AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
Size
Skills: Perception +3, Stealth +5, Acro +5
About Ferit Skuller
Advancement Choices:
1st: Rogue (Scout, Skulking Slayer); Sneak Attack 1d6, Underhanded Maneuvers, Champion (Story Feat), Sap Adept, favored class (skill point)
Ferit (fair-eet) Skuller
M Orc Rogue (Scout, Skulking Slayer) 1 Age 20
NE Medium Humanoid (Orc)
Init +2; Senses Darkvision 60'; Perception +3 (+4 vs surprise)
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+2 dex, +4 armor)
HP 19 (2d8+6)
Fort +3, Ref +5, Will -1
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OFFENSE
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Speed 30 ft.
Melee Cestus +6 (1d4+5) or Sap +6 (1d6+5 nonlethal) or silver heavy mace +6 (1d8+7)
Ranged Sling +1 (1d4+5) 50' range
Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES
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Sneak Attack (1d6):
If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.
Pass for Human (Ex): At 1st level, when trying to conceal her half-orc heritage, a skulking slayer gains a bonus on Disguise checks equal to half her level. When using disguise to appear as a specific individual, skulking stalkers ignore the normal –2 penalty to appear as another race.
Underhanded Maneuvers (Ex): At 1st level, when she could normally make a sneak attack, a slayer may instead make a dirty trick or steal combat maneuver with a bonus on her roll. This bonus is equal to her number of sneak attack dice for a dirty trick combat maneuver, or 1-1/2 × her number of sneak attack dice for a steal combat maneuver.
This ability replaces trapfinding.
Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Cold Weather Outfit 7 lbs. - 16 GP
Potion of Enlarge Person 1 lb. - 50 GP
Total Weight:75.5 lbs.
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Background:
-Born in an orc settlement (Urglin). Oldest of five siblings, all brothers/half-brothers. Father had an orc wife and a human one.
-Father was a gangster, moved the family to Riddleport when Karzoug resurrected.
-Won a no rules street fighting tournament when he was 12 against a 17 year old boy, Miguel. They became friends afterwards, Miguel was Sczarni.
-His father was murdered in a beef, Ferit took over as head of the family at 16. Began working closely with Riddleport sczarni.
-Miguel’s older sister Almendra became Ferit’s confidante, he always had a crush on her but she considered him a brother, and a disgusting stupid one at that.
-When Ferit was 18 he headed up a heist where he and his crew broke into an adventurer’s inn room and stole a valuable Thessalonian relic for the Cyphermages. The Cyphermages were thankful and promised to remember Ferit.
-Ferit decided to move to Magnimar at the suggestion of Miguel after Karzoug took over there. There was flourishing corruption and profit to be had for an enterprising enforcer.
-Ferit made the move and did some work for the Sczarni in Magnimar before being contacted by the Cyphermages with an opportunity for further employment. Bored with collecting protection money and beating up people dumber than him, Ferit decided to give it a try.
Personality:
Ferit is a simple orc, with simple animalistic desires (money, sex, intoxication, adrenaline rushes). If he encounters a problem, his only real solutions are threats and punching. That being said, he's a professional city orc. He keeps things as cool as possible, as long as they are going his way. Business runs much more smoothly without an excess of violence. He also thinks he's much smarter than he actually is.
Description
Ht:6'0"
Wt:350 lbs
Age:20
Hair:White, brittle
Eyes:White
Skin:Greyish green