About Xenal Doshbinder
Xenal's scales are mostly a matte green but are shot through with ribbons of crimson and gold. She proudly bears the symbol of Iomedae on her chest. She has learned that a faceful of bared fangs tends to be more intimidating than friendly to most of the Pacters, so these days she tends to talk big with her hands rather than her expressions.
Stamina Points: 24
Hit Points 25
Resolve Points 4
Fort +4 (Base +2 Con +2)
+2 v. fear, +1 v. fear
Starknife +6 1d4+4 P -- 20' Range -- Analog, thrown
Athletics +5 (+4 Str, 1 rank, +3 class -3 ACP)
Bluff +8 (+2 Cha, 3 rank, +3 class)
Culture +5 (-1 Int, 3 ranks, +3 class)
Diplomacy +8 (+2 Cha, 3 ranks, +3 class)
Intimidate +8 (+2 Cha, 3 ranks, +3 class)
Life Science +4 (-1 Int, 2 ranks, +3 class)
Sense Motive +5 (2 ranks, +3 class)
Armor Savant: Xenal uses armor in a way that complements her uniquely sturdy physiology. When wearing armor she gains a +1 racial bonus to AC. When she wears heavy armor, her armor check penalty is 1 less severe than normal.
Fearless: Xenal receives a +2 racial bonus to saving throws against fear effects.
Low-Light Vision: Xenal can see in dim light as if it were normal light.
Natural Weapons: Xenal is always considered armed. She can deal 1d3 lethal damage with unarmed strikes and the attack doesn't count as archaic. At 3rd level she gains a unique specialization in these unarmed strikes.
Theme Knowledge: Xenal is trained to seek out, identify, and interact with alien life-forms. She reduces the DC to identify a rare creature using Life Science by 5. Life Science is a class skill for her.
Blitz Combat Style - Rapid Response: Xenal gains a +4 bonus to initiative checks and increases her land speed by 10'.
Expertise: Xenal is an expert at dealing with challenges that test her skills, be the challenges social or otherwise. When attempting a Diplomacy or Sense Motive check, Xenal can roll d6 and add the result of the roll to her check as an insight bonus. She may only use this while she has at least 1 Resolve Point remaining.
Get 'Em (Language-dependent, Mind-affecting, Sense-dependent): As a move action, Xenal can choose one enemy within 60'. Until the start of her next turn, she and her allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60' or out of line of sight or hearing.
Inspiring Boost [language-dependent, mind-affecting, sense-dependent]: As a standard action, Xenal can signal an ally within 30 feet who has taken damage from any attack made by a significant enemy at any point after her last turn ended. That ally regains a number of Stamina Points (up to their maximum) equal to twice her envoy level + her Charisma modifier (6). Once an ally has benefited from her inspiring boost, that ally can’t gain the benefits of your inspiring boost again until they take a 10-minute rest to recover Stamina Points.
Coordinated Shot: Xenal can maneuver a foe to be in the direct line of an ally's fire. When she is threatening a foe with a melee weapon, any ally that has line of sight to the foe without her granting that foe cover gains a +1 bonus to ranged attack rolls against that foe.
Weapon Specialization (Unarmed)
50' of Titanium Cable Line, Tactical Starknife, Tactical Pike, Thinplate, Serum of Healing mk I., Society Subdermal Graft
Current Credits: 2832
Prestige and Active Boons:
Exo-Guardians Reputation 14
Dataphiles Reputation 1
Dream Whispers (Ally Boon): Because Xenal researched its dreamspun tales, the Liavaran Dreamer known as Whisperer of Solar Winds has taken an interest in her. The Dreamer imparts some knowledge to Xenal in the form of cryptic comments that may prove helpful later in her missions. Once per adventure, after Xenal misses an attack or fails a saving throw, she can recall the Dreamer's mysterious messages. She immediately counts her roll as being 2 higher.
Exo-Guardians Champion (Faction Boon): Xenal has declared her allegiance to the Exo-Guardians and dedicates her missions to furthering their goals. This boon allows her to gain Reputation with the Exo-Guardians faction.
Record Keeper (Promotional Boon): Xenal can use this boon, once per session, in one of two ways. The first option is to reduce the Resolve Point cost of resting to regain Stamina by 1 (down to 0 RP). The second option is to reduce the DC of any single starship combat check (including a gunnery check) by 4; this decision must be made before making the check.
Pact Worlds Defender (Social Boon): Xenal makes no secret her desire to defend the Pact Worlds from external threats. She and any adjacent allies gain a +1 morale bonus to saving throws against fear effects. This bonus increases to +2 if the source of the fear is something that did not originate within the Pact Worlds.
In-the-Vehicle Training (Starship*) Hours of traversing Vabaimus's uneven ground has given Xenal valuable experience when maneuvering a vehicle in dangerous conditions. While operating a vehicle (but not a starship), she increases its EAC, KAC, and hardness by 1. When a vehicle she is operating would be wrecked, she can use up this boon and attempt a Piloting check; the vehicle is instead reduced to 1 hp, and remains operable for a number of rounds equal to 1/2 the Piloting check.
Solar Powered Weapon System (Starship Boon): The files Xenal retrieved from Brilliance also included blueprints for experimental innovations by the Arch Energy Consortium. Xenal may select a single weapon on her starship with the word laser in its title. She gains a +1 bonus bonus to damage rolls with that weapon. She can spend a resolve point prior to firing the weapon to increase the bonus to 4 for a single round.
Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, Xenal has successfully completed her induction into the Starfinder Society. The Society offered her a subdermal implant as part of her commencement. She receives a Society Subdermal Graft for free.
Private Vault (Slotless, Vanity): The staff of the Communion Vaults took note of Xenal's actions in helping to resolve Whisperer of Solar Wind's dreamspun tales. The staff provided her a reasonable space of her own within the Communion Vaults. This 20x20 chamber can be used to store any major magical finds she's recovered or purchased during her travels. While this chamber is mostly a personal accomplishment and an area she can show off to others, it does have one tangible benefit: the entire area within her vault is warded by a nondetection effect (CL 10).
Star Sugar Heartlove!!! (Slotless Boon): During her commencement missions, Xenal had the chance to pick up her own copy of the latest album from sugar-pop sensation Strawberry Machine Cake, and decided to keep it.
Collector and Examiner (Ally Boon): The Exo-Guardians host a variety of professionals interested in researching alien life from the Vast. One such researcher (Garanielle) would like to work with Xenal. At the end of a scenario, she can return one, and only one mostly intact cadaver of a defeated significant enemy for Garanielle to study. While she has this slotted she gains a +1 insight bonus to Engineering, Life Science and Mysticism Checks to identify Dragons, Oozes or Elementals. (Assembly Ooze (4), Solar Elemental (5), Nightmare Dragon (6)
Envar's Attention: During her mission to the space station Brilliance, Xenal managed to impress Arch Energy's notorious chief procurement officer, Envar Tamm. How this influence will play out in the future is not yet clear, but she has nevertheless ingratiated herself with Envar Tamm - for good or for ill.
Honorbound Allies (Ally or Starship Boon): During her mission to salvage information from the Struggle's Scholar, Xenal engaged in an honorable starship duel with a vesk transport, the Honorbound. By following the strictures of the duel, Xenal impressed the captain of the Honorbound.
AbadarCorp Augmentations (Social Boon; 3/3): AbadarCorp has made Xenal a special offer after she helped maintain the stability of their Freemarkets by keeping illegal augmentations off the streets. At the end of a scenario where she has this boon slotted, she can purchase one or more augmentations from the Starfinder Core Rulebook and receive a one-time 20% discount. If the item level of the augmentation is 8 or more, then she receives only a 10% discount on that augmentation.
Faction's Friend (Social Boon) 3/3: By assisting various factions of the Starfinder Society, Xenal has proven herself a dependable asset. If she would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, she can check one of the boxes on this boon. Doing so reminds her current championed faction of your past exploits, and she still earns 1 Reputation (but no Fame).
Society Contract (Slotless Boon): Anytime you play a pregenerated character in an adventure, even if the scenario credit is not assigned to the character on this Chronicle sheet, you can reroll a single d20 roll. You must follow all the rules associated with rerolls (Starfinder Core Rulebook 243). You can only gain one reroll per adventure from this boon, and only when you play a pregenerated character. You cannot slot another boon that grants a reroll (such as a promotional boon). Alternatively, any time you play a pregenerated character in an adventure and that character dies, you can cross this boon off the Chronicle sheet to be returned to life, as per raise dead. Being healed in this way takes 10 minutes.
Claimant to Salvation (Slotless Boon): If you bring this Chronicle sheet to an adventure in which the Starfinder Society continues exploring the false moon of Salvation’s End, you can qualify to receive a special boon at the end of the adventure to reflect the additional investment the Starfinder Society makes into exploring the satellite.
Souvenir Cestus (Slotless): Vabaimus is home numerous crest-eaters, and Xenal departed with several of their horns as souvenirs. She can use up this boon to use her Downtime to fashion an austere bone cestus for 120 credits, or at level 8 or higher, a measured bone cestus for 1100 credits.
Halfling Admittance (Personal Boon; Limited Use): Bonus given to Vixi Trixen.
Captain: Diplomacy +8, Intimidate +8
Pilot: Piloting +0
Scenarios: 1. Claim to Salvation, 2. Commencement, 3. Cries from the Drift, 4. The Half-Alive Streets, 5. The Solar Sortie, 6. Dreaming of the Future. It Rests Beneath