Improvisations: 2nd–get 'em, 4th–clever attack, 6th– inspiring boost, 8th–don’t quit, 10th–focus, 12th–hidden agenda/hurry, 14th–improved hurry;
Feats: 3rd–Diversion, 5th–Fast Talk, 7th–Unfriendly Fire, 9th–Antagonize, 11th–Iron Will OR Skill Synergy (Diplomacy & Intimidate)
Talents: Create Diversion (Armory)?
Abilities: 5th–Dexterity, Constitution, Intelligence, Charisma, 10th–Strength, Dexterity, Intelligence, Charisma
Purchases: armor upgrades (adaptive defense module [AA2], force fields, etc.), (frost) plasma pistol, advanced semi-auto with critical effect fusion, weapon fusions (merciful, 7th - Star Sugar Heartlove!!! Chronicle); check each level for improvements to small arms and light armor.
Bot Instructions:
Reynold uses his Get 'Em and Clever Attack improvisations against viable targets. He prefers to use stun mode and inflict nonlethal damage except against visibly vicious or dangerous foes.
dice=Bluff]1d20+17+1d6+1[/dice (convincing liar reroll still gets +3 from Skill Focus)
dice=Attack vs EAC (static arc pistol)]1d20+11[/dice
dice=Damage (E, nonlethal)]1d6+4[/dice