs to do that for the Haste. People need to specifically take an action to suppress the SR.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Well at least Ulthar vs Lightning got a bit more interesting.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

KronugSR check: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Marckus SR check: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Ulthar SR check: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Rags SR check: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Healbot SR check: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

I will in fact move some extra. That should leave Ulthar in place for an actual full attack this round, right?

Ulthar uses Marckus' tactical prowess to his advantage and cunningly tries to hack the drider to death.

Chop Socky: 1d20 + 19 ⇒ (8) + 19 = 27

Dam: 1d10 + 21 + 5d6 ⇒ (2) + 21 + (6, 5, 1, 6, 3) = 44

Chop Socky but hurried: 1d20 + 19 ⇒ (12) + 19 = 31

Dam: 1d10 + 21 + 5d6 ⇒ (1) + 21 + (5, 6, 5, 3, 1) = 42

Chop Socky 2: 1d20 + 14 ⇒ (12) + 14 = 26

Dam: 1d10 + 21 + 5d6 ⇒ (9) + 21 + (3, 4, 6, 5, 5) = 53


Not that it matters a great deal, but shouldn't your interative attack be at -5? (it hits even then). The target dies.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Right. Copy-pasted and didn't do my normal once over.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
drbuzzard wrote:
The target dies.

Delayed reaction to the butt punch.


@3 tosses a magic missile spell at Ulthar.

SR: 1d20 ⇒ 7 fail
3 steps back and casts a spell, making a huge area of impenetrable blackness around it.

4 also generates that blackness.

PCs are up.

You see 20' radius spheres of blackness and no drider targets.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Rags points his magic staff at the sphere of darkness containing #2, #3, and Kronug and launches a fireball into the area.

Fireball: 9d6 ⇒ (6, 5, 3, 3, 4, 1, 4, 2, 6) = 34 (Reflex DC 18)

SR #2: 1d20 + 9 + 4 ⇒ (2) + 9 + 4 = 15
SR #3: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20
SR Kronug: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23

"Who's throwing fireballs?" he calls out for Kronug's benefit.


fizzle on the SR for one
reflex: 1d20 ⇒ 4 fail


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth just repositions himself this round for a better angle...he doesn't have dispel magic or any other way of piercing the darkness

I can't remember where Dronug is but Sileth would....

Sileth ...lacking anything more effective to do this round aims an arrow for the center of one of the darkness's that doesn't contain Dronug and shoots an arrow

+16 SEEKING (+6 BAB +6 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, +1haSTE -2 deadly aim)
arrow: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d8 + 10 ⇒ (8) + 10 = 18
cold damage:: 1d6 ⇒ 6
shock damage:: 1d6 ⇒ 1

don't know how effective this will be even with Seeking but had to do something this round


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus hides behind a rock.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug, pretty angry at the drider that impaired his vision, yells "Oh no you didn't, you aracnid son of a dog!" before raising his sword with both hands and stabbing the darkness itself.

Using Strength Surge to add level to a CMB or CMD, CMB in this case. And then using Spell Sunder to screw the darkness.
I'm applying reckless abandon because I think attack roll bonuses do apply to Sunder, but substract 3 otherwise.

Spell Sunder: 1d20 + 18 + 2 + 9 ⇒ (13) + 18 + 2 + 9 = 42
Target Number is 15+Caster Level to suppress for 1 round. If I exceed the number by 5, suppress it for 2 rounds. If by 10, darkness goes away.


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Sileth, you miss.

Now that I have reached elevated GM status by actually making someone attack the darkness, I am complete.

The southern globe of darkness goes away.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

@Kronug: DC18 fireball


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Will post tomorrow, but in general, plan to whack the only drider we can see if I can reach it.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Kronug stabbed the darkness... and killed it?
I literally thought it was a joke at first. But no, this is Pathfinder.
This is Kronug.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

If you are dazed and astonished by Kronug's darkness stabbing prowess,
wait for his next Rage Power


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Ulthar charges a drider revealed through comically silly means, Drider #2. I think thats a charge lane anyway.

Charge: 1d20 + 18 ⇒ (18) + 18 = 36

Damage: 1d10 + 21 ⇒ (3) + 21 = 24


Hit, still up.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote:

Sileth, you miss.


Now that I have reached elevated GM status by actually making someone attack the darkness, I am complete.

The southern globe of darkness goes away.

minor quibble here...Sileth ALSO attacked the darkness... maybe just a little less effectively... but he tried


Pshaw, you attacked a target in the darkness, not the darkness itself.

Still need a reflex save from Kronug against friendly fireball.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Missed that, doing it
Reflex Save: 1d20 + 12 + 4 ⇒ (8) + 12 + 4 = 24


pass, no damage

You hear muttering out of the remaining globe of blackness.

3 attacks Kronug
mace to hit: 1d20 ⇒ 20 damage: 1d8 + 3 ⇒ (8) + 3 = 11 hit
mace to hit: 1d20 ⇒ 15 damage: 1d8 + 3 ⇒ (6) + 3 = 9 hit

bite to hit: 1d20 ⇒ 10 damage: 1d4 + 1 ⇒ (4) + 1 = 5 miss

confirm to hit: 1d20 ⇒ 15 damage: 1d8 + 3 ⇒ (1) + 3 = 4 yes

2 attacks Gumby
mace to hit: 1d20 ⇒ 10 damage: 1d8 + 3 ⇒ (2) + 3 = 5 miss
mace to hit: 1d20 ⇒ 20 damage: 1d8 + 3 ⇒ (6) + 3 = 9 hit

bite to hit: 1d20 ⇒ 19 damage: 1d4 + 1 ⇒ (4) + 1 = 5 hit

confirm to hit: 1d20 ⇒ 4 damage: 1d8 + 3 ⇒ (2) + 3 = 5 no

PCs are up


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Rags hits #2 with an Evil Eye for -2 saves and cackles to extend it for a round.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus hastily runs towards the revealed driders and pulls out his spear along the way so as to cover the remaining 5 feet in the round.
Longspear: 1d20 + 14 ⇒ (3) + 14 = 17, Damage: 1d8 + 7 ⇒ (4) + 7 = 11
But it's all meaningless anyway.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth repositions himself moving 60ft (w/haste) and now that the darkness blot is out of his way fires a Snowball at villian 2 (not really wanting to kill-steal Kronugs darkness shattering glory)

seeking bab dex haste
rta: 1d20 + 6 + 6 + 1 ⇒ (14) + 6 + 6 + 1 = 27
snowball dam, no SR: 9d6 ⇒ (3, 4, 2, 6, 1, 4, 2, 1, 2) = 25
apply cover penalty if needed

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug hacks at #3, furiosly slashing oike the drider owed him money.

Power Reckless Witch Hunter #1: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d8 + 21 + 3 ⇒ (4) + 21 + 3 = 28
Power Reckless Witch Hunter #1: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d8 + 21 + 3 ⇒ (5) + 21 + 3 = 29


Were I a mean GM I would make you use the current, fully nerfed snowballs.

Sileth: Hit.

Kronug. hit, hit


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Boo.


You can go Ulthar.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote:

Were I a mean GM I would make you use the current, fully nerfed snowballs.

I count myself lucky that you are a benevolent deity

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