RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

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Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Is the lack of entry from the top something that we could have seen from outside (given we spent 6 rounds running down looking at it from above), that our characters would have seen, that could have saved us wasting time if the players had known? Is the bell tower still a valid entry from the top?


dude halfling

yeah! I assumed the 3rd floor had windows -- but I (the player) haven't actually seen the building; Tirion (the Took) has. If he no see windows for that whole floor, then he would never have proposed or started execution of a plan that requires non-existent means of entry...


There is an entrance up there, but it is at an angle you couldn't have seen from atop the cliff.


dude halfling

now that I'm looking at the map...

I figure we'd have to get in through the top of that tower. So we go to a point on the wall where it's closest to the tower; from there we make a large loop at one end of Tirion's 100' silk rope, and toss it around one of the battlements -- using Tirion's Hand of the Mage to help get it securely looped around and set for climbing. Then we climb up on top of the tower (B35) via the rope (DC5, which Tirion cannot fail). Once up there, Tirion will check the trapdoor leading down for traps:

Tirion's Perception check: 1d20 + 14 ⇒ (10) + 14 = 24


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Assuming Bander steps out of the way, Urga will power attack the ogre.

Attack: 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20
Damage: 2d6 + 8 + 9 ⇒ (1, 3) + 8 + 9 = 21

Attack: 1d20 + 9 - 3 ⇒ (16) + 9 - 3 = 22
Damage: 2d6 + 8 + 9 ⇒ (1, 3) + 8 + 9 = 21


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

bander leaped over Urga in theory


Urga lays two solid blows on the Ogre who is tightly fitting in the stairway (one only hit because of squeezing). Between the pistol wound and the gashes, he's looking rough, but still have fight in him.

The ogre swings back at Urga.

to hit: 1d20 + 9 ⇒ (5) + 9 = 14 miss
to hit: 1d20 + 4 ⇒ (3) + 4 = 7 miss

Tirion is able to anchor his rope upon the top tower so it can be climbed. I should have mentioned that you did see a way into the fortress from the top of the tower when you were above.

PCs are up (Bo didn't go last turn).


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander takes a step to the side, after enjoying his incredible triple flip leap down the greasy stairs.

He fires and flings, not particularly accurately, but he wants to feel useful.

MW Revolver: 1d20 + 15 - 2 - 4 ⇒ (2) + 15 - 2 - 4 = 11 for 1d6 ⇒ 6
MW Revolver: 1d20 + 10 - 2 - 4 ⇒ (15) + 10 - 2 - 4 = 19 for 1d6 ⇒ 2
Shuriken: 1d20 + 14 - 4 ⇒ (10) + 14 - 4 = 20 for 1 damage
Shuriken: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 13 for 1 damage

included melee penalty.


Did you include the cover penalty? if you did, you hit twice, if not you miss both times


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

no i did not. Had in my head that the squeezing would balance that out.


Actually the high revolver shot hits but the shuriken all miss.


dude halfling

the plan was for the party to wait at least 10 minutes for Tirion and Narissa to get in position! I feel like the tower should already have been climbed while Bandersnatch was taking 10 to sneak up the stairs, and Tirion/Narissa should be in area B34 when the shooting starts...

did Tirion identify any concerns with the trap door? If not, he quietly opened it and peered in...


There were no apparent traps on the trap door.

Why does that sound so odd?


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga roars and power attacks the ogre again.

Attack: 1d20 + 14 - 3 ⇒ (11) + 14 - 3 = 22
Damage: 2d6 + 8 + 9 ⇒ (5, 6) + 8 + 9 = 28

Attack: 1d20 + 9 - 3 ⇒ (1) + 9 - 3 = 7
Damage: 2d6 + 8 + 9 ⇒ (5, 4) + 8 + 9 = 26


Urga drops the ogre which followed Bander down the stairs.


dude halfling

Did Tirion see anything bad in Area B34 when he snapped the trap door open and shut real quick?

Tirion's Perception check: 1d20 + 14 ⇒ (19) + 14 = 33

If not, he quietly climbs down the stairs into the room:

Tirion's Stealth check: 1d20 + 20 + 5 ⇒ (18) + 20 + 5 = 43

and looks around the room:

Tirion's Perception check: 1d20 + 14 ⇒ (11) + 14 = 25

Then he listens at the door leading to B33:

Tirion's Perception check: 1d20 + 14 ⇒ (4) + 14 = 18


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa follows Tirion up, and watches his back from above as he climbs down into the room.


the room at the base of the tower is not inhabited. He doesn't hear anything in the adjacent room.


dude halfling

Tirion stealthily opens the door for just a second, peeps into the room, and closes the door again:

Tirion's Stealth check: 1d20 + 20 + 5 ⇒ (13) + 20 + 5 = 38
Tirion's Perception check: 1d20 + 14 ⇒ (2) + 14 = 16

If there's no badguys in B33, he gives Narissa a thumbs up sign, waves her down the stairs.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa listens and watches over Tirion's head as much as possible.

Perception: 1d20 + 20 ⇒ (1) + 20 = 21

LOL, and still gets a better roll


Next door you open reveals an empty storeroom. Actually I should say trashed storeroom as the Ogres have treated it with their usual level of care.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo readies his weapon for another Ogre coming down. If one doesn't here peer up the stairs for a shot..


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga also waits for the next ogre to appear, "Bander, you may have to go back up."


dude halfling

Tirion quickly glances around for traps in the storeroom:

Tirion's Perception check: 1d20 + 14 ⇒ (5) + 14 = 19

then creeps through, oblivious to any danger, and listens at the next door:

Tirion's Perception check: 1d20 + 14 ⇒ (6) + 14 = 20


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Perception: 1d20 + 20 ⇒ (11) + 20 = 31
Perception: 1d20 + 20 ⇒ (15) + 20 = 35

Narissa backs up Tirion.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander creeps up taking 10 on stealth after he reloads.


No traps in the store room, and you don't hear anything through the door.

Bander is able to creep back up stealthily and sees the ogres above waiting with a particularly ugly brute barking out orders.

giant:
"Don't go down stairs. You die. Make punies come up. "


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander fires off another shot and moves down the stairs saving his last ki point
MW Revolver: 1d20 + 15 ⇒ (14) + 15 = 29 for 1d6 + 4d6 ⇒ (2) + (3, 6, 6, 5) = 22


One ogre gets hit hard and then you hear more yelling from the boss

giant:
"Get out of hall. Go in eat room. "
and then ogres all seem to be moving around, but none come down stairs.

The two in the store room hear a bunch of movement outside of their door now.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa whispers in Tirion's ear.

Tirion:
"Don't go down stairs. You die. Make punies come up. Get out of hall. Go in eat room." She repeats in Tirion's ear. "They are hiding in the eating room, waiting for people to come up."


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore shrugs. He looks at Bo, Bander and Urga. Eh, I don't thinks they're commin'. Wanna go after 'em?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander reloads and smiles

let's go!

He creeps up the stairs taking 10 on stealth


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

I'll take 10 as well.


dude halfling

Once again, Tirion cracks the door open -- this time to see what's in the hall -- quickly closing it after a peek:

Tirion's Perception check: 1d20 + 14 ⇒ (2) + 14 = 16

"The hall is clear, sure enough; they are indeed hiding in a room. It might be fun to lock 'em in..."


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa snorts. "Only if I get to shoot them through the door."


The door does not go into the hall, it goes into the room to the south (we have a map for a reason) which just filled up with ogres.

Give me a sleight of hand roll to see if you managed a quick enough peek that it wasn't noticed.


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga follows Bander and Draingore up the stairs.

Stealth: 1d20 + 7 ⇒ (20) + 7 = 27


dude halfling

Tirion's Sleight of Hand check: 1d20 + 14 ⇒ (11) + 14 = 25

he's pretty quick!


The quick peek goes unnoticed.

The other people get to the top of the stairs not seeing any ogres in the hallway.


dude halfling

whispers to Narissa:

"If we want to split 'em up, we should go back to the tower and create a commotion! Some will investigate, reducing the number of ogres our friends will face..."

then he'll scurry quietly back to B34:

Tirion's Stealth check: 1d20 + 20 + 5 ⇒ (1) + 20 + 5 = 26

tripping on debris as he goes, apparently -- let's hope the door gives him an additional bonus!


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

1 on a skill check is not a critical failure

Narissa puts a hand on Tirion's shoulder, with a feral grin on her face. She digs into her pack and pulls out a powder horn, filled with black powder. "Want to make them go boom?" She offers, tilting her head. "Pack some bullets around it for shrapnel? Toss it in the middle of them with an alchemist's fire, assuming you have one..."


dude halfling

Tirion pulls a flask from his Haversack while he whispers:

"In fact, I do have one flask of Alchemist's Fire. We learned how to make gunpowder bombs at the academy -- so I should be able to assist you..."


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa looks around for something to contain the powder. A bucket would be ideal. If she can find a bucket, she'll line up lead bullets around the inside edges of the bucket, put the alchemist fire into the center of the bucket, and then empty the black powder around the alchemist fire. That should set up an explosive in the center, with the bullets and bucket acting as shrapnel. Some cloth shoved into the top of the bucket should act as a plug to keep the powder was spilling when it is thrown.


Following the rule of cool, yes there is a bucket. It is dented and battered, but still in one piece.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa packs up the bucket, and puts a hand on the door. "Ok, I'm going to throw it in the middle of the group. If it doesn't explode, hit it with a revolver round to set it off." She waits until the halfling is ready. "On three.. one.. two..."

Waiting for Tirion to post.


dude halfling

preparing to use sniper mode, Tirion hunkers down in a nice hiding place right next to the door, where he can see into the room:

Tirion's Stealth check: 1d20 + 20 + 5 + 2 ⇒ (3) + 20 + 5 + 2 = 30 well, maybe not a great hiding place...

if needed, Tirion will pop a round into the bucket -- hoping to break the flask of Alchemist's Fire within:

primary attack with +1 Revolver: 1d20 + 15 ⇒ (8) + 15 = 23
if AC 18 hits, then 1d6 + 1 ⇒ (3) + 1 = 4 points of damage...

and go back into hiding:

Tirion's SNIPER check: 1d20 + 20 + 5 - 10 + 2 ⇒ (9) + 20 + 5 - 10 + 2 = 26


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa opens the door, and speaks in a loud gutteral voice.

Giant:

"Hey, if you're going to just stand there, the redhead said to clean the frackin' place up!"

And the bucket is hurled at the middle ogre.

Ranged Touch: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13

As soon as she throws it, she tumbles backwards to get a few extra feet between her and the explosion.

Acrobatcs: 1d20 + 8 ⇒ (10) + 8 = 18


The bucket punches him right in the gut.

I'd say damage should be 3d6 in a 20' radius (a full keg of powder is 5d6 and this is a lot less powder, but you have offset that with shrapnel).

so damage: 3d6 ⇒ (6, 1, 5) = 12

ogre save: 1d20 ⇒ 15 pass
ogre save: 1d20 ⇒ 6 fail
ogre save: 1d20 ⇒ 5 fail
ogre save: 1d20 ⇒ 7 fail
ogre save: 1d20 ⇒ 14 pass

The people who just came up the hall hear a tremendous explosion from a room to the east.

Narissa does manage to get herself clear of the blast radius.

The ogre near the room you are in squeezes through the door (and remains squeezing), but swings at Narissa.

to hit: 1d20 + 13 ⇒ (18) + 13 = 31 damage: 2d8 + 19 ⇒ (5, 6) + 19 = 30

The female ogre appears to cast a spell.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander double moves to the door (I assume it is closed it if is not closed my action will be different.)


It is closed.

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