Full Name |
B4B2 |
Race |
Android / Ace Pilot / Operative / 1 | NG | SP 6/6 HP 8/10 RP 5/5 | EAC 14; KAC 15, | Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting, poison, and sleep effects | Init:+5, Percep:+5 | |
Classes/Levels |
Operativ/1 |
Strength |
12 |
Dexterity |
18 |
Constitution |
10 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
11 |
About B4B2
Android ace pilot operative 1
NG Medium humanoid (android)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +5
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DEFENSE
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SP 6 HP 10 RP 5
EAC 14; KAC 15
Fort +2; Ref +6; Will +2; +2 vs. disease, mind-affecting,
poison, and sleep effects (unless the effect targets
constructs)
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OFFENSE
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Speed 30 ft.
Melee survival knife +4 (1d4+1 S; analog, operative)
Ranged tactical semi-auto pistol +4 (1d6 P; analog) or
frag grenade I –3 (explode [15 ft., 1d6 P, DC 10])
Offensive Abilities trick attack
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STATISTICS
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Str 12 (+1); Dex 18 (+4); Con 10 (+0); Int 12 (+1); Wis 10 (+0);
Cha 11 (+0)
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Skills
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Acrobatics +11,
Athletics +6,
Bluff +5,
Computers +6(1 rank),
Disguise +5,
Engineering +6 (1 rank),
Intimidate +5,
Perception +5,
Piloting +10 (1 rank),
Sense Motive –1,
Sleight of Hand +9,
Stealth +11; (ghost specialization: +4 to Stealth checks to make trick attacks)
(reduce the DC of Culture checks by 5 when recalling knowledge about starship and vehicle models and parts as well as famous hotshot pilots);
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Feats
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Great Fortitude, Skill Focus (Acrobatics, Stealth)
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Languages
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Common, Shirren
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Other Abilities
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ghost specialization
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Combat Gear
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mk 1 serum of healing, frag grenade I, medpatch;
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Other Gear
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flight suit stationwear,
tactical semi-auto pistol with 30 small arm rounds,
survival knife, everyday
clothing,
feld rations (1 week),
hygiene kit,
personal comm unit,
toolkit (hacking),
credstick (37 credits)
3 basic medkits
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SPECIAL ABILITIES
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Constructed
For effects targeting creatures by type, B4B2
counts as both a construct and a humanoid (whichever
is worse for B4B2).
Darkvision
B4B2 can see up to 60 feet in total darkness.
Flat Affect
The DC of a Sense Motive check attempted
against B4B2 increases by 2.
Low-Light Vision
B4B2 can see in dim light as if it were
normal light.
Trick Attack
As a full action, B4B2 can move up to
30 feet and make a single attack with a small arm (or
a melee weapon with the operative special property)
as a trick attack. Just before making the attack, B4B2
attempts a Bluff, Intimidate, or Stealth check (whichever
is better for Iseph) with a DC equal to 20 + the target’s
CR. If the skill check is successful, the attack deals 1d4
additional damage and the target is flat-footed against
this attack.
Upgrade Slot
B4B2 has an internal quick-release sheath
normally installed in armor as an upgrade. This can
store a single one-handed weapon, which Iseph can
draw as a swift action.
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GEAR DESCRIPTIONS
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Flight Suit Stationwear
While wearing this armor, B4B2
can close its environmental seals and survive in a
vacuum (or other harsh environment) for up to 24 hours.
Medpatch
B4B2 can use this to attempt an untrained Medicine
check with a +10 bonus to perform the frst aid, long-term
stability, treat disease, or treat drugs or poison task.
Mk 1 Serum of Healing
Drinking a vial of this serum restores 1d8 HP.
Tactical Semi-Auto Pistol
This weapon can be fred nine times before it must be reloaded.