
Robert "Bo" Hardin |

A bit retcon on my attack.. His pistol is currently 19/20 threat range.. Also im not quite sure why im getting cover penalties shooting a large creature fighting medium ones.. Especially since im elevated above the giants via fly spell..
Confirm: 1d20 + 3 ⇒ (2) + 3 = 5 doesnt matter i suppose..
Burning a Grit..
Attack 1: 1d20 + 8 ⇒ (20) + 8 = 28 steel bullets..
Attack 1: 1d20 + 3 ⇒ (14) + 3 = 17
Confirm 1: 1d20 + 8 ⇒ (9) + 8 = 17
Attacks at +4 hit if you decide that im not actually taking cover penalties.
Dam 1: 1d8 + 14 ⇒ (5) + 14 = 19
Dam 2: 1d8 + 14 ⇒ (7) + 14 = 21
Dam Crit: 3d8 + 42 ⇒ (2, 6, 6) + 42 = 56

"Bandersnatch" McTwilliger |

Bander bounces up and down in his make shift saddle and fires his crossbow
1d20 + 14 ⇒ (9) + 14 = 23-who knows for riding a gunslinger for 1d8 ⇒ 7

"Bandersnatch" McTwilliger |

whoever is the most available to shoot, but probably a totally random target

Tirion Took |

still invisible, Tirion scrambles up next to the twin-ax ranger, and plinks a shot in the general direction of the Ogre near Bo:
primary attack with +1 Revolver: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
if AC 24 hits, then 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8 points of damage...
plus 4d6 ⇒ (5, 4, 6, 4) = 19 sneak attack damage!
then he'll tap his quickrunner's shirt, and run to the southwest corner of the building, between Bo and the rapier ranger. He's scampering right through the hexes with the two rangers and Urga -- so probably would have provoked from the Ogre in the doorway, if Bo hadn't dropped it...

Narissa Sandstone |

Narissa moves down another 20 feet, and fires again, at the previous target, or if that one is down, then at another target that's visible.
Attack: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16
Damage: 2d8 + 5 ⇒ (4, 3) + 5 = 12

Draingore the Wretched |

Draingore the Wretched |

Draingore smiles. He takes a quaff of a foul smelling concoction, and his body sprouts wicked looking spikes. He exits his Spyder and tells it to retreat. He points his index claw at the ogre. Too bad yer friends didn't come wit' ya. No one to hear yer screams but me. Draingore laughs and waves for him to come.
Standard action:Thorn Body
This spell causes spines to grow from your exposed skin, damaging creatures that strike you. Any creature striking you with a melee weapon, an unarmed strike, or a natural weapon takes 1d6 points of piercing damage +1 point per caster level (maximum +15). Creatures using melee weapons with reach are unaffected by this spell. Creatures that successfully grapple you take 2d6 points of piercing damage +1 point per caster level (maximum +15). In addition, your natural attacks and unarmed strikes deal an additional 1d6 points of piercing damage.
Thorns created by this spell persist through any new physical shape or form you assume, such as via wildshape or any polymorph effect.
Move Action: Dismount
Spyder: move 40' away from fort
Assault mech: move 40'towards moat. (should be at edge by turn end)

Urga the Ogre |

Urga rages and moves to power attack the next ogre in B4.
Attack: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 2d6 + 15 ⇒ (5, 5) + 15 = 25

drbuzzard |

The ogre facing Bo (and Jakardros) withers under the fire, but remains standing.
Urga deals a nasty chop to a new ogre that steps into the doorway when the prior one falls.
The ogre facing Jakandros tries to hook him.
to hit: 1d20 + 14 ⇒ (16) + 14 = 30 damage: 2d8 + 19 ⇒ (7, 3) + 19 = 29
to hit: 1d20 + 9 ⇒ (19) + 9 = 28 damage: 2d8 + 19 ⇒ (5, 1) + 19 = 25
and while Jakardros is still standing, he is a bloody mess.
The ogre outside the wall charges at Draingore and swings an ogre hook at him.
to hit: 1d20 + 16 ⇒ (13) + 16 = 29 damage: 2d8 + 19 ⇒ (7, 3) + 19 = 29
and takes damage: 1d6 + 8 ⇒ (5) + 8 = 13 from the thorns
the ogre facing Urga takes a swing
to hit: 1d20 + 7 ⇒ (5) + 7 = 12 miss
Vale and Kaven seeing their leader in dire straights, move over to aide him and hopefully pull his foe off of him.
Vale
to hit: 1d20 + 12 ⇒ (7) + 12 = 19 miss
Ogre AOO on Vale.
to hit: 1d20 + 14 ⇒ (12) + 14 = 26 damage: 2d8 + 19 ⇒ (7, 4) + 19 = 30
Kaven goes around to flank the ogre
to hit: 1d20 + 12 ⇒ (20) + 12 = 32 damage: 1d6 + 2 + 3d6 ⇒ (4) + 2 + (3, 1, 4) = 14
to confirm: 1d20 + 12 ⇒ (4) + 12 = 16 miss
The ogres from the keep move up. One charges at Vale.
to hit: 1d20 + 9 ⇒ (2) + 9 = 11 miss
PCs are up again.

Tirion Took |

Tirion takes a 5' step back, and snaps off two rounds at the surrounded ogre, with +1 for Point Blank:
primary attack with +1 Revolver: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32
for 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5 points of damage...
2nd attack with +1 Revolver: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
for 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 points of damage...
ALSO, that guy should take 4 points of BLEED damage from the sneak attack last round...
2 rounds left in his six-shooter

Draingore the Wretched |

Draingore grunts at the massive hit. He yells at the Assaulter. Kill It! The alchemist tears into the beast with claws and teeth.
2x Feral Claws +13 1d6+5 x2 and Bite +12 1d8+5 x2
Claw: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14
Claw: 1d20 + 13 ⇒ (4) + 13 = 17
Damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14
Bite: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d8 + 1d6 + 5 ⇒ (3) + (6) + 5 = 14
N Large humanoid (giant)
Init +1; Senses darkvision 60 ft.
DEFENSE
AC 14, touch 10, flat-footed 12 (+1 Dex, +3 natural, –1 size)
hp 77 (14d8+14)
Fort +4, Ref +5, Will +10
OFFENSE
Speed 40 ft.
Melee greatclub +20 (2d8+13)
Ranged rock +12(1d8+13)
Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing (180 ft.)
Mech Punch: 1d20 + 20 ⇒ (5) + 20 = 25
Damage: 2d8 + 13 ⇒ (5, 6) + 13 = 24
(if all hit, 66 points of damage)

"Bandersnatch" McTwilliger |

Bander reloads as he bounces around

Robert "Bo" Hardin |

Bo fires twice at the Ogre on Jakardros.. Burning a grit and activating his judgement of justice as well.
Attack 1: 1d20 + 13 ⇒ (20) + 13 = 33
Attack 2: 1d20 + 8 ⇒ (1) + 8 = 9 Man haste would be nice..
Confirm 1: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 4d8 + 56 ⇒ (3, 6, 6, 2) + 56 = 73

Urga the Ogre |

Urga power attacks his ogre.
Attack: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 2d6 + 14 ⇒ (6, 1) + 14 = 21
Attack: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d6 + 14 ⇒ (1, 1) + 14 = 16

drbuzzard |

Outside the wall Draingore ferally strikes back at the ogre with tooth and claw, hitting only once though. His large mech steps into the fray and with a loud wet crunch makes its presence known.
The ogre strikes back at Draingore.
to hit: 1d20 + 14 ⇒ (16) + 14 = 30 damage: 2d8 + 19 ⇒ (8, 6) + 19 = 33
to hit: 1d20 + 9 ⇒ (11) + 9 = 20 miss
Bo guns down another ogre in the fray around the rangers.
Narissa takes a shot while climbing down the wall.
to hit: 1d20 + 10 ⇒ (7) + 10 = 17 damage: 2d8 + 5 ⇒ (6, 2) + 5 = 13
Urga hews his opponent into grisly bits as yet another steps up to engage.
Jakardros steps back and heals himself with a spell.
CLW: 1d8 + 5 ⇒ (5) + 5 = 10
Vale moves to attack the next ogre in line provoking.
AOO: 1d20 + 7 ⇒ (4) + 7 = 11 damage: 2d8 + 7 ⇒ (3, 7) + 7 = 17 Vale is looking a touch peaked.
and he attacks the ogre
to hit: 1d20 + 12 ⇒ (6) + 12 = 18 damage: 1d8 + 13 ⇒ (8) + 13 = 21
Kaven moves into position to flank (since the ogre already used his AOO).
to hit: 1d20 + 10 ⇒ (6) + 10 = 16 miss
both of the ogres inside the fortress yard see Vale reeling and try to bring him down
AOO: 1d20 + 7 ⇒ (15) + 7 = 22 damage: 2d8 + 7 ⇒ (7, 6) + 7 = 20
AOO: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 2d8 + 7 ⇒ (3, 2) + 7 = 12 miss
and the first of the two attacks drops him, the second switches to Kaven but misses
PCs are up again

"Bandersnatch" McTwilliger |

1d20 + 14 ⇒ (6) + 14 = 20 Bander fires again at a random target 1d8 ⇒ 6

Urga the Ogre |

Urga attacks the next ogre whom steps up.
Attack: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 2d6 + 14 ⇒ (3, 1) + 14 = 18
Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 2d6 + 14 ⇒ (4, 2) + 14 = 20

Robert "Bo" Hardin |

Bo fires at the one the rangers are on.. Burning a Grit..
Attack 1: 1d20 + 13 ⇒ (12) + 13 = 25
Attack 2: 1d20 + 8 ⇒ (17) + 8 = 25
Dam 1: 1d8 + 14 ⇒ (8) + 14 = 22
Dam 2: 1d8 + 14 ⇒ (2) + 14 = 16

Draingore the Wretched |

I'm gonna wear yer liver as a hat! Raaaarg!
2x Feral Claws +13 1d6+5 x2 and Bite +12 1d8+5 x2
Claw: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 2d6 + 5 ⇒ (3, 2) + 5 = 10
Claw: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d6 + 5 ⇒ (3, 1) + 5 = 9
Bite: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d8 + 1d6 + 5 ⇒ (5) + (2) + 5 = 12
N Large humanoid (giant)
Init +1; Senses darkvision 60 ft.
DEFENSE
AC 14, touch 10, flat-footed 12 (+1 Dex, +3 natural, –1 size)
hp 77 (14d8+14)
Fort +4, Ref +5, Will +10
OFFENSE
Speed 40 ft.
Melee greatclub +20 (2d8+13)
Ranged rock +12(1d8+13)
Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing (180 ft.)
Bonk: 1d20 + 20 ⇒ (5) + 20 = 25
Damage: 2d8 + 13 ⇒ (8, 1) + 13 = 22

Narissa Sandstone |

EDIT : Never mind, I just realized I missed the last PC's up message, sorry about that!
Narissa runs down again (this should be the 120 ft down point, so two more to get to jump to the tower).
Narissa targets specifically the ogres fighting the rangers, as they seem to be in trouble.
Attack: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 2d8 + 5 ⇒ (7, 5) + 5 = 17

Tirion Took |

Tirion will also fire at that one between the rangers -- unless it fell from Bo's hits: in that case Tirion switches to the next one over:
primary attack with +1 Revolver, at point-blank range: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19
assuming AC 19 hits, then 1d6 + 4d6 + 1 + 1 ⇒ (1) + (6, 3, 1, 6) + 1 + 1 = 19 points of damage...
Instead of going invisible again, Tirion will simply hide, like a sniper, behind his corner of the building:
Tirion's Stealth check: 1d20 + 20 + 5 + 2 ⇒ (20) + 20 + 5 + 2 = 47 (includes +5 from elven cloak)

drbuzzard |

Much to Draingore's relief, the ogre outside switches to attacking his servant because it is doing such damage.
to hit: 1d20 + 14 ⇒ (17) + 14 = 31 damage: 2d8 + 19 ⇒ (4, 5) + 19 = 28
to hit: 1d20 + 14 ⇒ (15) + 14 = 29 damage: 2d8 + 19 ⇒ (4, 7) + 19 = 30
Coulda killed Drainy here, but the mech was doing most of the damage
The remaining ogre in the guard post is in too much of a frenzy (not to mention being too stupid) to surrender strikes at Urga.
to hit: 1d20 + 7 ⇒ (8) + 7 = 15 miss
You hear some very large doors slam shut in the distance.
PCs are up.

"Bandersnatch" McTwilliger |

reload reload everybody everywhere. Reload reload everybody shoot right there!. Bander sings as he reloads again

Narissa Sandstone |

140 ft down
Narissa moves again and fires and reloads, she picks a target based on who looks like they are the most wounded/in danger. The 'current map' isn't the current map, and I cant' find the 'current current map' in the thread, so I have no idea who is where with what.
Steel: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 2d8 + 5 ⇒ (8, 6) + 5 = 19

"Bandersnatch" McTwilliger |

maybe after my levels of opportunist, or maybe a level of evangelist cleric

Draingore the Wretched |

Burned, thorned, clawed, bit, and bonked. Daringores guy, must have a crapload of hp.
Why won't you die?!?
2x Feral Claws +13 1d6+5 x2 and Bite +12 1d8+5 x2
Claw: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d6 + 5 ⇒ (2, 4) + 5 = 11
Claw: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 2d6 + 5 ⇒ (1, 5) + 5 = 11
Bite: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d8 + 1d6 + 5 ⇒ (7) + (4) + 5 = 16
N Large humanoid (giant)
Init +1; Senses darkvision 60 ft.
DEFENSE
AC 14, touch 10, flat-footed 12 (+1 Dex, +3 natural, –1 size)
hp 19/77 (14d8+14)
Fort +4, Ref +5, Will +10
OFFENSE
Speed 40 ft.
Melee greatclub +20 (2d8+13)
Ranged rock +12(1d8+13)
Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing (180 ft.)
Bonk: 1d20 + 20 ⇒ (5) + 20 = 25
Damage: 2d8 + 13 ⇒ (2, 5) + 13 = 20

Urga the Ogre |

Urga power attacks the last standing ogre in B4.
Attack: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 2d6 + 14 ⇒ (1, 5) + 14 = 20
Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 2d6 + 14 ⇒ (5, 5) + 14 = 24

Robert "Bo" Hardin |

Not sure where the map went..
Bo fires at another Ogre in range.. Burning a grit.
Attack 1: 1d20 + 13 ⇒ (17) + 13 = 30
Attack 1: 1d20 + 8 ⇒ (10) + 8 = 18
Dam 1: 1d8 + 14 ⇒ (7) + 14 = 21
Dam 2: 1d8 + 14 ⇒ (8) + 14 = 22

drbuzzard |

Narissa Sandstone |

Is that the last of them? We are out of combat?

Robert "Bo" Hardin |

Bo will channel, healing everyone around him..
3d6 ⇒ (4, 4, 6) = 14

Narissa Sandstone |

Nariss will continue down to the ground, and drop Bander off near everyone else. "Ok, so, it looks like we've cleaned up a lot, but there's more dirty laundry that needs to be aired. I'm not sure I can do much more good sniping. However, I have a few more minutes of wall walking, I can walk everyone up to the top of the keep and we can go down from the tower and hit them from a direction they don't expect and likely can't defend as easily, or we can try to go in through the front door." Wile she's talking, she'll be moving the wounded rangers into range of Bo's channels, if nobody thought of doing that before her and they aren't in range.

"Bandersnatch" McTwilliger |

Bander rushes to Tirion. tell me all about it! I had no fun up there at all