Stiehle Darkwing |
Thanks for running this! I'd like to add my Operative/Soldier character into the running for a lottery pick. Good luck, everyone!
Stiehle Darkwing
Pathfinder Society #260381-701
Male Human Operative 1 / Soldier 1
Ace Pilot Theme
Neutral Gpod
Acquisitives Faction
Medium
Strength 10 [+0] Constitution 11 [+0] Wisdom 10 [+0]
Dexterity 16 [+3] Intelligence 16 [+3] Charisma 10 [+0]
-----------------------------------------------------------------
Defense:
Energy AC 15, Kinetic AC 16
(10 Base +2 [EAC] & +3 [KAC] Armor, +3 DEX)
Light Armor (Freebooter Armor I, +2 EAC, +3 KAC, +4 Max DEX
Combat Maneuver AC 24
(8 + 16 [KAC])
Stamina Points 13
Hit Points 17
Resolve Points 4
Fort +2 (+2 Base + 0 CON)
Ref +5 (+2 Base + 3 DEX)
Will +4 (+4 Base + 0 WIS)
-----------------------------------------------------------------
Offense:
Initiative +12 (DEX + Edge + Feat + Blitz); Perception +6
Normal Speed 40 ft.
Modified Speed 40 ft.
Notes Base speed increase of 10’ [Blitz]
Base Attack Bonus +1, Melee Attack +1, Ranged Attack +4, Thrown Attack +1
Ranged Attacks:
Membrane Holdout Pistol +5 (1d6 E, Burn 1d6 crit, 80’ range, 20 charges, 1 usage)
Tactical Semi-auto Pistol +5 (1d6 P, 30’ range, 9 rounds, 1 usage; Analog)
Shirren-Eye Tactical Rifle +4 (1d10 P, 70’ range, 1 round, 1 usage; Analog, Sniper [250'], Unwieldy)
Melee Attacks:
Survival Knife +4 (1d4 S; Analog, Operative)
Notes As a full action, move up to speed (or not) and make a Stealth check (+15) vs DC 20 + target's DR to make the target flatfooted and inflict +1d4 extra damage. [Class]
-----------------------------------------------------------------
Abilities:
Racial Gain an extra feat at 1st level and an extra skill point at each character level.
Theme (Ace Pilot) Gain a +1 bonus to Piloting skill; reduce DC of Culture checks by 5 to recall knowledge of starships, vehicles and famous pilots.
Operative's Edge (+1) Gain insight bonus to initiative checks and all skill checks. [Operative Class]
Trick Attack (+1d4) As a full action, move up to speed and make an attack with a weapon that has the Operative special property or any small arms along with a skill check in Stealth, Bluff or Intimidate (DC = 20 + target's CR) to make the target flatfooted and inflict extra damage. [Operative Class]
Ghost Specialization Gain a +4 to Stealth checks made for trick attacks, gain Skill Focus in Stealth and Acrobatics as well as an extra rank in both skills at each operative level. [Operative Class]
Blitz Fighting Style (Rapid Response) Gain a +4 to initiative checks and +10' to base land speed. [Soldier Class]
Proficiencies Basic and advanced melee weapons, small arms, longarms, heavy weapons, sniper weapons, grenades and light and heavy armor. [Operative & Soldier Class]
-----------------------------------------------------------------
Feats:
Improved Initiative[/b] Gain a +4 bonus to initiative checks. [Racial]
Weapon Focus (Small Arms)[/b] Gain a +1 bonus to attack rolls with this weapon class. [1st Level]
-----------------------------------------------------------------
Skills:
22 Skill Points
Acrobatics +11 (+13 to stop/climb in zero-g) [2 Ranks, +3 Class, +3 DEX, +3 Skill Focus +2 Clothing (to stop/climb in zero-g)]
Athletics +6 (+8 to stop/climb in zero-g) [2 Ranks, +3 Class, +0 STR, +1 Edge +2 Clothing (to stop/climb in zero-g)]
Bluff +5 [1 Rank, +3 Class, +0 CHA, +1 Edge]
Computers +8 [1 Rank, +3 Class, +3 INT, +1 Edge]
Culture +8 [1 Rank, +3 Class, +3 INT, +1 Edge]
Diplomacy +1 [+0 CHA, +1 Edge]
Disguise +5 [1 Rank, +3 Class, +0 CHA, +1 Edge]
Engineering +9 [2 Ranks, +3 Class, +3 INT, +1 Edge]
Intimidate +1 [+0 CHA, +1 Edge]
Perception +6 [2 Ranks, +3 Class, +0 WIS, +1 Edge]
Piloting +10 [2 Ranks, +3 Class, +3 DEX, +1 Edge, +1 Theme]
Profession (Vidgamer) +10 [2 Ranks, +3 Class, +3 INT, +1 Edge +1 Clothing (to earn a living)]
Sense Motive +5 [1 Rank, +3 Class, +0 WIS, +1 Edge]
Sleight of Hand +8 [1 Rank, +3 Class, +3 DEX, +1 Edge
Stealth +11 [2 Ranks, +3 Class, +3 DEX, +3 Skill Focus
Survival +6 [2 Ranks, +3 Class, +0 WIS, +1 Edge]
Languages Common, Vesk, Ysoki, Vercite, Akitonian
-----------------------------------------------------------------
Gear:
Freebooter Armor (+2 EAC, +3 KAC, +4 Max DEX) [Bulk 0]
Personal Comm Unit installed in armor, comes with a flashlight (15’ cone), calculator & entertainment options (Battery Capacity: 80, Usage: 1 charge/hour) [Bulk L]
Computer [Tier 1] connected to Comm Unit; Miniaturized with transparent visual display with retinal scanner ID over left eye; A.I. 'Serena'
Membrane Holdout Pistol (Battery Capacity: 20) [Bulk L]
Shirren-Eye Tactical Rifle [Bulk 1]
25 Rounds [Bulk L]
Tactical Semi-auto Pistol [Bulk L]
47 Small Arm Rounds [Bulk L]
Survival Knife (in quick-release sheath) [Bulk L]
Tool Kit (Hacking) [Bulk L]
Mk 1 Serum (1d8 HP) [Bulk L]
Mk 1 Serum (1d8 HP) [Bulk L]
Medpatch [Bulk L]
Environmental (zero-g) / Travel Clothing [Bulk 1]
Industrial Backpack - 7 Days R2Es, Tent, Hygeine Kit, Everyday Clothes [Bulk L]
Total Bulk: 2 [Unencumbered]
Encumbered Threshold:6
Credits Remaining: 17
-----------------------------------------------------------------
Background:
Born and raised on Absalom Station, the young boy showed remarkable aptitude with technology from a very early age. He also inherited his father's quick reflexes, and spent a good deal of his time playing video games competitively. His father was a successful starship racer, winning many competitions until his tragic death when Stiehle was still in his early teens. Though it was ruled an accident, there were some who suspected sabotage, and the young, impressionable boy become obsessed with finding out who was responsible.
When he was seventeen, Stiehle became a racer himself, though mainly to try and find out who killed his father than out of any true love of the sport. Unfortunately, the trail ran cold fairly quickly, and the young man was left frustrated and angry at the injustice of it all. Though Stiehle proved to be a formidable pilot in his own right, his sharp mind and fast reflexes were potent assets for another career as well. The Acquisitives recruited him when he turned twenty-one, and the young man served the faction well as a field agent in the years following the Scoured Stars Incident, when the Starfinders as a whole lost many good assets.
However, the promised fame and wealth offered by the Acquisitives faction are but secondary objectives to Stiehle, for what he truly craves is making connections and gaining knowledge - using those important resources to learn who was behind his father's death. And then he will take action...
Our Mysterious Benefactor |
1 person marked this as a favorite. |
Okay, recruitment closed. It looks like I have a good mix for two tables, so in lieu of lotteries, I'll just run two tables!
Would the following please check in here for Table 1?
Xenal Doshbinder
Pangea-Kappa
Piggy and Porker
B4B2
Reynold Malkin
Da'at
Would the following please check in Here for Table 2?
Delea
Buff-Bot 9000
Raatchet
He-who-grinds-blades-to-dust
Stiehle Darkwing
I believe that covers everyone, but speak up if I forgot you!