Variel's Reign of Winter

Game Master Neltji

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Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Fortitude: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17

Cynehelm had been planning to approach and utter a Holy Word, but he heeds Duardlara's warning and doesn't approach. However, in his righteous anger, he decides to cleanse these creatures with Sarenrae's holy fire.

Intensified, Empowered Fireball (Reflex DC 19): 22d6 + 44 ⇒ (4, 4, 2, 1, 5, 4, 1, 3, 3, 4, 2, 6, 1, 1, 1, 6, 2, 3, 2, 4, 6, 6) + 44 = 115 Fire damage

The Math:

Bloodline Arcana: Draconic (Ex) +1 damage per die for [Fire] spells.

Domain Secret = Fireball and Burning Hands are Intensified without needing the Intensified Spell feat and without raising the level of the spell.

Empower Spell = All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls. An empowered spell uses up a spell slot two levels higher than the spell's actual level.

Intensified Spell = Raises the maximum dice of damage by 5.

Magical Lineage = When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

Primal (Fire) = +1 damage per die for [Fire] spells.

Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.

Spell Specialization (Fireball)(Burning Hands) - Treat your caster level as being two higher for all level-variable effects of the spell.

Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.

Wayang Spellhunter - When you use this spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.

Spell = Intensified Empowered Fireball: 22d6+44

(13+2+1=16, but limited to 15d6). 15d6*1.5=22.5, rounded down to 22. +2 per die=44)


Thanks for the breakdown on the math there Cynehelm. Sometimes there are so many abilities that stack or don't stack that it is impossible to figure it unless you built it yourself.

sr check 1d20 + 13 ⇒ (12) + 13 = 25

daemon save 1d20 + 17 ⇒ (13) + 17 = 30

baykok saves 1d20 + 11 ⇒ (20) + 11 = 31
1d20 + 11 ⇒ (17) + 11 = 28
1d20 + 11 ⇒ (16) + 11 = 27

Why can't I roll like that for my characters

Titian moves up and strikes the daemon 2 times doing good damage. He does notice that not all of the damage went through.

Titian I need a fort save DC 24 of become fatigued and take 1d6 ⇒ 1 non lethal damage from hunger pangs

Cynehelm launches the most powerful fireball he can but all 4 of the creatures manage to jump out of the way of the deadly effects leaving their bodies smoldering but still fully capable of attacking back.

Daemon on Titian...
bite 1d20 + 22 ⇒ (19) + 22 = 41 for 2d8 + 8 ⇒ (3, 8) + 8 = 19 and DC 24 disease fort save please
crit confirm bite 1d20 + 22 ⇒ (15) + 22 = 37 for 2d8 + 8 ⇒ (5, 8) + 8 = 21
claw 1 1d20 + 21 ⇒ (18) + 21 = 39 for 2d6 + 8 ⇒ (2, 4) + 8 = 14 and 1d6 ⇒ 2 nonlethal
claw 2 1d20 + 21 ⇒ (12) + 21 = 33 for 2d6 + 8 ⇒ (6, 4) + 8 = 18 and 1d6 ⇒ 4 nonlethal

It then sends a quickened magic missile at Cynehelm for trying to blast it with fire 5d4 + 5 ⇒ (2, 4, 4, 4, 1) + 5 = 20

Baykok 1 on Titian
rifle 1d20 + 14 ⇒ (12) + 14 = 26 touch for 1d8 + 4 ⇒ (4) + 4 = 8 and 1d6 ⇒ 4 negative energy and fort save dc 19 paralysis save
iterative 1d20 + 9 ⇒ (12) + 9 = 21 touch for 1d8 + 4 ⇒ (3) + 4 = 7 and 1d6 ⇒ 2 negative energy and fort save dc 19 paralysis save
rifle 1d20 + 4 ⇒ (7) + 4 = 11 touch for 1d8 + 4 ⇒ (3) + 4 = 7 and 1d6 ⇒ 3 negative energy and fort save dc 19 paralysis save

Baykok 2 on Titian
rifle 1d20 + 14 ⇒ (11) + 14 = 25 touch for 1d8 + 4 ⇒ (1) + 4 = 5 and 1d6 ⇒ 3 negative energy and fort save dc 19 paralysis save
iterative 1d20 + 9 ⇒ (12) + 9 = 21 touch for 1d8 + 4 ⇒ (7) + 4 = 11 and 1d6 ⇒ 1 negative energy and fort save dc 19 paralysis save
rifle 1d20 + 4 ⇒ (4) + 4 = 8 touch for 1d8 + 4 ⇒ (2) + 4 = 6 and 1d6 ⇒ 4 negative energy and fort save dc 19 paralysis save

Baykok 3 on Titian
rifle 1d20 + 14 ⇒ (12) + 14 = 26 touch for 1d8 + 4 ⇒ (4) + 4 = 8 and 1d6 ⇒ 1 negative energy and fort save dc 19 paralysis save
iterative 1d20 + 9 ⇒ (19) + 9 = 28 touch for 1d8 + 4 ⇒ (3) + 4 = 7 and 1d6 ⇒ 5 negative energy and fort save dc 19 paralysis save
rifle 1d20 + 4 ⇒ (7) + 4 = 11 touch for 1d8 + 4 ⇒ (5) + 4 = 9 and 1d6 ⇒ 4 negative energy and fort save dc 19 paralysis save

Titian I show you at 141 lethal damage taken and 18 nonlethal damage taken

Good guys up


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro peeks around the corner and sends a bunch of arrows into the melonemadaemonwhatever.

Shocking Longbow+2,Rapid,Clustered,Deadly,Precise: 1d20 + 20 ⇒ (12) + 20 = 321d8 + 10 ⇒ (1) + 10 = 11

Shocking Longbow+2,Rapid,Clustered,Deadly,Precise: 1d20 + 20 ⇒ (20) + 20 = 401d8 + 10 ⇒ (5) + 10 = 15

Shocking Longbow+2,Rapid,Clustered,Deadly,Precise: 1d20 + 15 ⇒ (1) + 15 = 161d8 + 10 ⇒ (3) + 10 = 13

shock: 1d6 ⇒ 6
shock: 1d6 ⇒ 2
shock: 1d6 ⇒ 1

Crit check: 1d20 + 20 ⇒ (13) + 20 = 332d8 + 20 ⇒ (8, 5) + 20 = 33

Clustered ShotsWhen you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.


Jetro pokes his head around the corner and snaps off 3 quick shots. The first 2 bury themselves deep but the demonic nature of the creature prevents anything major from being struck on the second shot. The last arrow deflects off. The electricity damage is fully resisted as well. 16 more damage


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Knowledge (religion): 1d20 + 10 ⇒ (13) + 10 = 23

Duardlara follows Cynehelm's lead, dropping another fireball, albeit much weaker, on the foes.

If she can include the daemon, she will. Otherwise, she will hit the three baykoks.

vs Spell Resistance, just in case: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28

Fireball, Reflex DC 18 for half damage: 10d6 ⇒ (4, 6, 1, 2, 2, 5, 3, 3, 1, 6) = 33


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

We are in deep do-do here.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Fort Fatigue: 1d20 + 19 ⇒ (1) + 19 = 20

Fort Poison: 1d20 + 19 ⇒ (4) + 19 = 23
------------------------------------------------------------------
Fort Par: 1d20 + 19 ⇒ (5) + 19 = 24Is it once per round or attack?
Fort: 1d20 + 19 ⇒ (15) + 19 = 34

Fort: 1d20 + 19 ⇒ (10) + 19 = 29
Fort: 1d20 + 19 ⇒ (14) + 19 = 33

Fort: 1d20 + 19 ⇒ (3) + 19 = 22
Fort: 1d20 + 19 ⇒ (13) + 19 = 32

After DR.

After fast healing and DR. I got 139 and 1 Non-lethal. I only saw 6 nonlethal is the negative energy non-lethal?


Have to check but thought the negative energy was non lethal as well. Also don’t have stats for Baylor’s right now so will gets saved in the morning.


3 paralysis saves total and the negative energy from the baykoks are lethal not non lethal like I first thought. Good catch Titian.

Meladaemon 1d20 + 17 ⇒ (11) + 17 = 28
Baykok saves 3d20 ⇒ (1, 11, 14) = 26 +11 each

The meladaemon doges the fire ball and resist most of the rest but the skin still crackles as some of the fire damage (142 damage total…pretty sure if it failed the save it would be dead).

Cynehelm your fireballs don’t ignore fire resistance do they? It matters right now.

1 of the baykoks in the back crumbles to dust as the fireball over takes it. The other 2 jump to the side but still feel the effects as now most of the negative energy holding them to this plane has been burned away by Duardlara and Cynehelm.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

I wish! But no.


Titian and Cynehelm still up.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara suddenly recalls some facts about the larger of their foes, "Do not use acid on the daemon. It resists other energy, but to that, it is immune!"


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Cynehelm flies to within 35' of all the fiends and speaks with the voice of a Herald of Sarenrae.

Holy Word. Radius 40'. Will partial (DC 22)


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Titan rages 5ft steps and attacks furious falchion.

Attack: 1d20 + 20 + 2 + 4 + 6 - 3 ⇒ (13) + 20 + 2 + 4 + 6 - 3 = 42
Damage: 3d4 + 26 + 4 + 6 - 3 ⇒ (3, 4, 3) + 26 + 4 + 6 - 3 = 43

Attack: 1d20 + 15 + 2 + 4 + 6 - 3 ⇒ (20) + 15 + 2 + 4 + 6 - 3 = 44
Damage: 3d4 + 26 + 4 + 6 - 3 ⇒ (3, 2, 1) + 26 + 4 + 6 - 3 = 39
------------------------------------------------------------
Attack Confirmation: 1d20 + 15 + 2 + 4 + 6 - 3 ⇒ (15) + 15 + 2 + 4 + 6 - 3 = 39
Damage: 3d4 + 26 + 4 + 6 - 3 ⇒ (3, 3, 4) + 26 + 4 + 6 - 3 = 43


Titian finishes off the daemon with 2 quick blows. Cynehelm then tries to impair the skeletal creatures in the back with a holy word.

Will save 3d20 ⇒ (16, 17, 10) = 43 +9 each
2 of the creatures save and are blinded for 1d4 ⇒ 2 rounds and not deafened.
1 did not save and is blind for 2d4 ⇒ (4, 2) = 6 rounds and deafened for 1d4 ⇒ 2

At Cynehelm as he caused the most damage and the blindness
Baykok 1
Rifle 1d20 + 19 ⇒ (4) + 19 = 23 vs touch for 1d8 + 4 ⇒ (3) + 4 = 7 and 1d6 ⇒ 6 negative energy
Miss chance 1d100 ⇒ 77 hit
Rifle 1d20 + 14 ⇒ (12) + 14 = 26 vs touch for 1d8 + 4 ⇒ (4) + 4 = 8 and 1d6 ⇒ 5 negative energy
Miss chance 1d100 ⇒ 100 hit
Rifle 1d20 + 9 ⇒ (20) + 9 = 29 vs touch for 1d8 + 4 ⇒ (6) + 4 = 10 and 1d6 ⇒ 5 negative energy
Miss chance 1d100 ⇒ 41 miss

Baykok 2
Rifle 1d20 + 19 ⇒ (3) + 19 = 22 vs touch for 1d8 + 4 ⇒ (8) + 4 = 12 and 1d6 ⇒ 6 negative energy
Miss chance 1d100 ⇒ 75 hit
Rifle 1d20 + 14 ⇒ (17) + 14 = 31 vs touch for 1d8 + 4 ⇒ (1) + 4 = 5 and 1d6 ⇒ 2 negative energy
Miss chance 1d100 ⇒ 22 miss
Rifle 1d20 + 9 ⇒ (10) + 9 = 19 vs touch for 1d8 + 4 ⇒ (7) + 4 = 11 and 1d6 ⇒ 4 negative energy
Miss chance 1d100 ⇒ 79 hit

Baykok 3
Rifle 1d20 + 19 ⇒ (3) + 19 = 22 vs touch for 1d8 + 4 ⇒ (2) + 4 = 6 and 1d6 ⇒ 6 negative energy
Miss chance 1d100 ⇒ 60 hit
Rifle 1d20 + 14 ⇒ (14) + 14 = 28 vs touch for 1d8 + 4 ⇒ (2) + 4 = 6 and 1d6 ⇒ 5 negative energy
Miss chance 1d100 ⇒ 74 hit
Rifle 1d20 + 9 ⇒ (17) + 9 = 26 vs touch for 1d8 + 4 ⇒ (3) + 4 = 7 and 1d6 ⇒ 2 negative energy
Miss chance 1d100 ⇒ 3 miss

Need 3 fort saves dc 23 for paralysis please Cynehelm.

good guys up
Jetro and Duardlara you see people on the guard towers turning towards your direction after the previous fireballs lit up the night alerting the camp to further problems.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Fortitude: 1d20 + 12 ⇒ (17) + 12 = 29 +1 if vs. a spell cast by an evil character.
Fortitude: 1d20 + 12 ⇒ (9) + 12 = 21 +1 if vs. a spell cast by an evil character.
Fortitude: 1d20 + 12 ⇒ (14) + 12 = 26 +1 if vs. a spell cast by an evil character.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

We gotta move, we are getting attention.

Jetro attacks Baykok 1
Shockbow,PS,Precise,DA,Rapid,CLustered: 1d20 + 20 ⇒ (10) + 20 = 301d8 + 10 ⇒ (2) + 10 = 12

Shockbow,PS,Precise,DA,Rapid,CLustered: 1d20 + 20 ⇒ (17) + 20 = 371d8 + 10 ⇒ (1) + 10 = 11

Shockbow,PS,Precise,DA,Rapid,CLustered: 1d20 + 15 ⇒ (20) + 15 = 351d8 + 10 ⇒ (1) + 10 = 11

Shock: 1d6 ⇒ 5
Shock: 1d6 ⇒ 2
Shock: 1d6 ⇒ 3

Crit confirm: 1d20 + 15 ⇒ (19) + 15 = 342d8 + 20 ⇒ (6, 2) + 20 = 28


Cynehelm freezes in place as the second Baykok hits him. Thankfully Jetro lands all 3 arrows taking out 2 of the Baykoks.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara fires at the remaining baykok, hopeing to take advantage of its blinded condition to deal sneak attack damage.

Attack: 1d20 + 13 ⇒ (15) + 13 = 28
Damage: 1d8 + 1 ⇒ (2) + 1 = 3 and Sneak Attack: 6d6 ⇒ (3, 2, 6, 5, 6, 4) = 26

Attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 1 ⇒ (7) + 1 = 8 and Sneak Attack: 6d6 ⇒ (5, 1, 3, 1, 5, 2) = 17


Duardlara manages to get a lock in the blind creature and puts it down with her first arrow dealing sneak damage.

We can exit rounds now but you don’t have much time as more if the camp is alerted to your presence here. Thankfully the invisible summons from earlier have taken out a full troop and tower before being destroyed themselves.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

We better get what we need and skedaddle.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

"Grab any technology, bodies, papers, liquids etc. so we can analyze them in a safe place."

Titan scoops up everything he can in his huge arms and waits for the teleport.

GM what is around that looks grabable?


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

A fine idea. I think I was expecting teleport to be provided by our departed ally, but dimension door can take us almost a thousand feet. Want to go back the direction we came from? That should put us well beyond the camp's perimeter though the light of the portal might be visible from one of the towers, I'm not sure.

Duardlara quickly casts detect magic looking for any emanations that would appear to prevent them exiting via a teleportation effect.

If she sees no such concerns, she will take the suggestions of her companions to heart and conjure up a magical doorway to transport the lot of them away.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro grabs whatever he can


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Oil can!


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Marco!


you manage to find a diamond engagement ring worth 1000gp and a gold pocket watch worth 800gp in the quick moments you have to search the area. 1 of you also manages to grab the 3 rifles to bring them along but notice that there is no ammunition for them. Nothing else is of value that you can find before you make haste to retreat and regroup. You all manage to get back to the Hut if you want to without trouble.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

The hut seems a good choice to regroup and discuss.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Let's make like a tree and get out of here.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Back at the hut, Titan wants to get straight to a debrief. "Ok. Let's talk about that. The lights were a problem and could not be for seen. We are capable of killing the things that are there. So, that is good intel. However, their gun hit me easily despite being nearly unhittable by normal means. I have several thoughts but I would like everyone else feeling first."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Take out the gun users first.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Isn't Cynehelm paralyzed?


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

I think we were able to get close enough to teleport him out and heal him up.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

"That is a great focus for you Jethro especially if we can keep you at a safe distance. I was thinking bathe the camp if fog and sleet make it so we can see through it so they are shooting in the dark."

Ashen path + control weather. This should give us concealment 50% miss chance. I don't have a better defensive option without arcane casters displacing everyone.


The paralysis was only short term and with the d-door getting you out you would not be found by the time it wore off. All good to proceed at the hut with planning the next foray.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Sounds good to me.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

"Alright let's rest. I have some spells I need to prep. Let's plan to use the same invisibility and teleports we used today as we did yesterday."


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

"As do I. Rest will be good."

Having lost our previous offensive spellcaster, I'm open to suggestions, Titian - are there things I can prep that will coordinate well with what you have in mind? Let's see if I have them in my spellbook...


Just let me know when you are done plotting and ready and we can move onto phase 2


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro knows what he will do..shoot everything!


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

Really we need a teleport out. Dim Door is best. We could fly in with wind walk. It would be rather hard to see us as clouds in a foggy sleet storm.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

I can prepare multiple dimension door and invisibility spells. I probably need to put a larger emphasis on damage-dealing spells, don't you think? But I'm happy to leave that to Titian and Cynehelm if that's the plan.


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Cynehelm can prepare communal air walk. I think that would get us in and leave Duardlara free to concentrate on offense.

But that will require a night's rest. Do we have that kinds of time?


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

I have a rather limited selection of spells remaining, so I’m hoping a rest is in the plan.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Well I don't think we are on some kind of doomsday clock(If we were, that means we can go on sidequests for the ultimate weapons!


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

"Duardlara. If you can prep one for a getaway we can make everything else work."


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

”Very well.”

Sorry, I keep thinking weekends will give me time to catch up/clean up D’lara’s sheet, and I keep being proved wrong. She will have a similar loadout for this day so you aren’t waiting for me to make decisions. I do need to double-check my slots for the day because I apparently messed them up a bit when I leveled up.


Yes you are free to sleep tonight...after tonight you are unsure what there may be for retaliation.


AC:35 T:13 F:27| HP 186/186 | CMD:35 | F:+19 R:+11 W:+16 | Init:+5 | Perc: 21 | Map

once near the for In the morning Titan casts control weather to make it snow heavily. Then he touched each of his compatriots on the forehead giving them the ability to see through the blizzard for 60ft (ashen path 130min).

Duration: 4d12 ⇒ (8, 4, 6, 10) = 28 28h of blizzard over the fort.

"I have a wind spell that will also help with their bullets but that one is only for about 10min."


What else are people planning or are we moving on? Which way you approaching from and are you teleporting in or moving in?

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