Ruins of Pathfinder: The Shattered Star (Inactive)

Game Master Crustypeanut

Loot Tracker
Roll20 Campaign Link
Magnimar Map
Heidmarch Manor

Natalya's Map of the Crow


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Male Orc Expert 5

Up until recently I didn't realize I got new hexes with the release in terms of normal non spirit ones.

Keeping that in mind for the next hex.


Male Human (Chelaxian) Witch 2 [HP 12/12 | AC 13 (12 T, 11 FF) | F: 1 R: 2 W: 1 (+1 v Charm/Compulsion) | Per: -2 (-2 Sight +2 Familiar) | SM -4 (+2 Familiar)]
Skills:
Craft tattoo +12 Know: arcana +10 dungeon +6 engineering +6 geography +6 history +9 local +6 nature +9 nobility +6 planes +10 Ling +11 Perception -2(-2 Sight, +2 familiar) SM -4(+2 Familiar) Spellcraft +10 Swim +4 UMD +6
Spells and Hexes:
(CL 2; conc +7): 1st (DC 16)-command, command, mage armor, snowball | 0-detect magic, message, read magic, stabilize | Hexes: Evil Eye (DC:16), Misfortune (DC 16), Cackle, Flight (Feather Fall at will)

It looks like you can only take one witch Hex. You're only able to take each hex once unless otherwise noted, and witch hex has no such note.


Male Orc Expert 5

I was looking at the other non spirit related ones though the witch one is certainly good. Fury+chant isnt bad


Male Gnome Orace 1

(Modified from an earlier post, per conversation with Crusty on roll20)

For my Misfortune mystery, let's lean toward using it early. Here are my heuristics for you playing it on my behalf:
Assuming it hasn't been used yet at any time in a round, please reroll the first instance of
* any crit confirm roll for our team < 10
* any roll (18-20) to hit from a foe
* any save roll for our team < 8

Unless:
* don't interfere with Radyx or Ferit when they're in a challenge fight


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

What's up with the "< #"? Is that like programmer speak or something?


Yeah. I was talking to Hoos about his misfortune and asked him to give me perameters for it to take effect. Basically If-Then statements.


Male Gnome Orace 1

Specifically, he asked me to have it trigger off of die rolls, not effects (since I can't know effects when I choose whether or not to use the ability).

So written more as pseudocode:
WHILE Hoosible hasn't used his Misfortune yet this round,
. . IF The roll isn't part of a challenge of Ferit or Radyx's AND
. . . . IF one of us rolls something < 10 on a crit confirm,
. . . . OR IF anyone attacking us rolls > 17,
. . . . OR IF anyone on our team rolls <8 on a save,
. . THEN reroll it.

## NOTE, since an Oracle's Misfortune says "take the second roll" not "take the better (or worse) of the two" this will occasionally backfire. For example, if a greataxe wielder rolls 18 to hit, and my "misfortune" makes her reroll and get a 20. (Whoops!)

Totally happy to have other suggest modified (or more complex) rules. I suppose we could have something more detailed/precise like
. . . . IF one of us rolls to confirm a crit
. . . . . . IF we know from previous rolls won't confirm: reroll any failure to confirm
. . . . . . ELSE : reroll any roll < 10
. . . . OR IF anyone attacks us
. . . . . . IF we know from previous rolls it would hit & we know from previous rolls that a hit from that foe to this ally could be dangerous : reroll it
. . . . . . ELSE IF an attacker with a weapon whose crit range we know scores a crit threat : reroll it
. . . . . . ELSE IF (unknown attacker & unknown crit range) attacker rolls > 18 : reroll it
...and so on...but I suspect that kind of flow chart might drive Crusty crazy...and there's really no end to the level of detail we could start to specify, once we go down that road.


Good news everyone! Although this isn't going to really affect this game very much, I'm currently working on a set of modified alcohol and intoxication rules, using the 3.0 Arms and Equipment Guide's alcohol intoxication rules as a guidelines.

In addition, once I get around to it, I'm heavily modifying the various alcohol-based archetypes to work around the new system, and I may even add a few new ones. Of course, I'll be allowing the use of any of the archetypes in my own games, including this one.

Here is the new ruleset for those curious. Any recommendations or comments are welcome!


Stats:
HP 15/15; AC 13, Flat Footed 10, Touch 13; CMD 13; Fort +0, Ref +5, Will +4 (+2 vs. Enchantment; +2 vs. Poison); Perception +14; Initiative +3

Just to touch base here, as I think most here are already aware, I'm pulling out of most of my games. I'd like to give it a week or so to decide officially on this game if that's alright with you Crusty.


No worries Valko! I understand totally, just let me know.

Provided you guys don't all die in this fight.. hehehe.

Anyways, Hoots: You're right about the Tower Girl missing Strawflower.


Im' starting to think Warpriests are cursed on the paizo forums.

First you have Ferit's Warpriest of Gorrum over in my IG missing 2/3rds of the time (Despite having a fair attack bonus), and over here Charbonardent's having the same issue. I think Eugeni (Ferit's Warpriest of Erastil over in RotR) was also having the same issue..

Anyhoo, working on an update!


Although you guys don't have to keep track of it yourselves, you're currently at 3050 out of 5000 exp, or 1/3rd of the way from level 2 to 3.

You've gained 875 xp each from the Crow's nest so far.


Half-giant Warpriest | HP 19/19 | Blessings 2/4 | Fervor 1/4
Stats:
AC 17/11/16 | Fort +6 Ref +0 Will +56 | Init. +1 | Perception +3, Low-light vision | CM +5/16

Thanks for the charity. This combat has been disappointing from the roller.


Half-giant Warpriest | HP 19/19 | Blessings 2/4 | Fervor 1/4
Stats:
AC 17/11/16 | Fort +6 Ref +0 Will +56 | Init. +1 | Perception +3, Low-light vision | CM +5/16

Hoosible

Did Strawflower take any damage? Char offered to heal it here. Let me know.

cheers


M Drow Card Caster & Spire Defender 1 / 4 Wind Monk 1

Remi will take some of that if its still being offered.......


Male Human (Chelaxian) Witch 2 [HP 12/12 | AC 13 (12 T, 11 FF) | F: 1 R: 2 W: 1 (+1 v Charm/Compulsion) | Per: -2 (-2 Sight +2 Familiar) | SM -4 (+2 Familiar)]
Skills:
Craft tattoo +12 Know: arcana +10 dungeon +6 engineering +6 geography +6 history +9 local +6 nature +9 nobility +6 planes +10 Ling +11 Perception -2(-2 Sight, +2 familiar) SM -4(+2 Familiar) Spellcraft +10 Swim +4 UMD +6
Spells and Hexes:
(CL 2; conc +7): 1st (DC 16)-command, command, mage armor, snowball | 0-detect magic, message, read magic, stabilize | Hexes: Evil Eye (DC:16), Misfortune (DC 16), Cackle, Flight (Feather Fall at will)

It wouldn't be healing for you, he's talking about negative energy for the undead tiger. However, we have a wand around here somewhere.


Male Gnome Orace 1

Thanks, Charbonardent. Hoos gave Strawflower a tap from the wand mid-combat. When it finishes she'll be at 36/44, so getting a hit from you would be great. Not sure if we're out of combat rounds yet, but Hoos will send her over to you to be healed next round.

Anyone else who's injured and wants a tap from the IH wand, just let Hoos know.


M Drow Card Caster & Spire Defender 1 / 4 Wind Monk 1

Remi is at 2hp so he'll take whatever is offered!


Male Orc Expert 5

I'm going to be sadly unavailable for the next 5 days. Tommorrow I have to get as much of the apartment moved as possible as the net three days will involve hours and hours of cleaning.


Hey guys, sorry for the silence, been busy and will continue to be so until this weekend.

As for in-game time, you guys got a few rounds of downtime if you want before you go chase after the girl who got away.


Hey everyone, I apologize for my extended absence; I plan on resuming my normal schedule here on the forums either later tonight or tomorrow, so expect an update around then.

Sorry again for the silence!


Eeey Guys, you all still here? Want me to just move ya to the east after having considered you guys rested for a minute? Or does anyone want to post anything more?


Half-giant Warpriest | HP 19/19 | Blessings 2/4 | Fervor 1/4
Stats:
AC 17/11/16 | Fort +6 Ref +0 Will +56 | Init. +1 | Perception +3, Low-light vision | CM +5/16

We were ready to move on after the escapees. Char doesn't see anything worth equipping, so I wasn't jumping to post.

cheers


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Honestly, it's been so long that I don't really remember what was going on except that I wanted to chase a rat lady and everyone told me not to. Ready to move on to whatever the more cautious of the lot want.


M Drow Card Caster & Spire Defender 1 / 4 Wind Monk 1

sorry, thought I had posted yesterday.......lots of cool toys but nothing Remi likes urgently enough to equip at the moment. Ready to yet again charge off into danger!


Male Human (Chelaxian) Witch 2 [HP 12/12 | AC 13 (12 T, 11 FF) | F: 1 R: 2 W: 1 (+1 v Charm/Compulsion) | Per: -2 (-2 Sight +2 Familiar) | SM -4 (+2 Familiar)]
Skills:
Craft tattoo +12 Know: arcana +10 dungeon +6 engineering +6 geography +6 history +9 local +6 nature +9 nobility +6 planes +10 Ling +11 Perception -2(-2 Sight, +2 familiar) SM -4(+2 Familiar) Spellcraft +10 Swim +4 UMD +6
Spells and Hexes:
(CL 2; conc +7): 1st (DC 16)-command, command, mage armor, snowball | 0-detect magic, message, read magic, stabilize | Hexes: Evil Eye (DC:16), Misfortune (DC 16), Cackle, Flight (Feather Fall at will)

Ready to move on.


Machinesmith 12 | HP: 93 | AC: 27 (17 Touch, 23 Flatfooted) | CMD: 27 | Fort: +12, Reflex: +14, Will: +7 | Init: +13 | Perception: +18, Sense Motive: +1

ready to move on as well.

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