Captain Balthazar Edison's page

37 posts. Organized Play character for Gary Pepper.

Full Name

Captain Balthazar Ugendar Edison


| SP 12/12 HP 16/16 | RP 2/3 | EAC 13; KAC 14 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +3+1d6; Low-Light, Darkvision


| Speed 30ft | Active conditions: None.


Male CG Android Envoy Space Pirate 2

About Captain Balthazar Edison

SFS # 43992-702
Experience 5 of 6 (1 Held Lvl 3)
Slotted Faction Second Seekers
Wealth 1735 Credits
Inventory Tracking Sheet


When out venturing Balthazar will always have his pistol and Sword drawn.
Combat Tactics
Balthazar will move within 30 feet of the biggest baddest looking Target and will shout Get 'EM in the first round. Each round there after unless he needs to move to withing range of his Pistol he will continue to shout out Get 'Em each round.

If another Starfinder looks to be severly damaged Balthazar will shout an Inspiring Boost with a rousing speech. 6 SP regained

Weapon Rolls
[dice=Tactical Semi-auto pistol]1d20+5[/dice]
[dice=Piercing Damage]1d6[/dice]

[dice=Dueling sword, tactical]1d20+3[/dice]

Reputation 6 Fame, 6 Global Reputation

Faction Reputaions:

Reputation with Acquisitives: 0
Reputation with Dataphiles: 0
Reputation with Exoguardians: 0
Reputation with Second Seekers (Luwazi Elsebo): 6
Reputation with Wayfinders: 0


Captain Balthazar Edison
Envoy Space Pirate 2
CG Medium Humanoid (Android)
Init +1; Senses Perc +5, SM +3+1d6; Low-Light Vision, Darkvision

EAC 13, KAC14
SP 12 HP 16 RP 3
Fort +0, Ref +5, Will +3; +2 vs. disease, mind-affecting effects, poison, and sleep.

Speed 30 ft.; Jump Jets 30ft. Straight or 20ft up,
Melee Dueling sword, tactical +2 (1d6+1 S)
Ranged Tactical Semi-auto pistol +4 (1d6 P), or Frag Grenade +2 Explode (1d6 P, 15 ft.), or Shock Grenade +2 Explode (1d8 E, 15 ft.)
Offensive Abilities Get ‘Em, Inspiring Boost,

Str 12 (+1), Dex 15 (+2), Con 10 (+0), Int 12 (+1), Wis 10 (+0), Cha* 14 (+2)
*Key ability
Skills (9 Ranks/Lvl)
Acrobatics +2, Athletics +1, Bluff +8 (2 Ranks), Culture +6 (2 Ranks), Diplomacy +7+1d6 (2 ranks), Disguise +2, Intimidate +7 (2 Ranks), Perception +5 (2 Ranks), Piloting +2, Profession [Smuggler/Cha] +7 (2 Ranks), Sense Motive +3+1d6 (2 Ranks), Sleight of Hand +7 (2 Ranks), Stealth +7 (2 Ranks),
Skill Modifiers +2 Intimidate w/Voice Amplifier, +2DC vs. Opposed Sense Motive, Reduce the DC of Culture checks to recall knowledge about black market locations, known smugglers, and notorious space pirates by 5.

Starship-Combat Version of Skills

Feats Weapon Focus (Small Arms)

Languages Common, Vesk, Akitonian, Shirren,
SQ Constructed, Exception Vision, Flat Affect, Upgrade Slot (1/1: Jump Jets), Armor Proficiency (light), Weapon Proficiencies (Basic melee weapons, grenades, small arms), Envoy improvisation, expertise (1d6), skill expertise (Diplomacy and Sense Motive), Envoy improvisation,

Combat Gear Jump Jets (16/20), Tactical Semi-auto pistol, Frag Grenade I (2), Shock Grenade I, Rounds, small arm (30), Tactical Dueling sword,
Other Gear Album: Star Sugar Heartlove!!!, Freebooter armor I,

Special Abilities

Boons Slotted this Adventure
Faction: Second Seeker Champion

All My Boons:

Marked Field Agent (Slotless Boon)
Star Sugar Heartlove!!! (Slotless Boon; Limited Use)
Hero of the Stars (Starship Boon; Limited Use)
Starfinder Insignia (Slotless Boon)
AbadarCorp Acquaintance (Social Boon)
[ ] [ ] [ ] [ ] [ ] True Savior of Tasch (Slotless Boon; Limited Use)

Bot Me!: