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About Pangea-KappaCURRENT MISSION INFO’:
SFS #101218-707
Reputation:
Reputation with Acquisitives: 29 (Tier 3)
Reputation with Dataphiles: 1 Reputation with Exoguardians: 1 Reputation with Second Seekers (Luwazi Elsebo): 1 Reputation with Second Seekers (Jadnura): 1 Reputation with Wayfinders: 1 (Tier 0) Chronicles:
• #1 - 1-1 Quest - Into the Unknown
• #2 - 1-02 - Fugitive on the Red Planet • #3 - 1-03 - Yesteryear's Truth • #4 - 1-01 - The Commencement • #5 - 1-04 - Cries From the Drift • #6 - P-01 - Incident At Absalom Station • #7 - 1-08 - Sanctuary of Drowned Delight • #8 - 1-07 - The Solar Sortie • #9 - 1-00 - Claim to Salvation • #10 - 1-12 - Ashes of Discovery • #11 - 1-34 - Heart of the Foe • #12 - 1-38 - The Many Minds of Historia • #13 - Boons:
Boons Slotted this Adventure
Ally: • Honorbound Ally (can go in Starship) from 1-04 Cries from the Drift Faction: • Acquisitives Champion Personal: • Jinsul Witness (from 1-34) +1 bonus to all saves made to resist the effects of abilities or spells used by jinsuls or the divine herald, Dhurus. In addition, if you ever fail a save against one of these efects while this boon is slotted, you can permanently cross this boon of this Chronicle sheet to treat your saving throw result as though you had rolled a natural 20 instead. Promotional: • Promotional Record Keeper - Prerequisites: Bring and display a Starfinder Player Character Folio to the game. Benefit: You can use this boon, once per session, in one of two ways. The first option is to reduce the Resolve Point cost of resting to regain Stamina by 1 (down to 0 RP). The second option is to reduce the DC of any single starship combat check (including a gunnery check) by 4; this decision must be made before making the check. Social: • Known Quality - x Rep Tier for Day Job Starship: • Automated Defenses - 1/time starship combat - A science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon. (from Chronicle #4 - 1-03 Yesteryear’s Truth) Slotless: • Starfinder Insignia (Starfinder insignia w. hidden datapad) • Marked Field Agent - Society Subdermal Graft (light & shows am SFS) (from Chronicle #2 - 1-01 The Commencement) • True Savior of Tesch (replaces Day Job) from 1-02 Red Planet • Purveyor of Fortunes Earn 1 additional Fame & 1 Reputation w. the Acquisitives when spending $10. Special: used at Tiers 1 & 2; next use at Tier 3. (cost: 0 Fame at Tier 1) • Ghibrani Linguist (from 1-03 Yesteryear's Truth) • Morlamaw Linguist (from 1-08 Sanctuary of Drowned Delight) • Society Contract (for playing pre-gens) from 1-00 Claim to Salvation • Claimant to Salvation (for Salvation’s End) from 1-00 Claim to Salvation All My Other (non-slotted) Boons
PANGEA Kappa Model
Clear Spindle Aeon Stone:
No need to eat or drink
As a standard action: increase the light level in your square by one step Defense
SP 35 - HP 39 - RP 5
Offense
- Melee -
- Ranged -
Statistics
Feats: Light Armor - Basic & Advanced Melee Weapons - Small Arms - Weapon Spec’ - Weapon Focus Advanced Melee Weapons - Mobility - Spring Attack Solarion Abilities:
• Solar Manifestation
Fist sized mote of Dark Energy (Black Hole-like) floating near my head. 20 ft. radius Dim Light (can shut off as a Standard, but not in Stellar Mode) • Solar Weapon Solar mote turns into an energized fist of crackling dark energy (move action to form and dissolve, can be combined with a move as a single move action). Can shed dim light. • Stellar Mode Choose Graviton, Photon, or Unattuned at start of fight. Gain 1 point at each start of round (3 max’, or Zenith). Always sheds dim light. in Graviton = +1 Reflex in Photon = +1 Insight to Damage rolls • Black Hole / Supernova - c.f. Black Hole (attracts people by 15 ft.) 25 ft. range - Supernova = 5d6+1d6+1 fire dam’ to all w. 10 ft (Reflex save for 1/2) DC = 10+1/2 lev’+CHA or 15 • Stellar Rush (Su) As a standard action, you can wreathe yourself in stellar fire and make a charge without the penalties (see page 248). +4 to Bull Rush roll When you are attuned or fully attuned, you can substitute a bull rush for the melee attack at the end of the charge. Whether or not you succeed at the bull rush, the target takes 2d6 fire damage (Reflex half - see above for DC). Bull Rush Knock the target back 5 ft +5 ft per 5 above KAC + 8. If obstacle in the way, target stops at obstacle. • Dark Matter (Su) As a move action, increase your density to resist physical damage. You gain DR 1/—. This increases to DR 2/— at 6th level and by 1 every 3 levels after. This benefit lasts for 1 round or until you leave graviton mode. When attuned or fully attuned, your DR is equal to half your solarian level (DR 2/-) Sideral Influence (Su):
Spend 1 minute in meditation & choose either graviton or photon skills.
When rolling a check with one of either graviton or photon skills: roll 1d6 & add result as insight bonus. Ability lasts until you enter combat, fall unconscious, sleep, or meditate again (reactivate by meditating again for 1 minute).
• Graviton: Mysticism • Photon: Diplomacy Skills:
+10 Acrobatics (5 ranks +3 class skill +2 Dex) +10 Athletics (3 ranks +3 class skill +4 Str) +3 Bluff +3 Computers (1 rank +2 Int) +3 Culture (1 rank 2 Int) -5 DC to recall Knowl’ re. Orator cultural aspects +11 Diplomacy (5 ranks +3 class skill +3 Cha) +1d6 Photon sidereal influence +3 Disguise +3 Engineering (1 rank +2 Int) +3 Intimidate +3 Life Science (1 rank +2 Int) +3 Medicine (1 rank +2 Int) +4 Mysticism (1 rank +3 class skill +0 Wis) +1d6 Graviton sidereal influence +4 Perception (1 rank +3 class skill +0 Wis) +6 Physical Science (1 rank +3 class skill +2 Int) +2 Piloting +12 Profession Orator: Solarion preacher (5 ranks +3 class skill +3 Cha +1 theme) +4 w. kit -5 DC recall Knowl' icon Orators +17 Day Job w. Outift +2 Sense Motive (1 rank +3 class skill +0 Wis -2 racial) +3 Sleight of Hand (1 rank +2 Dex) +6 Stealth (1 rank +3 class skill +2 Dex) +1 Survival (1 rank +0 Wis) Languages: Common ; Akitonian ; Ysoki ; Drow ; Goblin Weapons:
Solar Weapon w. Photon Shard Crystal w. Soulfire Fusion
Tactical Semi-auto Pistol Explosive rounds - 3 clips of 9 Regular rounds - 1 clip of 9 Armor:
Stationwear flighsuit (Light Armor)
Magic:
6 x Serum of Healing Mk I Equipment:
Professional Outfit
Toolkits: Engineering, Hacking, Orator's Starfinder Insignia (w. a hidden ‘common Mk I datapad’) Subdermal Implant Badge: Laboni’s official pit crew (pure RP from 1-01) Jet Pack (mounted in Android slot) Spare High Capacity Battery 100 ft. titanium alloy Cable Line 3 B carried (4 B limit):
Armor - 1 L
Pistol - 1 L Ammo - 1 L Clothes - 1 L Kits - 3 L Jet Pack - 1 B Serums of Healing - 6 L Cable - 1 B total: 2 B 12 L Jet Pack:
You gain a fly speed of 30 feet (average maneuverability). You can use this for “cruising flight” at a usage of only 1 charge per minute, but you are flat-footed and off-target while doing so. Changing from normal flight to cruising flight or vice versa is a standard action. A jetpack can’t lift you if you’re encumbered.
Capacity 40 - Use 2 / action Wealth: 12424 Cr. Appearance:
A non-sexuated android, with yellow lights under dark synthskin.
1m85 (6’1”) - 85 kg (187#) Background:
"Prototype Android & Nanite Genesis Enterprise - Akiton PANGEA Kappa model serial #101218-707" was recently created on Akiton, and has decided to serve with the Acquisitives of the Starfinder Society as per the long standing link between them and PANGEA.
New creation (3 month VR training before 1st mission). Touched by tradition. Is known since it is rare for a brand new Android to be a Solarian. Space Combat:
Captain
+3 Bluff +11+1d6 Diplomacy +3 Intimidate Engineer
Gunner
Pilot
Science Officer
Bot the Android:
• Melee Attack [dice=Solar Weapon Energized Fist vs. KAC]1d20+10[/dice] [dice=Magic B & f, crit 1d4 Burn]1d6+1+12[/dice] (+1 Insight Damage if in Photon mode) • Crit’ [dice=Burn]1d4[/dice] • Melee Full Attack [dice=1st Solar Weapon Energized Fist vs. KAC, crit 1d4 Burn]1d20+6[/dice] [dice=1st Magic B & f]1d6+1+12[/dice] (+1 Insight Damage if in Photon mode) [dice=2nd Solar Weapon Energized Fist vs. KAC, crit 1d4 Burn]1d20+6[/dice] [dice=2nd Magic B & f]1d6+1+12[/dice] (+1 Insight Damage if in Photon mode) • Charge/Bull Rush [dice=Charge (as Standard) vs. KAC+8]1d20+10[/dice] [dice=Fire]2d6[/dice] • Ranged
IN SPACE
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