
| Sileth | 
 
	
 
                
                
              
            
            The knitting circle is not wearing any badges which would indicate they are members of the city guard, nor anything which show allegiance to any of the local houses. In fact you recognize some of them being from the house you have been serving, but without any of the normal livery.
ok looks to me like an in-house betrayal...so someone's getting a faceful of arrows? Full round action or surprise round standard?

| Sileth | 
 
	
 
                
                
              
            
            Looks like some familiar faces don't wanna play nice
casting Haste REMEMBER YOUR EXTRA ATTACKS EVERYONE
+16 SEEKING, PRECISE, CLUSTERED (+6 BAB +6 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, -2spell combat, +1 Haste) swft action using arcane pool to add 1d6cold and 1d6 shock to arrows 
arrow#1: 1d20 + 16 ⇒ (6) + 16 = 22 
damage: 1d8 + 5 ⇒ (7) + 5 = 12 
cold damage: 1d6 ⇒ 2 
shock damage: 1d6 ⇒ 5
xtra Haste arrow: 1d20 + 16 ⇒ (8) + 16 = 24 
damage: 1d8 + 5 ⇒ (6) + 5 = 11 
cold damage: 1d6 ⇒ 2 
shock damage: 1d6 ⇒ 6
arrow#2: 1d20 + 11 ⇒ (10) + 11 = 21 
damage: 1d8 + 5 ⇒ (5) + 5 = 10 
cold damage: 1d6 ⇒ 5 
shock damage: 1d6 ⇒ 1
apply cover penalty if necessary

| Ulthar the Warped One | 
 
	
 
                
                
              
            
            Ulthar casts Shield, Longarm and Protection From Evil on himself beforehand.
Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
"AHAHAHAHA! CAITIFFS! I WOULD HAVE SACRIFICED ANY OF YOU IF YOU MERELY ASKED!"
Ulthar sounds like he's having a good time at the knitting circle. Him or the other guy.

| Ulthar the Warped One | 
 
	
 
                
                
              
            
            Oh. Well I guess that would have been pretty stupid, and he doesn't do that. Is there a charge lane? My map isn't updated.

| Rags McRory | 
 
	
 
                
                
              
            
            Rags raises his staff and drops a fireball on the group to hopefully disable the bad guys' lizards or panic them into fleeing.
"Let's see how those lizards like a big blast in the face!"
Fireball: 9d6 ⇒ (5, 2, 3, 1, 5, 3, 5, 6, 1) = 31 (DC18 Reflex for half)
SR Check1: 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 30
SR Check2: 1d20 + 9 + 4 ⇒ (11) + 9 + 4 = 24
SR Check3: 1d20 + 9 + 4 ⇒ (8) + 9 + 4 = 21
SR Check4: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19
SR Check5: 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 30
SR Check6: 1d20 + 9 + 4 ⇒ (4) + 9 + 4 = 17
SR Check7: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19
SR Check8: 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18
SR Check9: 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28
SR Check10: 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18

| drbuzzard | 
 
	
 
                
                
              
            
            First two arrows hit and kill one.
Then you hit again.
I'm having trouble figuring out how to run a map on a cave wall. I'll see what I can come up with for a map.
Being as though these are pathetic flunkies, the fireball works on all of them. They seem quite scorched.
reflex: 9d20 ⇒ (8, 8, 12, 7, 1, 20, 16, 3, 19) = 94 no, no, no, np. np. yes, yes, no, yes,
of course their mounts also get a bit of the flame
reflex: 9d20 ⇒ (1, 19, 20, 9, 4, 19, 3, 9, 2) = 86 no, yes, yes, no, no, yes, no, no, no
The one with an arrow in him drops.
You will need to make a ride check if you want your mount to charge.

|  Kronug the Kellid | 
 
	
 
                
                
              
            
            Dronug roars "Finally some damned action, we've been doing nothing funny for ages!" before trying to coerce his mount into charging as he screams and yells and promises sweet sweet bladed murder for everybody.
So rage and then charging with the mount. I'm glad for those skill points I dumped into Ride.
Ride: 1d20 + 9 ⇒ (11) + 9 = 20
I think that's enough, I'll assume so but disregard the attack if not
As the lizard starts moving Kronug focuses his mind on his murderous instincts and his trusty blade appears in his hand. Activating the called property. God bless the DM
Charging Power Reckless Haste Falcata to the face: 1d20 + 18 + 1 + 2 ⇒ (14) + 18 + 1 + 2 = 35
Damage: 1d8 + 21 ⇒ (3) + 21 = 24 Add +3 due to Witch Hunter unless those are very strange unmagical drows

| Rags McRory | 
 
	
 
                
                
              
            
            ride: 1d20 + 5 ⇒ (6) + 5 = 11

| Rags McRory | 
 
	
 
                
                
              
            
            It's a staff, but whatever.
Don't these lizards have seat belts?
Can I activate a fly hex w/o a DC14 ride roll?

| Ulthar the Warped One | 
 
	
 
                
                
              
            
            Can I cast Spider Climb for similar reasons? There's no way Ulthar's gonna make multiple ride checks.

| Ulthar the Warped One | 
 
	
 
                
                
              
            
            After Casting Spider Climb Ulthar drops the mount like it's an old meme, catching himself on the wall, moving the closest he can to an opponent.

| drbuzzard | 
 
	
 
                
                
              
            
            So to sum up, Kronug hit one. Marckus scared them all. Ulthar and Rags have acted to not have to worry about their riding, and Sileth didn't get to shoot.
I have a map up.
The not very disguised retainers move up and attack.
ride: 10d20 ⇒ (9, 11, 3, 18, 20, 20, 2, 7, 8, 17) = 115 no 1s, they are all good (good riders).
They all try to attack with their lances.
1,2 attack Kronug
to hit: 1d20 ⇒ 11 damage: 1d8 + 1 ⇒ (2) + 1 = 3 miss
to hit: 1d20 ⇒ 18 damage: 1d8 + 1 ⇒ (5) + 1 = 6 hit
3,4,5 charge Marckus
to hit: 1d20 ⇒ 13 damage: 2d8 + 2 ⇒ (8, 8) + 2 = 18 miss
to hit: 1d20 ⇒ 1 damage: 2d8 + 2 ⇒ (1, 3) + 2 = 6 miss
to hit: 1d20 ⇒ 6 damage: 2d8 + 2 ⇒ (1, 5) + 2 = 8 miss
The others have to move too far to get into position to be able to attack.
PCs are up.

| Sileth | 
 
	
 
                
                
              
            
            definitely going to put some skill points into ride next level.... I certainly have enough of them to spare
Annoyed with the jostling of his mount sileth casts Fly to be clear of it
ride: 1d20 + 6 ⇒ (10) + 6 = 16success
And then flies out of range of the lancers preparing to shoot them next round without the annoying mount disrupting him
@DrB did sileth lose the haste spell he tried casting last round due to his inability to ride or does he still have it available?

| Rags McRory | 
 
	
 
                
                
              
            
            Sileth, you're threatened by 3 of them.
Rags uses his fly hex as a standard action, then flies away from the wall (provoking from 1 I think).

| Marckus | 
 
	
 
                
                
              
            
            Marckus takes the time to personally thank the drow for getting into full attack range.
Since they're shaken, if I hit them once, the rest of my attacks will be vs flat-footed AC & have sneak.
I think I'll Martial Flex into improved weapon specialization as a swift action.
Unarmed 1: 1d20 + 18 - 2 ⇒ (20) + 18 - 2 = 36, Damage: 1d10 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Unarmed 2: 1d20 + 18 - 2 ⇒ (13) + 18 - 2 = 29, Damage: 1d10 + 9 + 2 ⇒ (10) + 9 + 2 = 21, Sneak: 5d6 ⇒ (2, 6, 2, 2, 5) = 17
Unarmed iter 1: 1d20 + 18 - 2 - 5 ⇒ (8) + 18 - 2 - 5 = 19, Damage: 1d10 + 9 + 2 ⇒ (1) + 9 + 2 = 12, Sneak: 5d6 ⇒ (5, 5, 1, 3, 3) = 17
Unarmed iter 2: 1d20 + 18 - 2 - 5 ⇒ (18) + 18 - 2 - 5 = 29, Damage: 1d10 + 9 + 2 ⇒ (9) + 9 + 2 = 20, Sneak: 5d6 ⇒ (2, 3, 1, 2, 6) = 14
Unarmed 1 confirm: 1d20 + 18 - 2 ⇒ (18) + 18 - 2 = 34, Damage: 1d10 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Boar Style bonus dmg on 2+ hits vs same target: 2d6 ⇒ (6, 5) = 11

|  Kronug the Kellid | 
 
	
 
                
                
              
            
            Ride: 1d20 + 9 ⇒ (20) + 9 = 29
Kronug ignores the mild scratch that has been inflicted to him, controlling his lizard before attacking back with hate.
Attacking same ad before, if he drops I change to the other
Power Reckless Attack: 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 1d8 + 21 + 3 ⇒ (8) + 21 + 3 = 32
Power Reckless Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d8 + 21 + 3 ⇒ (5) + 21 + 3 = 29

| Ulthar the Warped One | 
 
	
 
                
                
              
            
            Now having removed his need for a mount for this combat, Ulthar begins removing the mount under #3.
Swing: 1d20 + 16 ⇒ (6) + 16 = 22
Damage: 1d10 + 21 ⇒ (1) + 21 = 22
Swing Swing: 1d20 + 11 ⇒ (20) + 11 = 31
Damage: 1d10 + 21 ⇒ (9) + 21 = 30
Has Marckus tried magic yet?
Confirm Chop: 1d20 + 11 ⇒ (14) + 11 = 25
Extra Choppidge: 1d10 + 21 ⇒ (1) + 21 = 22

| drbuzzard | 
 
	
 
                
                
              
            
            AOO on Rags
to hit: 1d20 ⇒ 18 damage: 1d8 + 1 ⇒ (2) + 1 = 3 1 fail (10 doesn't attack)
ride checks
7d20 ⇒ (6, 6, 17, 20, 3, 9, 7) = 68
2 attacks Kronug
he drops his lance, and pulls a rapier, which he then gets pokey with. 
to hit: 1d20 ⇒ 2 damage: 1d6 + 5 ⇒ (4) + 5 = 9 miss
4,5,6 attack Marckus
to hit: 1d20 ⇒ 1 damage: 1d6 + 5 ⇒ (4) + 5 = 9 miss
to hit: 1d20 ⇒ 19 damage: 1d6 + 5 ⇒ (1) + 5 = 6 hit
to hit: 1d20 ⇒ 8 damage: 1d6 + 5 ⇒ (5) + 5 = 10 miss
confirm: 1d20 ⇒ 8 damage: 1d6 + 5 ⇒ (6) + 5 = 11 nope
7,8, 9 attack healbot
to hit: 1d20 ⇒ 16 damage: 1d6 + 5 ⇒ (2) + 5 = 7 hit
to hit: 1d20 ⇒ 15 damage: 1d6 + 5 ⇒ (6) + 5 = 11 hit
to hit: 1d20 ⇒ 20 damage: 1d6 + 5 ⇒ (6) + 5 = 11 hit
confirm: 1d20 ⇒ 19 damage: 1d6 + 5 ⇒ (4) + 5 = 9 yes
PCs are up (remember your ride checks if still mounted)
Healbot will channel, excluding wounded enemies.
healing: 5d6 ⇒ (5, 3, 2, 1, 2) = 13

| Rags McRory | 
 
	
 
                
                
              
            
            Rags casts Blindness on #1
spell penetration: 1d20 + 9 + 4 ⇒ (8) + 9 + 4 = 21
DC17 Fort Save

| Sileth | 
 
	
 
                
                
              
            
            Sileth who is flying out of melee range fires his arrows at whoever is harrassing the Healbot
nobody attacks Healbot on my watch and gets away with it
+15 SEEKING (+6 BAB +6 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, -2spell combat) swft action using arcane pool to add 1d6cold and 1d6 shock to arrows 
spellcombatarrow: 1d20 + 15 ⇒ (19) + 15 = 34 
damage: 1d8 + 5 ⇒ (2) + 5 = 7 
acid damage: 1d3 ⇒ 1
cold damage: 1d6 ⇒ 1 
shock damage: 1d6 ⇒ 3
arrow#1: 1d20 + 15 ⇒ (1) + 15 = 16 
damage: 1d8 + 5 ⇒ (6) + 5 = 11 
cold damage: 1d6 ⇒ 4 
shock damage: 1d6 ⇒ 6
arrow#2: 1d20 + 10 ⇒ (15) + 10 = 25 
damage: 1d8 + 5 ⇒ (7) + 5 = 12 
cold damage: 1d6 ⇒ 5 
shock damage: 1d6 ⇒ 2
apply cover penalty if necessary

| Ulthar the Warped One | 
 
	
 
                
                
              
            
            Ulthar goes after #4's mount next.
Lizard Chop: 1d20 + 16 ⇒ (9) + 16 = 25
Damage: 1d10 + 21 ⇒ (3) + 21 = 24
Lizard iterative: 1d20 + 11 ⇒ (19) + 11 = 30
Damage: 1d10 + 21 ⇒ (10) + 21 = 31
Confirm lizard?: 1d20 + 11 ⇒ (2) + 11 = 13
Extra damage vs. lizard: 1d10 + 21 ⇒ (4) + 21 = 25

|  Kronug the Kellid | 
 
	
 
                
                
              
            
            Ride: 1d20 + 9 ⇒ (16) + 9 = 25
Kronug manages to keep his ride focused and seizes the opportunity to continue with his stab-spree, this time with the flunkie #2 as a target.
Power Reckless Attack #1: 1d20 + 18 ⇒ (10) + 18 = 28
Damage plus Witch Hunter: 1d8 + 21 + 3 ⇒ (4) + 21 + 3 = 28
Power Reckless Attack #2: 1d20 + 13 ⇒ (10) + 13 = 23
Damage plus Witch Hunter: 1d8 + 21 + 3 ⇒ (5) + 21 + 3 = 29

| drbuzzard | 
 
	
 
                
                
              
            
            Hit, hit, dead.
Healbot once again does his thing since he's still injured.
heal: 5d6 ⇒ (6, 1, 6, 4, 6) = 23 excluding of course
Forgot to fix Rags targeting since #1 the enemy is down. #1 the mount is still here and I doubt he wanted to blind the poor lizard. He'll blind #9.
9 will start riding away since he can't see, letting the mount follow it's homing instinct.
7,8 attack Healbot again. 
ride: 2d20 ⇒ (16, 5) = 21 yes, yes
to hit: 1d20 ⇒ 6 damage: 1d6 + 5 ⇒ (6) + 5 = 11 miss
to hit: 1d20 ⇒ 19 damage: 1d6 + 5 ⇒ (5) + 5 = 10 hit
4,5,6,10 att attack Marckus
ride: 4d20 ⇒ (6, 20, 11, 6) = 43 all pass
to hit: 1d20 ⇒ 7 damage: 1d6 + 5 ⇒ (5) + 5 = 10 miss
to hit: 1d20 ⇒ 13 damage: 1d6 + 5 ⇒ (3) + 5 = 8 miss
to hit: 1d20 ⇒ 8 damage: 1d6 + 5 ⇒ (4) + 5 = 9 miss
to hit: 1d20 ⇒ 4 damage: 1d6 + 5 ⇒ (5) + 5 = 10 miss
rather ineffectual for the baddies
PCs are up.

| Rags McRory | 
 
	
 
                
                
              
            
            Is the #1 on the Map not an enemy?

| Sileth | 
 
	
 
                
                
              
            
            firing at the healbots attackers
+15 SEEKING, clustered,precise (+6 BAB +6 DEX, +1 Weapon Focus, +1 weapon attunement, +1PBS, +2GMW, -2spell combat) 
spellcombatarrow: 1d20 + 15 ⇒ (3) + 15 = 18 
damage: 1d8 + 5 ⇒ (7) + 5 = 12
acid: 1d3 ⇒ 2 
cold damage: 1d6 ⇒ 3 
shock damage: 1d6 ⇒ 3
arrow#1: 1d20 + 15 ⇒ (20) + 15 = 35 
damage: 1d8 + 5 ⇒ (4) + 5 = 9 
cold damage: 1d6 ⇒ 6 
shock damage: 1d6 ⇒ 6
arrow#2: 1d20 + 11 ⇒ (7) + 11 = 18 
damage: 1d8 + 5 ⇒ (5) + 5 = 10 
cold damage: 1d6 ⇒ 6 
shock damage: 1d6 ⇒ 1
CRIT CONFIRMATION arrow#1: 1d20 + 15 ⇒ (9) + 15 = 24 
ADDITIONAL CRIT damage: 2d8 + 10 ⇒ (6, 5) + 10 = 21

| Rags McRory | 
 
	
 
                
                
              
            
            We'll then, I did not blind my own lizard. Nor did it take an attack of opportunity on me as I flew out.
Consider #6 my target for blinding.
Rags repeats with a blind spell on #10
spell penetration: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27
Dc 19 Fort save

| Marckus | 
 
	
 
                
                
              
            
            Ride?: 1d20 + 2 ⇒ (15) + 2 = 17 Hey-o!
Are they all still shaken?
Marckus hits everybody! I'll target any injured foes first, or failing that, the foes furthest from everyone else.
Exploit Weakness DC 10+CR: 1d20 + 13 ⇒ (3) + 13 = 16 If successful, add +2 to those attacks vs first target
Unarmed 1: 1d20 + 18 - 2 ⇒ (7) + 18 - 2 = 23, Damage: 1d10 + 11 ⇒ (4) + 11 = 15, Sneak: 5d6 ⇒ (4, 6, 1, 3, 6) = 20
Unarmed 2: 1d20 + 18 - 2 ⇒ (17) + 18 - 2 = 33, Damage: 1d10 + 11 ⇒ (9) + 11 = 20, Sneak: 5d6 ⇒ (6, 1, 5, 4, 2) = 18
Unarmed 1 iter: 1d20 + 18 - 2 - 5 ⇒ (11) + 18 - 2 - 5 = 22, Damage: 1d10 + 11 ⇒ (8) + 11 = 19, Sneak: 5d6 ⇒ (2, 2, 3, 5, 4) = 16
Unarmed 2 iter: 1d20 + 18 - 2 - 5 ⇒ (17) + 18 - 2 - 5 = 28, Damage: 1d10 + 11 ⇒ (10) + 11 = 21, Sneak: 5d6 ⇒ (6, 1, 3, 1, 1) = 12
Bonus Damage on 2+ hits vs same target: 2d6 ⇒ (3, 1) = 4
The map shows I can't flank with anyone, but I'm not totally sure the map is up to date. Regardless, if I hit anyone with an unarmed strike they're FF vs my future attacks, so lower AC & sneak applies.
 
	
 
     
    