RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

Current map

Xin Shalast Map

Loot List


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Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

thank goodness, cause otherwise a flatfooted bander would be a dead band, I moved myself out around the corner since I was the scout


dude halfling

Tirion's Initiative roll: 1d20 + 6 ⇒ (8) + 6 = 14


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa will take 10 on stealth to get into position before initiating combat, stealth check = 17

Narissa moves with adroitness and stealth and gets at the corner of the hallway, her long gun sliding around the corner to line up on the Ogre in the hallway. Once everyone is in position, she pulls the trigger and pumps the lever, firing a second time at the unsuspecting Ogre.

Init: 1d20 + 5 ⇒ (6) + 5 = 11 Narissa goes during the surprise round at 25. Also note, we get a full action during the surprise round due to our teamwork feat.

Going ahead and doing the attacks, I think 25 is likely to beat the Ogres

Attack: 1d20 + 12 ⇒ (10) + 12 = 22
Attack: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d8 + 5 ⇒ (3, 5) + 5 = 13
Damage: 2d8 + 5 ⇒ (7, 6) + 5 = 18

Two massive rounds blow through the unsuspecting ogre's body, blowing a long red stain down the wall of the hallway.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore drinks a potion of invisibility and gets into postion for a surprise attack. He launches an attack for maximum effect. (attacking one not getting filled with holes, splash as many as he can)

stealth: 1d20 + 27 ⇒ (17) + 27 = 44

init: 1d20 + 11 ⇒ (9) + 11 = 20

touch attack: 1d20 + 13 ⇒ (10) + 13 = 23
damage: 5d6 + 9 ⇒ (4, 4, 3, 2, 2) + 9 = 24 using Unstable Accelerant Splash damage = 14 ref DC 18 for half


dude halfling

at the sound of small arms fire, Tirion takes one last look around from the top of the tower, then (assuming he sees nothing of note) scrambles through the trap door and down the ladder.


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Initiative: 1d20 + 4 ⇒ (3) + 4 = 7

Urga will move up to the ogre and will power attack.

attack: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
damage: 2d6 + 8 + 6 + 1 ⇒ (4, 1) + 8 + 6 + 1 = 20


Ogre reflex: 1d20 ⇒ 16 ow
Ogre reflex: 1d20 ⇒ 6 ow

The gun bunnies put lead (or steel as the case may be) into the rear ogre (who is wearing better armor and holding an ogre hook instead of a club). He soaks it, but looks rather hurt.

Urga runs up and splats the run of the mill ogre that was closest.

Looks like order is:

Draingore
Tirion
Bo
Ogres
rest of you


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Burn baby burn Draingore launches another bomb with gusto.

touch attack: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 5d6 + 9 ⇒ (2, 6, 1, 3, 4) + 9 = 25 using Unstable Accelerant Splash damage = 14 ref DC 18 for half


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

I completely forgot, he's within 40 ft, so he get's a sneak attack die on each of those earlier hits!

Sneak: 1d6 ⇒ 5
Sneak: 1d6 ⇒ 2


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will take his second shot since we get a full attack..

1d20 + 7 ⇒ (18) + 7 = 25
Dam: 1d8 + 11 ⇒ (5) + 11 = 16


Still waiting on Tirion for an action.


dude halfling
Tirion Took wrote:
at the sound of small arms fire, Tirion takes one last look around from the top of the tower, then (assuming he sees nothing of note) scrambles through the trap door and down the ladder.


With the loud report of the firearms, the fortress begins to buzz like a hive with the ogres streaming out of rooms into the hallway to join the fray.

The only adjacent to Urga swings his ogre hook.

to hit: 1d20 + 13 ⇒ (6) + 13 = 19 miss
to hit: 1d20 + 8 ⇒ (20) + 8 = 28 damage: 2d8 + 22 ⇒ (6, 3) + 22 = 31
confirm: 1d20 + 8 ⇒ (12) + 8 = 20 nope

The other one around the corner swings his club.

to hit: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17 miss

All PCs up again.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa, unable to get a good line of sight with everyone between her and the ogre she was shooting, moves around the corner, reloading as she does, and then fires at her original target.

Rifle: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 2d8 + 5 ⇒ (1, 4) + 5 = 10

As she does, since stealth is over with, she begins belting out a song at the top of her lungs in Giant. "Und mit brennenden Augen und Donner, schritt sie weiter, den Tod bringen, um alle vor ihr! Flieht vor der Königin von Donner, Sie misbegotten Schakale!" BLAM "Loben die Göttin, und führen Sie die Munition!"

Giant:

"And with blazing eyes and thunder, she strode forth, bringing death to all before her! Flee before the Queen of Thunder, you misbegotten jackals!" "Praise the goddess, and pass the ammunition!"


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander steps from around the corner in his stealthy state and fires and flings first of each should get his FF cause of my stealth. attacking the one to the north

MW Revolver: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27 vs FF for 1d6 ⇒ 4 + 4d6 ⇒ (1, 1, 5, 2) = 9=13
Shuriken: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24 vs FF for 1 damage+ 4d6 ⇒ (6, 5, 6, 6) = 23 =24
MW Revolver: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12 for 1d6 ⇒ 5
Shuriken: 1d20 + 9 - 2 ⇒ (9) + 9 - 2 = 16 for 1 damage


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore take a moment to listen to the big girls barrage of verbal abuse. He didn't understand the words, but understood the sentiment. That goes for your mothers too

touch attack: 1d20 + 13 ⇒ (3) + 13 = 16
damage: 5d6 + 9 ⇒ (5, 1, 3, 6, 6) + 9 = 30 using Unstable Accelerant Splash damage = 14 ref DC 18 for half
Using percise bombs


dude halfling

Tirion sneaks up to the corner next to Bo, drawing his +1 revolver as he goes:

Tirion's Stealth check: 1d20 + 20 + 5 ⇒ (20) + 20 + 5 = 45

and plinks a round off at the Ogre in front of Urgha (-4 due to cover from the 1/2-orc):

primary attack with +1 Revolver: 1d20 + 15 + 1 - 4 ⇒ (14) + 15 + 1 - 4 = 26
if AC 25 hits, then 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 points of damage --
plus 4d6 ⇒ (3, 1, 6, 6) = 16 sneak attack damage...


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo will step up 5' and attack the heavy hitter on Urga, burning a grit..

Attack 1: 1d20 + 12 ⇒ (20) + 12 = 32 steel rounds..
Attack 2: 1d20 + 7 ⇒ (12) + 7 = 19

Confirm Attack 1: 1d20 + 12 ⇒ (6) + 12 = 18

Dam 1: 1d8 + 14 ⇒ (6) + 14 = 20
Dam 2: 1d8 + 14 ⇒ (5) + 14 = 19
Extra Crit Damage: 3d8 + 42 ⇒ (5, 2, 1) + 42 = 50

"KA BOOM!"


Narissa already killed that target right after it walloped Urga. Pick a different target.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

The other one by Urga then..


It splodes in a most spectacular fashion, almost as if it were an automobile in a Hollywood movie.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Question Buzz, if I remember correctly, you had said that if you are proficient with a firearm, you can use it for bayonette or melee as well (slamming someone with the butt of the rifle for example) in melee, yes?


Better than that actually. If you have a bayonet on a firearm, then you gain the effect of any applicable feats or abilities to use of that as well. So weapon focus, weapon spec, weapon training, etc. Even that annoying dex to damage thingy.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Same thing with a weapon butt smash to a jaw? :)


Sure.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Figured it would be a good thing to ask before hand, as we're likely to get into HtH shortly. Not that Narissa's concerned about that. :) She threatens regardless, but a butt to the face from a rifle is probably better than a kick to the groin if the butt is from an enchanted adamantine rifle. I figured she might eventually need to slam something with the rifle, that's why I made it adamantine. This way, she can slam the barrel into someone as well and not have to worry about bending or torquing it.


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga will move up to the ogre in the hall and will power attack him. Can someone move me?

Attack: 1d20 + 14 - 2 + 1 ⇒ (8) + 14 - 2 + 1 = 21
Damage: 2d6 + 8 + 6 + 1 ⇒ (6, 3) + 8 + 6 + 1 = 24


dude halfling

since Tirion lost his shot, he'll instead pull out his two wands -- so now he has a fully-loaded revolver in his right hand, and both wands (Enfeeble and Magic Missile at CL3) in his left.


Bander offs one of the ogres charging down the hall from the north.

Urga grievously injures the one who charged, but does not drop him.

Another ogre charges and attacks Bander with his ogre hook.

to hit: 1d20 + 15 ⇒ (14) + 15 = 29 damage: 2d8 + 13 ⇒ (3, 3) + 13 = 19

The ogre facing Urga swings his club at him.

to hit: 1d20 + 7 ⇒ (2) + 7 = 9 miss

PCs up again. You still hear more ogres inbound.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander attempts to tumble through

1d20 + 21 ⇒ (10) + 21 = 31 after he uses a ki point for shadow clones. 1d4 + 2 ⇒ (1) + 2 = 3 as he does he quick draws Snicker, so he now threatens.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa continues singing songs of destruction in Giant, most of them having to do with ogres ending up gutted or dismembered or emasculated, she seems especially gleeful on that last verse.

She turns her rifle and fires at the Ogre that Bander just distracted by tumbling between his legs.

Attack: 1d20 + 12 ⇒ (19) + 12 = 31
Attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d8 + 5 ⇒ (6, 6) + 5 = 17
Damage: 2d8 + 5 ⇒ (6, 3) + 5 = 14


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo moves to the other side of stinky and fires once at Urga's target.

1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d8 + 11 ⇒ (6) + 11 = 17


Actually I forgot about Stinky' hit. He killed an ogre outright with a bomb. Then another got in place for Urga to hit.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore gets upset. Jest die fer shag sake! He rushes to the side of Urga, and makes a vicious bite attack.

Bite: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d8 + 5 ⇒ (8) + 5 = 13


Actually you want to revise, Bo already killed it.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

I'll attack any that aren't killed otherwise. I'll tell everyone "Good Job!"


dude halfling

staying low, Tirion sneaks up to the next corner, and stealthily sticks the barrel of his revolver around:

Tirion's Stealth check: 1d20 + 20 + 5 ⇒ (14) + 20 + 5 = 39

and aims for the one Bander just slipped past:

primary attack with +1 Revolver: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27
for 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 points of damage...
plus 4d6 ⇒ (2, 5, 1, 4) = 12 sneak attack damage!

then he tries to remain hidden, per the sniping rules:

Tirion's Stealth check: 1d20 + 20 + 5 - 10 ⇒ (20) + 20 + 5 - 10 = 35

with all the gunfire going on already, it's hard to notice a sneaky little guy with the 'Swift as Shadows' hobbit trait popping off a round from near the floor!


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga moves up and power attacks the next ogre down the hall.

Attack: 1d20 + 14 - 2 + 1 ⇒ (1) + 14 - 2 + 1 = 14
Damage: 2d6 + 8 + 6 + 1 ⇒ (5, 2) + 8 + 6 + 1 = 22


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

moved icon into place


Urga moves to another Ogre and misses with a wild swing.

Bander tumbled past the foe that walloped him.

Narissa and Tirion both take shots at the ogre in the N-S corridor, landing solid hits. Draingore will manage to barely land his bit attack on the same ogre.

The ogre responds to the bite with two swipes from his ogre hook.

to hit: 1d20 + 13 ⇒ (11) + 13 = 24 miss
to hit: 1d20 + 8 ⇒ (14) + 8 = 22 miss

The ogre Urga is facing swats at him with his club.

to hit: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 2d8 + 7 ⇒ (5, 5) + 7 = 17

PCs are up.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Not click or clack, but Snicker and Snack

Bander drops his revolver and quick draws Snack then goes to town on his foe

Snicker: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23 for 1d4 + 1 + 1 + 4d6 ⇒ (4) + 1 + 1 + (5, 3, 3, 1) = 18 and
Snack: 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33 for 1d4 + 1 + 1 + 4d6 ⇒ (2) + 1 + 1 + (1, 2, 2, 1) = 10
Snicker: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 for 1d4 + 1 + 1 + 4d6 ⇒ (3) + 1 + 1 + (2, 5, 4, 5) = 21 and
Snack: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 for 1d4 + 1 + 1 + 4d6 ⇒ (1) + 1 + 1 + (4, 3, 4, 4) = 18


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo fires twice at Urga's target, burning a grit..

Attack 1: 1d20 + 12 ⇒ (20) + 12 = 32 using steel bullets still..
Attack 2: 1d20 + 7 ⇒ (8) + 7 = 15

Confirm: 1d20 + 12 ⇒ (14) + 12 = 26

Dam 1 plus Crit: 4d8 + 56 ⇒ (6, 7, 2, 1) + 56 = 72
Dam 2: 1d8 + 14 ⇒ (8) + 14 = 22

Yall dont forget your +1 hit/dam/ac.. 5 more rounds of it.


Bander carves up the flanked ogre, while Bo blasts the head off of Urga's foe.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Still singing in giant at the top of her lungs, Narissa moves into a verse about flaying her enemies alive and using their skins as flags to proclaim their utter helplessness before her. As she does so, she reloads her rifle and then slams two more anti-armor steel rounds down the long clear hallway at the only visible ogre.

Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 2d8 + 5 ⇒ (3, 8) + 5 = 16
Damage: 2d8 + 5 ⇒ (3, 1) + 5 = 9

Both rounds paint the wall behind the ogre in it's blood as they blow through it's torso.


You hit twice, but it is still standing.


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga will double move to attack the last remaining ogre in front of Bander.


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Feral Claws: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Feral Claws: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Feral Bite: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

OMG what crappy rolls :(


The wounded ogre to the North charges and swipes at Bander.

to hit: 1d20 + 9 ⇒ (11) + 9 = 20 miss

Another ogre emerges into the W-W corridor and moves up to Bo (but cannot attack.

You folks are up again.


dude halfling

Tirion stealthily rolls back behind the first corner:

Tirion's Stealth check: 1d20 + 20 + 5 ⇒ (4) + 20 + 5 = 29

then he edges the barrel of the revolver around the corner for a potshot on the new target, shooting past Bo:

primary attack with +1 Revolver: 1d20 + 15 + 1 - 4 ⇒ (11) + 15 + 1 - 4 = 23
if AC 21 hits, then 5d6 + 1 + 1 ⇒ (2, 2, 5, 6, 3) + 1 + 1 = 20 points of damage (sneak attack included)

and he attempts a sniper check:

Tirion's Sniper check: 1d20 + 20 + 5 - 10 ⇒ (2) + 20 + 5 - 10 = 17

(maybe that guy will be distracted by all the other small arms fire...)


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa continues singing insults at the ogres as she five foot adjusts down the hallway to get out of AoO range, using the corner to give herself some breathing space. Then she reloads as a swift and fires two rounds into the Ogre attacking Bo.

Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 2d8 + 5 ⇒ (6, 4) + 5 = 15
Damage: 2d8 + 5 ⇒ (4, 4) + 5 = 13

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