[SFS - PbP Gameday VII] 1-99 The Scoured Stars Invasion - GM bigboom (Inactive)

Game Master bigboom

Maps & Slides
Starship Role Sheets
Chase Sequence Cheatsheet

Currently in Part 4, ending Sept 28


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Wayfinders

M Kasathas human / scholar / solarian / 6 | LN | SP 16/48 HP 46/46 RP 5/5 | EAC 20; KAC 24, | Fort +6; Ref +4; Will +5; | Init:+2, Percep:+7

"I am so bad in role of captain, that is not for me! What am I doing here?!"

"Twik, I do not know how to encourage you any more. Shoot at will!"

diplomacy DC15: 1d20 + 5 ⇒ (6) + 5 = 11

"Maybe I should encourage someone else from the crew."

Wayfinders

Female NG Damaya Lashunta Xenoseeker Mystic 7 (Star Sharman connection) | SP 42/42 HP 40/46 | RP 7/9 | EAC 20; KAC 20 (DR 5/-; Resist: Cold 5, Fire 5)| Fort +3; Ref +5; Will +11 | Init: +3| Perc: +18, SM: +13 | Speed 30ft | Detect Thoughts 1/1 Healing Touch 1/1 | Spells: 1st 1/6, 2nd 1/5, 3rd 1/3 |Active conditions: haste

Sorry guys, I am sick and don't have an ounce of role play in me at the moment. Looks like we are saving the +2 bonus for another time.

Gunnery
gunnery check: 1d20 + 2 ⇒ (6) + 2 = 8
damage from light laser cannon: 2d4 ⇒ (3, 3) = 6


Starship Actions ; Live Exploration Extreme!

Botting Zac and Twik in line below...

Round 2 Results

Engineering Phase:

  • Engineering Divert to shields DC13: 1d20 + 12 ⇒ (1) + 12 = 13 ; Zac restores 7 shield points, returning the front shields to full power!
  • Orange Engineering Action: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
  • Magenta Engineering Action: 1d20 + 5 ⇒ (8) + 5 = 13

    Helm Phase:

  • Odo manages a fairly deep scan, obtaining basic information, defense details, and information about two weapons!
  • Orange Science Action: 1d20 + 5 ⇒ (13) + 5 = 18
  • Magenta Science Action: 1d20 + 5 ⇒ (1) + 5 = 6
  • Kato sucessfully engages evasive maneuvers!
  • Orange Piloting Action: 1d20 + 12 - 2 ⇒ (8) + 12 - 2 = 18
  • Magenta Piloting Action: 1d20 + 12 ⇒ (8) + 12 = 20
  • Both TIE fighters... errr... Both jinsul attack ships go evasive!

    Last Magenta Jinsul Scan Results:
    Medium transport
    Speed 4; Maneuverability average (turn 2)
    AC 11; TL 11
    HP 45/45
    Attack (forward) light torpedo launcher (2d8)
    Attack (turret) linked light laser cannons (4d4)
    Shields None
    Power Core Pulse Gray (100 PCU); Complement 6

    Gunnery Phase:

  • Aldane's continues to work with his inner voice but unfortunately, his crew mates can't quite hear the inner voice.
  • Red 2 (aid token) lays heavy fire onto the orange ship and disables it!!
  • Sharmain shoots at the magenta ship but this time its just too far away for her to get an accurate lock on it as her laser blast misses.
  • Coil gun, computer bonus: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10 ; Damage: 4d4 ⇒ (4, 4, 2, 4) = 14 ; Twik's coil gun attack launches a mighty shot but it unfortunately misses!!!
  • Magenta torpedo T1: 1d20 + 4 ⇒ (2) + 4 = 6 ; The torpedo that magenta previously launched loses its tracking on the Pegasus and flies away harmlessly!
  • Orange laser: 1d20 + 4 ⇒ (19) + 4 = 23 ; 4d4 ⇒ (3, 2, 1, 1) = 7 ; The orange jinsul's laser fire hits the Pegasus' starboard arc! It does 7+1+1=9 points of damage, all of which are absorbed by the shields!
  • Magenta laser, range: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13 ; 4d4 ⇒ (2, 3, 3, 2) = 10 ; The laser misses as Kato anticipates the incoming attack and evades out of the way!!

    Cumulative Damage Dealt to Magenta: 0
    Cumulative Damage Dealt to Orange: disabled, removed from combat
    Cumulative Damage Dealt to Jinsul capital ship: 0

    Aid tokens used to fire on Jinsul: (2/3)
    Aid tokens used to disable Jinsul: (0/1)
    Aid tokens used to enact a standard benefit: (0/1)

    Pegasus Status:
    HP: 55/55
    Shields (F/P/S/A): 10/10/1/10

    Round 3 initiative:
    Kato's Piloting: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
    Jinsul's Piloting: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13

    Kato wins initiative! The jinsul move first and I've moved them on the map. Everyone may declare your actions and take your rolls!


  • Starship Actions ; Live Exploration Extreme!

    Yay! Another aid token has just been received from our table from Revvy Bitterleaf's table! You guys can now use it for round 3.

    This time around, would you like to use it to fire upon the magenta ship or use it to disable the magenta ship for two rounds? Also, as Sharmain suggested, would you like to use the prep bonus so that this round, everyone gets a +2 to EVERYTHING?

    As always, please let me know how you'd like to use it so that I can then pass it on again to another table! Even if you don't have time to post your full crew action, just a quick note to let me know how you'd like to use the aid token will be helpful. As soon as I get two agreeing opinions, I'll go with that and pass the token on! Your fellow Starfinders at other tables thank you!!

    Second Seekers (Luwazi Elsebo)

    Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
    Active Effects:
    None.

    My vote is to use the aid token to disable the ship so we can focus on our mission at hand

    Wayfinders

    Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

    I agree, use the token to disable the ship.

    Next round Zac will divert power to engines as requested.

    Engineering Divert to Engines DC13: 1d20 + 12 ⇒ (4) + 12 = 16

    Zac comms the bridge:
    "I got the impellers spooled up to 120 percent. Hit it!"


    Starship Actions ; Live Exploration Extreme!

    Okay, we'll use the token to disable the jinsul ship for round 3 and round 4. If the party likes, you can also use the prep bonus allowing you access to the remote access benefit which gives a +2 for every crew action this turn. If you all would like to use it now, go ahead and call it out.

    Also, with Zac's divert to engines, the Pegasus has a speed of 12 this round.

    Wayfinders

    M Kasathas human / scholar / solarian / 6 | LN | SP 16/48 HP 46/46 RP 5/5 | EAC 20; KAC 24, | Fort +6; Ref +4; Will +5; | Init:+2, Percep:+7

    "I'll try one more time!"

    "Twik! You can...."

    Diplomacy DC15: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

    "There is no point in this."

    Second Seekers (Luwazi Elsebo)

    Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
    Active Effects:
    None.

    Odo watches as the magenta ship seems to stall and just drift. He will balance the shields while we've got a moment of peace.

    Balance DC 13: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
    Redistribute evenly.

    Wayfinders

    Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
    Bot:
    [dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

    Good shooting command fleet. Thanks for the extra boost zac. Crew prepare for 3G acceleration for 6 seconds.

    I agree with disabaling magenta. We have no one shooting at us so i don't think i need to evade. And we have good maneuverability, so no pilots check...

    actually I could use perfect maneuverability. Here is my role. piloted (maneuver): 1d20 + 8 ⇒ (14) + 8 = 22 vs dc 18


    A little bit of RP for the use of that aid token to disable... It has been passed on to another table.

    You video screen lights up and you see someone who looks a bit crazy wearing a white lab coat. He says, "Starfinders! Due to some fast, intensive, and highly risky research, we think we've found a sound frequency that causes jinsul ships' weapons to go offline briefly.

    "Either that or it'll overcharge their weapons to the point where one hit on you and you're space dust! Meh, same difference, right? Here goes!!"

    And before you can respond, the mad scientist flicks a switch...and it seems to work! The jinsul ship appears unable to fire upon you!


    Starship Actions ; Live Exploration Extreme!

    .....And we've got a new token again! To be applied on round 4!

    Wayfinders

    Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
    Bot:
    [dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

    I vote we disable the jinsul again and unload onto the rear of the capital ship for 4 rounds. Should we just role four rounds worth of attacks? Are there any other dangers to us right now?

    Wayfinders

    Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

    With back up disabling the threats to their ship, Twik focuses all in on the giant rear end that is the unshielded enemy capital ship.

    Fire in the hole!: 1d20 + 7 + 2 + 1 ⇒ (18) + 7 + 2 + 1 = 28
    Damage: 4d4 ⇒ (4, 3, 2, 4) = 13


    Starship Actions ; Live Exploration Extreme!
    Kato Oomsphere wrote:
    I vote we disable the jinsul again and unload onto the rear of the capital ship for 4 rounds. Should we just role four rounds worth of attacks? Are there any other dangers to us right now?

    The disable can be performed only once for 2 rounds. Therefore, this new aid token to be used in round 4 can be used only to either fire upon the enemy attack ship and/or used for a standard benefit but not for disabling.


    Starship Actions ; Live Exploration Extreme!

    Botting Sharmain in line below...

    Round 3 Results

    Engineering Phase:

  • Zac pumps power into the engines, giving Kato and extra kick of speed!
  • Magenta Engineering Action: 1d20 + 5 ⇒ (13) + 5 = 18

    Helm Phase:

  • Odo balances the shields evenly, patching up the weak spot on the starboard shields!
  • Magenta Science Action: 1d20 + 5 ⇒ (20) + 5 = 25
  • Without the threat of coming under fire, Kato doesn't bother going evasive but pulls some tight maneuvers to get the ship into firing position versus the jinsul capital ship!!
  • Magenta Piloting Action: 1d20 + 12 ⇒ (4) + 12 = 16 ; The jinsul ship goes evasive!

    Last Magenta Jinsul Scan Results:
    Medium transport
    Speed 4; Maneuverability average (turn 2)
    AC 11; TL 11
    HP 45/45
    Attack (forward) light torpedo launcher (2d8)
    Attack (turret) linked light laser cannons (4d4)
    Shields None
    Power Core Pulse Gray (100 PCU); Complement 6

    Gunnery Phase:

  • Aldane once again practices his leadership skills. Keep going Aldance, practice makes perfect!
  • The mad scientist (aid token) successfully disables the jinsul ship's weapons!
  • light laser cannon: 1d20 + 2 ⇒ (6) + 2 = 8 ; damage: 2d4 ⇒ (2, 3) = 5 ; Sharmain's shot goes astray and misses the capital ship!
  • Twik aims carefully and slams the capital ship with his guns for 13 points!

    Cumulative Damage Dealt to Magenta: 0
    Cumulative Damage Dealt to Orange: disabled, removed from combat
    Cumulative Damage Dealt to Jinsul capital ship: 13

    Aid tokens used to fire on Jinsul: (2/3)
    Aid tokens used to disable Jinsul: (1/1)
    Aid tokens used to enact a standard benefit: (0/1)

    Pegasus Status:
    HP: 55/55
    Shields (F/P/S/A): 10/7/7/7

    Round 4 initiative:
    Kato's Piloting: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
    Jinsul's Piloting: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32

    The jinsul wins initiative! Kato moves first! Everyone may declare your actions and take your rolls!


  • Starship Actions ; Live Exploration Extreme!

    The aid token currently on our table will be applied to round 4. Your options are to 1) have it fire upon the magenta jinsul ship, 2) use it for a normal aid token benefit, or 3) go with Sharmain's suggestion and get both, the firing upon the jinsul ship AND the +2 to all crew actions benefit.

    I will assume the table will use #1 for sure because you can use the aid token to fire on enemy ships only one more time, so might as well use it up. Does anyone want to then apply #3 and add a +2 to all your rolls this round? Note that after this round, you may not be getting the aid tokens as quickly as before since the GMs have been coordinating the rapid passing of tokens for tables currently engaged in starship combat.

    And here are the rolls for the aid token firing on magenta...

    You once again radio in a request for fire support but this time against the magenta tie fighter... errrr... jinsul ship. In response, Red 2 streaks in, catches a glimpse of the jinsul capital ship and exclaims, "Look at the size of that thing!"

    You then hear Red leader on comms, chiding, "Cut the chatter Red 2!"

    Red 2 responds, "Roger Red Leader! Pegasus, firing on target. Over!"

    Aid Token (fire at magenta): 1d20 + 7 ⇒ (12) + 7 = 19
    Damage: 4d8 ⇒ (1, 5, 7, 6) = 19

    I'll go ahead and pass the token on to another table now. But if two people agree to use the +2 to all crew actions benefit then I'll assume the entire table agrees and everyone can add +2 to all your crew actions this round.

    Wayfinders

    Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
    Bot:
    [dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

    Sure I'm happy to use the +2 although I don't need it for piloting this round but it would help out too hit.
    I forgot we could only disable once. My bad...

    I'm keeping us in the rear arc gunners. Take this floating hunk of metal out! Kato taps away at the controls programming a flight path that keeps the pegassus behind the ship.


    Starship Actions ; Live Exploration Extreme!

    Magenta jinsul ship has moved. Don't forget, that jinsul ship cannot fire this round.

    Wayfinders

    Female NG Damaya Lashunta Xenoseeker Mystic 7 (Star Sharman connection) | SP 42/42 HP 40/46 | RP 7/9 | EAC 20; KAC 20 (DR 5/-; Resist: Cold 5, Fire 5)| Fort +3; Ref +5; Will +11 | Init: +3| Perc: +18, SM: +13 | Speed 30ft | Detect Thoughts 1/1 Healing Touch 1/1 | Spells: 1st 1/6, 2nd 1/5, 3rd 1/3 |Active conditions: haste

    Sorry for my absence. I am less feverish today, or at least right now, so I am back at my desk this morning. Thanks for botting me.

    Sharmain shakes herself, her meditations took her deep and she realises now that it was affecting her focus in the present. She does, however, feel she touched a powerful force and tries to channel a little of that as she aims at the primary target. You have trained for this, you can do this...she thinks to herself.

    Using the +2 bonus.
    Gunnery
    gunnery check: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
    damage from light laser cannon: 2d4 ⇒ (3, 3) = 6

    Wayfinders

    Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

    For round 4, Zac will divert power to recharge the shields.

    Engineering Divert to Shields DC13: 1d20 + 12 ⇒ (10) + 12 = 22

    "Restoring shields."

    Wayfinders

    M Kasathas human / scholar / solarian / 6 | LN | SP 16/48 HP 46/46 RP 5/5 | EAC 20; KAC 24, | Fort +6; Ref +4; Will +5; | Init:+2, Percep:+7

    "I need more confidence."

    "Twik if you do not hit the enemy, maybe we will not survive."

    diplomacy DC15: 1d20 + 5 ⇒ (17) + 5 = 22

    Twik +2

    Second Seekers (Luwazi Elsebo)

    Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
    Active Effects:
    None.

    With everything looking well in hand, Odo will scan Magenta again.

    Computers DC13: 1d20 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13

    Wayfinders

    Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

    Twik takes aim once more...

    Fire! (Comp,Capt Aid,Token Aid): 1d20 + 7 + 1 + 2 + 2 ⇒ (14) + 7 + 1 + 2 + 2 = 26
    Damage: 4d4 ⇒ (3, 1, 4, 3) = 11


    Starship Actions ; Live Exploration Extreme!

    Round 4 Results

    Engineering Phase:

  • Zac gets a bit more power into the shields, which are now almost at full
  • Magenta Engineering Action: 1d20 + 5 ⇒ (13) + 5 = 18

    Helm Phase:

  • Odo scans magenta and learns everything there is to know about the ship
  • Magenta Science Action: 1d20 + 5 ⇒ (11) + 5 = 16
  • Kato maneuvers the ship into position, ready to fire upon the capital ship!
  • Magenta Piloting Action: 1d20 + 12 ⇒ (17) + 12 = 29 ; The jinsul ship goes evasive!

    Last Magenta Jinsul Scan Results:
    Medium transport
    Speed 4; Maneuverability average (turn 2); Drift 1
    AC 11; TL 11
    HP 45/45; DT —; CT 9
    Attack (forward) light torpedo launcher (2d8)
    Attack (turret) linked light laser cannons (4d4)
    Shields None
    Power Core Pulse Gray (100 PCU); Drift Engine Signal Basic; Systems basic computer, budget short-range sensors; Expansion Bays cargo holds (5)
    Modifiers +2 Piloting, reversible; Complement 6
    Reversible The unknown starship’s overall shape and positioning of its thrusters make it very easy to reverse its heading. The ship grants a +2 bonus to Piloting checks to perform a flip and burn stunt.

    Gunnery Phase:

  • Aldane puts fear into Twik's heart, which encourages Twik to shoot better, straighter!
  • Red 2 (aid token) lays the hurt on the magenta jinsul ship, hitting it for 19 points! ; 1d100 ⇒ 23 ; 1d100 ⇒ 52 ; 1d4 ⇒ 3
  • Sharmain lands a shot on a particularly vulnerable spot on the capital ship! (for rolling a crit, I'm going to add an extra d4 to your damage) ; 1d4 ⇒ 3 ; Sharmain's shot does a total of 9 points!
  • Twik's shot also hits the capital ship for 11 points!

    Cumulative Damage Dealt to Magenta: 19
    Cumulative Damage Dealt to Orange: disabled, removed from combat
    Cumulative Damage Dealt to Jinsul capital ship: 33

    Aid tokens used to fire on Jinsul: (3/3)
    Aid tokens used to disable Jinsul: (1/1)
    Aid tokens used to enact a standard benefit: (1/1)

    Pegasus Status:
    HP: 55/55
    Shields (F/P/S/A): 10/9/9/10

    Round 5 initiative:
    Kato's Piloting: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
    Jinsul's Piloting: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15

    Kato wins initiative! I've moved the jinsul ship. Everyone may declare your actions and take your rolls!
    Looks like we're getting REAL close to wrapping this one up!

  • Wayfinders

    M Kasathas human / scholar / solarian / 6 | LN | SP 16/48 HP 46/46 RP 5/5 | EAC 20; KAC 24, | Fort +6; Ref +4; Will +5; | Init:+2, Percep:+7

    "Well done, Twik! Keep it up!"

    diplomacy DC 15: 1d20 + 5 ⇒ (5) + 5 = 10

    Wayfinders

    Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

    Zac diverts power to the guns.

    Engineering Divert to weapons DC13: 1d20 + 12 ⇒ (13) + 12 = 25
    Treat damage 1s as 2s

    "I've boosted the weapons, give em hell gunners!"

    Wayfinders

    Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
    Bot:
    [dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

    Kato flies over to the other side of the capital ship angleing the ship so that both the port side and front guns can fire on the capital ship.

    pilote (evasive): 1d20 + 8 ⇒ (1) + 8 = 9 DC 13

    Second Seekers (Luwazi Elsebo)

    Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
    Active Effects:
    None.

    As Shields are full up and the Pegasus is thus far undamaged, Odo shrugs and scans the Jinsul ship to see what's been damaged on it.

    Computers DC13: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24

    Wayfinders

    Female NG Damaya Lashunta Xenoseeker Mystic 7 (Star Sharman connection) | SP 42/42 HP 40/46 | RP 7/9 | EAC 20; KAC 20 (DR 5/-; Resist: Cold 5, Fire 5)| Fort +3; Ref +5; Will +11 | Init: +3| Perc: +18, SM: +13 | Speed 30ft | Detect Thoughts 1/1 Healing Touch 1/1 | Spells: 1st 1/6, 2nd 1/5, 3rd 1/3 |Active conditions: haste

    Sharmain is heartened by her last efforts but tries not to let it distract her.

    Stay focused, stay true to the power, ...

    Gunnery round 5
    gunnery check: 1d20 + 2 ⇒ (10) + 2 = 12
    damage from light laser cannon: 2d4 ⇒ (2, 2) = 4

    Wayfinders

    Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
    Bot:
    [dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

    Use the computer assets to help with the targeting, Sharmain

    Use the +1 from the computer

    Wayfinders

    Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

    Grinning with glee at the damage he's inflicting, Twik mashes the red "Fire!" button as fast as he can...

    Fire!(+Comp): 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
    Damage: 4d4 ⇒ (1, 1, 3, 1) = 6 1's => 2's


    Starship Actions ; Live Exploration Extreme!

    Round 5 Results

    Engineering Phase:

  • Zac juices up the weapons!
  • Magenta Engineering Action: 1d20 + 5 ⇒ (19) + 5 = 24

    Helm Phase:

  • Odo scans magenta and receives updated information on the ship's status!
  • Magenta Science Action: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10
  • Kato, knowing the jinsul ship will soon fire, attempts to go evasive but the Pegasus proves sluggish and won't go evasive!
  • Magenta Piloting Action: 1d20 + 12 ⇒ (13) + 12 = 25 ; The jinsul ship goes evasive!

    Last Magenta Jinsul Scan Results:
    Medium transport
    Speed 4; Maneuverability average (turn 2); Drift 1
    AC 11; TL 11
    HP 26/45; DT —; CT 9
    Attack (forward) light torpedo launcher (2d8)
    Attack (turret) linked light laser cannons (4d4) *GLITCHING*
    Shields None
    Power Core Pulse Gray (100 PCU); Drift Engine Signal Basic; Systems basic computer, budget short-range sensors *GLITCHING*; Expansion Bays cargo holds (5)
    Modifiers +2 Piloting, reversible; Complement 6
    Reversible The unknown starship’s overall shape and positioning of its thrusters make it very easy to reverse its heading. The ship grants a +2 bonus to Piloting checks to perform a flip and burn stunt.

    Gunnery Phase:

  • Aldane talks and decides to put more feeling into it next time..
  • Sharmain and Twik's shots both hit, doing a total of 13 points of damage!
  • Magenta torpedo: 1d20 + 4 ⇒ (7) + 4 = 11 ; 2d8 ⇒ (5, 8) = 13 ; The torpedo attack misses!
  • Magenta laser: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 ; 4d4 ⇒ (3, 4, 2, 4) = 13 ; But the laser hits for 13 points, penetrating the forward shields!

    Cumulative Damage Dealt to Magenta: 19
    Cumulative Damage Dealt to Orange: disabled, removed from combat
    Cumulative Damage Dealt to Jinsul capital ship: 46

    Aid tokens used to fire on Jinsul: (3/3)
    Aid tokens used to disable Jinsul: (1/1)
    Aid tokens used to enact a standard benefit: (1/1)

    Pegasus Status:
    HP: 52/55
    Shields (F/P/S/A): 0/9/9/10

    Round 6 initiative:
    Kato's Piloting: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
    Jinsul's Piloting: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15

    Kato wins initiative! The jinsul ship doesn't move. Everyone may declare your actions and take your rolls!

  • Wayfinders

    Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
    Bot:
    [dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

    Kato will swing the ship around continuing his figure 8 pattern all the while engaging evasive maneuvers.

    Piloting: 1d20 + 8 ⇒ (1) + 8 = 9 DC 13

    Wayfinders

    M Kasathas human / scholar / solarian / 6 | LN | SP 16/48 HP 46/46 RP 5/5 | EAC 20; KAC 24, | Fort +6; Ref +4; Will +5; | Init:+2, Percep:+7

    There is no point! Twik does not listen.
    Aldane began to encourage Sharmain.

    "Sharmain you are one of the best gunners I know!"

    diplomacy DC15: 1d20 + 5 ⇒ (11) + 5 = 16

    +2 to Sharmain

    Second Seekers (Luwazi Elsebo)

    Halfling Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6
    Active Effects:
    None.

    Odo transfers energy from the Aft Shields to the Front. Balance Shields

    Computers DC13: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17

    Wayfinders

    Female NG Damaya Lashunta Xenoseeker Mystic 7 (Star Sharman connection) | SP 42/42 HP 40/46 | RP 7/9 | EAC 20; KAC 20 (DR 5/-; Resist: Cold 5, Fire 5)| Fort +3; Ref +5; Will +11 | Init: +3| Perc: +18, SM: +13 | Speed 30ft | Detect Thoughts 1/1 Healing Touch 1/1 | Spells: 1st 1/6, 2nd 1/5, 3rd 1/3 |Active conditions: haste

    Sharmain happily follows Kato's advise to allow the computer to assist, she also feels a boost in confidence when Aldane praises her. Remembering that talking seems to interfere with her focus, she instead smiles quietly to herself and tries again to reach the mystic energy that helped guide her before.

    Come on Lucy, Sharmain thinks to the ship, we can do this!

    Gunnery round 6
    gunnery check+comp+Cpt's boost: 1d20 + 2 + 1 + 2 ⇒ (9) + 2 + 1 + 2 = 14
    damage from light laser cannon: 2d4 ⇒ (2, 3) = 5

    Wayfinders

    Male CG Ysoki Mechanic Spacefarer 2 | SP 4/14 HP 14/14 | RP 4/4 | EAC 13; KAC 14 | Fort +4; Ref +5; Will +1 | Init: +2 | Perc: +6 darkvision 60', SM: +1 | Speed 30ft | Exocortex, Custom Rig | Active conditions: Frightened.

    Zac diverts power to recharge the shields

    Engineering Divert to shields DC13: 1d20 + 12 ⇒ (12) + 12 = 24

    "Recharging shields."

    Wayfinders

    Male CG Halfling Corporate Agent Operative (Spy) 4 | SP 24/24 HP 26/26 | RP 7/7 | EAC 19 KAC 19 | Fort +2; Ref +10(Ev); Will +5, +2 vs Fear | Init: +7 | Perc: +11, SM: +9 | Speed 40ft | Active conditions: None.

    His concentration improved now that Aldane is no longer shouting at him (:P), he fires once more at the capital ship.

    Fire!: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
    Damage: 4d4 ⇒ (2, 1, 1, 4) = 8


    Starship Actions ; Live Exploration Extreme!

    Round 6 Results

    Engineering Phase:

  • Zac brings the forward shields back up! (7/9/9/10)
  • Magenta Engineering Action: 1d20 + 5 ⇒ (9) + 5 = 14

    Helm Phase:

  • Odo reinforces the forward shields as much as he can, preparing for the jinsul ship's onslaught! (14/9/9/3)
  • Magenta Science Action: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
  • Kato, bears in tight on the capital ship... perhaps a little too tight as he doesn't manage to get any evasive maneuvers in!
  • Magenta Piloting Action: 1d20 + 12 ⇒ (16) + 12 = 28 ; The jinsul ship doesn't move, it just concentrates its fire on the Pegasus!

    Last Magenta Jinsul Scan Results:
    Medium transport
    Speed 4; Maneuverability average (turn 2); Drift 1
    AC 11; TL 11
    HP 26/45; DT —; CT 9
    Attack (forward) light torpedo launcher (2d8)
    Attack (turret) linked light laser cannons (4d4) *GLITCHING*
    Shields None
    Power Core Pulse Gray (100 PCU); Drift Engine Signal Basic; Systems basic computer, budget short-range sensors *GLITCHING*; Expansion Bays cargo holds (5)
    Modifiers +2 Piloting, reversible; Complement 6
    Reversible The unknown starship’s overall shape and positioning of its thrusters make it very easy to reverse its heading. The ship grants a +2 bonus to Piloting checks to perform a flip and burn stunt.

    Gunnery Phase:

  • Having given up on Twik, Aldane speaks to Sharmain and finally finds someone who will listen to him!
  • Sharmain, happy to have Aldane in her ear, and Twik, relieved to have Aldane out of his ear, both hit, doing a total of 13 points of damage!
  • Magenta torpedo: 1d20 + 4 ⇒ (5) + 4 = 9 ; 2d8 ⇒ (7, 7) = 14 ; The torpedo attack misses again!
  • Magenta laser: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10 ; 4d4 ⇒ (4, 3, 4, 2) = 13 ; But the laser hits again for 13 points! However, this time you are ready to take the hit as the front shields absorb all damage!

    Cumulative Damage Dealt to Magenta: 19
    Cumulative Damage Dealt to Orange: disabled, removed from combat
    Cumulative Damage Dealt to Jinsul capital ship: 59

    Aid tokens used to fire on Jinsul: (3/3)
    Aid tokens used to disable Jinsul: (1/1)
    Aid tokens used to enact a standard benefit: (1/1)

    Pegasus Status:
    HP: 52/55
    Shields (F/P/S/A): 1/9/9/3

    Starship Combat Concluded!!!

    --------------------------------------

    As your shields shrug off the jinsul ship's attack, the combined firepower unleashed by Sharmain and Twik causes a series of explosions on the enemy capital ship and it ceases fire on the Starfinder carrier!

  • Acquisitives

    Male CN Ysoki Envoy 8 | SP 56/56 HP 42/42 | RP 10/10 | EAC 24 KAC 25 | Fort +6; Ref +10; Will +7 | Init: +7 | Perc: +11, SM: +10+1d6+1 | Speed 30ft | Active conditions: none

    A face familiar to some of you appears on your video screen. It's Arratoi, a fellow Starfinder!

    He says, "You've done it! That swollen snuff-snorting lilly-livered clot-nosed pygmy of a ship is no longer firing on us! Get back here ASAP! We're jumping out of this system!"


    Starship Actions ; Live Exploration Extreme!

    The capital ship continues to pursue the Starfinder carrier but with its bombardment ended due to your efforts, the pursuit is futile. You put full power to the Pegasus' engines and, easily outrunning the jinsul attack ship, make a beeline straight to your carrier!

    As much as I'd like the opportunity to TPK you guys, there's only about 2 days left before the special ends, which won't be enough time to finish the shipboard combat encounter, so I won't be kicking that bit off. Please go ahead and post up any RP posts here and I'm happy to continue RPing if the party wants!


    Under the supervision of First Seeker Luwazi Elsebo, the Starfinder fleet’s best starship crews have overcome the first wave of incoming jinsul starships! The Capital Ship Down condition is now in effect.

    The seemingly endless tide of jinsul ships ends—for a moment. All PCs in the All Hands on Deck! mission can perform an extra standard action for 1 round.


    Alongside the recently returned First Seeker Jadnura, the crews of Starfinder carriers have repelled most of the jinsul boarding parties! The Champion Defeated condition is now in effect.

    The carriers can devote more of their resources to supporting the ongoing starship battle. Each starship crew member may reroll any checks attempted during starship combat for the round; they must use the second result.


    Thanks to selfless sacrifices and tactical victories, the Starfinder fleet manages to evacuate most of the transport ships back to the carriers, bringing nearly all the surviving Starfinders to safety. One by one in a rapid succession, the enormous ships dive into the Drift. The carriers converge at their rendezvous point, still at full battle readiness. But no jinsul craft follow; the pursuit is over.

    Nominated First Seeker Luwazi Elsebo addresses the fleet through the ships’ comm units. “Starfinders, today we did something no one would have thought possible a year ago. We were able to rescue many of our comrades and two members of the Society’s former leadership, and what we now know about the Scoured Stars system may at least bring some closure to the loved ones of those who were beyond our help. Despite our victory today, we must remain vigilant, because a new threat has revealed itself. We know little of these jinsuls, but we all witnessed that their armada is massive, and they may have hundreds of thousands of soldiers eager for battle. It is clear they are an enemy we cannot ignore. Today, we must head back home to recuperate, but tomorrow, we must prepare.”

    The Society endures, but a new threat to the galaxy is rising.

    That is the end. Thank you GM’s for all of your hard work and effort to make this successful! And a special thanks to everyone for sticking it out during the multiple website outages. Over 105 players and GM’s alike were a part of this and all your hard work made it possible.


    Starship Actions ; Live Exploration Extreme!

    Well hey look at that! Enough tables have successfully completed enough of the shipboard combat and starship combat encounters to close out the entire special one day early! Woohoo!

    Congratulations guys and thanks for playing! Hope you all had a good time! Per my post in the discussion thread, please check your character details in the slides and let me know if you have any questions!!

    I'll get to work on chronicles and will put up a link to them in the discussion thread!

    Wayfinders

    M Kasathas human / scholar / solarian / 6 | LN | SP 16/48 HP 46/46 RP 5/5 | EAC 20; KAC 24, | Fort +6; Ref +4; Will +5; | Init:+2, Percep:+7

    "Thank God that this is over! I never want to be a captain again."

    Wayfinders

    Female NG Damaya Lashunta Xenoseeker Mystic 7 (Star Sharman connection) | SP 42/42 HP 40/46 | RP 7/9 | EAC 20; KAC 20 (DR 5/-; Resist: Cold 5, Fire 5)| Fort +3; Ref +5; Will +11 | Init: +3| Perc: +18, SM: +13 | Speed 30ft | Detect Thoughts 1/1 Healing Touch 1/1 | Spells: 1st 1/6, 2nd 1/5, 3rd 1/3 |Active conditions: haste

    Sharmain responds with a smile in her voice and her spirits high."Have more faith, Aldane. I found your words inspiring and just what I needed in the end minutes of that last battle."

    On a more sober note, Sharmain adds, "This has been a much more intense assignment than I was expecting. Lots of adventure! I am glad I had such a great team with me. Thank you all."

    As the crew gathers and prepares to leave their Pegasus ship, Sharmain develops a sparkle in her eye, "What do you think of the first seeker and the amazing feats he performed? It's kind of like we rescued each other.

    Wayfinders

    Male NG Human operative (explorer) 2 | SP 10/12 HP 13/20 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +6; Will +4 | Init: +4 | Perc: +7, SM: +6 | Speed 30ft | Active conditions: None.
    Bot:
    [dice=Trick Attack]1d20+13[/dice][occ]DC20+CR[/ooc] [dice=Attack, Force Baton, Get 'em]1d20+4+1[/dice] [dice=Damage]1d4[/dice] [dice=Trick Attack Damage]1d4[/dice]

    Kato pumps his fist in the air as he navigates the pegassus back on board the carriers. Well done Team. That was more fun the riding on bull covered in butter! What great adventure. Good job taking the helm Aldane. Great shooting Sharmain and Twik. Odo that was some fine computer work with the shields. And Zac well done down there, you gave with big boat just the power it needed at the right time! Once we regroup I look forward to kicking some buggy Jinsul abdomen with all of you.

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