Orc Shaman

Ferit Skuller's page

162 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


Classes/Levels

HP:3/19

Gender

Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17

Size

Skills: Perception +3, Stealth +5, Acro +5

About Ferit Skuller

Advancement Choices:

1st: Rogue (Scout, Skulking Slayer); Sneak Attack 1d6, Underhanded Maneuvers, Champion (Story Feat), Sap Adept, favored class (skill point)

Ferit (fair-eet) Skuller

M Orc Rogue (Scout, Skulking Slayer) 1 Age 20

NE Medium Humanoid (Orc)

Init +2; Senses Darkvision 60'; Perception +3 (+4 vs surprise)

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DEFENSE
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AC 16, touch 12, flat-footed 14 (+2 dex, +4 armor)
HP 19 (2d8+6)

Fort +3, Ref +5, Will -1

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OFFENSE
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Speed 30 ft.

Melee Cestus +6 (1d4+5) or Sap +6 (1d6+5 nonlethal) or silver heavy mace +6 (1d8+7)

Ranged Sling +1 (1d4+5) 50' range

Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Sneak Attack (1d6):
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Pass for Human (Ex): At 1st level, when trying to conceal her half-orc heritage, a skulking slayer gains a bonus on Disguise checks equal to half her level. When using disguise to appear as a specific individual, skulking stalkers ignore the normal –2 penalty to appear as another race.

Underhanded Maneuvers (Ex): At 1st level, when she could normally make a sneak attack, a slayer may instead make a dirty trick or steal combat maneuver with a bonus on her roll. This bonus is equal to her number of sneak attack dice for a dirty trick combat maneuver, or 1-1/2 × her number of sneak attack dice for a steal combat maneuver.

This ability replaces trapfinding.

Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

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ROGUE TALENTS
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Combat Trick (Enforcer)

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STATISTICS
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Str 20, Dex 14, Con 16, Int 8, Wis 8, Cha 8

Base Atk +1; CMB +6 ; CMD 18

Traits:
Ex-Sczarni - Raised with close connections to the Riddleport sczarni, Ferit did a lot of work for the Magnimar families when he first arrived.

Scrapper - Ferit has always fought hard to get what he has, and he's always on the lookout for others who want to take it away.

Feats:
Champion

Sap Adept

Enforcer

Skills:
Acrobatics +5 (2 rank, 2 Dex, 3 class, -2 ACP)
Appraise (Int)
Bluff (Cha) +3 (+2 to pass hidden messages) (2 ranks, -2 cha, 3 class)
Climb +8 (2 rank, 5 Str, 3 class, -2 ACP)
Craft (Int)
Diplomacy (Cha)
Disguise (Cha)
Escape Artist (Dex)
Intimidate +10 (1 rank, 5 Str, 3 class, 1 trait)
Knowledge (dungeoneering) (Int)
Knowledge (local) (Int) +4 (2 rank, -1 int, 3 class)
Perception +4 (2 rank, -1 Wis, 3 class)
Perform (Cha)
Profession (Wis)
Sense Motive (Wis)
Stealth +5 (2 rank, 2 Dex, 3 class, -2 ACP)
Swim +8 (2 rank, 5 Str, 3 class, -2 ACP)
Use Magic Device (Cha)

Racial Traits:+4 str,-2 int wis cha, ferocity, weapon familiarity, darkvision, dayrunner

Languages: Common, Orc

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GEAR/POSSESSIONS
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Location: On Persons

Carrying Capacity Light:133 lbs. Medium:134-266 lbs. Heavy:267-400 lbs.

Money:1,746 GP 0 SP 61 CP

Cestus 1 lb. - 5 GP
Sap 1 lb. - 1 GP
Sling 0 lb. - 0 GP
Sling Bullets x20 10 lbs. - 2 SP
Silvered heavy mace 4 lbs. - 25 GP

Chain Shirt 25 lbs. - 100 GP (-2 ACP)

Rogue's Kit 26.5 lbs. - 56 GP 5 SP 89 CP
backpack
bedroll
belt pouch
caltrops
chalk (10)
flint and steel
grappling hook
mirror
pitons (10)
rope
thieves' tools
trail rations (10 days)
waterskin

Cold Weather Outfit 7 lbs. - 16 GP
Potion of Enlarge Person 1 lb. - 50 GP

Total Weight:75.5 lbs.
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Background:

-Born in an orc settlement (Urglin). Oldest of five siblings, all brothers/half-brothers. Father had an orc wife and a human one.

-Father was a gangster, moved the family to Riddleport when Karzoug resurrected.

-Won a no rules street fighting tournament when he was 12 against a 17 year old boy, Miguel. They became friends afterwards, Miguel was Sczarni.

-His father was murdered in a beef, Ferit took over as head of the family at 16. Began working closely with Riddleport sczarni.

-Miguel’s older sister Almendra became Ferit’s confidante, he always had a crush on her but she considered him a brother, and a disgusting stupid one at that.

-When Ferit was 18 he headed up a heist where he and his crew broke into an adventurer’s inn room and stole a valuable Thessalonian relic for the Cyphermages. The Cyphermages were thankful and promised to remember Ferit.

-Ferit decided to move to Magnimar at the suggestion of Miguel after Karzoug took over there. There was flourishing corruption and profit to be had for an enterprising enforcer.

-Ferit made the move and did some work for the Sczarni in Magnimar before being contacted by the Cyphermages with an opportunity for further employment. Bored with collecting protection money and beating up people dumber than him, Ferit decided to give it a try.

Personality:

Ferit is a simple orc, with simple animalistic desires (money, sex, intoxication, adrenaline rushes). If he encounters a problem, his only real solutions are threats and punching. That being said, he's a professional city orc. He keeps things as cool as possible, as long as they are going his way. Business runs much more smoothly without an excess of violence. He also thinks he's much smarter than he actually is.

Description
Ht:6'0"
Wt:350 lbs
Age:20
Hair:White, brittle
Eyes:White
Skin:Greyish green

Reference Image

Voice Refernce: Alan Ford - Brick Top