Lem

Odo Tosscobble's page

49 posts. Organized Play character for Eric Sklavos.


Full Name

Odo Tosscobble

Race

Halfling

Classes/Levels

Envoy 1 - Stam 6/6 HP 8/8 Res 4/5 | EAC 13, KAC 14 | Fort +1, Reflex +4, Will +3 | Init +1, Percep +6

Active Effects:
None.

About Odo Tosscobble

Odo Tosscobble
Male Halfling Xenoseeker Envoy 1
NG Small humanoid (halfling) from Absolom Station
Init +1; Senses Perception +6
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Defense
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EAC 13, KAC 14
Stamina 6, HP 8, Resolve 5
Fort +1, Ref +4, Will +3
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Offense
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Speed 30 ft.
Melee Battleglove, Cestus -1 (1d4-1 B)
Ranged Laser Rifle (azimuth) +1 (1d8 F/Burn 1d6)
Thrown Attack -1
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Statistics
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Str 8, Dex 13, Con 10, Int 14, Wis 10, Cha 18
Base Atk +0
Feats and Proficiencies Light Armor, Basic Melee, Grenades, Small Arms, Long-Arm Proficiency (1st Level Feat)

Skills Acrobatics +7
Athletics +5
Bluff +8
Computers +6
Culture +6
Diplomacy +8 + 1d6
Disguise +4
Engineering +6
Intimidate +4
Life Science +6
Perception +6
Piloting +1
Sense Motive +0 + 1d6
Stealth +7

Languages Common, Halfling, Aklo

Special Abilities Inspiring Boost (6)
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Equipment:

(Total Bulk: 1.9)
Laser Rifle
Stickybomb Grenade
Battleglove, Cestus
Freebooter Armor I
Frag Grenade (3)
Serum of Healing Mk 1 (2)
Personal Com
Flashlight
Fire Extinguisher
Credstick: 52 credits

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Special Abilities:

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Halfling Luck Halflings receive a +1 racial bonus to all saving throws. This bonus increases to +3 against fear effects.
Keen Senses Halflings receive a +2 racial bonus to Perception skill checks.
Sneaky Halflings receive a +2 racial bonus to Stealth checks. In addition, halflings reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10.Sure-Footed Halflings receive a +2 racial bonus to Acrobatics and Athletics skill checks.

Theme Knowledge: Life Science You are trained to seek out, identify, and interact with alien life-forms. Reduce the DC to identify a rare creature using Life Science by 5. Life Science is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Life Science checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation

Inspiring Boost As a standard action, you can signal an ally within 30 feet who has taken damage from any attack made by a significant enemy at any point after your last turn ended. That ally regains a number of Stamina Points (up to his maximum) equal to twice your envoy level + your Charisma modifier; at 15th level, this increases to three times your envoy level + your Charisma modifier. Once an ally has benefited from your inspiring boost, that ally can’t gain the benefits of your inspiring boost again until he takes a 10-minute rest to recover Stamina Points.
Expertise (1d6) At 1st level, when attempting a Sense Motive check, you can roll 1d6 (your expertise die) and add the result of the roll to your check as an insight bonus. You can use this and other expertise abilities as long as you have at least 1 Resolve Point remaining.
Skill Expertise: Diplomacy At 1st level and every 4 levels thereafter, you can use expertise with one additional class skill.


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Boons:

Halfling Admittance (From 165646-701): New CharacterYou can play a halfling character beginning at 1st Level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the SFSRPGG. A copy of this Chronicle Sheet must be the first Chronicle Sheet for the given Character.

Second Seekers - Luwazi Elsebo Champion (Faction Boon): This Faction boon allows the character to gain Reputation with the Second Seekers (Luwazi Elsebo) faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.


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SFS Info:

SFS#: 165646-702
XP: 1
Fame: 2
Reputation: 2
Reputation Tier: 0
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Scenerios Played:
Mod: Skittershot 1XP, 2 Fame