| Rags McRory |
Rags flies around the corner and hits #1 with a Misfortune hex (DC19 Will)
Kronug the Kellid
|
Well, a man gotta save against what a man gotta save
Fort: 1d20 + 15 + 3 ⇒ (11) + 15 + 3 = 29
| Sileth |
Last round sileth cast haste and moved up to get a clear shot on 6
This round...
+15 SEEKING (+6 BAB +6 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, -2spell combat) swft action using arcane pool to add 1d6cold and 1d6 shock to arrows
spell combat arrow: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 1d8 + 5 ⇒ (2) + 5 = 7
acid damage: 1d3 ⇒ 2
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 4
arrow#1: 1d20 + 15 ⇒ (5) + 15 = 20
damage: 1d8 + 5 ⇒ (1) + 5 = 6
cold damage: 1d6 ⇒ 5
shock damage: 1d6 ⇒ 4
xtra Haste arrow: 1d20 + 15 ⇒ (5) + 15 = 20
damage: 1d8 + 5 ⇒ (4) + 5 = 9
cold damage: 1d6 ⇒ 2
shock damage: 1d6 ⇒ 4
arrow#2: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 1d8 + 5 ⇒ (1) + 5 = 6
cold damage: 1d6 ⇒ 2
shock damage: 1d6 ⇒ 3
apply cover penalty if necessary
| drbuzzard |
Not quite sure how you moved up to get a clear shot and did a full round of attacks. If you're shooting from your current location, you can't even see the target. If you move up enough to even see the target, you don't get a full round.
I'll assume you move up to get a clear shot and it's the first one. It hits.
| Sileth |
Not quite sure how you moved up to get a clear shot and did a full round of attacks. If you're shooting from your current location, you can't even see the target. If you move up enough to even see the target, you don't get a full round.
I'll assume you move up to get a clear shot and it's the first one. It hits.
sorry I should have been more clear and requested that someone move my icon in round 1. I could not move the icon as I was posting from phone. But in round 1 I moved up 15 ft or whatever was necessary to get clear los on #6 and cast Haste. Round 2 I full attacked w/o moving
| Ulthar the Warped One |
SlapChop Deluxe: 1d20 + 19 ⇒ (1) + 19 = 20
Dam: 1d10 + 21 + 5d6 ⇒ (10) + 21 + (6, 5, 3, 3, 3) = 51
SlapChop Haste: 1d20 + 19 ⇒ (2) + 19 = 21
Dam: 1d10 + 21 + 5d6 ⇒ (9) + 21 + (2, 5, 4, 4, 1) = 46
SlapChop 2: 1d20 + 14 ⇒ (6) + 14 = 20
Dam: 1d10 + 21 + 5d6 ⇒ (5) + 21 + (2, 3, 3, 3, 6) = 43
Ulthar moves 5 more feet forward and leans forward a little bit to attack his cathartic foe opposite from Marckus.
If lunge is needed to get #6 into the kill-donut with spiky filling, AC 24. AC 26 If not. EDIT: BOO, DICE.
| drbuzzard |
Actually he didn't have cover Sileth, which is why you hit. Rags is above you. Didn't edit properly.
6 is down after all the punishment.
Ulthar isn't able to engage with a 5' move so only his first attack is needed. He can move to close if he so wishes.
1,4 volley magic missiles at Rags.
damage: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10
damage: 3d4 + 3 ⇒ (3, 4, 1) + 3 = 11
2 volleys some at Kronug
damage: 3d4 + 3 ⇒ (1, 1, 2) + 3 = 7
3 steps back and casts a spell on Kronug. DC 16 will save.
PCs are up after the save
| Sileth |
Sileth takes a 5ft step forward posting from home so was able to move icon and lets loose on #1
+16 SEEKING (+6 BAB +6 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, +1haSTE -2spell combat)
spellcombat arrow: 1d20 + 16 ⇒ (20) + 16 = 36
damage: 1d8 + 6 ⇒ (7) + 6 = 13
damage: 1d3 ⇒ 1
cold damage: 1d6 ⇒ 3
shock damage: 1d6 ⇒ 2
haste arrow: 1d20 + 16 ⇒ (14) + 16 = 30
damage: 1d8 + 6 ⇒ (1) + 6 = 7
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 6
arrow#1: 1d20 + 16 ⇒ (10) + 16 = 26
damage: 1d8 + 6 ⇒ (6) + 6 = 12
cold damage: 1d6 ⇒ 1
shock damage: 1d6 ⇒ 4
arrow#2: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 1d8 + 6 ⇒ (4) + 6 = 10
cold damage: 1d6 ⇒ 4
shock damage: 1d6 ⇒ 4
apply cover penalty if necessary
CRIT CONFIRMATION spellcombat arrow: 1d20 + 16 ⇒ (3) + 16 = 19
ADDITIONAL CRIT damage: 2d8 + 12 ⇒ (5, 4) + 12 = 21
Kronug the Kellid
|
Will Save plus Superstition: 1d20 + 7 + 4 ⇒ (10) + 7 + 4 = 21
The kellid fends off the magical assault, stepping towards the abomination before attacking once and again.
Power Reckless Witch Hunter #1: 1d8 + 18 + 3 ⇒ (2) + 18 + 3 = 23
Damage: 1d8 + 21 + 3 ⇒ (3) + 21 + 3 = 27
Power Reckless Witch Hunter #1: 1d8 + 13 + 3 ⇒ (1) + 13 + 3 = 17
Damage: 1d8 + 21 + 3 ⇒ (3) + 21 + 3 = 27
| Marckus |
Marckus analyzes and flanks another target, hoping this time that someone will shoot *someone else* rather than keep wasting his tactical advances.
Analyze vs CR + 10: 1d20 + 13 ⇒ (9) + 13 = 22 +4 to AC & Reflex
Acro to tumble: 1d20 + 12 ⇒ (19) + 12 = 31
Butt punch: 1d20 + 18 ⇒ (13) + 18 = 31, Damage: 1d10 + 9 ⇒ (1) + 9 = 10
| Rags McRory |
Rags flies forward at uses a Misfortune Hex on #4 (DC19 Will)
| Rags McRory |
About that Magic Missile damage, do we have SR15?
and about that haste spell....
| Sileth |
KronugSR check: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Marckus SR check: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
Ulthar SR check: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Rags SR check: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Healbot SR check: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
| Ulthar the Warped One |
I will in fact move some extra. That should leave Ulthar in place for an actual full attack this round, right?
Ulthar uses Marckus' tactical prowess to his advantage and cunningly tries to hack the drider to death.
Chop Socky: 1d20 + 19 ⇒ (8) + 19 = 27
Dam: 1d10 + 21 + 5d6 ⇒ (2) + 21 + (6, 5, 1, 6, 3) = 44
Chop Socky but hurried: 1d20 + 19 ⇒ (12) + 19 = 31
Dam: 1d10 + 21 + 5d6 ⇒ (1) + 21 + (5, 6, 5, 3, 1) = 42
Chop Socky 2: 1d20 + 14 ⇒ (12) + 14 = 26
Dam: 1d10 + 21 + 5d6 ⇒ (9) + 21 + (3, 4, 6, 5, 5) = 53
| Rags McRory |
Rags points his magic staff at the sphere of darkness containing #2, #3, and Kronug and launches a fireball into the area.
Fireball: 9d6 ⇒ (6, 5, 3, 3, 4, 1, 4, 2, 6) = 34 (Reflex DC 18)
SR #2: 1d20 + 9 + 4 ⇒ (2) + 9 + 4 = 15
SR #3: 1d20 + 9 + 4 ⇒ (7) + 9 + 4 = 20
SR Kronug: 1d20 + 9 + 4 ⇒ (10) + 9 + 4 = 23
"Who's throwing fireballs?" he calls out for Kronug's benefit.
| Sileth |
Sileth just repositions himself this round for a better angle...he doesn't have dispel magic or any other way of piercing the darkness
I can't remember where Dronug is but Sileth would....
Sileth ...lacking anything more effective to do this round aims an arrow for the center of one of the darkness's that doesn't contain Dronug and shoots an arrow
+16 SEEKING (+6 BAB +6 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, +1haSTE -2 deadly aim)
arrow: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d8 + 10 ⇒ (8) + 10 = 18
cold damage:: 1d6 ⇒ 6
shock damage:: 1d6 ⇒ 1
don't know how effective this will be even with Seeking but had to do something this round
Kronug the Kellid
|
Kronug, pretty angry at the drider that impaired his vision, yells "Oh no you didn't, you aracnid son of a dog!" before raising his sword with both hands and stabbing the darkness itself.
Using Strength Surge to add level to a CMB or CMD, CMB in this case. And then using Spell Sunder to screw the darkness.
I'm applying reckless abandon because I think attack roll bonuses do apply to Sunder, but substract 3 otherwise.
Spell Sunder: 1d20 + 18 + 2 + 9 ⇒ (13) + 18 + 2 + 9 = 42
Target Number is 15+Caster Level to suppress for 1 round. If I exceed the number by 5, suppress it for 2 rounds. If by 10, darkness goes away.
| Rags McRory |
@Kronug: DC18 fireball
| Marckus |
Kronug stabbed the darkness... and killed it?
I literally thought it was a joke at first. But no, this is Pathfinder.
This is Kronug.
Kronug the Kellid
|
If you are dazed and astonished by Kronug's darkness stabbing prowess,
wait for his next Rage Power
| Ulthar the Warped One |
Ulthar charges a drider revealed through comically silly means, Drider #2. I think thats a charge lane anyway.
Charge: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d10 + 21 ⇒ (3) + 21 = 24
| Sileth |
Sileth, you miss.
Now that I have reached elevated GM status by actually making someone attack the darkness, I am complete.The southern globe of darkness goes away.
minor quibble here...Sileth ALSO attacked the darkness... maybe just a little less effectively... but he tried
Kronug the Kellid
|
Missed that, doing it
Reflex Save: 1d20 + 12 + 4 ⇒ (8) + 12 + 4 = 24
| drbuzzard |
pass, no damage
You hear muttering out of the remaining globe of blackness.
3 attacks Kronug
mace to hit: 1d20 ⇒ 20 damage: 1d8 + 3 ⇒ (8) + 3 = 11 hit
mace to hit: 1d20 ⇒ 15 damage: 1d8 + 3 ⇒ (6) + 3 = 9 hit
bite to hit: 1d20 ⇒ 10 damage: 1d4 + 1 ⇒ (4) + 1 = 5 miss
confirm to hit: 1d20 ⇒ 15 damage: 1d8 + 3 ⇒ (1) + 3 = 4 yes
2 attacks Gumby
mace to hit: 1d20 ⇒ 10 damage: 1d8 + 3 ⇒ (2) + 3 = 5 miss
mace to hit: 1d20 ⇒ 20 damage: 1d8 + 3 ⇒ (6) + 3 = 9 hit
bite to hit: 1d20 ⇒ 19 damage: 1d4 + 1 ⇒ (4) + 1 = 5 hit
confirm to hit: 1d20 ⇒ 4 damage: 1d8 + 3 ⇒ (2) + 3 = 5 no
PCs are up
| Rags McRory |
Rags hits #2 with an Evil Eye for -2 saves and cackles to extend it for a round.
| Marckus |
Marckus hastily runs towards the revealed driders and pulls out his spear along the way so as to cover the remaining 5 feet in the round.
Longspear: 1d20 + 14 ⇒ (3) + 14 = 17, Damage: 1d8 + 7 ⇒ (4) + 7 = 11
But it's all meaningless anyway.
| Sileth |
Sileth repositions himself moving 60ft (w/haste) and now that the darkness blot is out of his way fires a Snowball at villian 2 (not really wanting to kill-steal Kronugs darkness shattering glory)
seeking bab dex haste
rta: 1d20 + 6 + 6 + 1 ⇒ (14) + 6 + 6 + 1 = 27
snowball dam, no SR: 9d6 ⇒ (3, 4, 2, 6, 1, 4, 2, 1, 2) = 25
apply cover penalty if needed
Kronug the Kellid
|
Kronug hacks at #3, furiosly slashing oike the drider owed him money.
Power Reckless Witch Hunter #1: 1d20 + 18 ⇒ (7) + 18 = 25
Damage: 1d8 + 21 + 3 ⇒ (4) + 21 + 3 = 28
Power Reckless Witch Hunter #1: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d8 + 21 + 3 ⇒ (5) + 21 + 3 = 29