RotRL: The Alkenstar Expedition (Inactive)

Game Master drbuzzard

Guns vs. Magic in Rise of the Runelords.

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Xin Shalast Map

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Tirion doesn't see anything except the rangers keeping watch.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

No clue either honestly, GM will have to decide, I suspect you are using her touch which is 15, so 31 damage.

Narissa glares down at the man who just shot her twice.

"STAND DOWN RIGHT NOW YOU FREAKING MORON OR I AM GONNA SHOVE THIS GUN UP YOUR FREAKING BUNGHOLE UNTIL I CAN USE YOU FOR A SILENCER YOU MISERABLE EXCUSE FOR A FREAKING PALADIN!"

Intimidate: 1d20 + 19 ⇒ (2) + 19 = 21 Just made the DC

Bo, being not in control of his actions, is an NPC. That should demoralize him, and hopefully give him a chance to either break out of his attack cycle, or even a will save at the confusion again, depending on the GM. I'm afraid to butt-stroke him again, he might go down completely. I could flurry him and kick him in the nads repeatedly if this doesn't work...

Perception, to see if he recovers, or if Narissa has to drop kick his family jewels up between his ears: 1d20 + 20 ⇒ (1) + 20 = 21 Wow, what a lousy set of rolls


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

he shot at bander narissa, he will attack you now though


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore watches the whole fiasco totally and completely confused. The wrestling, the shooting, He couldn't decide if they were partying or fighting over losing the disappearing witch. So...did we win?


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1
"Bandersnatch" McTwilliger wrote:
he shot at bander narissa, he will attack you now though

Ah, works for me. Hopefully the intimidate will break the cycle or something, if I have to butt-stroke him again, she'll probably break his neck.


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga sighs and pins Bandersnatch with one hand. "Snap out of it Bander. We don't have time for this."

He tries to discern if the creature is still in the room.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11


Ugra cannot really hear anything over the babbling halfling that is pinned before him.


Just to move things along. Bander is pinned and Bo is KOed for the duration of the confusion. What now that it is over?


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander gathers his gear, and offers up the Infernal Healing to Bo. it is an evil spell so he might not want it.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

If given a choice he would not except that spell.. Considering he's knocked out.. He has a cure light wand in his pocket btw...


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

right, but do you really think that is something Bander will figure out? You have met him right?


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga picks Bander up and dusts him off, "Let's heal and regroup. I would say the ogres upstairs are higher priority than chasing the witch through the caverns."

Urga searches the room.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23


There is nothing of consequence in the room (her goodies were all carried).


dude halfling

during the confusion downstairs, Tirion sneaks carefully up to the top of the stairs to the 2nd floor -- keeping an eye out for traps as he goes. If he makes it up there, he'll briefly case the joint, then sneak back down to report what he sees (after the party is done screwing around):

Tirion's Stealth check up: 1d20 + 20 + 5 ⇒ (14) + 20 + 5 = 39
Tirion's Acrobatics check to be careful on stairs (if needed): 1d20 + 16 ⇒ (6) + 16 = 22
Tirion's Perception check for traps: 1d20 + 14 ⇒ (12) + 14 = 26

Tirion's Perception check to case the joint: 1d20 + 14 ⇒ (5) + 14 = 19
Tirion's Stealth check down: 1d20 + 20 + 5 ⇒ (2) + 20 + 5 = 27


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Bander hits bo w infernal healing. He can tell him not to ever do it again but Bander wouldn't have made that connection

1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30

Second try gets it


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa moves something heavy in front of the door to the caverns, to make it hard for anything to come in that way until they are ready, and then moves up to the 1st floor. She tells the rangers about the woman, asking them if they recognize her (she describes the woman as how she looked before Narissa shot her in the face).


They all deny having any knowledge of her.

One thing I should have mentioned, was that once she was in combat, he legs morphed into the lower body of a snake. Reminds you of the critter you saw at the top of the tower back in Magnimar.

Sense Motive DC 25:
Kavan is lying.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

1d20 + 6 ⇒ (1) + 6 = 7

Hey did you notice she had a snake legs too?


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Is that a riddle? Snakes don't have legs.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Sense Motive: 1d20 + 6 ⇒ (6) + 6 = 12


Tirion:
At the top of the stairs you find a hallway which is fairly packed with ogres waiting for someone to come up and cause trouble All the firearms discharge has given them ample warning.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Once up Bo would ask for Bander to not use that spell on him again. He points out his clw wand before using it on himself..

10d8 + 10 ⇒ (3, 3, 8, 3, 4, 8, 6, 4, 7, 3) + 10 = 59 That puts him back to full..


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Why? Bander asks, completely oblivious to Bo's religiousness


dude halfling

Tirion reports quietly to the group:

"Quite a number of those big lugs have cleverly gathered in the hallway at the top of the stairs. I think we should play with them! I have a couple doses of alchemical grease that I could pour on the stairs -- then we taunt them into coming down, and see if any of them slip! I do speak their tongue..."


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

"Or we do the same thing we did to the ones downstairs. We climb up the towers, climb down on the roof, and enter through the back entrance upstairs and take them from behind..."


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Well that is no fun at all! Much funnier to watch them fall all over each other, I can hop down the stairs easily! Let me go get their attention! PLEASE PLEASE PLEAAAAAAASSSSSSEEEEE!


dude halfling

a quick glance at Narissa clearly shows Tirion is carefully passing up the "...from behind..." opportunity!

"We could, in fact, do both: if you give us 15 minutes or so to go around, 'Snatch, then provoke them and disappear -- this could split them and reduce the numbers the rest of us face as we flank them. Your provocation could serve as our cue to attack."


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

I gots grease too. I can make the big girl bigger. and smoke sticks, and invis drinks. How 'bouts I make the big girl bigger and invis, You little guys sneaky, sneaky up with her. She fires big ass bullets. and races down the stairs, you little guys grease up the stairs behind her.

Dumb ogres run after big girl, and slippy slidey they come tumblin' down


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

"The spell is evil Bander. Morality and Religious vows forbid me from using such thing.."

"Im fine with a split attack.. Ill stay with the group here as im not very quite. One questions though. What if the snake chick is up there and she notices you?"


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

So I am evil now! Cool! Does that mean I can do terrible things? Steal from you all and be all around obnoxious? I guess I would need a new name. Maybe KenDersnatch?


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa snorts. "Then I blow her head off again. Nah, no need to make me bigger. Invisible might help if it lasts long enough. I don't think being larger would help, last time someone changed my size with magic, it didn't affect my gun. Granted they made me smaller that time, but still..."

WHen the bullet leaves the gun, ti returns to large size, not huge, and sneakinga round with huge is harder anyway

"Ok, I'm fairly quite, for my size. Me Tirion and Urga go up and over?"

Needless to say, they are discussing this in hushed whispers, not out loud.


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga shakes his head. "I'm not a climber. I'll stay here and fight. You may want to let Bander go on his own - he'll be more stealthy that way."


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa shakes his head. "Then the runt's by himself."


OK, let's get this plan sorted out. Who is doing what?


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

It sounds like Narissa and Bander are going back up the tower and out over the roof. Bander first, given he's better at hiding. Tirion wants to do the stairs, unless he changes his mind.


when everyone agrees with this assessment, we'll need some rolls


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

what? no. Bander was going to be the bait on the stairs. Bander was going to be the one that draws them chasing to the stairs which are all greased up.


dude halfling

yeah, Bander wanted to stay and do the stairs thing -- and that's more likely to wind up in melee, so he's the right hobbit for that; thus Tirion will go with Narissa on the flanking maneuver.

Tirion's Stealth check: 1d20 + 20 + 5 ⇒ (15) + 20 + 5 = 40


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore stays with Bo. He nods at the paladin and says I'll follows yer lead.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Having reloaded all his gear Bander creeps up looking for ogres

He watches to make sure the steps are greased

Take 10 for 30 stealth


Male Half Orc Fighter (Unbreakable) 1 / Barbarian (Invulnerable Rager) 7; AC 22, HP 7/93, DR3/-, Fort +14, Ref +8, Will +9, Init +2, Perception +10, Greatsword +14/+9(2d6+8/19-20x2),
Tracked Resources:
13/19 rage rounds

Urga waits with his great sword ready at the base of the stairs.

"Bring them to me Bander."


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

Once the Grease is set Bander creeps up, takes a deep breath

i.e. new round after taking 10on stealth

He shoots an ogre

MW Revolver: 1d20 + 15 ⇒ (6) + 15 = 21 for 1d6 + 4d6 ⇒ (1) + (6, 3, 5, 4) = 19

Then runs and leaps over the grease back down using a Ki point.

acro: 1d20 + 21 + 20 ⇒ (18) + 21 + 20 = 59 having a ki point lets me take a running jump without running


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

Narissa follows Tirion up and out on the second floor roof looking for the entrance. She stays behind him, and takes 10 on stealth for 17, and 10 on perception for 30


I don't see any measures by which you are coordinating timing, so since Bander acted, things will start now.

You do not see any visible entrances on the roof leading into the 3rd floor. That is not to say they don't exist.

Bander pops an ogre with a shot, drawing blood. The ogre roars in rage and charges in pursuit down the stairs.

reflex: 1d20 ⇒ 17 looks to me like he passed, though nobody ever mentioned a DC.

The ogre has to squeeze going down the stairs. He is unable to do more than a double move action and so cannot attack once he gets adjacent to Bander.

You all hear some tumult among the ogres on the 3rd floor. They seem to be a bit riled.


Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler]

hmm would have been smart.


Active:
Ext Hero(200m), Ext See Inivis(200m), Height Awareness(90m), Ext Airwalk(70m)
HP 178/192 | AC 49 | T 27 | FF 43 | CMD 41 | Fort +29 | Ref +28 | Will +26 | Init +13 | Perc +28(24) | SM +20
Usables:
Bane 14/15, Grit 5/6, Smite Evil 2/4, Judgement 3/4, LoH 8/8, Divine Bond 0/1, Illum Touch 2/6(+4), Aura of Enlighten 8/8, Swap Teamwork 3/3

Bo fires at the ogre twice.. Burning a grit.

Attack 1: 1d20 + 11 ⇒ (12) + 11 = 23 Using Steel
Attack 1: 1d20 + 6 ⇒ (7) + 6 = 13

Dam 1: 1d8 + 14 ⇒ (8) + 14 = 22
Dam 2: 1d8 + 14 ⇒ (7) + 14 = 21


Tiefling HP (104/104)
Stats:
AC/FF/T 34/29/19 | Fort/Ref/Will +14/+18/+9 | Init +11

Draingore tosses a bomb at the squeezing ogre.

Init: 1d20 + 9 ⇒ (15) + 9 = 24

Unstable Accelerant

Bomb touch Attack: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 5d6 + 9 ⇒ (3, 4, 1, 3, 4) + 9 = 24


Bo hits him twice, but he takes the hits like a champion.


Female Human(ish) HP (11)
Stats:
AC/Touch/Flat 18/14/14 | CMB/CMD +3/18 | Fort/Ref/Will +3/+4/+1 | Init +2
Skills:
Climb 1, Intimidate 3, Perception 1, Ride 6, Survival 9, Swim 6, Prof(Sailor) 2
Gunslinger (Musket Master) 1

"See if you can find an entrance..." Narissa tells Tirion,a nd then moves over to where she can hear ogres yelling through the roof. DC 30 Perception on take 10

Then she'll start firing down through the roof to distract. Blind fire


This is a fortress, not a house. The roof and walls are solid stone. You cannot shoot through. You'd be pretty concerned with ricochet.

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