Savage Rifts and the Tomorrow Legion

Game Master Shadow Bloodmoon

The world ended and now you are a part of its rebirth and aftermath. The Tomorrow Legion protects the innocent from those who would harm, hinder or simply eat them. You are a part of the Legion, make us proud.

Maps


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Sorry to see you go Daniel. Good gaming.

Joseph, I believe everyone is it 9 Advances, plus the 4 for being MARS should give you 13 in all. I’ll double check everything else later on. Gotta go for now.

Dark Archive

Here's a good bit done on a MARS character. If it looks good will finish up, neaten everything, make a new Alias and set that up. Still need to spend a little initial gear money as well.

Bart Swanson, ex ‘true federation’ scout.

Human: Initial edge: Brawny +1 Toughness

Iconic framework
MARS: Wilderness scout
Athl d6, Common know d6, Notice d8, stealth d6, survival d8 at start
Fleet footed: +2 pace, running die d8
Woodsman: +2 survival rolls, +2 stealth rolls made in the wild

Hinderances
Ugly – Minor. -1 to intimidation, persuasion, performance and taunt rolls.
Quirk: Minor. Loves nature, tends to talk to trees…
Enemy – Major. Someone high up in the ‘true federation.’

1 attribute raise: Agility
2 skill raises: Fighting, Notice

Attributes
D4 each, 5 points : 1 to each
Agility d8. Smarts d6. Spirit d6. Strength d6. Vigor d8.
Skills
Athletics, common know, notice, persuasion, stealth d4 + 15 points
Athletics d6. Boating d4. Common know d6. Electronics d4. Fighting d8. Healing d4. Notice d6. Persuasion d4. Repair d6. Riding d4. Shooting d8. Stealth d6. Survival d6. Thievery d8

derived stats
Strain 6 , Pace 8, Parry 6. Toughness 12 ( 7)

Edges
Born a hero – MARS take 4 advances

Gear
Starting gear + Vibro short sword and JA-11 energy rifle, rolls from tables, roll credits pg 81 (4d6X100 universal, credits, 2d4X500 credits worth of gear or valuables.

MARS fortune and glory roll online:9 Vigorous and tough, +1 Vigor die, Nerves of Steel edge.(ignore 1 point of wound penalties.)
Narrative hook roll online: 6 Alistair Duncan’s true federation
UC’s: 1700
Gear credits: 3000

4 x advances
1 Increase vigor to d8
2 New edge: Extraction (one foe doesn’t get free attack when withdraw)
3 Skill increase: Electronics d4, Riding d4
4 Skill increase : Boating d4, Common know to D6

NG-S2 survival pack, Huntsman medium personal armor (+5 armor, +2 Toughness), Wilk’s 320 classic laser pistol (+ 1 shooting!, Range 15/30/60, Damage 3d6, ROF 1, AP 2, Shots 20), Vibro short sword (Damage Str+d8, Mega Damage, AP 8), JA-11 Energy rifle (range 30/60/120, damage 4d6, ROF 1, AP 4m shots 30 Also functions as ion beam (NG-IP7 and hunting rifle) . 2 x clip, e-clip per weapon

Purchased equipment: Dosimeter (tomorrow legion book) 200, Infrared distancing binoculars (TL book) 1200, Backpack 50, crowbar 10, flashlight 20, lighter 2, shovel 5, whistle 2 (current total 1489 of 3000)

NG-IP7 notes: +2 shooting!, range 20/40/80 damage 1-3d10, ROF 1, Shots 30
Hunting rifle notes: Range 24/48/96, Damage 2d8, AP 2, ROF 1

Start of a background: Bart was born and raised in the wild and taken in and trained by the ‘true federation’ until he realized he was working for the bad guys. He escaped to Castle Refuge and proved himself to be a valuable and d

Dark Archive

Gotcha. 9 more advances. Will do. I hope to have him finished enough to start play tomorrow.


Rigor, I was just parroting DMSBM, who said something about 2 Cyber-Knights HERE. I think I've only said it once.

But now that you mention it, I don't see Psi-Warrior in the Core Player's Guide - is it from a supplemental book?


Here's me, mostly done I think. Still have a few of the initial gear credits to spend.


Burgurk wrote:

Rigor, I was just parroting DMSBM, who said something about 2 Cyber-Knights HERE. I think I've only said it once.

But now that you mention it, I don't see Psi-Warrior in the Core Player's Guide - is it from a supplemental book?

and this is why I continue to use SAVAGED as a database if nothing else ;)

Psi-Warrior is a MARS Framework from Arcana & Mysticism


Rigor Rictus wrote:

HERO’S JOURNEY (TWO ROLLS)

Due to their very young starting age, as well as their enormous raw power, Dragon Hatchlings only gain two rolls on the Hero’s Journey Tables. They are restricted to Education, Psionics, and Training, each of which represents something imprinted on the dragon’s psyche from a parent at birth.

Right off the bat, this is different from what my copy of RIFTS The Tomorrow Legion Player’s Guide has for the Dragon Hatchling.

Mine has the exact same words, but it only allows one roll. This makes me wonder if there are two different editions or did you change what is in the book as part of the reskinning for the Cat's Eye Dragon?

Same question for some of the other changes. Where you have "Armored Hide*: The Hatchling has +16 M.D.C. Armor and +8 Toughness in dragon form," my copy grants +18 MDC Armor and +6 Toughness.

Before I go through the rest, I'll wait to learn the reason for the differences. I'd as soon stick with what My RIFTS book gives the dragon hatchling and only change the things that have the symbol for features that may change for a different type of dragon.


@Joseph- Looking good so far. Clean him up a bit (i.e. make it a bit more readable) and post it into a character and you can join the crew.

@Burgurk- I thought I remembered someone else saying they were going to be a cyberknight as well, but maybe they had changed their mind. Either way, the crew is looking good. If you guys missed it, there is a post in gameplay for the new ones to introduce themselves.

@Ounce- I will have to defer to Rigor’s material on this, but I think sticking as close to the SWADE version as possible will best serve everyone balance and gameplay wise.


Ive run into differences in versions of the Players Handbook, and have seen differences between them. In my version, it says hatchlings get 2 rolls on the Heroes Journey. My version of the Cat's Eye Hatchling is different from the Flame Wind. I think i stated what the changes were from the original. I increased the Strength and the Toughness, as the Cats Eye has more MDC and a higher PS in the palladium version. I reduced the flying speed and the flame breath, and increased the AP on the claws a touch. And I switched the Flame Aura for the Enthralling gaze power.

I'm not bothered if you want to just reflavour the Flame Wind Dragon as a lightning dragon, that is very simple. You could just change the damage type and immunity, and leave everything else the same. Easy peazy.

I never ended up using the conversion I made, so I thought I'd suggest it, but I am not bothered any way you choose to go.


DM ShadowBloodmoon wrote:

@Joseph- Looking good so far. Clean him up a bit (i.e. make it a bit more readable) and post it into a character and you can join the crew.

Thanks. Will continue to do some cleaning. May not have much time today for it. My daughter is coming over.


This is my version of the Cat's Eye Dragon, based on my edition of the RIFTS Tomorrow Legion Player's Guide, with the aspects connected to the type of dragon changed to my vision of the Cat's Eye Dragon, which is a little different from RR's.

My version of SWADE does not have anything for the Dragon Hatchling. Let me know if Rigor Rictus' notes are based on the SWADE Dragon Hatchling or Dragon. Or if something different, let me know.

The RIFTS dragon hatchling does not gain a Flame Aura. I gave the character Magical Powers and it gets Psionic Powers, so maybe those can stand in for the Flame Aura. I could change one power to something like Mind Control for the Enthralling Gaze power.


This version of Ounce has made a few changes to correspond to having the sidekick edge with the Dragon Hatchline (See Gummitch post).


I did locate the entry in SWADE for a dragon, but that is for a full-grown one. I'll probably use the next advance or two to eliminate the Hatchling complication of being very Young, which I presume will result in gaining two attribute points and five skill points.


Removing the complication will reward you with those points, but we will need an in-story explanation as to the sudden change in age category. I think the Psi Powers are a good stand in for the Flame Aura, as that is more of a grown dragon thing and minor Psionics for a basically a cat dragon seems to fit better anyway.

I wasn’t clear on which version Rigor used for his write-up, but I thought he had updated it to SWADE at some point or said he was going to. Bottom line is you should have something similar to the Palladium version: Hypnotic Gaze, Metamorphosis, Invisibility, Minor Psionics, Teleportation, See Invisible, etc.


The version I made of the Cat's Eye Dragon Hatchling is made by taking the discription of the Flame Wind Dragon, and substituting and swapping out a few features. If you like, i can try to break down the differences between The Flame Wind and the Cat's Eye.

The original should be in the Tomorrow Legion Player's Guide.


Gummitch has invisibility and stun as magic powers. Stun seems to provide a similar outcome to the hypnotic gaze. I'm okay with the version I've created so let me know if you want to change it in any way.

I don't have the Palladium version of RIFTS. I played a character a long time ago, but only for a few sessions and I did not own the book.


Fair enough, I want to get you to the gaming, so if an issue ensues, we will deal with it then. I’m planning on doing a full rundown of all the new characters later on this weekend and see if there any other discrepancies.


Does that mean we can dot into the gameplay and begin to post in the discussion section instead? It will be easier to keep track of posts we need to see.


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Go right ahead and chime in on the Play Forum. If there is any out of game stuff that needs to be handled, we can do that in discussion.

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